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	<title>Comments on: Armor my furry butt!</title>
	<atom:link href="http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Ronne</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-22351</link>
		<dc:creator>Ronne</dc:creator>
		<pubDate>Tue, 10 Nov 2009 02:51:20 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-22351</guid>
		<description>Anyone think they should have a a Druid armor set with stats built for tanking?  Why are their no druid tanks in the game anymore?

&lt;a href=&quot;http://worldofweirdcraft.net/&quot; rel=&quot;nofollow&quot;&gt;World of Weirdcraft.net your source or all things WOW&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Anyone think they should have a a Druid armor set with stats built for tanking?  Why are their no druid tanks in the game anymore?</p>
<p><a href="http://worldofweirdcraft.net/" rel="nofollow">World of Weirdcraft.net your source or all things WOW</a></p>
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		<title>By: Krissander</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-17787</link>
		<dc:creator>Krissander</dc:creator>
		<pubDate>Sun, 07 Jun 2009 21:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-17787</guid>
		<description>Can anyone explain to me simply where u get all the numbers and multipliers from, and what i need to get to be a good tank, can we be good tanks compared to warriors and dks?</description>
		<content:encoded><![CDATA[<p>Can anyone explain to me simply where u get all the numbers and multipliers from, and what i need to get to be a good tank, can we be good tanks compared to warriors and dks?</p>
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		<title>By: Cody</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-11952</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Mon, 01 Dec 2008 22:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-11952</guid>
		<description>I know I&#039;m a little late to the party here, but..

Let&#039;s say I have a value of 6.79 &quot;tank points&quot; = 1 point of agility.  If 41 agility = 1% dodge, then 1% dodge = 278.39 tank points.

If 122 defense also = 1% dodge, can I then say that one point of defense gets me 2.28 tank points?  I mean, is it just basic math there or am I missing something?  Since we&#039;re crit-immune via talents, I&#039;d taken defense out of my gear comparison formula.

Thanks!</description>
		<content:encoded><![CDATA[<p>I know I&#8217;m a little late to the party here, but..</p>
<p>Let&#8217;s say I have a value of 6.79 &#8220;tank points&#8221; = 1 point of agility.  If 41 agility = 1% dodge, then 1% dodge = 278.39 tank points.</p>
<p>If 122 defense also = 1% dodge, can I then say that one point of defense gets me 2.28 tank points?  I mean, is it just basic math there or am I missing something?  Since we&#8217;re crit-immune via talents, I&#8217;d taken defense out of my gear comparison formula.</p>
<p>Thanks!</p>
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		<title>By: Smid</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-11859</link>
		<dc:creator>Smid</dc:creator>
		<pubDate>Wed, 26 Nov 2008 11:11:31 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-11859</guid>
		<description>Ok, so important question...

After the previous armor change, high pve armor drops and multiplier adjustment, they didn&#039;t change the high armor of PvP  S1/S2 (I&#039;m guessing S3 and S4) items. So is it now trivial with new multiplier to hit the armor cap using a few PvP items? 

