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	<title>Comments on: Profession Planning Pain</title>
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	<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Hammaer</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8900</link>
		<dc:creator>Hammaer</dc:creator>
		<pubDate>Mon, 11 Aug 2008 16:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8900</guid>
		<description>It really depends on who you&#039;re going to level first.  I&#039;m guessing for BBB it&#039;ll be the druid, so you&#039;ll want at least one gathering profession on that toon.  Ideally you&#039;d want it synchronized with your manufacturing profession, but if not at least you can funnel mats to your other toons while you level up.

My main (dranei shaman) was full Miner/JC (and I feel your pain on how stupid expensive JCing is) but I switched to Herb/Alch for the epic trinket (its a must for chain mana-potting) and because my guild needs more flask makers.  I&#039;m not going to switch again.  My first alt is a chanter/tailor gnome warlock.  Tailoring looks blah for the Xpac, so who knows about that one.  Alt #2 is a dwarf pally miner-smith (smithing is the worst to level - I musta been on something when I took it).

Of course my new main will be a Nelf Deathknight anyway (stealthy 2H animating dead slayage ftw!).  New class = new skill, so he&#039;ll be my scriber / engineer and I&#039;ll make sure to have all the mats (&amp; gear) needed to funnel things to him up front to make his life ez-mode.</description>
		<content:encoded><![CDATA[<p>It really depends on who you&#8217;re going to level first.  I&#8217;m guessing for BBB it&#8217;ll be the druid, so you&#8217;ll want at least one gathering profession on that toon.  Ideally you&#8217;d want it synchronized with your manufacturing profession, but if not at least you can funnel mats to your other toons while you level up.</p>
<p>My main (dranei shaman) was full Miner/JC (and I feel your pain on how stupid expensive JCing is) but I switched to Herb/Alch for the epic trinket (its a must for chain mana-potting) and because my guild needs more flask makers.  I&#8217;m not going to switch again.  My first alt is a chanter/tailor gnome warlock.  Tailoring looks blah for the Xpac, so who knows about that one.  Alt #2 is a dwarf pally miner-smith (smithing is the worst to level &#8211; I musta been on something when I took it).</p>
<p>Of course my new main will be a Nelf Deathknight anyway (stealthy 2H animating dead slayage ftw!).  New class = new skill, so he&#8217;ll be my scriber / engineer and I&#8217;ll make sure to have all the mats (&amp; gear) needed to funnel things to him up front to make his life ez-mode.</p>
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		<title>By: Typhoonandrew</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8883</link>
		<dc:creator>Typhoonandrew</dc:creator>
		<pubDate>Mon, 11 Aug 2008 01:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8883</guid>
		<description>I&#039;ll be ignoring the power-ups offered by opportunistic gathering as:
- I can&#039;t see them staying after death
- low likelihood of instances having nodes throughout them
- buff does not last long
- switching professions is too damn expensive

So I&#039;ll stay with:
- Warlock: max tailor/max enchanter
- Pally: max engineer/max miner
- Druid: skin/leatherworker in training

However I plan to grab a Priest as a herbalist/alchemist on an Alt before the xpac, and also considering doing another alt Warrior as a blacksmith/jewelcrafter. My reason is that I want to have access to what these professions offer, and the time needed to get to lvl45=300 skill is not too bad. 

These alts having skill 375 is something I&#039;ll evaluate later, and it also depends on the mechanical implementation of Inscription as to what value it presents as a profession an Alt has. Skill 425 had better offer some serious benefits, considering the time-sink. Manufacturing profs are for Alts, as long as a main can farm.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll be ignoring the power-ups offered by opportunistic gathering as:<br />
- I can&#8217;t see them staying after death<br />
- low likelihood of instances having nodes throughout them<br />
- buff does not last long<br />
- switching professions is too damn expensive</p>
<p>So I&#8217;ll stay with:<br />
- Warlock: max tailor/max enchanter<br />
- Pally: max engineer/max miner<br />
- Druid: skin/leatherworker in training</p>
<p>However I plan to grab a Priest as a herbalist/alchemist on an Alt before the xpac, and also considering doing another alt Warrior as a blacksmith/jewelcrafter. My reason is that I want to have access to what these professions offer, and the time needed to get to lvl45=300 skill is not too bad. </p>
<p>These alts having skill 375 is something I&#8217;ll evaluate later, and it also depends on the mechanical implementation of Inscription as to what value it presents as a profession an Alt has. Skill 425 had better offer some serious benefits, considering the time-sink. Manufacturing profs are for Alts, as long as a main can farm.</p>
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		<title>By: Cyrus</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8878</link>
		<dc:creator>Cyrus</dc:creator>
		<pubDate>Sun, 10 Aug 2008 23:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8878</guid>
		<description>My main is a holy priest with, currently, mining and enchanting.  Mining for the money flow (less important now with dailies but still useful), enchanting for the ring enchants mainly although I have a few rarish enchants now.

