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	<title>Comments on: And then the flip side of Kara PUGs</title>
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	<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Lypi</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-8033</link>
		<dc:creator>Lypi</dc:creator>
		<pubDate>Wed, 16 Jul 2008 00:11:16 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-8033</guid>
		<description>I&#039;m absolutely floored by the DPS in that raid.  You were the only one in the appropriate range.

It&#039;s my belief that any PVE specced and geared DPS toon can pump out 500 DPS BEFORE they hit Kara/badge gear.  And once fully geared from Kara, a hunter should be &lt;1k DPS.  That rogue should just be slitting his wrists, seriously.  I&#039;ve got a 70 feral druid (have played moonkin also), priest (holy but have played shadow), hunter, shaman (played both enhancement and elemental), and ALL have been able to top 500 DPS before entering kara.</description>
		<content:encoded><![CDATA[<p>I&#8217;m absolutely floored by the DPS in that raid.  You were the only one in the appropriate range.</p>
<p>It&#8217;s my belief that any PVE specced and geared DPS toon can pump out 500 DPS BEFORE they hit Kara/badge gear.  And once fully geared from Kara, a hunter should be &lt;1k DPS.  That rogue should just be slitting his wrists, seriously.  I&#8217;ve got a 70 feral druid (have played moonkin also), priest (holy but have played shadow), hunter, shaman (played both enhancement and elemental), and ALL have been able to top 500 DPS before entering kara.</p>
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		<title>By: Camila</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7986</link>
		<dc:creator>Camila</dc:creator>
		<pubDate>Tue, 15 Jul 2008 02:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7986</guid>
		<description>Yeah, your hunter rocked :) I don&#039;t think i&#039;ve seen you play a toon you didn&#039;t do awesome with though. You definitely made my day helping me tank prince successfully for the first time :-D</description>
		<content:encoded><![CDATA[<p>Yeah, your hunter rocked :) I don&#8217;t think i&#8217;ve seen you play a toon you didn&#8217;t do awesome with though. You definitely made my day helping me tank prince successfully for the first time :-D</p>
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		<title>By: Gilthoniel</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7984</link>
		<dc:creator>Gilthoniel</dc:creator>
		<pubDate>Tue, 15 Jul 2008 01:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7984</guid>
		<description>I know someone probably already said it (didn&#039;t read comments), but BM really is that much better. As i believe BRK has said, 20% increase to speed = 20% increase to dps</description>
		<content:encoded><![CDATA[<p>I know someone probably already said it (didn&#8217;t read comments), but BM really is that much better. As i believe BRK has said, 20% increase to speed = 20% increase to dps</p>
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		<title>By: Stale</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7983</link>
		<dc:creator>Stale</dc:creator>
		<pubDate>Tue, 15 Jul 2008 01:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7983</guid>
		<description>MM = Noob for Raiding... Its pretty much the PVP spec for hunters now.</description>
		<content:encoded><![CDATA[<p>MM = Noob for Raiding&#8230; Its pretty much the PVP spec for hunters now.</p>
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		<title>By: Felkan</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7964</link>
		<dc:creator>Felkan</dc:creator>
		<pubDate>Mon, 14 Jul 2008 19:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7964</guid>
		<description>In a way I think this is sort of sad.  Why does Blizzard require us to read a zillion blogs, build spreadsheets, gear lists, macros and in-game addons just be competitive?

FWIW, GG Bear.  I brought my first toon (a hunter) out for the first time in months to run a 5-man.  I sucked.  I use to know what I was doing, but playing my Druid for so long I seem to have forgotten.  I put him away and decided to beef up my Kitty DPS set instead. ;)</description>
		<content:encoded><![CDATA[<p>In a way I think this is sort of sad.  Why does Blizzard require us to read a zillion blogs, build spreadsheets, gear lists, macros and in-game addons just be competitive?</p>
<p>FWIW, GG Bear.  I brought my first toon (a hunter) out for the first time in months to run a 5-man.  I sucked.  I use to know what I was doing, but playing my Druid for so long I seem to have forgotten.  I put him away and decided to beef up my Kitty DPS set instead. ;)</p>
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		<title>By: Artorin</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7961</link>
		<dc:creator>Artorin</dc:creator>
		<pubDate>Mon, 14 Jul 2008 18:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7961</guid>
		<description>Ya breaking it up into 2 nights can be nice it certainly makes it less stressfull. You may even find enough time to clear the trash after opera for all the gold they drop :P 

