My apologies to Warren Zevon.
I’ve been playing my Hunter a lot lately… actually doing a few quests I never did before, getting a little gold, but mostly speed farming ore to feed the Engineering leveling craze.
I have a LOT of Repair Bots. I’m covered well into level 80.
So I figured I’d go look for a BoP recipe somewhere, change up my options for those last two points.
In the past, I had already farmed the Khorium Scope recipe on Windshadow, so I know the drop rate on that sucks.
Little did I know that they are farmed a lot for Aldor reputation drops. And also for the Fel Strength Elixir recipe for Alchemists. I had no idea at the time, not until I just looked them up. A very heavily farmed area and mob.
By the end of the farming run, I did get 4 Fel Armaments and 24 Marks of Sargeras, but no recipe.
Does the recipe still drop from them? I didn’t know, I was going off a list from the WoW European Class Forums, I didn’t actually verify it still drops on WoWHead until just now.
I had a ton of fun farming though, since I was speed pulling, multi-mob pulling, and generally trying every different trick I could to handle as many different mobs as possible.
I learned that a skill I have never bothered to use before, Disengage, drops a bit of aggro if Feign Death doesn’t work, a Trap gets resisted, and Misdirect is not quite enough to pry it off your face. Hey, it might not work, but it’s better than running around in circles screaming “Argh! Argh! Get it offa me! Get it offa me! Halp! Halp!”
Now that I think of it, I need to make that a /yell macro for my Hunter.
Anyhoo… I decided to try my hand at taking down a level 68 Elite that kept wandering through the area, Makazradon.
The first time was a failure, as I managed to aggro a second mob, an Overseer, that spawned on top of the fight. And he brought a nearby friend.
My, the graveyard is so lovely in the fall. The green lava goes so well with my wisp’s… wispiness.
Second time went a bit better.
I sent Moonclaw in, popped Beast Within, opened up ammo, lay Trap for backup, fired off trinkets and Rapid Fire and generally had lots of fun… but I went over aggro with the jerkoff still having around 3000 Health left, and he came after me.
I Feign Death as usual, he resists. He runs over my Trap, it does nothing. I lay a second Trap instantly, still nothing… I pop off my Misdirect macro as I spinfire while running and Arcane Shot his butt, and he’s still coming.
So as I wait for Moonclaw to get off his rump and, like, DO something, P prepare to fall back on Plan B, running around in circles panicking, when I spy this Disengage thing on my button bar… so what the hey, it’s a slow night for TV. I whack him with Disengage… and he goes for the cat.
Hey, how about that? I’ll have to remember that.
It was a lot of fun. The time flew by, and I really enjoyed trying lots of different things while I farmed Weaponsmiths.
Now, as I was leaving Shadowmoon Valley, I recalled a conversation I had with Cassie earlier.
She had seen my paper doll up, and had noticed I had a Trinket called the Icon of Unyielding Courage that drops from Keli’dan the Breaker in Heroic Blood Furnace.
She was kinda torqued off, because she has been chasing the Hit Rating cap for Rogue off hand use for months, and she had no idea the trinket had that much Hit Rating on it. Shadowpanther’s website doesn’t rate it very high at all. She told me she thinks that, with that trinket and some Hit Rating food, she could finally hit the cap.
Well, so I’m tooling along hours later, and I remember our conversation, and I suddenly wonder to myself… what is my Hit Rating on my Hunter, anyway?
And what is the Hit Rating cap for Hunters?
I have no idea.
I go look up Hunters and Hit Rating on Wowwiki, and find out;
Hunter Hit Ratings
- Special attack or ranged auto-attack, base 142 hit rating (9%)
- Special attack or ranged auto-attack, with 3/3 Surefooted: 95 hit rating
And these can be modified by the presence of a Draenei in the party with Heroic Presence (+1% Hit to party members) or a Moonkin with 3/3 in Improved Faerie Fire that gives +3% hit when fighting an affected mob.
Anyway, point is, soloing around, my Hit Cap is either 142, or 95 if I’m 3/3 Surefooted.
Surefooted? WTF is that?
I go look… why, Surefooted is deep in the Survival Talent Tree.
And “Yes, I have it.”
We’ll get into why in a minute.
The point is, I just now find out, “Hey, guess what… any points in Hit Rating over 95 are being wasted right now, stupid.”
How much Hit Rating do I have?
Son of a…. 55 wasted freaking points?!?!
As in, that Icon of Unyielding Courage is doing me zero benefit except when it’s actually triggered, and the -600 armor ain’t all that big a deal, at all. Hell, I’d get more benefit out of a Gnomish Poultryizer.
I even have a +8 Hit Rating gem equipped, just…
That’s so stupid, it’s not even funny.
I’m very glad I have the Hit Rating to be at the cap IF I were fully specced Beastmaster/Marksman, but it’s still annoying to find out I didn’t even know I was at the cap, and that no matter what, that +8 Hit Rating gem is wasted.
Now, about my spec.
I’ve been doing a lot of Karazhan on my Hunter lately, and I would like to do some instances. I’ve done a few regular instances, I’ve been having fun.
Since a critical part of a Hunter’s job is trapping, I decided, why not go ahead and stay specced full Beastmaster (of course), but instead of pumping points into Marksman for reduced Rapid Fire cooldowns and Go For The Throat, put the points into Survival for the stronger Traps?
Now, I could have stopped putting points into Survival when I hit 2/2 Trap Mastery, and put those last three points into Lethal Shots for +3% Crit… but at the time, I figured, “Hey, +3% Hit? That rocks!”
You’ll notice, I did not at the time actually know whether it did or did not “Rock”. Or if it did “Rock”, how hard would be the rocketh.
Amusingly enough, I have not been trapping enough to really notice an improved trap effect. I FEEL more trappy, though.
I justified not having Go For The Throat by thinking, since I only use Claw in raids for streamlined Energy consumption, no Bite or Growl, that the loss of Energy wouldn’t hurt me TOO bad.
I dunno… since I have 150 Hit rating, should I just spec back into BM/Marks, and not worry about the traps? And just drop the +8 Hit Rating gem for some other yellow?
Or do I stick with what I got for spec, and regem my gear, and drop things like that trinket in favor of stuff that boosts me in more useful ways? 55 extra Hit Rating is a lot of room to drop gear for more Agi or Crit or AP.
It’s just so funny… another character, another opportunity to find out at level 70 that I have no idea what I’m doing.