If they nerf the PvP items, then pvp kitty armor is nerfed. So its not quite a simple solution. Not unless they start having adjusted armor for an item in bear form vs kitty...</description>
		<content:encoded><![CDATA[<p>Ok, so important question&#8230;</p>
<p>After the previous armor change, high pve armor drops and multiplier adjustment, they didn&#8217;t change the high armor of PvP  S1/S2 (I&#8217;m guessing S3 and S4) items. So is it now trivial with new multiplier to hit the armor cap using a few PvP items? </p>
<p>If they nerf the PvP items, then pvp kitty armor is nerfed. So its not quite a simple solution. Not unless they start having adjusted armor for an item in bear form vs kitty&#8230;</p>
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		<title>By: Smid</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-11858</link>
		<dc:creator>Smid</dc:creator>
		<pubDate>Wed, 26 Nov 2008 11:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-11858</guid>
		<description>They will change. But not armor. They should stay the same armor, its just not multiplied anymore. But the feral attack power should disappear.</description>
		<content:encoded><![CDATA[<p>They will change. But not armor. They should stay the same armor, its just not multiplied anymore. But the feral attack power should disappear.</p>
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		<title>By: Kallume</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-11825</link>
		<dc:creator>Kallume</dc:creator>
		<pubDate>Mon, 24 Nov 2008 20:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-11825</guid>
		<description>So the current tanking staves/maces (mace = Earthwarden, example) with Armor bonuses on them will be changed upon the release of this patch?</description>
		<content:encoded><![CDATA[<p>So the current tanking staves/maces (mace = Earthwarden, example) with Armor bonuses on them will be changed upon the release of this patch?</p>
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		<title>By: Kranik</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-11767</link>
		<dc:creator>Kranik</dc:creator>
		<pubDate>Fri, 21 Nov 2008 17:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-11767</guid>
		<description>This is a fantastic change.  This now means Druids have a greater range of what types of gear they can choose from. Heck we can get that cool looking mace we always wanted instead of the dopy looking staff.  Plus trinkets without armor, woot.  Though I really find it amazing about how many people misunderstand or don’t bother to really read the Blue post.  This is not a nerf.  It just simply allows us more options.  Of course the numbers are probably not going to be exact but the developers are attempting to keep everything basically the same and give us more item choices.  Savage roar is not being nerfed.  Dps of the weapon is converted into attack power.  So that attack power is used by savage roar and all the druid skills.  I encourage people to just go take a look at blue post on MMO and see how badly people responded to it.  I really wish folks would read or at least wait till this is implemented to reserve harsh judgment. MMO link with comments below http://www.mmo-champion.com/index.php?topic=27162.0

Also to Clapus, though BigBear has already explained it in his next post.  Stam, agi, dodge &gt; def.  Def helps but not much.  Having def replaced with one of those other stats is most always a better solution.  Def does not hurt, but having def instead of another stat still feels like the rings/necks/cloaks are better or more itemized for the other tanks than for us.  At least it does for me.  If anything I am tempted to take the dps rings with agility and stam for tanking.  However from the stats it still seems that those Stam/Str/def/ rings may be the better bet for tanking overall.  But really that’s a whole other discussion.</description>
		<content:encoded><![CDATA[<p>This is a fantastic change.  This now means Druids have a greater range of what types of gear they can choose from. Heck we can get that cool looking mace we always wanted instead of the dopy looking staff.  Plus trinkets without armor, woot.  Though I really find it amazing about how many people misunderstand or don’t bother to really read the Blue post.  This is not a nerf.  It just simply allows us more options.  Of course the numbers are probably not going to be exact but the developers are attempting to keep everything basically the same and give us more item choices.  Savage roar is not being nerfed.  Dps of the weapon is converted into attack power.  So that attack power is used by savage roar and all the druid skills.  I encourage people to just go take a look at blue post on MMO and see how badly people responded to it.  I really wish folks would read or at least wait till this is implemented to reserve harsh judgment. MMO link with comments below <a href="http://www.mmo-champion.com/index.php?topic=27162.0" rel="nofollow">http://www.mmo-champion.com/index.php?topic=27162.0</a></p>
<p>Also to Clapus, though BigBear has already explained it in his next post.  Stam, agi, dodge &gt; def.  Def helps but not much.  Having def replaced with one of those other stats is most always a better solution.  Def does not hurt, but having def instead of another stat still feels like the rings/necks/cloaks are better or more itemized for the other tanks than for us.  At least it does for me.  If anything I am tempted to take the dps rings with agility and stam for tanking.  However from the stats it still seems that those Stam/Str/def/ rings may be the better bet for tanking overall.  But really that’s a whole other discussion.</p>
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		<title>By: Clapus</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-11764</link>
		<dc:creator>Clapus</dc:creator>
		<pubDate>Fri, 21 Nov 2008 12:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-11764</guid>
		<description>Copied from another post........

We don&#039;t need defense at level 80 (or really, at any level) after having 3/3 survival of the fittest. However, it still provides dodge and (more importantly) miss. With the way diminishing returns works, defense is only very slightly worse than dodge on a per-point basis. So while you shouldn&#039;t gem for it over dodge or agility, it being on gear is A Good Thing.

