As Wrath is right around the corner, I want to put down some general things to keep in mind for the new Druids and those returning to the game, who want to spec mostly Bear as they level.
First, why spec Bear instead of Cat?
Other folks may have a different view on this, but for me, the main thing is that I see my character’s role in groups as a Tank. As long as I am able to effectively cause DPS and level, while at the same time remaining ready to Tank a group effort or instance at the drop of a hat, then I will spec Tank and accept the reduced DPS output as the price of staying strong.
There will be plenty of times that shifting to Bear will save you pain while soloing, and there will be a lot of fun new instances that you will want to be on top of your game for. When trying new content for the first time, why gimp yourself as the Tank? So yes, I am approaching Wrath as a leveling Tank, and that’s the point of view of the rest of this article.
Let’s talk about important stats.
First up, Defense Rating.
The Defense skill, and the Defense Rating which we previously collected on equipment to reach 415, provides five benefits. It increases the chance you will be Missed, the chance you will Dodge an attack (not the same thing), increases your chance to Parry, increases your chance to Block, and reduces the chance you will be hit with a Critical Strike.
The main reason Bear tanks formerly stacked Defense Rating was to become immune to the possibility of being hit with a Critical Strike from raid bosses 3 levels higher than us.
Bears don’t Parry, and they don’t Block. Maybe that will change sometime in the future, but as of now, they don’t.
Since Patch 3.0.2, Bears now have a Talent in the Feral tree, Survival of the Fittest, which increases all attributes by 6% and reduces the chance you will be critically hit by 6%.
6%, coincidentally enough, is a little MORE than the amount necessary for Bear tanks to be uncrittable by enemies 3 levels higher than us.
Now, yes, if you continued to stack Defense Rating, you could reduce the number of Talent points you would need to spend in SotF. The problem I have with that, is that the 6% attribute increase is going to be pretty amazing, as our Agility and Stamina continue to roll up into huge numbers at 80. So in my opinion it’s just not worth stacking Defense Rating on gear as we level up, just to save 1 or 2 Talent points.
So Defense Rating is only really going to increase our chances to be Missed and to Dodge.
Is that still valuable? YES! Do not just throw away Defense Rating!
But, as we will only get the benefit of two out of the five things Defense Rating provides, on a point-for-point value, if both items have equivalent item levels, take the one that is pure Agility/Stamina over the item that spends item points on some Defense Rating.
Just briefly, please remember, sometimes we may talk about ‘wasted points’. What we mean by that is, Blizzard assigns only so many points to an item based on the item level, and the item rarity. If two items, both of Green quality and of the same item level, are matched up side by side, if one of them has Defense Rating, it therefore has less ‘points’ available to be distributed on stats such as Armor, Agility or Stamina. That’s all it means. If one item is Green, and the other is of Blue rarity, the Blue item can have more points available to distribute. Those points may be spent on a stat you don’t want, which means a Blue item ain’t necessarily all that great. It just means a Blue rarity item has more points to spend on more stats than a Green item of the same level.
Next up, stats that you need to watch for on gear.
With Survival of the Fittest providing uncrittability, and with Crushing Blows removed entirely from the game when dealing with raid bosses three levels higher than our characters, our stat priorities have changed a tiny bit.
Previously, we desperately sought Defense Rating to hit 415, and then we sought massive quantities of Armor for high Physical Damage Mitigation. Only after those two priorities were met did we look for Agility to increase Armor and Dodge, and Stamina to boost our Health. Far down the list after these items were Hit Rating and Expertise.
Well, things have changed.
Since we, alone among the tanks, had been unable to push Crushing Blows off the table, we had to compensate for this by having much higher base Health than other tanks, and much higher Physical Damage Mitigation, so we could EAT those Crushing Blows and keep going.
The upside?
When we were doing regular instances, instances without Crushing Blows, our high Health and Armor generally made them easymode.
The downside?
We were very, very weak against magical damage. Armor does not affect magical damage in any way, only Resistances and Talents do.
Well, another new Talent, Protector of the Pack, increases your Mitigation against ALL forms of damage, both physical AND magical, by 12%.
As of now, the tooltip says it adds 3% per member of your party, but Ghostcrawler has stated that limitation will be removed soon, so the full value of this Talent will even apply when soloing or helping run a single low level friend through instances.
So Protector of the Pack provides 12% Mitigation against all damage types. Survival of the Fittest provides uncrittability. And there are no Crushing Blows.
