Yeah, that’s right.
This is mostly for my peeps whose work prevents them from getting other news sites.
And as usual, here are the items that I think are the most interesting on the patch notes list (which are shown in full on MMO-Champion)…
Equipping an item will now cancel any spell cast currently in progress. Of course, for Druids, this makes macros using Idol swapping a bit more problematic… but more of a heads up, really. And weapon swapping, etc. If you never used this, then no worries, but if you were used to easily swapping items for optimum Idol and Weapon combos with different attack types, then it will require some adjustments.
When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target. All this is telling me, is if I was applying proper threat before a Stun, then I should be able to count on the mob coming after me when Stun breaks. Win!
Barkskin: The cost of this spell is now reduced by Tree of Life Form. Barksin cast by trees, and cheaper! Woot!
- The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
- Vexallus and Kael’thas are now tauntable in Heroic mode.
- Vexallus’ damage caused by Pure Energy has been decreased.
- Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
- Sunblade Warlocks have had their damage reduced slightly.
- Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
Having recently done this a few times, I can safely say… YAY!!!!
And yes, I am glad we did it on normal successfully a few times before the nerf. I’ll take the nerf, but I now know exactly why I am happy with this…
Clockwork Robot Bots fight amongst themselves again…without attacking people in the arena. Well… they’ll blow up other Bots in the arena, but you know what we mean. Well, hell… time to whip out the bots again… for guild meetings. Other than that, I’ll stick to my froggie and my bunny.
Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks. I guess it’s time for me to grind that SSO rep from revered to exalted on Windburn now.
Time Management features have been implemented! These features include an alarm clock, stopwatch and viewing your computer’s local time.
The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds and /stopwatch 30 will make it count down from 30 seconds. Who exactly was asking for this?
Nightbane will no longer become unresponsive and unkillable during his air phase. Cool… I understand he is targetable now in the air, too!
Fixed an issue where players could have two minimap tracking types active at the same time. I was hearing that people in the guild were delighted that Mining and Herbing showed up at the same time. No dual farming for you! Denied!
Among other things not in patch notes, the loot cards from the Trading Card Game “The Hunt for Illidan” can now be used. And there is a bear mount in the game for the next expansion of the Trading Card Game that’s not out yet… yeah, I will no longer be spending a dime on The Hunt for Illidan. Screw the Etherial, I’m saving money now so I can buy cards until Windshadow has a bear mount when the next TCG expansion is released.