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	<title>Comments on: USMC small unit planning in WoW and Gruuls Lair</title>
	<atom:link href="http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Nebular</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-12088</link>
		<dc:creator>Nebular</dc:creator>
		<pubDate>Sun, 07 Dec 2008 19:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-12088</guid>
		<description>An old SAS saying also applies here. One known as the 7 P&#039;s... Prior Planning and Preparation Prevent Piss Poor Performance</description>
		<content:encoded><![CDATA[<p>An old SAS saying also applies here. One known as the 7 P&#8217;s&#8230; Prior Planning and Preparation Prevent Piss Poor Performance</p>
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		<title>By: Wiebitte</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-10411</link>
		<dc:creator>Wiebitte</dc:creator>
		<pubDate>Thu, 09 Oct 2008 16:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-10411</guid>
		<description>Semper Fi!  Made an old mud Marine shake with happiness all over seeing your post.  I know I am late, but just found your site.</description>
		<content:encoded><![CDATA[<p>Semper Fi!  Made an old mud Marine shake with happiness all over seeing your post.  I know I am late, but just found your site.</p>
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		<title>By: casanunder</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-8303</link>
		<dc:creator>casanunder</dc:creator>
		<pubDate>Tue, 22 Jul 2008 23:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-8303</guid>
		<description>I read that with a heavy heart. I&#039;m a casual player in the truest sense. if i get a phone call &#039;hey man fancy a quick jam then down the pub for a few?&#039; unless I&#039;m already running something(just 5 mans), I&#039;m gonna log get my sticks/snare/cymbals/peddle and be out of the house in minuets. while I&#039;ll never see the inside of gruul and its kin i enjoy the real world.

I think the key to my approach is that i would never DREAM of committing to a raid because i hate letting people down and it would really cut me up to think i ruined some ones night. 

anyhow great post, really enlightened me in the way raids go down.</description>
		<content:encoded><![CDATA[<p>I read that with a heavy heart. I&#8217;m a casual player in the truest sense. if i get a phone call &#8216;hey man fancy a quick jam then down the pub for a few?&#8217; unless I&#8217;m already running something(just 5 mans), I&#8217;m gonna log get my sticks/snare/cymbals/peddle and be out of the house in minuets. while I&#8217;ll never see the inside of gruul and its kin i enjoy the real world.</p>
<p>I think the key to my approach is that i would never DREAM of committing to a raid because i hate letting people down and it would really cut me up to think i ruined some ones night. </p>
<p>anyhow great post, really enlightened me in the way raids go down.</p>
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		<title>By: Araleus</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-4602</link>
		<dc:creator>Araleus</dc:creator>
		<pubDate>Tue, 11 Mar 2008 17:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-4602</guid>
		<description>/salute  This is why your our captain sir.  Very well done and proper layout, this is how it should be done. Soldiers Fall In!! It&#039;s time to put in work and lay waste to whom ever blocks our path to victory.  We are Legatum Ignavis and we are coming up. Don&#039;t get too comfortable Illidan, we will see you soon enough.

Ara</description>
		<content:encoded><![CDATA[<p>/salute  This is why your our captain sir.  Very well done and proper layout, this is how it should be done. Soldiers Fall In!! It&#8217;s time to put in work and lay waste to whom ever blocks our path to victory.  We are Legatum Ignavis and we are coming up. Don&#8217;t get too comfortable Illidan, we will see you soon enough.</p>
<p>Ara</p>
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		<title>By: Jezrael</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-4431</link>
		<dc:creator>Jezrael</dc:creator>
		<pubDate>Wed, 05 Mar 2008 03:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-4431</guid>
		<description>Amen BBB. I couldn&#039;t agree more. A great post. As far as the casual raiding definition goes - I&#039;d classify my guild as casual raiding. We have one 25 man raid per week plus other scheduled 10 man raids during the week. We expect people who commit to the time to show up and if they don&#039;t they are moved to &#039;sub&#039; status. We have recently introduced Suicide Kings looting instead of open rolls, performance analysis and are recruiting more actively. We have made these changes to increase our success chances as we being raiding SSC and TK. 