Well, there are Crushing Blows, but only enemies 4 levels or more higher than you will dish them out. Raid bosses will remain 3 levels higher, in level 80 raids. Just wanted to mention it though, for clarity.
Anyway, damnit, this means that our previous goals of high Armor and Health to survive Crushing Blows and endure magic damage are somewhat lessened.
Somewhat.
The reason these changes have been made is to allow Leather itemization to be made more… generic. Agility benefits both Rogues and Feral Druids… and so does Armor, and Stamina, and Hit Rating and Expertise. Crit is more valuable to Rogues than Bear Tanks, but it’s not a wasted stat by any means.
Exceptionally high Armor values are mostly going away, and we will be sharing gear drops, for Bear tanking, with Rogues.
We will still be looking for the highest Armor value we can get on our gear. And yes, that includes on our necks, rings, trinkets and weapons. While Ghostcrawler has said that soon armor multipliers will not work with non-Leather items, the base armor still will, and the change has NOT been implemented yet, and may never be. So yeah, armor on items is still tasty.
So first priority is high Armor values, especially on Leather gear. After that, we will be looking for the highest Agility and Stamina values we can possibly get, for Dodge and Health. Dodge Rating will also be very welcome.
After looking to our survivability, we will be looking for Hit Rating and Expertise as much as possible, to ensure our attacks hit when we need them to, increasing our threat generation and reliability.
Only after these values are obtained will we be looking for Haste Rating, Attack Power, and Crit.
Crit is, actually, now incredibly valuable to Bear Tanks, because the Talent Primal Fury adds 5 Rage every time one of our attacks Crit. More on that later, but seriously… if you see Crit, it is NOT wasted on Bear tanks.
As of right now, PvP gear looks to have the highest possible armor values for Leather. You may be tempted to make that your highest priority.
But please remember to look closely at the Agility and Stamina values of the gear. Resilience is wasted now in PvE, as we are uncrittable by default. Since Armor only applies against physical damage mitigation, only take PvP gear over PvE gear of a similar item level IF the extra armor comes along with equivalent high Agility and Stamina. As, right now, it most certainly does.
I cannot stress that enough, though. I know that seeing very high Armor values is immensely reassuring. And it is still very, very valuable.
But now, we need to maximise our ability to Dodge, and to survive magic based attacks, and our best way to do that is to take the best armor we can reasonably get, but really push Agility and Stamina. And Dodge Rating, of course.
Lastly, there have been changes to the tools we use when tanking.
Previously, Swipe only affected a maximum of three targets, and Maul one target, and Mangle one target. We had no Shield Wall effect. We had no Last Stand. And if we tagged a mob with Feral Faerie Fire to pull, someone else could hit it with a ranged shot and take it from us, since FFF did no damage.
All of that has changed.
We now have our own Talented version of Last Stand, called Survival Instincts. A new ‘common’ emergency survival move is to pop Survival Instincts to raise our max Health by 30%, and THEN to pop Frenzied Regeneration immediately afterwards, since Frenzied Regen has been changed to heal over time a percentage based on total health. It’s a very powerful combo, especially when coupled with the Glyph of Frenzied Regeneration.
Another new change is the addition of the 51 point Talent Berserk, which clears Fear effects instantly, makes you Immune to Fear for 15 seconds, and lets your Mangle affect up to three targets.
Berserk is pretty nice, and the Threat generation on three targets when you spam Mangle on all three is simply crazy.
Feral Faerie Fire has been changed so it DOES cause some minimal damage on the target, so your pulls will remain yours from now on. I personally rejoice at this change.
Perhaps the biggest change is simply that Swipe affects an unlimited number of targets in a cone in front of you, and in fact can affect targets that are just slightly out of your normal melee Mangle or Maul range. It is not a 360° attack, but it’s an incredible improvement.
I would be remiss if I did not point out that, with Primal Fury, Swipe can Crit on many, many targets at once and shoot your Rage through the roof. It’s one reason we DO want Crit Chance on our gear now. Add that to Natural Reaction causing us to generate Rage every time we Dodge an attack, and you can see that once battle actually starts, we have lots of tasty Rage. And stacking tons of Agility for Dodge means we don’t have to drop gear when tanking lower difficulty instances just to get hit more often to generate Rage.
And of course, you now have the choice of equipping a Glyph of Maul, which causes your Maul to hit 1 additional target.
This is both a blessing and a curse. Maul now does crazy damage, and hitting two for the price of one is amazing. Seriously, my Maul is pounding some amazing damage levels.
