I have an article going live, probably in about 2 minutes (Noon Eastern time on Tuesday) on WoW Insider that concerns something I feel fairly strongly about.
Correction: Someone apparently moved it to 2 PM Eastern time. Don’t ask me why.
Correction to my correction: because Noon is WoW Moviewatch time. I knew that.
I’d originally written most of it for the blog last week, and then realized it was going to be a loooong topic, with many parts, so I should try and do it more in depth… and geez, where have I been posting big things lately?
So it’s on WoW Insider.
The subject comes down to how we think about preparing to move from five man content, soloing and questing, and into early raiding.
All of us know how much fun it is to play solo through quest chains, most of us have enjoyed getting together with four other people and playing in an instance (at whatever level), and we know how widely our specs, gear and playstyle can vary from others during that kind of play.
There is very little pressure to have certain specs, or knowledge, or unique class skills or gear levels for most of the game.
Once you reach the last few levels, whether it be 68-70 like now, or 78-80 in the future, expectations change… but sometimes it seems the players don’t realize it, especially for their first level 70 character.
And if you are relatively new to the game, why would you be expected to know any of this?
Let me be specific.
As a druid, if I had purchased this game just 4 months ago, had started playing and leveled and had fun, once I reached level 65+ I would know certain things about how I have played while soloing.
If I was adventurous, it’s reasonable to assume that I’d found some people in LFG or the trade channel to join me in occasional instance runs.
But for the most part, the majority of people currently playing the game have been playing for a year or more, even if they started after Burning Crusade was released.
And there are certain assumptions that are made about what people know now, because ‘everyone knows that, duh’.
Can you imagine the fun I’d have trying to join a guild full of know-it-alls now?
It’s as if we are all expected to know everything when we ding 70, and it’s just not true. new players pick up the game all the time, but compared to when I started playing, lower level zones are a wasteland, barren of players except those powerleveling yet another alt to rush to 70.
Yes, there are exceptions, but for the most part, the game now belongs to the 70s, and those trying to hurry up and get there.
And people see this, and, excited to join other people and finally play with the community, they get up to 68+ and look to join an active guild that does lots of neat stuff.
And the people in that guild, having been there for a while, have certain expectations of how you can play your own class that you just might not be aware of.
Like how to manage aggro. Or what neat little abilites your class has that you haven’t needed to use (like me and Mind Control on my priest), Or what you should do to prepare yourself before expecting to go on raids with your guild.
Or how to be part of a team, and let everyone have a chance to use their abilites to help everything run smoothly, rather than be a hot dog wonderboy.
I’ve had quite a few new feral druids email me various questions, and I make a note of the things people are curious about.
Questions from people that are eager to get in and play a feral Druid in Karazhan, but are afraid of making a mistake, or don’t understand how to be a useful part of a team if they don’t have great gear yet, or simply wonder how they are to get into a Kara group as a feral druid if the party already has a good tank.
And once they’re in there, what should they do?
I’m hoping to answer a lot of these kind of questions, by writing a series of articles dealing specifically with tips and advice I would have to give a newly rising feral druid that wants to be ready to go into Karazhan, and wants to know what different things he has to offer the group besides just tank and spank once in there.
I hope you enjoy the first part, which covers everything prior to going in, and I invite your suggestions for your own tips and tricks for specific bosses and trash mobs, in the hopes that the final articles will be as complete as I can make them.