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	<title>Comments on: Impressions from the Blizzcon Class Panel</title>
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	<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Tinderhoof</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19985</link>
		<dc:creator>Tinderhoof</dc:creator>
		<pubDate>Tue, 25 Aug 2009 18:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19985</guid>
		<description><![CDATA[I was at Blizzcon, and wanted to ask a question of the same vain.  I wanted to know with all stam/armor being equal between tanks, with parry and block being buffed, and dodge being nerfed (it was nessassary), would there ever be a time in this Bear Tanks life that a Block/Parry trinket/neck would drop that I wouldn&#039;t die a little inside.  Problem was I never got to the front of the line to ask.  Tried during both class panels and the wow Q&amp;A panel.  After failing at the first I was in line before the second two panels even started, and still didn&#039;t get to ask what I wanted.  Guess we will have to wait to find out.]]></description>
		<content:encoded><![CDATA[<p>I was at Blizzcon, and wanted to ask a question of the same vain.  I wanted to know with all stam/armor being equal between tanks, with parry and block being buffed, and dodge being nerfed (it was nessassary), would there ever be a time in this Bear Tanks life that a Block/Parry trinket/neck would drop that I wouldn&#8217;t die a little inside.  Problem was I never got to the front of the line to ask.  Tried during both class panels and the wow Q&amp;A panel.  After failing at the first I was in line before the second two panels even started, and still didn&#8217;t get to ask what I wanted.  Guess we will have to wait to find out.</p>
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		<title>By: Pies</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19939</link>
		<dc:creator>Pies</dc:creator>
		<pubDate>Mon, 24 Aug 2009 00:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19939</guid>
		<description><![CDATA[I stopped playing 7 months ago, but I&#039;ve been reading about changes and I very like much both the changes they made and those that are planned for the expansion. I&#039;m very disappointed that they still didn&#039;t add new textures for trees and oomkins though :/
.-= Pies&#180;s last blog ..&lt;a href=&quot;http://www.youtube.com/watch?v=ZLwDJejG4wo&quot; rel=&quot;nofollow&quot;&gt;The Invention of Lying&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>I stopped playing 7 months ago, but I&#8217;ve been reading about changes and I very like much both the changes they made and those that are planned for the expansion. I&#8217;m very disappointed that they still didn&#8217;t add new textures for trees and oomkins though :/<br />
.-= Pies&#180;s last blog ..<a href="http://www.youtube.com/watch?v=ZLwDJejG4wo" rel="nofollow">The Invention of Lying</a> =-.</p>
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		<title>By: Rhonda</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19934</link>
		<dc:creator>Rhonda</dc:creator>
		<pubDate>Sun, 23 Aug 2009 22:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19934</guid>
		<description><![CDATA[Thanks BBB for making these changes easier to understand.  It&#039;s a lot to take in and it&#039;s great to be able to come here to get a clear idea of what&#039;s going on.  So thanks again :)]]></description>
		<content:encoded><![CDATA[<p>Thanks BBB for making these changes easier to understand.  It&#8217;s a lot to take in and it&#8217;s great to be able to come here to get a clear idea of what&#8217;s going on.  So thanks again :)</p>
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		<title>By: Sharvhan</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19918</link>
		<dc:creator>Sharvhan</dc:creator>
		<pubDate>Sat, 22 Aug 2009 23:55:36 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19918</guid>
		<description><![CDATA[I did a happy dance when I heard about Defense being removed. Literally danced. Same with hunter mana; I always wished it were more like a rogue&#039;s energy. I don&#039;t play a lock, so can&#039;t comment too much about that but it does look interesting.

