What do we do, we shift, shift…

What do we do, we shift, shift…

You know, those of you that don’t have kids, and/or haven’t seen Finding Nemo must think I’m crazy sometimes. I love Dory.

Anyway, tomorrow brings changes.

It’s been confirmed that tomorrow brings “The Patch”.

First change… we get an out-of-combat resurrect spell.

Now, seriously… I have heard there are people honestly QQing about this.

Protip: QQ is stupid speak for crying. I guess the QQ is supposed to represent two eyes with tears coming off the bottom. Whatever. Oops, I meant emoticon slang, not stupid. My mistake. *cough*

I have myself personally been on a Shadow Labyrinth run with a Resto-specced Druid as the healer, for a Kara key run, a long time ago. We were about appropriately geared and certainly not overpowered, not by a long shot.

Even though it was a pretty reasonable run, with no outright wipes, we had a single person die on pulls and boss fights pretty dang frequently, especially on the pulls prior to the mind control boss fight.

Having a Resto Druid as the 5 man healer, with only the original long-cooldown battle rez was HELL.

Pull, fight, someone dies, 10 minute wait for the run back. Pull, fight, whew good. Still alive. Pull, fight, someone dies, 10 minute wait for the run back. Over and over.

In the end, I think that one run, from start to Murmur clear, took like three hours. Maybe longer. It was pure Hell. 

Every healer class needs a no-cooldown out of combat resurrection. Period.

As far as the whining, I’ve heard that if Druids get an OOC rez, they either need to lose battle rez, or every other class needs to get one.

Well, keep in mind that I believe that all classes fundamentally should be buffed if there is inequality. You getting new fun stuff does not, in any way, make my character somehow less fun to play. If you reduce what I already have, then you have hurt my fun. If a Dev buffs your class… well, I’m still the same. Same class, same fun. What, I’m supposed to be jealous of you? Oh, please. That is so 9th grade.

But anyway, the Druid battle rez is a unique aspect of the class. Just like the Shaman self-rez, which healing Shamans can Talent to be able to use every 40 minutes. Is that too long of a cooldown? Well, I think that it should be shortened. It certainly wouldn’t hurt me if a Shaman can self-resurrect more often. Sure! Paladins can bubble, and can bubble others to prevent a full on raid wipe. Do Druids get that? No. Are we crying about it? No. Priests kinda get a rock with the “Oh I died, but I got to linger on as an angel for a bit and still heal”, but you know what? A reasonable response is to ask for a Priest BUFF. I think people that get jealous at what other classes get and demand a nerf are silly. 

I swear, I think that all it comes down to is, the whining non-Resto Druids want less competition for 5 man pugs. So get over it.

People get so worked up about whether they will still be wanted in a raid, if their class isn’t a unique and special little snowflake.

Guess what. They are rebalancing everything and removing many gimmicky fights with the stated intention of making it so that every class overlaps on key areas. So, if you aren’t brought on a raid, Blizzard says the only real reason should be that you suck, not your class.

I think that’s hilarious. If any single thing is going to create strife, it is going to be the restructuring that comes when raid leaders in serious raiding guilds examine what key buffs they need for raids, see who can supply them, and then cut people out of runs that used to be a sure thing, because now they can get what they want without having to take someone they hate.

Oooh, there is gonna be some angst.

Moving on….

As of tomorrow, Swipe is supposed to affect unlimited numbers of mobs.

So we get to play around a LOT more.

Tomorrow, I want to hear stories of Feral Druids off-tanking the adds on Illhoof and Swiping them ALL into oblivion, without Warlocks.

Oh sure, if you always have a Warlock or two, that’s fine… but I best not hear anyone say they are passing on Illhoof because they don’t have a Warlock available, when a Feral Druid is in the house.

I think it sounds fun, and I’m looking forward to trying that out just to see if we can rock the joint. Plus, I want to go tank a Heroic Magisters run or three on my Druid, and see how she goes. Our guild Paladins are burnt out on it.