The curse part is simply that, by adding the Glyph, you remove the ability to use Maul as a surgical strike while tanking in a close CC environment. If you have Sheep and Ice Trap in close proximity, you already have to cease Swipe or you’ll automatically break it. With Maul affecting two targets, and you’re being unable to effectively control which two, you get left with Mangle and Lacerate on one target, and frankly, Maul does some sweet damage. It’s a damn shame to lose that when tanking single targets that everyone else is also pounding on.
Just… be aware of the dangers of Glyph of Maul. Remember, in tight CC, either back off out of Maul range of the CC, or restrict yourself to Mangle and Lacerate.
In parting, I will leave you with two Bear Tank Talent builds;
A few words on the builds.
The level 70 build is what I have been using, and I’ve enjoyed strong success. The lack of Omen of Clarity has not been an issue. Once my tanking gets rolling, Rage is not an ongoing concern.
The problem I have been encountering is early Rage generation, especially when synchronizing with some else’s pulls.
When waiting on a Sheep cast or Mind Control, and hanging ready to pick up the incoming before they hit the caster, sometimes Rage just drains away so fast that it’s a mad scramble.
The reason why, of course, is that in order to push 10 more points into the Feral tree to get Berserk at 70, we are leaving Intensity untouched.
That instant 10 Rage from Intensity you get when you pop Enrage is incredibly important to early pulls.
If you shift into Bear and get that instant jolt of 10 Rage from Furor, pop Enrage and get an instant 10 Rage jolt from Intensity, and THEN have the +20 Rage over time come trickling in… it lasts a lot longer before Rage fade drops you too low to hit Mangle or Swipe.
That is why, in my level 80 build, you will find 3/3 in Intensity instead of King of the Jungle.
Another difference in my 80 build, is that I did invest 2 points into Brutal Impact.
My reasoning on this one is that Ghostcrawler has said, a few times, that Bash WILL serve as a spell interrupt, even on bosses that are immune to stun effects. A shorter cooldown on Bash will therefore be a good thing for more frequent interrupts… maybe.
I honestly am on the fence as to whether the increased frequency of interrupts can overcome the value of King of the Jungle. I’m sure time will tell.
You may find me changing my level 80 build, in actual practise, to something like this after playtesting in person. I think both are perfectly viable builds, and since Armor is being decreased in criticality, popping Enrage while tanking might actually become something it is possible to do. God knows in a serious tanking fight it’s been suicide up to now, but who knows?
One last thought… the tooltip has not been updated, so PLEASE, know up front that no matter WHAT Predatory Instincts sounds like, it does not, in any way, apply in Bear form. It’s a Cat Talent ONLY. It’s a great Kitty DPS raid Talent, but DO NOT TAKE for a Bear tank spec!
I hope that this helps prepare my Bear brothers and sisters for Thursday.
Oh, one last thing… Darkmoon Faire went live outside Shattrath this morning.
I went and got my Tree Frog from Flik, and hit 50 pets this morning.
I like Stinker… he’s my new buddy. :)
So yep…totally just read the bottom area of this because me not having a druid= failsauce. Q_Q But gratz on the 50 pets! I wish I had a skunk to spew its stink on people. =O
Thank you B3! This is exactly what I was looking for to explain to my friends why I was either going Boomkin or Bear for xpac (at the moment I’m a Crit Chicken, but mainly for the sake of not wanting to throw away my lovely S3/S4 healing gear…). And thank you for how the stats play into it, it’ll make my choices for feral sets much easier to make (y’know, being the only druid in the guild means I get lots of goodies after the rogues get their go at them ;) ).
Thank you.
Your bear tanking advice has greatly improved my WOW fun factor!
Keep up the good work!
Happy Birthday Bear!
Semper Fi!
Thanks for a great write up. Tension & excitement building by the hour. Yeah, I’m gonna level with pure bear talents too. I figure for the extra survivability, even if you’re dps is a bit lower you wont be dying so much, and can multi-mob tank your way through a lot of mobs. And yes of course, breaking off to tank up an instance as often as possible :)
excellent review m8, i have a druid myself and was wondering whether i should take 2/2 shredding attacks over 2/3 infected wounds, but it turned out that we re generating a lot of rage anyway now , so this can only be important to cat.
i have a question however, on tankspot.com, there s a compiled list for plate tanking gear at lvl 80, i was wondering if u did the same for druid feral at 80 ? and one more thing, is there any pre Nax gear that is worth sacrificing T6 4set bonus ?
thanks
There’s not much reason to go 5 points in Furor in a raid setting. If you go 3/5 into Furor you have 60% chance to get 10 rage. All you have to do is power shift until you get the proc and you’re golden. This way you can get 2/2 Imp Mark of the Wild and add a little big of everything to the raid. This isn’t needed if you have a resto druid in the raid but I find a 2/2 Imp MotW 3/5 Furor to work better over all.