We used to clear them for that reason alone... now everyone just runs out and around the other side saving maybe 5 minutes...</description>
		<content:encoded><![CDATA[<p>Ya breaking it up into 2 nights can be nice it certainly makes it less stressfull. You may even find enough time to clear the trash after opera for all the gold they drop :P </p>
<p>We used to clear them for that reason alone&#8230; now everyone just runs out and around the other side saving maybe 5 minutes&#8230;</p>
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		<title>By: kapolani</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7960</link>
		<dc:creator>kapolani</dc:creator>
		<pubDate>Mon, 14 Jul 2008 18:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7960</guid>
		<description>If you&#039;re a bm specced hunter, know what shot rotations are, know how to keep your mana rolling, you should NEVER EVER get out dps&#039;ed by anyone else - except other bm hunters.

(of course this depends on what the fight is)

It&#039;s just the way the mechanics work.

Sure, the MM hunter may have bigger crits, but you&#039;re getting more shots(specials) in compared to the MM guy.

That&#039;s where the damage comes from.

I haven&#039;t been outdps&#039;ed by anyone in a long time. The only time i&#039;m not tops is when we have some T6 rogues coming along for fun.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re a bm specced hunter, know what shot rotations are, know how to keep your mana rolling, you should NEVER EVER get out dps&#8217;ed by anyone else &#8211; except other bm hunters.</p>
<p>(of course this depends on what the fight is)</p>
<p>It&#8217;s just the way the mechanics work.</p>
<p>Sure, the MM hunter may have bigger crits, but you&#8217;re getting more shots(specials) in compared to the MM guy.</p>
<p>That&#8217;s where the damage comes from.</p>
<p>I haven&#8217;t been outdps&#8217;ed by anyone in a long time. The only time i&#8217;m not tops is when we have some T6 rogues coming along for fun.</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7957</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Mon, 14 Jul 2008 17:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7957</guid>
		<description>Personally, I would prefer your way of Prince, a moving fight requiring readjusting positions based on Infernals instead of the static way.

If I get a ten man team that is used to working together, I intend to try it and have fun.

Why don&#039;t I now? Generally, we still have at least 3 to 5 people in the raid every time that haven&#039;t played with the others before, and we tackle Prince after 5 and a half hours of slogging. 

What I would like, would be to go back to two evening clears, a 2 hour clear to Curator, and then a second night follow up. Break it up, make it easier.</description>
		<content:encoded><![CDATA[<p>Personally, I would prefer your way of Prince, a moving fight requiring readjusting positions based on Infernals instead of the static way.</p>
<p>If I get a ten man team that is used to working together, I intend to try it and have fun.</p>
<p>Why don&#8217;t I now? Generally, we still have at least 3 to 5 people in the raid every time that haven&#8217;t played with the others before, and we tackle Prince after 5 and a half hours of slogging. </p>
<p>What I would like, would be to go back to two evening clears, a 2 hour clear to Curator, and then a second night follow up. Break it up, make it easier.</p>
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		<title>By: Artorin</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7952</link>
		<dc:creator>Artorin</dc:creator>
		<pubDate>Mon, 14 Jul 2008 15:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7952</guid>
		<description>When I first started doing kara way back in the day the guild I was in didn&#039;t use any of the current techniques. Probably because no one knew about it at the time. We would set up and tank prince in the far corner of the room and ranged dps would move in a group out of infernal drops. It was hairy and very challenging and fun.  

I bring this up because the other night I was doing Kara in the guild I&#039;ve been in for a while (first one disbanded) and we allways use the standing under the door way thingy. Well of course we had a bad infernal drop... So naturally I moved outside to an area where I could still heal the tank but wasn&#039;t getting killed... I was the only ranged who did so. 