And for a bonus, Threat generation has been buffed, so even with the loss of Salvation, classes are supposed to be able to focus on dealing damage and keeping the tank alive, and spend less time worrying about threat levels.

I’ll believe it when I see it, but doesn’t that sound fun? After all, how many times do you hear someone say “Oh crap, I keep pulling off the tank, what happened? Oh shoot, that’s right, we don’t have a Paladin in the group. Sorry gang! Can I get a rez?”

A lot will change, but remember, my Druid brethren, this is the best possible time for this to happen. We get our new Talent trees, we get new abilities, and we get lots of time for addons to break, and be reborn. Serious raids are mostly shut down, so we have plenty of time to raid existing content, and get used to how what we were doing has changed, before we step up to the new Expansion.

Hold on tight, because tomorrow is going to be a crazy day for everyone.

For the Sidhe Devils, this Friday’s Karazhan run is going to be nuts. I know we have an internal Fight Club going down over who gets to main tank with the new changes. We all want to see it firsthand.

For myself, I’m looking at respeccing Windshadow to the following;

Level 70 Druid (0/50/11)

Balance (0 points)

None

Feral Combat (50 points)

Ferocity – Rank 5/5
Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.

Feral Instinct – Rank 3/3
Increases the damage done by your Swipe (Bear) ability by 30% and reduces the chance enemies have to detect you while Prowling.

Savage Fury – Rank 2/2
Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 20%.

Thick Hide – Rank 3/3
Increases your Armor contribution from items by 10%.

Feral Swiftness – Rank 2/2
Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.

Survival Instincts – Rank 1/1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.

Sharpened Claws – Rank 3/3
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

Predatory Strikes – Rank 3/3
Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 150% of your level and 20% of any attack power on your equipped weapon.

Primal Fury – Rank 2/2
Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

Primal Precision – Rank 2/2
Increases your expertise by 10, and you are refunded 80% of the energy cost of a finishing move if it fails to land.

Feral Charge – Rank 1/1
Teaches Feral Charge (Bear) and Feral Charge (Cat).

Feral Charge (Bear) – Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown.

Feral Charge (Cat) – Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.

Natural Reaction – Rank 3/3
Increases your dodge while in Bear Form or Dire Bear Form by 6%, and you regenerate 3 rage every time you dodge while in Bear Form or Dire Bear Form.

Heart of the Wild – Rank 5/5
Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your attack power is increased by 10%.

Survival of the Fittest – Rank 3/3
Increases all attributes by 6% and reduces the chance you’ll be critically hit by melee attacks by 6%.

Leader of the Pack – Rank 1/1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.

Improved Leader of the Pack – Rank 2/2
Your Leader of the Pack ability also causes affected targets to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 8% of your maximum mana when you benefit from this heal.

Protector of the Pack – Rank 3/3
Increases your attack power in Bear Form and Dire Bear Form by 6%, and for each friendly player in your party when you enter Bear Form or Dire Bear Form, damage you take is reduced while in Bear Form and Dire Bear Form by 3%.

Infected Wounds – Rank 2/3
Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 17% and the attack speed by 7%. Stacks up to 2 times. Lasts 12 sec.

Mangle – Rank 1/1
Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 12 sec. This ability can be used in Cat Form or Dire Bear Form.

Improved Mangle – Rank 3/3
Reduces the cooldown of your Mangle (Bear) ability by 1.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 6.

Restoration (11 points)

Furor – Rank 5/5
Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 10%.

Naturalist – Rank 5/5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.

Omen of Clarity – Rank 1/1
Each of the Druid’s damage, healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.

EDIT: Okay, this is an edited version, because I stupidly used my pre-Predatory Instincts version. Careless, careless Bear. As I said a couple weeks ago in Shifting Perspectives, Predatory Instincts doesn’t work in Bear anymore. Sadly, I assumed that I had updated my build notes since then. Thank you to everyone that caught that.