I&#039;ll be dropping mining on her for inscription.

My ranged DPS alt is a destrolock with alchemy and herbalism.  She&#039;s got all the flask / elixir recipes from BC, so I don&#039;t really want to drop alchemy.  Herbalism feeds inscription, so that&#039;s also kinda necessary.

My tank is a feral druid with engineering (which I&#039;m keeping because goddamn it I like the idea of a druid of the &#039;red in fang and claw&#039; school of thought who tinkers with hi-explosives) and leatherworking.  I could drop leatherworking pretty easily, but I&#039;m waiting to see what happens with the expansion.  If there&#039;s any decent crafted tanking gear, I&#039;ll keep it.  If not, I&#039;ll relook at things and make the call to switch to something else or not.

And finally, we have the alt I leveled specifically to take over the mining chores from my main come expansion.  Enhance shaman with jewel crafting and mining.  I&#039;ll be keeping JCing on her, as you mentioned it&#039;s just such a pain to level and such a good money maker when combined with mining that I&#039;d be insane to change it, and mining is pretty much &#039;the&#039; gathering skill if you want cash (although, with the recent jump in herb prices with the revelation that herbalism will be the feeder for inscription, that could change).

TLDR;  Switching main from mining to inscription, levelled an alt to take over the mining responsibilities so I still get cashflow. 

There is some evidence that I overplan the end-game &gt;.&gt;</description>
		<content:encoded><![CDATA[<p>My main is a holy priest with, currently, mining and enchanting.  Mining for the money flow (less important now with dailies but still useful), enchanting for the ring enchants mainly although I have a few rarish enchants now.</p>
<p>I&#8217;ll be dropping mining on her for inscription.</p>
<p>My ranged DPS alt is a destrolock with alchemy and herbalism.  She&#8217;s got all the flask / elixir recipes from BC, so I don&#8217;t really want to drop alchemy.  Herbalism feeds inscription, so that&#8217;s also kinda necessary.</p>
<p>My tank is a feral druid with engineering (which I&#8217;m keeping because goddamn it I like the idea of a druid of the &#8216;red in fang and claw&#8217; school of thought who tinkers with hi-explosives) and leatherworking.  I could drop leatherworking pretty easily, but I&#8217;m waiting to see what happens with the expansion.  If there&#8217;s any decent crafted tanking gear, I&#8217;ll keep it.  If not, I&#8217;ll relook at things and make the call to switch to something else or not.</p>
<p>And finally, we have the alt I leveled specifically to take over the mining chores from my main come expansion.  Enhance shaman with jewel crafting and mining.  I&#8217;ll be keeping JCing on her, as you mentioned it&#8217;s just such a pain to level and such a good money maker when combined with mining that I&#8217;d be insane to change it, and mining is pretty much &#8216;the&#8217; gathering skill if you want cash (although, with the recent jump in herb prices with the revelation that herbalism will be the feeder for inscription, that could change).</p>
<p>TLDR;  Switching main from mining to inscription, levelled an alt to take over the mining responsibilities so I still get cashflow. </p>
<p>There is some evidence that I overplan the end-game &gt;.&gt;</p>
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		<title>By: Mosshoof</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8855</link>
		<dc:creator>Mosshoof</dc:creator>
		<pubDate>Sat, 09 Aug 2008 01:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8855</guid>
		<description>As far as passive abilities from professions -- here are the links to the ones I could find on wowhead. I haven&#039;t seen any others mentioned so far. I don&#039;t know if that means they don&#039;t exist, or just don&#039;t exist *yet*.

