Archive for August 21st, 2007

Lot of talk about Wrath of the Lich King in forums and on WoW Insider, musings over what new content is going to be in the expansion.

I think it’s waaaay too early for that kind of thing.

But I want to leave speculation on upcoming content behind, and throw out there what I want to see happen, something that Blizzard already has proven they can implement in the existing game;

Aerial PvP.

Hear me out, now. Think about it.

You make an instanced arena. Put some floaty things in it that serve no purpose. I don’t know about you, but I think Nagrand has plenty of those to spare.

Now, of course you need your pre-requisites… your flight skill level determines which Aerial Arena you are qualified to enter.

Hey, let’s really have fun and let there be 2v2 and 3v3 teams.

Ah, but how to do battle? How to score wins?

In the current system, you have two choices. You can choose to disable spell casting while mounted, or you can choose to allow casting but it automatically dismounts you.

I agree with that, and I see no reason to change that. We need an option that only changes gameplay while actively in the Aerial Arena.

What Blizzard has done with Shartuuls’ Transporter Event and Teron Gorefiend, I Am is prove that they can temporarily give you a new caster/pet bar that adds abilities and spells to your character.

These are spells that you can use during a specific event, and when the event is over they are removed.

In this case, I could see the beginning of the Arena match starting with both teams on tall, slender pillars on opposing sides. The bottom of the Arena could be lava, green goop, whatever. The point is that when the match begins, each player activates their chosen mount. Once on their mount, a new caster/pet style bar pops up that would have your attack options.

The purpose of the match would be to unseat your opponent. The team that still has a player airborne wins the match.

I would LIKE to see the Horde and Alliance each have different attacks. Heaven would be each race having a special attack animation. Thrown dynamite for dwarves, woven nets for elves, thrown spears for trolls, whatever.

At it’s core I think there should be a long range slowing/hamstring style attack, and at melee range a dismounting blow.

I could see the caster bar having nothing fancier than a Net attack for long range hamstring, and a Lance attack for melee range dismounting.

I don’t think I’ll get any argument that those damn Monstrous Kaliri prove that Blizzard can make aerial based attacks that hamstring and dismount aerial riders.

So with already proven and existing methods, Blizzard has all the tools necessary to give us Aerial PvP.

The only thing that would have to be refined would be targeting an opponent in 3d space with a net attack… assuming they added a hamstring style move for PvP tactics… frankly, I would be delighted just to get a lance for melee ranged unseating and go head to head with another dragon rider!

God, my imagination is running wild… I can see people suddenly farming their Sha’tari Skyguard rep to get the epic mount with the smallest graphics footprint in the game to better scan the skies to see their prey… leatherworkers going into overdrive selling Riding Crops… heck, make the quest reward for defeating Captain Skyshatter a faster speed boost than the Riding Crop, or give it a dismount stun resist, and watch that quest get taken very seriously indeed!

C’mon, anyone else out there feel the same? We have these awesome dragons we love, and bombing them again in Blades Edge Plateau is fun, but I want to bring the war to the skies!

The forums, they are always alive with drama.

The drama I dislike the most is the whole ‘casual vs hardcore raider’ thing that constantly gets stirred up.

I especially dislike the way arguments flare up over just what is the definition of a casual gamer. Or a hardcore raider.

Is it by hours played? What content your guild has completed? Honor rank in PvP? BOP gear?

Drives me crazy. One person makes an argument assuming that the terms refer to hours played… and gets rebutted by someone making assumptions based on comparative skill levels.

Apples and oranges, people.

I consider myself a casual gamer. I proudly display that right up there at the top of the page. And for the most part I do think of it as a time commitment label.

Sometimes, if talking about hardcore raiders with my friends and I am feeling cranky, I will even make snide comments about lives, and the having thereof.

But what it really boils down to for me is that WoW is only one activity in the list of things that I participate in.

In order of importance to me:

Family
Work
Recreation

I have been blessed with a wonderful family. I have a moderately demanding job that takes me out of the house for 4 days a week, 10 hours each day. And I have several different recreational interests, such as writing, watching movies, and reading. WoW is solidly in the recreational category.

I actually find myself playing quite consistently in the evenings and weekends, so long as no family activities are going on. Family activities includes watching Hell’s Kitchen :)

I have played enough hours now that I attained exalted with my Scryer, Kurenai, Sha’tari Skyguard, Ogri’la and Netherwing factions. Just for the pretty mounts and rep items :)

But no matter how much time I may spend in the game, my first priority is to my family. I know I am not the only one, in fact I imagine I am in the majority of the working WoW player on this point. I have one friend that doesn’t even log in until all of his children and his wife are tucked snugly into bed… and he takes his playtime from his sleep time so as not to lose a minute of time spent with his family.

