Yesterday, I visited the new Isle (along with about 8 million others, it seems), and did a couple of the new daily quests.
Then, nothing would do but to go ahead and pull together a group to go try the new 5 man instance, Magisters’ Terrace.
We went in there with;
- Windshadow the feral tank
- Elystia the mage for ranged DPS and Sheep
- Jalard the moonkin druid for ranged DPS and Cyclone
- Cassieann the combat sword rogue for melee DPS and Sap
- Nali the resto druid
All of us are high end Kara geared, except perhaps for Cassie, and frankly I think her paired Blinkstrike and Latros’ swords with mongoose enchants, and the rest of her gear places her pretty strongly in center Kara gear herself.
So forgive me if I think that we were pretty well geared for the instance, but it was my original impression that the 5 man instance on normal mode was intended to be on par with Shadow Labyrynth or Shattered Halls.
Well, it’s true that none of us had studied before going in. That was a mistake. We went on in intending to explore, arrogant in our ability to master the instance with no wipes first try.
HAH! Hahahahahahahahahahahahahh! *&%* ($%(* $&*(-$^)*&%*&-ing instance run.
So, there are 4 bosses. The trash leading up to and in between the bosses are pretty simple and standard, except for one thing; they start in 4 man pulls, go up to 5 man pulls with imps, and end with a single 6 man (plus imp) pull immediately before the final boss, Kael’thas.
And the majority of these mobs are casters.
Now, let me tell you, I have never felt as incompetent as a tank as I did on that 6 man pull.
The first three bosses; easy.
Even though we didn’t know what the hell we were doing, I went to WoWWiki and quickly read the strats aloud for bosses 1 – 3, and we did it on the first shot (except for boss 1, which we accidentally kicked off early, and activated the barred door, locking 3 members of the party outside as me and Cassie got burnt down. Slowly. Very irritating. Word to the wise; make sure everyone is IN the damn room before aggroing him. Damn it. And watch LOS issues between melee DPS and healers if fighting on the stairs near the handrails).
Anyway, no, all of our problems really came from the damn trash. I definitely recommend making sure you study each mob to know who does what.
We finally nailed things down by having Cassie sap one, Ely sheep one, Jalard cyclone one, and then I took the last two LOS around a corner to make them come to melee range as ranged DPS burnt down the imps. Then we had seconds to bust the two I held before the cyclone came running for Jalard, then we had seconds before sap came running in for the healer, and then we could take down sheep at our leisure.
It seemed a mite tight, kept me nervous as hell as CC broke loose with previous mobs still alive and making me have to run like hell to pick up without breaking sheep or sap in the middle, basically very exciting, but working our asses off we got it done, and I think we all enjoyed the tension and the challenge.
And then we got past the third boss, the Priestess, and faced the single 6 mob pull prior to downing Kael’thas.
We. Were. Not. F%^*ing. Prepared.
Now, right before the third boss, our resto druid healer went offline and never came back, either to Teamspeak or to the game. Just gone. So we needed a replacement to down the Priestess, and Gerolan the master healing godlike Paladin I’ve mentioned in previous articles before agreed to come in. So we HAD heals.
So we were good to go. We went after the 6 mob pull. We died. We remarked, discussed CC. Tried again. Died.
I think we attempted the 6 mob (plus f&*#ing imp) pull 6 times. I honestly lost count. And we failed.
Gerolan had just been in a 5 man party that took this down with zero blips, so all I can say is, I obviously am NOT prepared, and I feel incompetent to do this run. I really do.
The pull consisted of a lot of casters, a lot of magic damage output, and if you fail the entire group respawns so you can’t whittle em down. It is clearly a gut check before they hand you Kael’thas.
And no matter how we tackled it last night, we COULD NOT down enough of the mobs I was tanking for me to be prepared to pick up the Demon succubi thing that Gerolan was fearing, or the Magister that was sapped, when they came loose.
I just COULD NOT git er done.
Sucked. Big time.
We finally gave up, to see if maybe a night of rest and stepping back a bit could bring a fresh perspective the next time.
Today, I’ve been reading the flow of chat from others that have gone in there… and overall, every single other person I’ve seen so far in forums talking about it has discussed difficulties in PUGs with downing Kael’thas… but not one other person seems to have had an issue with the 6 mob pull. No one has even mentioned it, as though it is beneath everyone else’s notice.
Granted, I don’t get to read my blog feeds and see what other bloggers are saying until I get home tonight. Maybe some other folks had a hangup too.
But holy shit WTF, am I really the only bad f&^%ing tank in the instance?
I mean, shit!
Yes, feral druids are susceptible to magic damage. I didn’t have stamina food, only Warp Burgers, so that didn’t help. I took my Earthen Elixir though.
That is still no excuse for not getting the job done. Not when I had some of the best players in the game in there with me.
And not when it happened the same way each time… oops, too many mobs loose, oops mobs on the healer, oops healer dead, oops I’m dead, oops party wipe.
Anyone else? Anybody got a “I kicked it’s ass, it’s easy noob” story to share?