First, keep in mind I only play Windshadow as a tank. I almost never, ever solo as Cat. Since I will not be soloing until the expansion is released, I looked at what to respec to as a main tank for 5 mans and raid groups.

Second, from my own personal playing on the Beta, I have decided, just for me, that I want to roll with Omen of Clarity at level 70 while tanking, rather than Berserk.

I expect, at level 70, to see the extra attacks from Omen of Clarity being more frequently beneficial than Berserk. I bet most of you want to take Berserk instead to play with it. If so, That point in OOC can easily be put in Berserk instead. I imagine I will be respeccing often, and will do the same to taste test the differences. I’m just saying, keep in mind it may be perfectly valid at 70 to take a pass on Berserk. 

It comes down to rage generation.

I expect there will be a point where gear and Dodge/Crit values return enough Rage from Natural Reaction and Primal Fury to make Omen of Clarity preferred for Cat builds, but irrelevant for Bear tanks. With infinite Rage, Berserk becomes godlike, and OOC useless.

But until I playtest everything, I am going to assume Omen of Clarity is a superior Talent investment in terms of Rage at 70. That explains why I do not have Berserk in this build, at this time.

I did, in this build, take Feral Charge, because I feel that 2 points in Infected Wounds will be fun enough, and I just want to have the leap attack in Kitty to play with. I dearly love it. In my older build, I didn’t take it because I wanted the bonus to Crit damage in Bear form and, more importantly, the avoidance, but now that those three points are freed up I feel it’s okay to lose one point in Infected Wounds just for fun. Remember that with the change to Growl having the range increased to 20′, the main reason in PvE to use Feral Charge is removed; now it can be used solely for magic interrupts. 

I took the two extra points in Improved Leader of the Pack, because I DO love being able to shift frequently when tanking/raiding, and the Mana regen looks quite good. Plus, I currently do an incredible amount of self-healing with ILotP, and when other classes get those ticks of healing from MY ILotP buff, *I* get the threat. Don’t ever discount that extra group threat from heals. I do NOT expect to keep ILotP as part of my long term spec, but before the expansion, at level 70, I think it will be beneficial.

I did not take King of the Jungle, because the damage buff is gained when you use Enrage in a combat situation, and when Enrage is activated, your Armor plummets. I never, ever use Enrage when actively tanking. It is ALWAYS used prior to the actual pull, to generate Rage. So the damage buff, for me, is non-existant. A very good Cat Talent that would put Tiger’s Fury back on my button bars, but not something I need for Bear tanking.

Please, before disputing my statement on the effects of Enrage on your armor, check it yourself in game. I have had people tell me, frequently, that Enrage does little to nothing to armor. That’s pure BS. It does HORRIBLE things to your armor while active. Check it yourself and see, you will be terrified if you’ve ever popped it while main tanking a boss and didn’t realize what it did to you.

Primal Tenacity and Infected Wounds are difficult choices.

The attack speed reduction of Infected Wounds is very attractive. In my first build, I passed on it in favor of the avoidance of Predatory Instincts. When PI was nerfed, everyone breathed a sigh of relief at having three more points freed up to put into other things. That let me put two points here for a 7% speed reduction.  

Primal Tenacity sounds attractive when I have more points to play with, but to be honest, as long as I have a Shaman with Tremor Totem or a Priest with Fear Ward, the benefit from this Talent is more situational. I may regret it later, but for now I’m going to see how things go without it.

I’m curious to hear your thoughts on this build, while keeping in mind, it’s a level 70 Bear tanking build with current gear, pre-expansion.

And please keep the comments relevant, folks. Level 80 builds are a completely seperate topic, spells above level 70 are a seperate topic, and anything in the expansion is a seperate topic. This is about tomorrow. We’ll get to the rest when we get nearer to having the expansion in our hands.

EDIT: Thank you again for catching the PI mistake. Sadly, with all the changes in Beta, I have worked on several different builds, and I was very careless about proofreading my notes on the one I posted today. Purely my own carelessness. 

