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	<title>Comments on: Beyond WotLK 2: The Instances</title>
	<atom:link href="http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: gnomeaggedon</title>
		<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/comment-page-1/#comment-8609</link>
		<dc:creator>gnomeaggedon</dc:creator>
		<pubDate>Fri, 01 Aug 2008 00:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/#comment-8609</guid>
		<description>Take me back to Gnomer... yeah!</description>
		<content:encoded><![CDATA[<p>Take me back to Gnomer&#8230; yeah!</p>
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		<title>By: Arial</title>
		<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/comment-page-1/#comment-8596</link>
		<dc:creator>Arial</dc:creator>
		<pubDate>Thu, 31 Jul 2008 16:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/#comment-8596</guid>
		<description>Personally, I was really impressed with the whole Uldaman story line.  How the tale of the dwarves in Uldaman lead you to the Gates of Uldum in Tanaris.  I would love to see a lvl 40 type endgame instance there.  That whole story line made me feel like Indian Jones.

It was amazing - probably the most fun I had exploring WoW.</description>
		<content:encoded><![CDATA[<p>Personally, I was really impressed with the whole Uldaman story line.  How the tale of the dwarves in Uldaman lead you to the Gates of Uldum in Tanaris.  I would love to see a lvl 40 type endgame instance there.  That whole story line made me feel like Indian Jones.</p>
<p>It was amazing &#8211; probably the most fun I had exploring WoW.</p>
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		<title>By: hydra</title>
		<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/comment-page-1/#comment-8579</link>
		<dc:creator>hydra</dc:creator>
		<pubDate>Thu, 31 Jul 2008 03:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/#comment-8579</guid>
		<description>I love the idea... BUT... don&#039;t mess with my twink loot!!

Unless you give use more. &gt;&lt;</description>
		<content:encoded><![CDATA[<p>I love the idea&#8230; BUT&#8230; don&#8217;t mess with my twink loot!!</p>
<p>Unless you give use more. &gt;&lt;</p>
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		<title>By: Jorani</title>
		<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/comment-page-1/#comment-8575</link>
		<dc:creator>Jorani</dc:creator>
		<pubDate>Wed, 30 Jul 2008 21:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/#comment-8575</guid>
		<description>Hey BBB,
first of all, ty for the blog. As to the topic at hand. All this is doing is changing the endgame to a second endagme at 40. I don&#039;t have a solution to your issue, but a similar one is all those instance rarely get used now. I would like to see the &#039;heroic&#039; facility to change the way the instances work. Have level brackets that would allow you to redo the instances with new loot tables. Or have the same loot table but have the reward +spelldam/str/agi etc based on the average level of the party. change the mob difficulty the same. That way people will still be able to experiance the old content. with any mature game the endgame toons will be a high %age of the population. Unless you limit char generation to once/week/month, and limit the speed of levelling it will be hard to sync the lower level population. I agree it is a shame but would rather focus on making the lower level content usable at higher levels.

Please keep blogging.

Cheers</description>
		<content:encoded><![CDATA[<p>Hey BBB,<br />
first of all, ty for the blog. As to the topic at hand. All this is doing is changing the endgame to a second endagme at 40. I don&#8217;t have a solution to your issue, but a similar one is all those instance rarely get used now. I would like to see the &#8216;heroic&#8217; facility to change the way the instances work. Have level brackets that would allow you to redo the instances with new loot tables. Or have the same loot table but have the reward +spelldam/str/agi etc based on the average level of the party. change the mob difficulty the same. That way people will still be able to experiance the old content. with any mature game the endgame toons will be a high %age of the population. Unless you limit char generation to once/week/month, and limit the speed of levelling it will be hard to sync the lower level population. I agree it is a shame but would rather focus on making the lower level content usable at higher levels.</p>
<p>Please keep blogging.</p>
<p>Cheers</p>
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		<title>By: Tesh</title>
		<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/comment-page-1/#comment-8570</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Wed, 30 Jul 2008 17:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/#comment-8570</guid>
		<description>I wrote most of what I wanted to say in the previous post&#039;s comments section, but I wanted to chip in here as well.  I really think the game needs this sort of renovation/addition.  The WORLD of Warcraft is so much more than powerleveling, endgame raiding and PvP.   Those things aren&#039;t bad, they just don&#039;t live up to the promise of a living, breathing world based on an astoundingly successful IP.