On vent the tank was flipping out and kept trying to get closer to the door which meant the melee dps couldn&#039;t do anything without standing in a corner. I healed the crap out of the tank to keep him up much more then I should of had to heal a tier 5 armor tank. &quot;I have to move closer to the door so I can get healed I&#039;m out of range&quot; he would say. I sat there in vent over and over telling him dude I&#039;m 35 yards out in the middle of room with no infernals HEALING YOU! 

I think people get set into one mode when it comes to instances and when it comes to something different they just freeze. For me that encounter was allways about movement.  When tanking or dps or healing its watching for infernal drops and re positioning to keep going. 

I&#039;m not saying I did it the hard way and it is better... by all means I prefer the easy way... but if an infernal drops in a bad spot can you atleast learn how to move???</description>
		<content:encoded><![CDATA[<p>When I first started doing kara way back in the day the guild I was in didn&#8217;t use any of the current techniques. Probably because no one knew about it at the time. We would set up and tank prince in the far corner of the room and ranged dps would move in a group out of infernal drops. It was hairy and very challenging and fun.  </p>
<p>I bring this up because the other night I was doing Kara in the guild I&#8217;ve been in for a while (first one disbanded) and we allways use the standing under the door way thingy. Well of course we had a bad infernal drop&#8230; So naturally I moved outside to an area where I could still heal the tank but wasn&#8217;t getting killed&#8230; I was the only ranged who did so. </p>
<p>On vent the tank was flipping out and kept trying to get closer to the door which meant the melee dps couldn&#8217;t do anything without standing in a corner. I healed the crap out of the tank to keep him up much more then I should of had to heal a tier 5 armor tank. &#8220;I have to move closer to the door so I can get healed I&#8217;m out of range&#8221; he would say. I sat there in vent over and over telling him dude I&#8217;m 35 yards out in the middle of room with no infernals HEALING YOU! </p>
<p>I think people get set into one mode when it comes to instances and when it comes to something different they just freeze. For me that encounter was allways about movement.  When tanking or dps or healing its watching for infernal drops and re positioning to keep going. </p>
<p>I&#8217;m not saying I did it the hard way and it is better&#8230; by all means I prefer the easy way&#8230; but if an infernal drops in a bad spot can you atleast learn how to move???</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/comment-page-1/#comment-7950</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Mon, 14 Jul 2008 15:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/14/and-then-the-flip-side-of-kara-pugs/#comment-7950</guid>
		<description>Exanimo, I gotta say... if it&#039;s an expoit in the mind of Blizzard... then I didn&#039;t get the memo. 

Although I thank you and other nice folks that have emailed in to warn me that they have ehard it&#039;s an exploit.

I&#039;m not going to worry about it too much. If it bothers them, they can patch it so either you aren&#039;t immune to Infernal AOE when you&#039;re on the pole, or make it so you can&#039;t get on the pole. They removed the dead zones already, so why not?

Heck, while they&#039;re at it, why not remove the notch in the wall by the door that the melee DPS can use to run into? Just patch it if ya don&#039;t like it... and count on players finding another way to win.

Basically, I am not too concerned about what Blizzard may QQ about, when the players are using the terrain to their advantage to succeed. 

What, you think in a real fight everyone gets together in a big open field and slugs it out? Get real.

Blizzard designed and coded the entire enounter. If they want their fights to only be possible to be successfully completed in one pre-scripted format, they need to tighten up their encounter design in my opinion, not tell someone somewhere that, by improvising, experimenting and trying to figure out how the group can complete the boss fight in the safest, smoothest way possible, they are cheating.

If that is the case, then why not tell us that trying to figure out strategies for raid bosses is an exploit? You give a player a challenge, and then cry because they find a method that works successfully... why not close down the Bosskillers website? 

I know, I know... but I just get tired of people worrying about what Blizz&#039;s opinion of things in encounters are, and whether big bad Blizz is gonna get upset. If Blizzard doesn&#039;t like it, let them fix it, not penalize players for being sneaky.