As a second Edit… just because they have buffed our Threat generation, does not mean that we shouldn’t take advantage of every way to generate threat that we have available to us, so long as we don’t gimp our survivability, IMO. Remember, still no Salvation, and Blizzard is looking at our numbers with an eye to what we CAN do if fully Talented.

And yes, I do intend to see how far I can push current gear to remove all Defense Rating and Resilience, to make maximum use of SotF, and stack Agility and Stamina (and armor), just for fun. So I am planning on gutting my gear for the next month and messing around with it. Why not?

21 Responses to ““Just keep shifting””
  1. pepe says:

    Why 3/3 SotF?
    If you’re crit immune with your current gear and 3% crit chance reduction from the current SotF you won’t need the full 6% at this point.

    Unless. of course, if you have gemmed or enchanted defense or ressilience, in which case you could regem/reenchant with more stamina or agility.

    I for one, am not planning on spending loads of gold regemming/reenchanting my gear for one month.

  2. Rahl says:

    Hey BBB

    http://wotlk.wowhead.com/?talent=0ZxGrsfrkceocRdGo0x

    Ive gone for this…
    The other 6 points i need for omen will come later when im at 76.
    Does brutal Impact effect the duration of the silencing mechanic of bash, if not i guess i could save the points there.
    Otherwise i think this is just a build to allow me to experience all of the new talent mechanics.

    http://talent.mmo-champion.com/?druid=55020213232201005310003231351005503012000000000000000000000000000000000000000000000

    Is my level 80 Kitty DPS build and im still working on that planned lev 80 Bear one.

  3. tekkfu says:

    Predatory Instincts – Rank 3/3
    While in Cat Form, Bear Form, or Dire Bear Form, increases your damage from melee critical strikes by 10% and reduces the damage taken from area of effect attacks by 30%.

    was changed to only work for cats forms last patch and I think we will get it in its new form.

    here is what GC posted on beta forums.

    I hate to burst anyone’s bubble, but….

    Predatory Instincts is a huge nerf. You just haven’t seen it yet. It only works in cat form.

    I hinted that this might happen before, but as it was, a druid was going to be the only tank people took for dragons like Malygos. That would have been particularly true for any encounter that was supposed to be a resist fight, because the druid could skip a lot of the resist gear. Your health pool should still make sure you handle those fights sufficiently.

    Sorry. I know the nerfs aren’t fun after having gotten a few buffs, but despite some early concerns, we ended up with bears far and away as the best tanks at handling damage. I’m sure you would want us to do the same thing if death knights were that far above the other tanks.

    So you have 3 more points to play with if I was you I would pick up Infected Wounds(can you say thunderclap) this talent will help the healer with less damage taken by you and Pick up Feral Charge. I couldn’t live with out this talent. I use it alot when I group with hunters or any range DPS who pull aggro and my growl is on CD. It stops them from moving and they start attcking me and it my only counterspell. I use it alot on last boss of Mgrt to interupt his fireballs. Plus you want to try out the cat version and see how it helps in your OT and cat dps.

  4. Eru says:

    I have personally been putting this off, because I haven’t decided what to do. I currently MT/OT for my guild depending on the encounter. Though, by “currently” I mean I had up until the point when raiding slowed down.

    I want to wait and see exactly what my stats will be once the patch goes live, since I didn’t have much time or opportunity to play on the PTR with anything more than trying the new abilities.

    Berserk or OOC. Point for point, I’d totally pick OOC. Berserk seems like a great idea, but not useful enough for how I play. With reports of threat being buffed, not having to worry about pulling, etc, I don’t see it being an issue for long boss fights where you’d seem to get the most use of it. And you won’t have the rage in normal circumstances to use it for quick threat at the start of a pull. Not planning on taking it at 70, maybe at 71 or a few levels down the road.