Alchemy - Mixology: http://wotlk.wowhead.com/?spell=53042
You receive an increased effect when you drink any elixir or flask you are able to make.
One of the comments said it doubled the duration of some potions.

Inscription - Glyph Mastery: http://wotlk.wowhead.com/?spell=52183
Unlocks an additional glyph.

Skinning - Master of Anatomy: http://wotlk.wowhead.com/?spell=53666
Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 25.

Mining - Toughness: http://wotlk.wowhead.com/?spell=53040
All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 35.</description>
		<content:encoded><![CDATA[<p>As far as passive abilities from professions &#8212; here are the links to the ones I could find on wowhead. I haven&#8217;t seen any others mentioned so far. I don&#8217;t know if that means they don&#8217;t exist, or just don&#8217;t exist *yet*.</p>
<p>Alchemy &#8211; Mixology: <a href="http://wotlk.wowhead.com/?spell=53042" rel="nofollow">http://wotlk.wowhead.com/?spell=53042</a><br />
You receive an increased effect when you drink any elixir or flask you are able to make.<br />
One of the comments said it doubled the duration of some potions.</p>
<p>Inscription &#8211; Glyph Mastery: <a href="http://wotlk.wowhead.com/?spell=52183" rel="nofollow">http://wotlk.wowhead.com/?spell=52183</a><br />
Unlocks an additional glyph.</p>
<p>Skinning &#8211; Master of Anatomy: <a href="http://wotlk.wowhead.com/?spell=53666" rel="nofollow">http://wotlk.wowhead.com/?spell=53666</a><br />
Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 25.</p>
<p>Mining &#8211; Toughness: <a href="http://wotlk.wowhead.com/?spell=53040" rel="nofollow">http://wotlk.wowhead.com/?spell=53040</a><br />
All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 35.</p>
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		<title>By: Wulfa</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8853</link>
		<dc:creator>Wulfa</dc:creator>
		<pubDate>Fri, 08 Aug 2008 23:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8853</guid>
		<description>Hey! I&#039;m reading your stories! It&#039;s just taking me awhile because I like to have the time to fully devote all my attention to the complete absorption of your work :) Teehee.</description>
		<content:encoded><![CDATA[<p>Hey! I&#8217;m reading your stories! It&#8217;s just taking me awhile because I like to have the time to fully devote all my attention to the complete absorption of your work :) Teehee.</p>
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		<title>By: Ameless</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8852</link>
		<dc:creator>Ameless</dc:creator>
		<pubDate>Fri, 08 Aug 2008 22:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8852</guid>
		<description>ok where is the pbem :(  ive been waitng patiently and you said it was coming today... hope i can read it before i go home... ill jsut have to read it on monday :) oh well love the site BTW always nice to see how the fur covered ones do it.</description>
		<content:encoded><![CDATA[<p>ok where is the pbem :(  ive been waitng patiently and you said it was coming today&#8230; hope i can read it before i go home&#8230; ill jsut have to read it on monday :) oh well love the site BTW always nice to see how the fur covered ones do it.</p>
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		<title>By: kal</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8850</link>
		<dc:creator>kal</dc:creator>
		<pubDate>Fri, 08 Aug 2008 20:36:48 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8850</guid>
		<description>My druid currently is herb/skinning. There just isn&#039;t a really compelling desire to take any crafting ability for now other than leatherworking for drums, and it&#039;s crazy how much money can be made easily just by flying around and herbing. If I drop one, I will almost certainly drop skinning. It&#039;s useful and can give a lot of money if I care to farm things, but it&#039;s not a feeder like herbalism is.

I&#039;m not sold on inscription being the awesome new crafting thing for personal use. I suspect it&#039;ll be hugely lucrative early on (similar to JC) but given what we&#039;ve seen so far of inscriptions on people, I&#039;m reluctant to call it a requirement that you have three awesome slots. Swipe hitting 4 people is a nice thing, mangle having a longer duration would be good, and rip taking longer would be good - but I don&#039;t need all three.

If they make engineering so it produces the best helm before T8 again, I&#039;ll probably go with that assuming that best helm is at all useful for tanking. Plus engineering gives a motorcycle mount. Seriously. Tauren + motorcycle == crazy delicious.