As regards your marine acronyms - very similiar activities are carried out by my guild - although we don&#039;t put any formal structure around them. I think we are just lucky to have a group of committed mature people who want to succeed at raiding.</description>
		<content:encoded><![CDATA[<p>Amen BBB. I couldn&#8217;t agree more. A great post. As far as the casual raiding definition goes &#8211; I&#8217;d classify my guild as casual raiding. We have one 25 man raid per week plus other scheduled 10 man raids during the week. We expect people who commit to the time to show up and if they don&#8217;t they are moved to &#8216;sub&#8217; status. We have recently introduced Suicide Kings looting instead of open rolls, performance analysis and are recruiting more actively. We have made these changes to increase our success chances as we being raiding SSC and TK. </p>
<p>As regards your marine acronyms &#8211; very similiar activities are carried out by my guild &#8211; although we don&#8217;t put any formal structure around them. I think we are just lucky to have a group of committed mature people who want to succeed at raiding.</p>
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		<title>By: MooPew</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-4422</link>
		<dc:creator>MooPew</dc:creator>
		<pubDate>Tue, 04 Mar 2008 19:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-4422</guid>
		<description>BBB,

That, sir, was an INCREDIBLE post. Just incredible. I can&#039;t wait to share it with my guild. They need some sense talked into &#039;em. Hedus above talked about Guild A and Guild B. 

I&#039;m definitely in a Guild A situation. I appreciated the philosophy behind it at one time. It&#039;s a game, meant to be fun, we can include everyone and not exclude anyone. If a few asshats are slagging off, the better players can carry them. That worked - more or less - pre-BC, but with the smaller raid sizes, each person becomes that much more important. 

Now due to shakeups (mostly over the good players getting pissed at being held back and leaving to start their own Guild B), I became an officer. I want to try to change some things. I know we&#039;ve got some good, motivated players still left in there, and that maybe a little leadership is all it will take. I know I&#039;m probably dreaming, but I will be posting a link to this blog in the hopes that some will read it and benefit from it. 

Thank you, sir. Sincerely.</description>
		<content:encoded><![CDATA[<p>BBB,</p>
<p>That, sir, was an INCREDIBLE post. Just incredible. I can&#8217;t wait to share it with my guild. They need some sense talked into &#8216;em. Hedus above talked about Guild A and Guild B. </p>
<p>I&#8217;m definitely in a Guild A situation. I appreciated the philosophy behind it at one time. It&#8217;s a game, meant to be fun, we can include everyone and not exclude anyone. If a few asshats are slagging off, the better players can carry them. That worked &#8211; more or less &#8211; pre-BC, but with the smaller raid sizes, each person becomes that much more important. </p>
<p>Now due to shakeups (mostly over the good players getting pissed at being held back and leaving to start their own Guild B), I became an officer. I want to try to change some things. I know we&#8217;ve got some good, motivated players still left in there, and that maybe a little leadership is all it will take. I know I&#8217;m probably dreaming, but I will be posting a link to this blog in the hopes that some will read it and benefit from it. </p>
<p>Thank you, sir. Sincerely.</p>
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		<title>By: Mannyac</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-4399</link>
		<dc:creator>Mannyac</dc:creator>
		<pubDate>Mon, 03 Mar 2008 22:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-4399</guid>
		<description>LOL, sorry I was in the Army not the Marines, we weren&#039;t trained to count. Unfortunately I had the double whammy of going through the Florida Public School System, which has shown sever deficiencies in regards to counting.</description>
		<content:encoded><![CDATA[<p>LOL, sorry I was in the Army not the Marines, we weren&#8217;t trained to count. Unfortunately I had the double whammy of going through the Florida Public School System, which has shown sever deficiencies in regards to counting.</p>
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		<title>By: Mannyac</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-4392</link>
		<dc:creator>Mannyac</dc:creator>
		<pubDate>Mon, 03 Mar 2008 19:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-4392</guid>
		<description>Yet another acronym PPPPPP (sometimes known as the 6Ps) which generally pans out to mean what BBB said

Proper
Prior
Planning
Prevents
Piss
Poor
Performance</description>
		<content:encoded><![CDATA[<p>Yet another acronym PPPPPP (sometimes known as the 6Ps) which generally pans out to mean what BBB said</p>
<p>Proper<br />
Prior<br />
Planning<br />
Prevents<br />
Piss<br />
Poor<br />
Performance</p>
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		<title>By: Graham</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-4391</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Mon, 03 Mar 2008 17:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-4391</guid>
		<description>Strange that I should see this post today, after actually dropping HKM last night.  (And getting Gruul to 1%.  Grr...)

