<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Quick tanking Addon question for y&#8217;alls</title>
	<atom:link href="http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/</link>
	<description>Feral Druids in World of Warcraft</description>
	<lastBuildDate>Wed, 08 Sep 2010 16:57:11 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Kinzlayer</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7018</link>
		<dc:creator>Kinzlayer</dc:creator>
		<pubDate>Fri, 13 Jun 2008 23:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7018</guid>
		<description>I really like incorporating the marking system too, as most of us really do about the same (if not exactly the same) marking, most of the time.

kill Skull first, then X; Purple Diamond is always banished or seduced, Blue Square is always hunter trapped, Moon is always sheep, Orange Circle (hehe, also has many other more provocative namings) is always sap, and Green Triangle is always hibernate... you know, I can&#039;t think of what I have seen people use for mind controlled.

I like.</description>
		<content:encoded><![CDATA[<p>I really like incorporating the marking system too, as most of us really do about the same (if not exactly the same) marking, most of the time.</p>
<p>kill Skull first, then X; Purple Diamond is always banished or seduced, Blue Square is always hunter trapped, Moon is always sheep, Orange Circle (hehe, also has many other more provocative namings) is always sap, and Green Triangle is always hibernate&#8230; you know, I can&#8217;t think of what I have seen people use for mind controlled.</p>
<p>I like.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Takira</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7016</link>
		<dc:creator>Takira</dc:creator>
		<pubDate>Fri, 13 Jun 2008 22:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7016</guid>
		<description>This sounds like a really awesome idea guys.  I use MobInfo2 now but the build-in click would make things move faster while tanking.
There are a few exceptions to the boss-immunity, most notably boss groups.  I.e. the priestess mobs in Hero MrT.  They can be sapped, trapped, some sheeped and banished, even the priestess herself is not immune to stuns like bash.  I don&#039;t think there are too many, so I doubt it would be that much more to include than what you are already discussing doing.  There are so many exceptions in trash though &gt;&lt;
Kudos to you guys for taking this on!</description>
		<content:encoded><![CDATA[<p>This sounds like a really awesome idea guys.  I use MobInfo2 now but the build-in click would make things move faster while tanking.<br />
There are a few exceptions to the boss-immunity, most notably boss groups.  I.e. the priestess mobs in Hero MrT.  They can be sapped, trapped, some sheeped and banished, even the priestess herself is not immune to stuns like bash.  I don&#8217;t think there are too many, so I doubt it would be that much more to include than what you are already discussing doing.  There are so many exceptions in trash though &gt;&lt;<br />
Kudos to you guys for taking this on!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7015</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Fri, 13 Jun 2008 20:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7015</guid>
		<description>That makes a lot of sense, Tekkub. It would be the exceptions that would require the special coding. But there are just so many of them it would be a herculean task.

But yeah, well worth it in the long run.

What I&#039;m doing right now, based on Cellere&#039;s suggestion, is checking out MobInfo 2, and the large downloadable database you can put with it. I don&#039;t know how to extract the results from the database on it&#039;s own, to see what they are using for collectable data, but it does seem to base it&#039;s results off of live experiences... you can build your own database from scrath, or do what I did and download the database someone else uploaded.

If it&#039;s possible to extract the saved information from the mobInfo 2 database to find out special cahracteristics and use that as the basis for the scpecial circumstances addon we&#039;re talking about, that might be a shortcut. Kinda like MobInfo 2 ultralite.

I am also going to try MobNotes... I think I&#039;ll install that and try it first. It sounds like, from Adremma&#039;s comment, it&#039;s got actual suggestions, of course we all know that the suggestions are only as good as the person that wrote em.

Still, thats two solid addons to try that have SOME &#039;mob does this&#039; notification, even if it&#039;s more in-depth than I was talking about. 