I used to read stories of players banned by Blizzard for &#039;exploits&#039; concerning exploring the world. You&#039;re a player, you get curious about neat areas you see, you try to find a way to reach them. No one told YOU that just because you can see it and it looks neat, doesn&#039;t mean you should be allowed to get there. 

Then you work hard to explore the game world using Parachute Capes and other methods Blizz designed in, to reach areas such as the Dwarven Flight Airport in the mountains above Ironforge that you fly over on the griffon when heading for Menethil Harbor. And then you tell other people, &quot;Look what I did! isn&#039;t that cool?&quot; 

And you get banned. Way to reward ingenuity and a love of your game.

I just don&#039;t believe in blaming players for finding ways to be sneaky, to see what you didn&#039;t think could be achieved, or by finding a way to win that you didn&#039;t plan on.

When I GM a role playing game, and I figure out 8 to 10 ways the players could try and accomplish a goal, if they find a way that I never imagined... I don&#039;t get pissy and ban them from my game, I reward them with bonus XP for imaginative gameplay. I salute their ingenuity.

Why be boring and stifle creativity? If you don&#039;t like it, patch it out of existence.</description>
		<content:encoded><![CDATA[<p>Exanimo, I gotta say&#8230; if it&#8217;s an expoit in the mind of Blizzard&#8230; then I didn&#8217;t get the memo. </p>
<p>Although I thank you and other nice folks that have emailed in to warn me that they have ehard it&#8217;s an exploit.</p>
<p>I&#8217;m not going to worry about it too much. If it bothers them, they can patch it so either you aren&#8217;t immune to Infernal AOE when you&#8217;re on the pole, or make it so you can&#8217;t get on the pole. They removed the dead zones already, so why not?</p>
<p>Heck, while they&#8217;re at it, why not remove the notch in the wall by the door that the melee DPS can use to run into? Just patch it if ya don&#8217;t like it&#8230; and count on players finding another way to win.</p>
<p>Basically, I am not too concerned about what Blizzard may QQ about, when the players are using the terrain to their advantage to succeed. </p>
<p>What, you think in a real fight everyone gets together in a big open field and slugs it out? Get real.</p>
<p>Blizzard designed and coded the entire enounter. If they want their fights to only be possible to be successfully completed in one pre-scripted format, they need to tighten up their encounter design in my opinion, not tell someone somewhere that, by improvising, experimenting and trying to figure out how the group can complete the boss fight in the safest, smoothest way possible, they are cheating.</p>
<p>If that is the case, then why not tell us that trying to figure out strategies for raid bosses is an exploit? You give a player a challenge, and then cry because they find a method that works successfully&#8230; why not close down the Bosskillers website? </p>
<p>I know, I know&#8230; but I just get tired of people worrying about what Blizz&#8217;s opinion of things in encounters are, and whether big bad Blizz is gonna get upset. If Blizzard doesn&#8217;t like it, let them fix it, not penalize players for being sneaky.</p>
<p>I used to read stories of players banned by Blizzard for &#8216;exploits&#8217; concerning exploring the world. You&#8217;re a player, you get curious about neat areas you see, you try to find a way to reach them. No one told YOU that just because you can see it and it looks neat, doesn&#8217;t mean you should be allowed to get there. </p>
<p>Then you work hard to explore the game world using Parachute Capes and other methods Blizz designed in, to reach areas such as the Dwarven Flight Airport in the mountains above Ironforge that you fly over on the griffon when heading for Menethil Harbor. And then you tell other people, &#8220;Look what I did! isn&#8217;t that cool?&#8221; </p>
<p>And you get banned. Way to reward ingenuity and a love of your game.</p>
<p>I just don&#8217;t believe in blaming players for finding ways to be sneaky, to see what you didn&#8217;t think could be achieved, or by finding a way to win that you didn&#8217;t plan on.</p>
<p>When I GM a role playing game, and I figure out 8 to 10 ways the players could try and accomplish a goal, if they find a way that I never imagined&#8230; I don&#8217;t get pissy and ban them from my game, I reward them with bonus XP for imaginative gameplay. I salute their ingenuity.</p>
<p>Why be boring and stifle creativity? If you don&#8217;t like it, patch it out of existence.</p>
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