As people have mentioned, you could probably get away with 7 healers or so.  We usually have 3 healers watching the HKM and Krosh tanks, one dedicated to each, and the third helping out where needed.  1 healer for a pair of Olm tanks, 1 for the druid or hunters tanking Kiggler, and the last pair watching the Seer&#039;s tank and the dps group.  (We&#039;ve also had the best luck with a high-stamina Druid on HKM.  His damage can be a bit spikey, so keeping a warrior tank up, even with 14k buffed health, can be a bit of a gamble.)

Something you might find useful to know though, is that you really need 3-4 hunters to handle the initial pull.  Positioning is key for this.  Kiggler and Krosh especially can really mess up your attempt if they stray too close to the other elements of the fight, so it really, really helps to have your tanks in position before the pull, and simply have the hunters misdirect their assigned targets.</description>
		<content:encoded><![CDATA[<p>Strange that I should see this post today, after actually dropping HKM last night.  (And getting Gruul to 1%.  Grr&#8230;)</p>
<p>As people have mentioned, you could probably get away with 7 healers or so.  We usually have 3 healers watching the HKM and Krosh tanks, one dedicated to each, and the third helping out where needed.  1 healer for a pair of Olm tanks, 1 for the druid or hunters tanking Kiggler, and the last pair watching the Seer&#8217;s tank and the dps group.  (We&#8217;ve also had the best luck with a high-stamina Druid on HKM.  His damage can be a bit spikey, so keeping a warrior tank up, even with 14k buffed health, can be a bit of a gamble.)</p>
<p>Something you might find useful to know though, is that you really need 3-4 hunters to handle the initial pull.  Positioning is key for this.  Kiggler and Krosh especially can really mess up your attempt if they stray too close to the other elements of the fight, so it really, really helps to have your tanks in position before the pull, and simply have the hunters misdirect their assigned targets.</p>
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		<title>By: Conquernfool</title>
		<link>http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/comment-page-1/#comment-4390</link>
		<dc:creator>Conquernfool</dc:creator>
		<pubDate>Mon, 03 Mar 2008 17:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/03/02/usmc-small-unit-planning-in-wow-and-gruuls-lair/#comment-4390</guid>
		<description>I&#039;m in a &quot;casual&quot; guild that has taken down Gruul&#039;s a few times but he&#039;s still a wipe 1-2 times per run. The thing that our guild (Exodus of Medivh on Medivh US server) does is set a invite time of 8:00 then at 8:15 we invite alternates and at 8:30 we start the raid. If your expected to be in the raid and not on line by 8:15 your passed over. If you come on before we enter the raid and you can talk someone that took your class position to let you in then you might get to go, otherwise you miss out. It&#039;s not a perfect way of doing things but it works for us. We still sometimes have to delay or abandon a raid attempt, but that is rare. I&#039;ve been in Gruul&#039;s only once when we have downed him and no druid gear dropped. Maybe this Friday.

Conquernfool</description>
		<content:encoded><![CDATA[<p>I&#8217;m in a &#8220;casual&#8221; guild that has taken down Gruul&#8217;s a few times but he&#8217;s still a wipe 1-2 times per run. The thing that our guild (Exodus of Medivh on Medivh US server) does is set a invite time of 8:00 then at 8:15 we invite alternates and at 8:30 we start the raid. If your expected to be in the raid and not on line by 8:15 your passed over. If you come on before we enter the raid and you can talk someone that took your class position to let you in then you might get to go, otherwise you miss out. It&#8217;s not a perfect way of doing things but it works for us. We still sometimes have to delay or abandon a raid attempt, but that is rare. I&#8217;ve been in Gruul&#8217;s only once when we have downed him and no druid gear dropped. Maybe this Friday.</p>
<p>Conquernfool</p>
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