I&#039;m still thinking something that tells you what immunities your target has is more... cut and dried, it leaves all actual tactical decisions in your hands. I think telling you what you should do in the situation is going waaaaay too far.</description>
		<content:encoded><![CDATA[<p>That makes a lot of sense, Tekkub. It would be the exceptions that would require the special coding. But there are just so many of them it would be a herculean task.</p>
<p>But yeah, well worth it in the long run.</p>
<p>What I&#8217;m doing right now, based on Cellere&#8217;s suggestion, is checking out MobInfo 2, and the large downloadable database you can put with it. I don&#8217;t know how to extract the results from the database on it&#8217;s own, to see what they are using for collectable data, but it does seem to base it&#8217;s results off of live experiences&#8230; you can build your own database from scrath, or do what I did and download the database someone else uploaded.</p>
<p>If it&#8217;s possible to extract the saved information from the mobInfo 2 database to find out special cahracteristics and use that as the basis for the scpecial circumstances addon we&#8217;re talking about, that might be a shortcut. Kinda like MobInfo 2 ultralite.</p>
<p>I am also going to try MobNotes&#8230; I think I&#8217;ll install that and try it first. It sounds like, from Adremma&#8217;s comment, it&#8217;s got actual suggestions, of course we all know that the suggestions are only as good as the person that wrote em.</p>
<p>Still, thats two solid addons to try that have SOME &#8216;mob does this&#8217; notification, even if it&#8217;s more in-depth than I was talking about. </p>
<p>I&#8217;m still thinking something that tells you what immunities your target has is more&#8230; cut and dried, it leaves all actual tactical decisions in your hands. I think telling you what you should do in the situation is going waaaaay too far.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tekkub</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7014</link>
		<dc:creator>Tekkub</dc:creator>
		<pubDate>Fri, 13 Jun 2008 19:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7014</guid>
		<description>Just those that don&#039;t follow the normal patterns.

For example, Hibernate only works on beasts and dragonkin.  I can get the mob&#039;s &quot;type&quot; from the game.  What I need to know is that in Instance X, bears named &quot;Uberursus&quot; are immune... but only in heroic mode.  I also can query if a mob is a boss, so those immunities need not be listed... since every boss (AFAIK) is immune to all CC.  If there is a boss that IS CC-able, we&#039;d need to list that exception to the rule as well.

Like them damn dragons in UBRS that are very resistant to hunter&#039;s trap.  God I hated those things.</description>
		<content:encoded><![CDATA[<p>Just those that don&#8217;t follow the normal patterns.</p>
<p>For example, Hibernate only works on beasts and dragonkin.  I can get the mob&#8217;s &#8220;type&#8221; from the game.  What I need to know is that in Instance X, bears named &#8220;Uberursus&#8221; are immune&#8230; but only in heroic mode.  I also can query if a mob is a boss, so those immunities need not be listed&#8230; since every boss (AFAIK) is immune to all CC.  If there is a boss that IS CC-able, we&#8217;d need to list that exception to the rule as well.</p>
<p>Like them damn dragons in UBRS that are very resistant to hunter&#8217;s trap.  God I hated those things.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fenae</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7013</link>
		<dc:creator>Fenae</dc:creator>
		<pubDate>Fri, 13 Jun 2008 18:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7013</guid>
		<description>Would the database need to have EVERY mob in the game listed, or just those inside instances?  That alone easily cuts off a thousand or three, leaving.... way to many left &gt;.&lt;</description>
		<content:encoded><![CDATA[<p>Would the database need to have EVERY mob in the game listed, or just those inside instances?  That alone easily cuts off a thousand or three, leaving&#8230;. way to many left &gt;.&lt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tekkub</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7012</link>
		<dc:creator>Tekkub</dc:creator>
		<pubDate>Fri, 13 Jun 2008 18:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7012</guid>
		<description>Crap, you mentioned my name, that means I&#039;m obligated to help you now.

I hate you.

I do not know of an all-encompassing mod for CC immunities, but one could certainly be made.  The hard part, which I will therefore leave to you (HA HA!) is to compile a list of all know immunities that don&#039;t fit the normal pattern (I.E. elementals that cannot be banished, beasts that cannot be hibernated).  Remember that bosses are, as far as I know, all immune so if any bosses ARE NOT then they should be listed as an exception as well.