    But then what about OOC? Again I’m a little skeptical about how useful it is for a bear. Yes, I have it now, but I’m not sure how much I notice it when I tank. What really gets me is that it’s an 11 point resto talent, and I hate having those points there. Furor is nice to shift in and have 10 rage, but it’s merely a convenience for me since powershifting has gone the way of the Dodo. And honestly, I think the 10% damage from Naturalist can be more than made up for in Feral talents. So I’m debating on whether I want to dump 11 points in resto.

    Commentary on your build: I don’t agree with the points in ILotP. I’ve noticed the healing that I do with it is negligible, not incredible. (Speaking from a 25 man raid perspective, as Shamans tend to jump on the chance to cast chain heal on anyone in melee range) And if you need the extra threat, something is wrong, especially with aforementioned buffs to threat. And you did say this is your spec for current gear, pre-expansion, not leveling, etc. Our current gear has Int on it, even if Wrath gear doesn’t, so you shouldn’t be limited in shifting capability.

    Do you plan to regem everything? If not, you only need 2 points in Survival of the Fittest.

    I’ve read that the AoE component of Predatory Instincts will not work in Bear Form, so this is only a threat talent, not mitigation. I think I’d rather have Infected Wounds, as we’ve determined that threat *shouldn’t* be an issue.

    I’d take those 3 points (from ILotP and SotF) and put them in Feral Charge and Brutal Impact for the cast interrupt. Another option is Rend and Tear if you are very worried about threat, though I’m not sure that an extra 12% maul damage is much to write home about.

    I know wall of text crits you… blah blah. Sorry I tend to be wordy.

  5. Earthbane says:

    Howdy!

    The build looks good, but I have to ask why take Predatory Instincts? The AOE damage reduction is only when in cat form now. Is it worth it just for the Crit bonus in bear?

    I am planning on the 3 points in Predatory Instincts to 2 in Brutal Impact to since Bash is our interrupt now and one point into Feral Charge? You do miss out on the rage/threat from crits, but the interrupt would be nice for mitigation. Another option would be Infected Wounds. It’s a toss up for me, I might do it at first to see how it plays.

  6. Neil says:

    I’ll be choosing Berserk over Omen of Clarity – in fact, I may forsake the Restoration tree entirely for a run, to see how it goes. I’m sure Elitist Jerks will soon have graphs and charts and so on providing a definitive answer to which decision is best, but here’s my rationale:

    Speaking purely of Bears now, I see Omen of Clarity as a passive threat-over-time skill, whereas Berserk is a threat-on-demand skill. With the level of gear that you or I have, our TPS should not be lacking for T4/ZA content. Omen is /nice/ to have, certainly, and over time it shows results, but I don’t view it as crucial to tanking.

    I see Berserk, on the other hand, as a game-changing dynamic when it comes to handling threat. When any raid boss starts beating on you, there’s plenty of Rage to be had. Popping Berserk therefore means nine or ten Mangles in fifteen seconds, depending on lag and latency and speed of spamming your Mangle button. If you open up a fight with that, and don’t forget to keep Mauling (rage permitting), the rapid jump in threat will keep you ahead of any but the most overzealous DPS for quite some time.

    The three-mob aspect of Berserk will be incredibly helpful in trash pulls or fights with adds, as well. As long as your healer is up to the task of keeping you up, opening a pull with Enrage and then Berserk ensures that at least three mobs won’t be looking at anybody else but you. This gives your DPS more room to go crazy, as well.

    I realize now, looking back at what I’ve read, how much my goals have shifted over the past few months to the direction of clearing an instance as quickly as possible. My guild and I avoid CC whenever possible in heroics and Karazhan, and even in ZA we only CC a couple of pulls. This puts the burden of generating substantial threat across multiple mobs squarely on the tank, and is probably why Berserk appeals to me. When it comes to generating substantial snap threat, Swipe won’t be able to compare to three-target Mangle.

