So, I have a lot of alts, none of whom ever really get any playtime.
I mean to, but I just don’t feel the love.
Guess what? I’m as geared as I’m going to get on my Druid and Priest, without serious time investment.
I would love to get back into Karazhan, and as more Sidhe Devils get closer to 70, the likelihood that we will be doing Karazhan weekly increases.
I would love to run Heroic Magisters Terrace frequently, as well. Some incredibly sweet drops in there for everyone I know.
To do either of those takes a significant commitment in time, and requires my friends to also have that time free. During the week, gonna be very hard to manage.
So, wow. Geez. Do I farm ore, herbs, dailies, grind money, grind money, grind money, grind rep….
Or do I start a new alt to mess around with?
Well…. maybe a little from column ‘A’, and a ot more from column ‘B’.
I would like to get Consortium rep on my Priest JC to see Exalted. Sure, who wouldn’t? Lots of recipes for JC.
But grinding rep… gack.
So, I was kinda getting into my Pally alt, but Cassie is playing a Pally alt… level 38 as of last night. And anyway, I gots a tank, and if I want to heal I gots a Priest that could respec.
And I had been messing around with a Shammie alt, but I’m out of gas for that. I keep trying to picture what I’d do with a Shammie at 70… and as far as I see, it’s heals or killing things with large blunt objects. Not feeling very excited right now, Ghost Wolf or no Ghost Wolf. Maybe later.
But I keep coming back to the one class that I just have a mental block about, the Warlock.
There is just something about Warlocks, that I can’t visualize. Even the names of the talent trees don’t evoke any images in my mind. I have no feeling about how Warlocks REALLY work, or what difference, if any, there is in specs.
So, what the hell. Best way to cure my ignorance is to play one.
What do I know about Warlocks? Let’s break it down….
1) They get pretty summoned horsies with flaming hooves at 40. Woot!
2) At some unknown level, they can group with two other people to summon folks across the world.
3) They can create Health Stones. Free pot that doesn’t share pot cooldowns. Woot!
4) They get pets. BUT, you get no choice or control over the pet name, or appearance. Every Warlock gets the same pets. But, they are still pets, so, cannon fodder.
5) Fear, dot dot dot. Warlocks are famous for Fearing a mob, throwing a shitload of Damage over Time spells on ‘em, and then watch them running around like chickens with their heads cut off as they slowly die. There could be some fun in that, as long as I’m patient.
6) Warlocks can Banish demons, an unbreakable demon-only CC. Ummm, and for some folks in my audience… CC is short for ‘crowd control’. Inside joke, move along.
7) It’s possible that a Warlock pet can charm a mob, as a form of CC… and everytime I have ever seen it done in a situation where we needed that CC, the damn thing breaks free in about 3 seconds. So, my perception is… a useless charm CC ’cause you can’t trust it. maybe I’ll find out differently as time goes on.
8) Warlocks have Curses. They weaken enemies with Curses that, like… weaken them. And stuff.
9) At 60, Warlocks have a quest chain to learn how to summon their epic mount, a quest chain that is expensive, long, and that no one wants to help you with anymore because you have to go into Dire Maul, and that cuts into raiding or Daily Questing time.
10) At very high levels, Warlocks can summon some big ugly demon pet that used to be considered wildly OP, but I ain’t heard jack about it since, so it probably got nerfed. For some in my audience of readers, OP is short for over-powered, unfair unbalanced cheating sacks of shit that kill you by Deathcoiling you and dotting you and then laughing as you run around like a chicken… oh yeah, we covered that.
11) Did I mention you have no control over what name your pet will have? The first time you summon a demon pet, it creates your pet’s permanent name. So, being level whatever is a great time to find out your blueberry will forever after be known as Kissybear.
12) Warlocks use shards to do lots of stuff, like make healthstones and summon peeps. And they do that by burning down a critter with a spell as it dies. And the shards, like, don’t stack. So you get to lose bagspace just like hunters. Poor, poor hunters. well, or like Druids or any other class that carries multiple sets of gear.
13) Oh yeah, and apparently at some point Warlocks get some wierd chain explosion AOE stuff called Seed of Corruption… and just so’s ya know, AOE stands for Area of Effect. And Warlocks are adamant that they are more damaging than Mage’s AOE… but Warlocks aren’t really OP. Right? Right. Deathcoil chicken dot dot dot… wait, what? Sorry, I keep getting distracted.
14) Aaaand, the handy tip all tanks know and love… Imps can share a Stamina buff with the party, the Imp can be parked to sit where the Tank plans to, well, um… tank, and then can be shifted out of phase so the Imp doesn’t take damage from things like boss AOE, but still provides the buff.
Is that about all I know, or think I know? Yeah, I think that’s about it.
So I guess I’ll be having fun on the Warlock while I work on getting some Magister’s Terrace runs set up.