Help me compile the list, and I&#039;ll make a nice UI for ya.  Hell, we might even be able to set up a marking system as well, you define the mark for each CCer and when you target a mob it&#039;ll display the marks that can CC the mob... click to mark... super easy.

As an up and coming tank (62 pally) with shitty memory, this is something I would like to have as well.

tekkub@gmail.com if ya wanna poke me about this :)</description>
		<content:encoded><![CDATA[<p>Crap, you mentioned my name, that means I&#8217;m obligated to help you now.</p>
<p>I hate you.</p>
<p>I do not know of an all-encompassing mod for CC immunities, but one could certainly be made.  The hard part, which I will therefore leave to you (HA HA!) is to compile a list of all know immunities that don&#8217;t fit the normal pattern (I.E. elementals that cannot be banished, beasts that cannot be hibernated).  Remember that bosses are, as far as I know, all immune so if any bosses ARE NOT then they should be listed as an exception as well.</p>
<p>Help me compile the list, and I&#8217;ll make a nice UI for ya.  Hell, we might even be able to set up a marking system as well, you define the mark for each CCer and when you target a mob it&#8217;ll display the marks that can CC the mob&#8230; click to mark&#8230; super easy.</p>
<p>As an up and coming tank (62 pally) with shitty memory, this is something I would like to have as well.</p>
<p><a href="mailto:tekkub@gmail.com">tekkub@gmail.com</a> if ya wanna poke me about this :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adremma</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7009</link>
		<dc:creator>Adremma</dc:creator>
		<pubDate>Fri, 13 Jun 2008 15:12:46 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7009</guid>
		<description>I can&#039;t answer for automated tracking of CC immunities, but the best I&#039;ve seen for the job so far is MobNotes (http://www.wowace.com/forums/index.php?topic=10360.msg164907). It sticks the information it has in mobs&#039; tooltips; you can enter your own, but it also comes with notes for quite a few mobs at this point. Currently, that includes trash in ZA (including Malacrass adds), Kara (including Moroes adds), Gruul&#039;s Lair, SSC, TK, MH, and BT, as well as a couple instances (BF, MgT including Delrissa adds).

The default notes provide a little more information than just CC info, too:
[&quot;Amani&#039;shi Beast Tamer&quot;] = &quot;Can be sheeped, trapped and stunned. Mind Controls random players.&quot;,
[&quot;Ghostly Steward&quot;] = &quot;Immune to stun, trap, shackle and taunt. Vulnerable to disarm.&quot;,
[&quot;Skeletal Waiter&quot;] = &quot;Brittle bones can be spell reflected or grounded with totem. Vulnerable to stuns.&quot;,