Me, I do not make commitments to any WoW activity that may take longer than 30 minutes at one time, unless planned well in advance. And in advance means at least a week or so. I have to be able to pop offline at a moments notice, at any time, to change a diaper, give a bath, make dinner, take out trash, clean a spill, check out changes to the website my wife is designing, read a book to my son, whatever. Sometimes this can change, and lately I have had extra time here and there to run quick PUGs with my wifes’ approval, but it can change back at any moment.

Picture an overgrown bear of a man asking his wife, “Please dear, the guild wants me to main tank Kara on team two… can I have just a couple hours? I promise I’ll make dinner tomorrow!”

I really do think that the key difference between a casual gamer and a hardcore gamer, to me, is the amount of time a person can consistently dedicate to playing the game without distractions.

I don’t think that skill, age, maturity, gear or content completed should be part of the discussion.

The most common assumption I see made by the self-professed hardcore player is that hardcore = good player, and casual = bad.

It is self serving to say that I disagree, after all I’m one of those casuals.

But damnit I do.

The main basis I have for making that statement is based on my own personal observations in game.

Lately I have been pursuing the tanking ring that drops from Lieutenant Drake in Old Hillsbrad, Caverns of Time normal mode. I’ve done the instance many times, and each time the ring has dropped I’ve lost the roll to a warrior. No worries, it’ll be my turn eventually. (I could grumble ad nauseum about warriors rolling on a bear tanking ring when there are other rings that are better for warriors, but hey, not everyone studies boss loot lists or has Atlas Enhanced Loot addon installed.)

The simple fact is that, in straight groups of level 70 PUGs, with me either tanking or DPS in catform, I have had great runs and I have had absolutely mediocre runs, and it ain’t the casual players that have been stinking it up.

The best runs I have had have been with players that call themselves casual in party chat, who ask for a little time or explanation on the boss fights ahead of time. They sometimes announce that they are tackling the instance for the first time, and ask for us to be patient if they go a little slow, as they are trying hard to make no mistakes. From what I have seen, the majority of the casual players I have PUGged with over the last month have shared one thing in common - they have an appreciation for how valuable their own limited playing time is, they want to get it right the first time, and they show a concern for how well they are performing their own class role, and are worried over possibly making a mistake that will wipe the group and waste the other players’ time in the game. In short, they show respect towards the other players time and effort, and try to stay focused and do well.

In comparison, the runs I have been in that included members of high end raiding guilds on our server, well geared out from Kara and even SSC, have been painful and full of wipes. The players seem to be running the instance for D/E drops or out of boredom. They don’t communicate with anyone except each other, unless demanding buffs. They spend their time alternately pulling early, and doing everything they can to rush/sprint the run. When they do chat, it is only when other members of their raiding circle are in the same PUG, excluding the rest of the party as they discuss guild events, PvP duels, and other errata with a complete disregard for what is actually going on. If something goes wrong, invariably the instant comments made are about noobs, a lack of healing from Priests, a lack of proper crowd control, nasty remarks about ‘huntards’, or scathing comments on how ‘the instance isn’t that hard’.

This ain’t science. This is a blog so that I can share my opinions and get responses on how other people may feel.

I bet that there are many people that could put forward arguments that good hardcore raiders would never do a PUG, they would only do runs with guildies, or some other reason why the ones I have played with are not representative of hardcore players as a whole.

I’m not going to worry about whether I am giving hardcore raiders a fair shake, cause every bad thing said about the ‘noobness’ of casual players can be defended the same way. This is based 100% on my own play experiences on my server.

The fact is, I have found that the people that I ahve played with that have admitted to having limited time to play show a great deal more consideration and respect towards other players than ‘hardcore’ players do.

Perhaps people that have large blocks of time free to commit to playing WoW, and do so, take their own hours of available playtime for granted, and tend to transfer that same feeling into a lack of respect for the time and efforts of others. I find that possibility to be much more likely than some closed-minded and sweeping belief that all college age, single or unemployed players are immature.

Whatever the reason, I do know that I am grateful for WoW having a friends list to add to when I do meet a great player.

And an ignore list for the rest.

P.S. I think it says something that I wish my ignore list was capable of being larger, and not my friends list. Whether it says something about me or other players, I’ll refuse to speculate, to preserve my fragile ego :)

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