I regularly check in here for info on how to be a better bear–I love being a bear tank. Thank you!
Just a comment on the adding damage to the feral fairie fire. While the damage is nice I think I would have preferred it not be there. I used to be able to FFF a critter such as a spider, snake or rat and hold my rage during any short pauses between pulls, but now that’s no longer an option. I miss being able to hang onto all that rage as it seems to ebb away much quicker now. I have been actually using enrage more often, while before I rarely ever used it.
And bear dps has been amazingly high (sure hope they don’t nerf it). I’ve even been near the top on the damage meters lately.
Master Shapeshifter looks pretty cool too. Not sure where to get the 2+3 points you need, but it might be worth considering.
I’m not sure about Primal Precision either. I guess we’ll see how good the expertise / hit gear is.
Personally, I’ve only VERY rarely had issues with rage in the new patch. I’d almost certainly dump Intensity for Brutal Impact or working on the Master Shapeshifter series. And before a fight, I don’t have any trouble with using Furor and waiting for Enrage to get me to 30 rage, if I don’t still have a rage bar from the last fight. That also puts me closer to the end of the armor debuff. Having the extra cat damage and the extra burst damage at the beginning of a fight might be nice, but right now I’d take the sustained damage somewhere else in the tree, I think.
(And did they change the rage decay rate in 3.0.3? It seemed rage disappeared instantly in 3.0.2, but 3.0.3 seemed better.)
By the way, Faerie Fire (Feral) while in bear form, generates exactly 1.4k threat if it doesn’t crit. It also seems that the spell has fixed threat amount and does not increase by critting. Just so you know :)
B^3, this is amazing! Simply amazing. This is exactly what I was looking for. Thanks a ton! Gonna be bookmarking this post :D
Fikkle
Also, it is great to be in party with a Prot Pally for this, which now effects bears as well…
Blessing of Sanctuary
Instant cast
30 yards rangeMana
Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 3% for 10 min. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 10 rage , 20 runic power, or 2% of the maximum mana. Players may only have one Blessing on them per Paladin at any one time.
Here’s how I’m specc’d currently:
http://talent.mmo-champion.com/?druid=50323213032211035312030331351000000000000000000000000000000000000000000000000000000
I tried your 0/51/10 spec and didn’t care for it.
What would I have to give up to get there?
2/2 ImpLOTP – its about 2% healing on a 25 man raid
3/3 Imp Mangle – a DPS/TPS boost – less time switching targets and quicker mangle refresh.
1 point in Brutal impact, situational but useful in 5 mans
3/3 King of the Jungle – I use it for initial snap aggro
I don’t know, going 10 points into resto without taking OOC seems like a waste of 10 points.
From a bear standpoint you lose some dps and tps (<5%) in favor of better ‘control’, ie, intial aggro generation. And I still have a solid ability to cat as well.
Not sure how I’ll spend the last 10 points up to 80. If I had any interest in being a kitty I’d probably switch my points and pick up ooc at 71 but I don’t think I will. Something about being ‘full feral tank’ seems appealing.
I hate where Master Shapeshifter is located. That deep in the tree the math doesn’t seem to justify it at all. 12 points to get a 2% damage and crit increase. ??? Huh?
Great post! I love stuff like this, as too many talents seem good so some well thought out direction is great!
I do have one question that I have had with most feral tanking builds I have seen (in BC as well). Why the five points in Ferocity over Feral Aggression? Pretty much everyone (except me) seems to choose Ferocity. I have never had trouble keeping rage going, so it didn’t seem to be worth it to get the rage discount of Ferocity, when I could lower attack power and thus improve my mitigation. Is the attack power reduction of Demoralizing Roar so small that it isn’t worth it? How much mitigation does it really add up to anyway?
Any help for this befuddled bear would be appreciated!
“God knows in a serious tanking fight it’s been suicide up to now, but who knows?”
