I don’t normally do raid success boast posts, or ‘poasts’, but I’m very proud of the Sidhe Devils and dagnabit it’s time to toot some horns
First, some bad news.
Falromord, our most beloved new guild officer, had the power supplies on both his AND Shrinns wonderful new PCs get blown out by what turned out to be an ungrounded building power distribution panel.
This has taken our friend’s out of the game JUST when the guild was looking forward to having both of them back with us for fun and chatting and happiness all around.
Poor Falromord wasn’t even able to attend the VoA and Obsidian Sanctum run he had scheduled on the calander as raid leader.
As you can imagine, the week, in game terms, has felt pretty chaotic. Whether we were even going to have raids this week or not was starting to look kind of questionable.
Now, I KNOW I have a power supply in my spare parts bin that I can send him. I might even have two. But he has said that until his building power gets fixed (this is the second time they’ve had power supplies taken out like this) he’s not going to try and fix it.
Can you imagine how frustrating that must be? To be spending so much time and money to get your computer, and the computer the love of your life uses for fun, both up and running great, only to have them destroyed by a building electrical system that isn’t up to code? Grrr!
Ah well. It’s not like I can beat up their building maintenance guy. Not like I haven’t thought of it.
As much as I miss Fal and Shrinn, the guild must go on. If I stopped everything every time someone we loved had to take an extended break, I would have quit months ago when Wulfa and Dammy started spending their time in the real world.
I took over the organizing of Fal’s VoA / OS run on Thursday, and we kicked it’s butt.
But what we did was great, because I decided not to tank. And it worked so well, that I carried it over for the Naxx run on Saturday.
Hold on Lucy, lemme’ ‘splain.
See, we’ve had quite a few very nice folks join the guild in the last month. Some of them are still climbing the alt ladders, and others brought higher level characters. While many folks in the guild have gone on several raids together, others have never had the chance, or if they have only very rarely.
So I looked at the roster of those that signed up, and intentionally tried to form a Vault of Archavon and Obsidian Sanctum run composed of a mix of newer players and experienced ones.
It’s MY policy that an officer be present in any guild scheduled event to make sure everything goes smoothly, but there is no rule saying I gotta tank. So rather than once again bogarting a main tank spot, we had two other tanks take it, and I sat back a bit and went bang-bang on my hunter.
As an aside, folks have asked why Cassie hasn’t been running much at all. One of the reasons is that if she comes, that’s one less DPS slot in a 10 man where someone could come that has never been.
Pushpin, one of the guilds tanks, a very capable Death Knight, took the rains as main tank, and I heartily encouraged him to lead the run.
And behold! Someone other than me did the talking and running the fights, and did a great job. The runs went smoothly, and everyone had fun. And loot. :)
Fast forward two days, Saturday arrived and we had Naxx 10 man scheduled.
It had originally been my intent to start with Plague Quarter, because we’ve done Spider over and over and every time we do it, it seems a lot of stuff gets sharded. That to me indicates people are done with Spider, so I figured, let’s do Plague and then go see something new.
With the success of the Thursday run and the fun new folks had in coming, I changed my mind.
Instead, I again tried to bring a mix of both new and experienced players in the guild. New to us, anyway. Get more people a chance to play together as a group, get that feeling of hanging out and having fun together.
I still did Main Tank duty, but I really looked for opportunities to bring players that haven’t seen the raids as much with us.
It was a BLAST!
We went into Spider Quarter like always, me and a Paladin tank named Olivar. He quickly showed that he has the skills to pay the bills in there.
You know, Sidhe Devils is blessed with a lot of good tanks. Just off the top of my head I know we have 5 possible Naxx 10 man main tanks that I think are geared enough right now to go the whole way, Falromord, Pushpin, Olivar, Suxtobundr and me. Granted we aren’t Sux’s main guild, he’s in a different raiding guild as his main home and just hangs out with us on off nights, but that’s still not too tacky for a relatively small casual guild, eh?