WoW&#039;s design isn&#039;t really amenable to world-changing events controlled by small groups, but if players are given the sense that they have an effect on their corner of the world, even if it&#039;s just &quot;keep the world from falling apart&quot;, it can be very interesting, and very enjoyable.

It&#039;s like the Penny Arcade guy Tycho said a few weeks ago in this post:
http://www.penny-arcade.com/2008/6/20/
&quot;World of Warcraft gives me the same feeling at the moment. Both games have incredible art, are vast beyond reckoning, and present thoroughly elaborate contexts for adventure and commerce. Last time I was in Lakeshire, I thought... Man. Somebody should make a GAME out of all this.&quot;</description>
		<content:encoded><![CDATA[<p>I wrote most of what I wanted to say in the previous post&#8217;s comments section, but I wanted to chip in here as well.  I really think the game needs this sort of renovation/addition.  The WORLD of Warcraft is so much more than powerleveling, endgame raiding and PvP.   Those things aren&#8217;t bad, they just don&#8217;t live up to the promise of a living, breathing world based on an astoundingly successful IP.</p>
<p>WoW&#8217;s design isn&#8217;t really amenable to world-changing events controlled by small groups, but if players are given the sense that they have an effect on their corner of the world, even if it&#8217;s just &#8220;keep the world from falling apart&#8221;, it can be very interesting, and very enjoyable.</p>
<p>It&#8217;s like the Penny Arcade guy Tycho said a few weeks ago in this post:<br />
<a href="http://www.penny-arcade.com/2008/6/20/" rel="nofollow">http://www.penny-arcade.com/2008/6/20/</a><br />
&#8220;World of Warcraft gives me the same feeling at the moment. Both games have incredible art, are vast beyond reckoning, and present thoroughly elaborate contexts for adventure and commerce. Last time I was in Lakeshire, I thought&#8230; Man. Somebody should make a GAME out of all this.&#8221;</p>
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		<title>By: sheldreyn</title>
		<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/comment-page-1/#comment-8559</link>
		<dc:creator>sheldreyn</dc:creator>
		<pubDate>Wed, 30 Jul 2008 14:39:17 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/#comment-8559</guid>
		<description>I want that !

Plz plz plz !

Seriously this would add much more life in the lower end of the game.</description>
		<content:encoded><![CDATA[<p>I want that !</p>
<p>Plz plz plz !</p>
<p>Seriously this would add much more life in the lower end of the game.</p>
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		<title>By: Josh</title>
		<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/comment-page-1/#comment-8557</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 30 Jul 2008 13:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/#comment-8557</guid>
		<description>Just to be sure, BBB, you are referring to the Infinite Dragonflight and not the Black Dragonflight, correct?

The Infinite Dragonflight is the one messing with the current Caverns of Time instances.  The Black Dragonflight is Onyxia, Nefarian, and Blackwing Lair.</description>
		<content:encoded><![CDATA[<p>Just to be sure, BBB, you are referring to the Infinite Dragonflight and not the Black Dragonflight, correct?</p>
<p>The Infinite Dragonflight is the one messing with the current Caverns of Time instances.  The Black Dragonflight is Onyxia, Nefarian, and Blackwing Lair.</p>
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		<title>By: Spleenie</title>
		<link>http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/comment-page-1/#comment-8555</link>
		<dc:creator>Spleenie</dc:creator>
		<pubDate>Wed, 30 Jul 2008 13:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/07/30/beyond-wotlk-2-the-instances/#comment-8555</guid>
		<description>Your ideas are so good, we&#039;ll never see them implemented.

Sounds pretty damn awesome. Good job BBB.</description>
		<content:encoded><![CDATA[<p>Your ideas are so good, we&#8217;ll never see them implemented.</p>
<p>Sounds pretty damn awesome. Good job BBB.</p>
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