... actually, I didn&#039;t know that about the waiters, come to think of it. I guess that&#039;s why they make me stand in back.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t answer for automated tracking of CC immunities, but the best I&#8217;ve seen for the job so far is MobNotes (<a href="http://www.wowace.com/forums/index.php?topic=10360.msg164907" rel="nofollow">http://www.wowace.com/forums/index.php?topic=10360.msg164907</a>). It sticks the information it has in mobs&#8217; tooltips; you can enter your own, but it also comes with notes for quite a few mobs at this point. Currently, that includes trash in ZA (including Malacrass adds), Kara (including Moroes adds), Gruul&#8217;s Lair, SSC, TK, MH, and BT, as well as a couple instances (BF, MgT including Delrissa adds).</p>
<p>The default notes provide a little more information than just CC info, too:<br />
["Amani'shi Beast Tamer"] = &#8220;Can be sheeped, trapped and stunned. Mind Controls random players.&#8221;,<br />
["Ghostly Steward"] = &#8220;Immune to stun, trap, shackle and taunt. Vulnerable to disarm.&#8221;,<br />
["Skeletal Waiter"] = &#8220;Brittle bones can be spell reflected or grounded with totem. Vulnerable to stuns.&#8221;,</p>
<p>&#8230; actually, I didn&#8217;t know that about the waiters, come to think of it. I guess that&#8217;s why they make me stand in back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cellere</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7008</link>
		<dc:creator>Cellere</dc:creator>
		<pubDate>Fri, 13 Jun 2008 14:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7008</guid>
		<description>Doesn&#039;t MobInfo (or MobHealth) keep a database or mobs you encounter? And a mouseover will tell you what they are immune to, etc etc? I could be mistaken though, I haven&#039;t used those in a while.</description>
		<content:encoded><![CDATA[<p>Doesn&#8217;t MobInfo (or MobHealth) keep a database or mobs you encounter? And a mouseover will tell you what they are immune to, etc etc? I could be mistaken though, I haven&#8217;t used those in a while.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Armagon</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7006</link>
		<dc:creator>Armagon</dc:creator>
		<pubDate>Fri, 13 Jun 2008 12:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7006</guid>
		<description>Mind the Necrosis bugs.
It doesn&#039;t match on &quot;soul shard&quot; when deleting, but on something like *soul shard*, so it will delete your &quot;corrupted soul shards&quot; from the Felwood quest and maybe some other quest items in HFP.
Yes, apart from that it was great. I&#039;m using Forte Warlock at 70 now, but still missing some features. Especially the big friendly button to click for Lifetap :)</description>
		<content:encoded><![CDATA[<p>Mind the Necrosis bugs.<br />
It doesn&#8217;t match on &#8220;soul shard&#8221; when deleting, but on something like *soul shard*, so it will delete your &#8220;corrupted soul shards&#8221; from the Felwood quest and maybe some other quest items in HFP.<br />
Yes, apart from that it was great. I&#8217;m using Forte Warlock at 70 now, but still missing some features. Especially the big friendly button to click for Lifetap :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cynra</title>
		<link>http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/comment-page-1/#comment-7004</link>
		<dc:creator>Cynra</dc:creator>
		<pubDate>Fri, 13 Jun 2008 10:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/06/12/quick-tanking-addon-question-for-yalls/#comment-7004</guid>
		<description>With the Moroes adds, I look for two things to determine that they are:
* If they have a mana bar, and
* What weapon they have in their hands.

From those two pieces of information you can easily determine what you&#039;re going against.  The Shadow priest has a mana bar and Anathema, the Holy priest has a mana bar and Benediction (four healing priests past 60 and I&#039;ve yet to get one, bleh!), the Holy paladin has a mana bar and a one-handed mace, the Retribution paladin has a mana bar and a two-handed mace, the Arms warrior has no mana bar and a two-handed axe, and finall the Protection warrior has no mana bar and a shield.

No research, no looking up, no worry -- just plain ol&#039; common sense and knowledge of the class.  Their weapons reflect the roles they&#039;d normally play in a group.

And I second the idea of having your group members speak up.  Since they usually only have to remember their contributions to a fight, they typically know better if an assigned form of crowld control will work or not.</description>
		<content:encoded><![CDATA[<p>With the Moroes adds, I look for two things to determine that they are:<br />
* If they have a mana bar, and<br />
* What weapon they have in their hands.</p>
<p>From those two pieces of information you can easily determine what you&#8217;re going against.  The Shadow priest has a mana bar and Anathema, the Holy priest has a mana bar and Benediction (four healing priests past 60 and I&#8217;ve yet to get one, bleh!), the Holy paladin has a mana bar and a one-handed mace, the Retribution paladin has a mana bar and a two-handed mace, the Arms warrior has no mana bar and a two-handed axe, and finall the Protection warrior has no mana bar and a shield.</p>
<p>No research, no looking up, no worry &#8212; just plain ol&#8217; common sense and knowledge of the class.  Their weapons reflect the roles they&#8217;d normally play in a group.</p>
<p>And I second the idea of having your group members speak up.  Since they usually only have to remember their contributions to a fight, they typically know better if an assigned form of crowld control will work or not.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