    Obviously the decision is up to you and you’ve made it with sound mind. But if you’re really worried about DPS struggling to live in a post-Blessing of Salvation world, I can’t imagine a better remedy than an obscene amount of burst threat :)

  7. Fulcran says:

    I think I am going to land on the Berserk side of the equation…at least initially. I want to see how it works before reverting back to the old-stand-by. I am hoping that the Rage generation from Natural Reaction is strong enough to balance the loss of Omen of Clarity.

    I think I would miss Feral Charge in your build. I use it quite a bit and it seems like it is worth the 1pt investment. Maybe that is just a matter of personal preference…

    I guess the deltas from your linked build are going to be:

    -1 Omen of Clarity
    -3 Predatory Instincts
    +1 Berserk
    +1 Feral Charge
    +2 Infected Wounds

    I would love to get that 3rd point into Infected Wounds but I am not sure where to pull it from.

  8. Aerth says:

    Ok now do a Balance build that maximizes mana regeneration, spell damage potential, the necessary buffs and debuffs for raiding, and at least 1 of the new WOTLK talented spells.

    I tried it, I can’t even get MotW or my Treants. Shallow Resto looks too good to pick up any of the Deep Balance stuff aside from Earth and Moon.

  9. Fulcran says:

    Oooops. So sorry. I started writing this before I saw your revised list with Feral Charge and Infected Wounds. Now are deltas are -1 Omen of Clarity vs. +1 Berserk. Hardly worth commenting on.

    I need to learn to read — or at least re-check things for accuracy before I post.

  10. CapnTuna says:

    Geez! I shudder at the thought of having to redo my talent points. I’m in my comfort zone right now. I guess I’ll be playing the game as intended for a bit, learning and having fun. Well I’m always having fun because if I get bored doing dungeons I can go do BG’s or just annoy Southshore.
    I started out and leveled to 70 as Boomkin, then went resto, and finally feral. Feral is by far the most fun for me.
    One other question, I haven’t heard much about dual speccing. Is that still on the table?

  11. ARA says:

    Going Berserk!!!! Not OOC for lvl 70. Basically because I want to have fun with new talents, exactly as you say. Thats the main difference in builds, I think. I was never sure about the changes to enrage either, since I agree with you: I’d never use enrage during a raid boss fight, and I’d never need to (infinite rage) so whats the point of that talent? For when you’re rage starved in 5 mans?

    Cant wait to post some bear AOE tanking stories. Will you setup an open post for us all or something? That’s exactly how I plan to spend my non-raid hours. Also, if I get to tank any of the formerly untankable bosses in BT (illidan, teron) I’ll let you know. Im gonna rip ZA apart with a warrior tank friend. And rip up shattered halls. And yes, go on rampage in Magisters Terrace. And make those pallies feel insecure by boasting loudly in guild chat about how easy life is when you’re an AOE tank :P

    I cant wait to see what happens to the players in my guild who only get an invite because of their class. It’s !@#$ing crazy anyway, because although they provide the “correct” abilities, they wipe us frequently due to stupidity. Please please please gods of raid leadership, give my leaders the courage to dump the idiots once and for all.

  12. bigbearbutt says:

    ARA, I figure tomorrow I’ll put up a post specifically asking for replies with your new tanking stories, and I’ll put a link to it on the side. Because I will love to see how folks either find ways to have fun, or find things that they don’t like or tips to share once these changes go live.

    Having the gear change is going to throw all tanking gear guides out the window for one thing, so I’m looking forward to messing around.

  13. Cy says:

    I’m sure I’ll be in the minority here, but I have been slightly against all druids having a normal rez. It’s the only class that can do all four roles in game (tank, ranged DPS, melee DPS, heal) which is fine, since that flexibility has always had a few drawbacks.

    Now don’t get me wrong — I want all of my healers to have a non-combat rez. I think that’s essential, and I don’t understand why there are people out there who disagree with that.

    I just don’t think it should be a baseline ability for all druids. Maybe talent it in the resto tree, or put a cooldown on the base spell and talent the cooldown off with a point spent a tier or two into the resto tree. *Maybe the cooldown does exist and such, I’m going off of a very short memory of druid changes in beta, since I have little reason to follow them except for curiosity.)