Also, keep in mind that each gathering profession is going to get some kind of permanent bonus to their stats based on it - mining gives +35 stam, for example.</description>
		<content:encoded><![CDATA[<p>My druid currently is herb/skinning. There just isn&#8217;t a really compelling desire to take any crafting ability for now other than leatherworking for drums, and it&#8217;s crazy how much money can be made easily just by flying around and herbing. If I drop one, I will almost certainly drop skinning. It&#8217;s useful and can give a lot of money if I care to farm things, but it&#8217;s not a feeder like herbalism is.</p>
<p>I&#8217;m not sold on inscription being the awesome new crafting thing for personal use. I suspect it&#8217;ll be hugely lucrative early on (similar to JC) but given what we&#8217;ve seen so far of inscriptions on people, I&#8217;m reluctant to call it a requirement that you have three awesome slots. Swipe hitting 4 people is a nice thing, mangle having a longer duration would be good, and rip taking longer would be good &#8211; but I don&#8217;t need all three.</p>
<p>If they make engineering so it produces the best helm before T8 again, I&#8217;ll probably go with that assuming that best helm is at all useful for tanking. Plus engineering gives a motorcycle mount. Seriously. Tauren + motorcycle == crazy delicious.</p>
<p>Also, keep in mind that each gathering profession is going to get some kind of permanent bonus to their stats based on it &#8211; mining gives +35 stam, for example.</p>
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		<title>By: Redshanks</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8849</link>
		<dc:creator>Redshanks</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8849</guid>
		<description>I&#039;ve got a hunter with Herb/Alch and a priest with Ench/Tailoring. I&#039;m currently leveling a druid herb/skinner and a paladin mining/skinning; those two will become my farming characters, eventually, at which point I&#039;ll drop herbalism on the hunter in favor of engineering... largely for the motorcycle. :D Eventually I plan to have all the professions covered with alts, but that&#039;ll take a while...</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a hunter with Herb/Alch and a priest with Ench/Tailoring. I&#8217;m currently leveling a druid herb/skinner and a paladin mining/skinning; those two will become my farming characters, eventually, at which point I&#8217;ll drop herbalism on the hunter in favor of engineering&#8230; largely for the motorcycle. :D Eventually I plan to have all the professions covered with alts, but that&#8217;ll take a while&#8230;</p>
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		<title>By: twww</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8848</link>
		<dc:creator>twww</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8848</guid>
		<description>I&#039;m just hoping to get someone to 70 before the expansion and she&#039;s staying dual gatherer until I figure it all out :)

Also, I read PBeM too! (And enjoying it very much, thanks!)</description>
		<content:encoded><![CDATA[<p>I&#8217;m just hoping to get someone to 70 before the expansion and she&#8217;s staying dual gatherer until I figure it all out :)</p>
<p>Also, I read PBeM too! (And enjoying it very much, thanks!)</p>
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		<title>By: Nasirah</title>
		<link>http://thebigbearbutt.com/2008/08/08/profession-planning-pain/comment-page-1/#comment-8847</link>
		<dc:creator>Nasirah</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/08/08/profession-planning-pain/#comment-8847</guid>
		<description>My current 70&#039;s will probably be staying as-is, but I&#039;m refusing to pick up any crafting professions on my new alts until I know what the next generation of BoP rewards will be.  I&#039;m really itching to pick up BS on my pally for the uber weapons, but considering she&#039;ll probably hit 70 and then two weeks later Wrath will come out, there&#039;s really not much point.

Of course, I wouldn&#039;t be totally against dropping LW on my druid or Tailoring on my priest if the BoP stuff isn&#039;t worth it, and possibly replacing them with a gathering profession (I never did get to herb things with swift flight form) or Inscription, but I tend to think that they will be.</description>
		<content:encoded><![CDATA[<p>My current 70&#8242;s will probably be staying as-is, but I&#8217;m refusing to pick up any crafting professions on my new alts until I know what the next generation of BoP rewards will be.  I&#8217;m really itching to pick up BS on my pally for the uber weapons, but considering she&#8217;ll probably hit 70 and then two weeks later Wrath will come out, there&#8217;s really not much point.</p>
<p>Of course, I wouldn&#8217;t be totally against dropping LW on my druid or Tailoring on my priest if the BoP stuff isn&#8217;t worth it, and possibly replacing them with a gathering profession (I never did get to herb things with swift flight form) or Inscription, but I tend to think that they will be.</p>
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