Actually as a main tank for a t6 complete before patch raid I used enrage every single time it was up. The armor penalty is calculated from your base armor (before bear form multiplication) and then applied after all multiplication. Its really a drop in the bucket.
bah, click too soon!! :)
Nice write up btw. I too have decided to stay bear spec while leveling for the exact same reasons. I’ve leveled plenty of alts solo that do worse DPS than a bear specced feral.
Thanks 3B. I’m still thinking my build over. So many configs, and it is obvious that there is genuine and valid points raised on different builds. Just no cut and dried “This is THE tank build”.
Wewhoeat, that’s actually wrong.
It’s a pretty common misconception, I wish I knew where people keep getting that from. There has to be a wowwiki article or something somewhere.
The fact is, when Enrage says base armor, they mean your Dire Bear Form armor.
If you check, you’ll find that when you key Enrage, your armor drops by 16%.
Now, maybe your gear was fine and you had no issues, but that doesn’t cahnge the fact that every time you pop Enrage, it drops your armor.
How much?
Well, my armor right now is 23315.
When I pop Enrage, I lose 3730 armor. My armor drops to 19585.
When I had 33000+ armor (ah, I miss those days) I’d lose 5280 armor.
Is it enough to autokill you? Of course not.
But it sure as heck WAS enough to let a really bad Crushing blow make mincemeat out of you at a bad time on a boss fight, say, when you are in Phase Two tanking Prince?
Hey BBB,
How does this epic drop gear from the invasion event stack up in terms for bear tanking? At least in your opinion. I’m 66 with my druid, and waiting patiently to slip into all 4 peices of it. From a passing glance, it looks to be a pretty nice core set… but I’ve not played with higher stats up there yet.
Tons of ROARS and dancing bears for you!
I’m now even more certain that I won’t regret respeccing to tanking feral in 3.03 :)
BBB, crushing blows don’t exist any more.
I actually use enrage all the time too. Generally you won’t need it if you are the main tank on a target since you should be getting smacked enough to maintain sufficient rage for whatever you need to do. The exception to that might be to get some initial rage for a pull but if you are an OT or need to fill your rage bar in a hurry (due to getting hit harder) then you will be using it all the time. I tend to use it and barkskin together so that it makes it easier on my healers since stuff in Sunwell can hit very hard.
Keep up the great work on the blog BBB. I hope you always enjoy writing stuff as much as I love reading it :)
Agerath… did you even read the post?
I said twice that Crushing Blows have been removed, and then, specifically for clarity because I figured for sure someone would correct me if I didn’t state it plainly, I mentioned that Crushing Blows DO still exist… but only if the mob is 4 or more levels higher than you, and since at level 80 the raid bosses are only going to be 3 levels higher, they functionally don’t exist.
Soo…. huh?
FaceTanking, popping Enrage at the same time as Barkskin is a great idea… if you find yourself in desperate need of Rage.
Great thought! Thanks for mentioning it!
I’ll ahve to run some numbers to see how the mitigation works out, but it certainly should more than compensate for the lost armor, by quite a bit…
Barkskin is 12 seconds, and Enrage is 10 seconds. Works out great!
BBB, I was referring to: “But it sure as heck is enough to let a really bad Curshing blow make mincemeat out of you at a bad time on a boss fight, say, when you are in Phase Two tanking Prince?”
Unless a curshing blow is something else entirely?
Oh. My. God.
Fine! Fine!
Corrected to read, “But it sure as heck WAS enough to let a really bad Crushing blow make mincemeat out of you at a bad time on a boss fight, say, when you are in Phase Two tanking Prince?”
Just… unreal.
People like Agerath must not have jobs or live empty lives that lead them to post the items they post on blogs.
Anywho, thanks for your great blog. I level to 50 as a Horde Moonkin and then flipped to kitty DPS when I got tired of drinking all of the time. I ran to 70 hardly ever going into bear form. My tiny guild already had a stuck-up warrior tank that didn’t “need any help at allt.” So, I became a DPS machine. We four manned virtually all of the non-heroic outland instances before the nerf patches of late. It was a lot of fun punishing anything and everything in kitty form with all my engineering gear added on. Then our tank left and suddenly we resorted to pugging a tank. I stumbled across your blog listing what you needed for Kara at 70 and I already had half of the hard stuff to get and the money to get the rest! I became a big butt bear tank!