    Anyway, I definitely prefer it being baseline to druids not getting it at all. It just seems like the dev team took the easy way out with this approach, and now the druid class seems a little less unique and more like every other hybrid. But every class seems to be losing a bit of that as time goes on.

  14. ARA says:

    Fantastic!

    I forgot to mention, a druid over at tankspot created a talent & gear analysis: http://www.tankspot.com/forums/f200/40464-3-0-feral-druid-pre-wrath-leveling-guide.html

    Its a very useful writeup, including new gear options now that we dont need defense, some of which can be purchased with badges. I’m also going to regem everything tomorrow, and thank god the price of gems has fallen considerably.

  15. bigbearbutt says:

    Cy, I’d rather go the other way. I’d rather give every Druid an OOC res, and then make the battle rez an ability that you could reduce the cooldown of around tier 3 of the resto tree. Maybe return to base 30 minutes for all classes, and then let a tier 3 reduce it by 5/10/15 minutes, with a proportional increase in amount of health and mana you return with.

    I think tier 3 in resto, with 3 points to fully invest, would balance the 15 minutes, and increase the utility of returning when you ahve more health and mana in the middle of a big fight, which is where you use it most anyway.

    But that’s just my two cents.

  16. Cy says:

    B³, yeah, I could go for that too. Actually kinda makes more sense that way.

    Either way, I’ve got another thing to harp on my favorite bear tank about when we wipe. We tease him about everything. Kind of a guild thing. I always /stink him before the first pull of every raid/instance, as well as threaten to give him a bath when we’re done.

  17. Erthshade says:

    I think I’m only going to spend 60 points (pretty much exactly the same as your build BBB minus OOC for now, I took my level 80 projection and figured out what could wait) until I see how my rage and threat generation go.

  18. Beathooven says:

    WTS Goblin Jumper Cables XL.
    They made me, as an engineering druid, special. That’s right, first death of the run I could res you, and still have Battleres up.
    Guess I’ll give them to the warrior who I often lend them to if I haven’t used Rebirth.

  19. Bludgeoness says:

    I sorta disagree wrt to King of the Jungle. My thinking is that the new way to pull trash will be Roots (now that we can do that), Moonfire something, then shift bear, enrage, and start combat. If you are really worried, pop barkskin (since you can do that now). The initial threat generation is going to be awesome. Otherwise, you shift bear and only have ten rage to work with. So then you have to get pummeled a little bit before you can serious generate much threat. Either way involves getting early heals. I would prefer to get those heals when I can also make sure that everything plans on eating me and not the healer.

    Also, improved mangle seems odd. Either spend 0 or 3 points in it (I’ll probably spend 3 like you). Otherwise you get hit by the GCD anyways. So, you lose a lacerate to mangle once more. Well not really lost, just pushed later in the chain. Helps also with trash because then you can spread that Mangle love around sooner.

    I’m also going to take berserk, Honestly I never have threat issues on bosses, at least not compared with trash. And for bosses that summon adds it will be nice to mangle the crap out of them the way we used to swipe. AOE tanking is going to be sweet.

    Apologies if someone said some of these above, I didn’t read every comment.

  20. Bludgeoness says:

    Another thought about primal tenacity. We are losing a lot of armor, so we will be relying a lot more on dodge. If you get stunned, you might need that 30% reduction to all damage. Also that reduction is magic damage too. Odd that we get a magic damage reduction which we normally don’t have. I’ll take it until it gets nerfed!

  21. Hammaer says:

    Primal Precision question: is the 10 expertise really worth 2 points for bear tanking? Given that all ferals will be desperately hoarding points, is that one we can skip? IMO, Shredding Attacks is more useful for the cheaper lacerates, no?

    Also, question on King of the Jungle – if I read it right, you can use Tiger’s Fury for 30 energy to get back 60 energy? Does that not seem odd to others?

  22.  

World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with Blizzard Entertainment®