...is this true?
So is it sta, agi, dodge, or some other combo for choosing gear?</description>
		<content:encoded><![CDATA[<p>Copied from another post&#8230;&#8230;..</p>
<p>We don&#8217;t need defense at level 80 (or really, at any level) after having 3/3 survival of the fittest. However, it still provides dodge and (more importantly) miss. With the way diminishing returns works, defense is only very slightly worse than dodge on a per-point basis. So while you shouldn&#8217;t gem for it over dodge or agility, it being on gear is A Good Thing.</p>
<p>&#8230;is this true?<br />
So is it sta, agi, dodge, or some other combo for choosing gear?</p>
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		<title>By: Clapus</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-11763</link>
		<dc:creator>Clapus</dc:creator>
		<pubDate>Fri, 21 Nov 2008 11:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-11763</guid>
		<description>So where does defense fit into bear tanking stats now. I haven&#039;t seen much gear with defense on it. What stats do I need to remain a viable 5-man tank?</description>
		<content:encoded><![CDATA[<p>So where does defense fit into bear tanking stats now. I haven&#8217;t seen much gear with defense on it. What stats do I need to remain a viable 5-man tank?</p>
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		<title>By: Caelean</title>
		<link>http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/comment-page-1/#comment-11758</link>
		<dc:creator>Caelean</dc:creator>
		<pubDate>Thu, 20 Nov 2008 23:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/2008/11/20/armor-my-furry-butt/#comment-11758</guid>
		<description>OK, more definitive answer, using Rawr, and manually fudging the armor values, so there could be an error:  

With the Tier 7 set, and these items (which may not be optimal for post-nerf)...

Pre-nerf: Offering of Sacrifice, Defender’s Code, Gatekeeper, Keystone Great-Ring, Cloak of the Shadowed Sun, Amulet of Autopsy

Post nerf: Valor Medal of the First War, Repelling Charge, Hemorrhaging Circle, Keystone Great-Ring, Cloak of the Shadowed Sun, and Heritage

We end up with 14.40% damage taken pre-nerf, and 15.94% damage taken post-nerf, for about a 10.6% increase in damage received.   And about two thirds of the difference is due to the armor on the staff (staff of the plague beast), vs. The Undeath Carrier, which I hadn&#039;t been addressing previously.  If they convert armor on the staff to defense or dodge, that  may address a significant portion of the discrepancy.  

Armor goes from 41651 to 32926.  
Dodge goes from 35.28% to 37.89%
Miss goes from 7.38% to 8.14%

Note that DPS and threat went up by almost 100 / second and 200 / second respectively,  (~7%) so all is not lost (and it might be possible to find another more tank-y item to swap in and reduce threat), but that&#039;s not quite our primary concern at MT.</description>
		<content:encoded><![CDATA[<p>OK, more definitive answer, using Rawr, and manually fudging the armor values, so there could be an error:  </p>
<p>With the Tier 7 set, and these items (which may not be optimal for post-nerf)&#8230;</p>
<p>Pre-nerf: Offering of Sacrifice, Defender’s Code, Gatekeeper, Keystone Great-Ring, Cloak of the Shadowed Sun, Amulet of Autopsy</p>
<p>Post nerf: Valor Medal of the First War, Repelling Charge, Hemorrhaging Circle, Keystone Great-Ring, Cloak of the Shadowed Sun, and Heritage</p>
<p>We end up with 14.40% damage taken pre-nerf, and 15.94% damage taken post-nerf, for about a 10.6% increase in damage received.   And about two thirds of the difference is due to the armor on the staff (staff of the plague beast), vs. The Undeath Carrier, which I hadn&#8217;t been addressing previously.  If they convert armor on the staff to defense or dodge, that  may address a significant portion of the discrepancy.  </p>
<p>Armor goes from 41651 to 32926.<br />
Dodge goes from 35.28% to 37.89%<br />
Miss goes from 7.38% to 8.14%</p>
<p>Note that DPS and threat went up by almost 100 / second and 200 / second respectively,  (~7%) so all is not lost (and it might be possible to find another more tank-y item to swap in and reduce threat), but that&#8217;s not quite our primary concern at MT.</p>
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