I found your tips invaluable to becoming a tank. I’ve leveled a holy priest, affliction lock, and hunter but being a tank was totally different. THE PRESSURE!! After a few false starts tanking ramps for practice, I got the hang of it. Now I regularly tank Kara, non-heroics, and off tank ZA and heroics with ease. In fact, I often pug in with our old tank and it really drives him insane that I have 4k more armor and 2k more health. I can easily match or surpass his rage now and often bail him out when he bites off more than he can chew. It’s great fun being a tank once you get the hang off all the druid idiosyncrasies.
Thanks so much for the great blog I’ve learned a ton and can’t wait for the expansion to come out. I’m going to become even more of a beast!
Now now, no hating on Agerath, he’s been a long time poster and a nice person. He’s always been pretty nice and had lots of good points to make.
Won’t stop me from looking at a certain level of nitpicking and say, “Dude, wassup wit dat?” every once in a while, though.
Grats on tanking and having fun Mooriah… it’s a lot of fun, when you feel that you ahve a handle on what you should be equipping, what the tools you have available are, and feel you can be counted on to do a solid job. It’s incredibly rewarding. I’ve been mostly doing Hunter DPS in raids for a while, because I have known for a while, it’s going to be time to tank tank tank when the expansion comes. I’ve done some Heroic Magister’s tanking, and I did a ZA clear, but mostly it’s been hunter. I can hardly wait to get some new stuffs to tank. :)
Ursiheil, I don’t know how the Undead Slayer stuff stacks up, ebcause I didn’t do any of it no my druid. I only did it on my Hunter, because I wanted my Hunter to have a Paladin pet. :)
From what I have seen, however, the Undead Slayer sets are all extremely powerful sets, especially against undead. The generous Haste Rating is very sweet. I will check em out, but I think if you want to pursue them, you really can’t go wrong. For ease of access, they are kick ass.
Excellent post I actually understood what you were saying. I love bear tanking. I don’t have the best gear but I manage. I’m looking forward to expolring Northrend.
Just want to say thanks, again, for putting the work in on this stuff. I’ve been reading your blog since the summer and between you and the advice I’ve gotten from a couple good guildies, I’ve gone from “god I hope I don’t cause TOO many wipes” to being a bunch of people’s tank of choice. keep up the good work.
Whoa!
My comments weren’t intended to sound as pedantic as they obviously did…Have great respect for you B and am a regular reader–was only having a little jab!! Apologies!
As for the undead stuff, I picked the set up on my kitty and although not as good as my current gear, the amount of haste on the whole set is simply ludicrous! To a freshly dinged 70, it’ll definitely help dampen the strain of leveling in the snows of Northrend; the fighting-against-undead bonus is seriously sweet too.
Thanks BBB,
On the bright side, I already picked up the whole set when I was 60 (we found a bear tank who could tank all four shades at the same time, and about half the mobs there)… and the stamina ring from the headless horseman… it’s more now a point of getting to 70 before Thursday (which might not happen now that WoW was down today all day)… and if it stacks better then the heavy clefthoof set for Kara gear. I think I’ll try to grab the clefthoof boots, stylin’ Purple Hat, and see what other goodies I can get to fill the gaps left. It’ll make for alot less skinning in the short term.
I don’t think I’ll be venturing into Northrend for at least a week, but can gain a few levels in outlands while I wait for the mobs to respawn in Northrend or in the Deathknight starting area.
Have fun at the BWW on wednesday night!
Great article as always on tanking.
I wanted to confirm a few things on the changes made for tanking and you had it all covered.
I am a Druid officer for my guild and one of its longest member. Your articles and tips (from other readers as well – you have a good following) have helped me understand the mechanics in better detail (helps me perform better), it also has made it easier for me to advice/tip my fellow druids.
So far you are the best blogger for Bear tanking that I have found.
Plus you have good taste in music!! Rock on!
hehe wow, I was nearly certain that I tested that out back in the day when I first read about it (the enrage armor drop). I’ll have to check it out again. All this time and my healers were probably just gritting their teeth :) Thanks for the reply.
It’s not you, Wewhoeat, you have no idea how often I hear that.
That’s why I’m sure there is a bear guide someone put out, somewhere, WoWWiki or someplace, that was read and internalized by a lot of early bear tankers.
The effects are far worse for someone in the beginner-tank stages of gear than someone like you tanking end game stuff in top gear. I’m not surprised your results were different. :)
Hi BBB, can you explain a little why Natural Shapeshfter talent is avoided over Intensity? (as in the theory crafting side).
Reason I ask is I am coming up to choosing my last 3 talent points and not sure which to go for.
My ideal talent spec is for a raid bear. Just a bit confuzzled.
Thanks in advance and keep up the good work :)