Spider Quarter was crushed in record time. Maybe an hour, hour and a half tops.
After that, we cleared just far enough in the Abomination Quarter to beat up Patchwerk and steal his lunch money. I like doing that as a single shot, since the more familiar everyone is with that part, the easier it’s going to be to get used to blowing past him to the tough stuff later.
After Patchwerk… Plague Quarter!
Now, I have a horrible confession to make.
I LOVE taking new people to Heigan.
I know, I know, it’s sick. But I do.
There is no other fight that I know of that clearly shows a group of people learning and getting better EVERY time.
You can see the confidence growing.
When you first get near, you can feel the apprehension and uncertainty on vent as people get ready to try it for the first time, unsure of what the hell is going on. Everyone has heard of the infamous ‘safety dance’, and it gets built up as some fearsome terrible thing.
People have to overcome their fears of failure, and do their best regardless. :)
I’ll grant you that there’s always a few people that just nail it, first time, everytime. That’s rythym, baby. Some folks got it, some don’t.
Anyway, first time through some folks start the running from zone to zone in phase two and die quick, famous last words being “Oh hell, thats a lot faster than I thought.”
Or they expect that the zones will fill an actual evenly distributed, clearly defined area they can move to, and get caught right on the edges. Dancing in and out of the transitions is tricky when you don’t have a visual cue that seems clear and regular.
Having them zones NOT be evenly tied to the corners of the platform always catches someone.
And some folks just don’t ever need to ‘run and gun’ when playing, and aren’t used to hustling their tushies in game.
So sure, the first try with brand new people, a bunch just get blown up right off the bat, and a handful keep going.
My congratulations to folks that survive their first time and never falter… you’ve got natural rythym. It’s got a beat and you can dance to it. :)
But I love seeing the second through whatever attempts.
The second attempt, more folks survive. Maybe over two or three cycles they go down again, but they make the first round, and get a feel for the rythym of the cycles.
Third time? A TON more people make it and you start to see the healers dealing with running like hell AND healing people through the disease.
And the fourth time, everything comes together and the raid kicks the snot out of it.
Sure maybe one or two folks still go down on that last attempt… but next time, they usually make it. And I’ve noticed that the folks that consistently have trouble after that have usually had problems with game lag in the past. Funny how that works, huh?
Seriously. It’s freaking awesome. You can see people respond to what’s going on, grow confident, learn and improve, and go on to win.
I know it happens on other fights, but rarely are there times when a single slip means instant death. Usually, if someone is new and isn’t sure what’s going on, the fight allows them to watch the flow, and adjust over time.
You KNOW learning is going on, but can’t see it.
Either that, or I’m just an evil bastard. Take your pick.
Okay, we’ve done Heigan before, so that was a good feeling taking him down, but it wasn’t a big guild first.
What was a first was, we went through the maggot gauntlet after Heigan, sized things up, and took down the final boss.
Now, no, we didn’t one shot him. We almost got the sucker, but right around Doom #23 things took a turn for the worse as those 4000+ damage 10 second delay attacks really started blowing us up. The point where he increases the frequency of casting them really shows.
The second time, though, was delightful. The DPS grabbed the Spores a little faster, kept DPS on the boss a bit more, and down he went.
A huge huzzah was shared when everyone got that achievement for the Plague Quarter. :)
We didn’t go any further in Naxx, it was pretty late, but we all had so much fun that we formed up a pair of heroic groups and took down Culling of Stratholme in sync.
Seeing someone ask “How are you guys ten manning CoS?” was kinda cute. :)
A bigtime grats to the Sidhe Devils for working so well together, and for all the fun. It was great playing with you folks, as always.
And Fal and Shrinn… send me an email, I want to help you guys get back up and running, okay? Seriously, I couldn’t help you with a motherboard, but power supply… that I got. I just hope your power panel gets fixed most soonish.