Oh, and I&#039;m totally doing a faction transfer on my hunter to have him be a worgen; I&#039;ve got a friend Ally side on Kael&#039;Thas so you may see me poke around a bit over there. :)]]></description>
		<content:encoded><![CDATA[<p>I did a happy dance when I heard about Defense being removed. Literally danced. Same with hunter mana; I always wished it were more like a rogue&#8217;s energy. I don&#8217;t play a lock, so can&#8217;t comment too much about that but it does look interesting.</p>
<p>Oh, and I&#8217;m totally doing a faction transfer on my hunter to have him be a worgen; I&#8217;ve got a friend Ally side on Kael&#8217;Thas so you may see me poke around a bit over there. :)</p>
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		<title>By: Kit</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19914</link>
		<dc:creator>Kit</dc:creator>
		<pubDate>Sat, 22 Aug 2009 18:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19914</guid>
		<description><![CDATA[Would it make more sense for kitty to use STR than bar use AGI?  That way, no durid vs. rouge loot battles!]]></description>
		<content:encoded><![CDATA[<p>Would it make more sense for kitty to use STR than bar use AGI?  That way, no durid vs. rouge loot battles!</p>
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		<title>By: Lily</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19911</link>
		<dc:creator>Lily</dc:creator>
		<pubDate>Sat, 22 Aug 2009 14:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19911</guid>
		<description><![CDATA[The stat simplicity isn&#039;t too bad. Not needing the math that the majority of us don&#039;t do for ourselves will simply change to everyone needs to do some much more manageable decisions over whether a gear drop with specific stats could be changed into an overall up over other drops. So, that ilevel drop wasn&#039;t an up because it doesn&#039;t have haste? Except wait.. if I take points out of stamina/hit rating/etc. all of a sudden it&#039;s BiS.]]></description>
		<content:encoded><![CDATA[<p>The stat simplicity isn&#8217;t too bad. Not needing the math that the majority of us don&#8217;t do for ourselves will simply change to everyone needs to do some much more manageable decisions over whether a gear drop with specific stats could be changed into an overall up over other drops. So, that ilevel drop wasn&#8217;t an up because it doesn&#8217;t have haste? Except wait.. if I take points out of stamina/hit rating/etc. all of a sudden it&#8217;s BiS.</p>
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		<title>By: Shintar</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19908</link>
		<dc:creator>Shintar</dc:creator>
		<pubDate>Sat, 22 Aug 2009 08:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19908</guid>
		<description><![CDATA[Them getting rid of spellpower is a dream come true for me. I always thought caster classes were at a major disadvantage for relying on what&#039;s always been a secondary stat to increase their damage output. Before they put spellpower on some low-level items at least, you could pretty much level to 60 as a caster without ever increasing in power other than through new ranks of spells, while melee benefitted from strength and agility all over.
.-= Shintar&#180;s last blog ..&lt;a href=&quot;http://priestwithacause.blogspot.com/2009/08/so-cataclysm-is-official.html&quot; rel=&quot;nofollow&quot;&gt;So... Cataclysm is official.&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>Them getting rid of spellpower is a dream come true for me. I always thought caster classes were at a major disadvantage for relying on what&#8217;s always been a secondary stat to increase their damage output. Before they put spellpower on some low-level items at least, you could pretty much level to 60 as a caster without ever increasing in power other than through new ranks of spells, while melee benefitted from strength and agility all over.<br />
.-= Shintar&#180;s last blog ..<a href="http://priestwithacause.blogspot.com/2009/08/so-cataclysm-is-official.html" rel="nofollow">So&#8230; Cataclysm is official.</a> =-.</p>
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		<title>By: menglor</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19906</link>
		<dc:creator>menglor</dc:creator>
		<pubDate>Sat, 22 Aug 2009 03:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19906</guid>
		<description><![CDATA[that is partially the problem imo, they are dumbing down the game.

Believe me, I am a supporter of getting everyone to see the content.  but really, if you only need to track like 2 stats, (Stam and AGI)  how long before we see everyone wearing the same stuff in Dalaran?

I am not saying its game breaking, But I liked how I could max out my hit gear,  start plugging in AGI gems and or Arpen gems to up or lower my DPS.

WoW is so big, it needs to cater to everyone.  but as a druid, why woulnt a hunter roll on leather gear now? really its going to be easy!

same with pally&#039;s and boomkin or resto leather.  its got 10 more int thats 100 SP. thats an UP!

complexity drives diversity.]]></description>
		<content:encoded><![CDATA[<p>that is partially the problem imo, they are dumbing down the game.</p>
<p>Believe me, I am a supporter of getting everyone to see the content.  but really, if you only need to track like 2 stats, (Stam and AGI)  how long before we see everyone wearing the same stuff in Dalaran?</p>
<p>I am not saying its game breaking, But I liked how I could max out my hit gear,  start plugging in AGI gems and or Arpen gems to up or lower my DPS.</p>
<p>WoW is so big, it needs to cater to everyone.  but as a druid, why woulnt a hunter roll on leather gear now? really its going to be easy!</p>
<p>same with pally&#8217;s and boomkin or resto leather.  its got 10 more int thats 100 SP. thats an UP!</p>
<p>complexity drives diversity.</p>
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		<title>By: Kaitus</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19905</link>
		<dc:creator>Kaitus</dc:creator>
		<pubDate>Sat, 22 Aug 2009 03:00:25 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19905</guid>
		<description><![CDATA[Yay, another year or so of not neing able to surf the net for anything WoW-related right before I got to sleep for fear I find an epic development and then cant get to sleep for ages.
.-= Kaitus&#180;s last blog ..&lt;a href=&quot;http://knightsingold.blogspot.com/2009/08/must-not-forget-blog.html&quot; rel=&quot;nofollow&quot;&gt;Must not Forget Blog…&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>Yay, another year or so of not neing able to surf the net for anything WoW-related right before I got to sleep for fear I find an epic development and then cant get to sleep for ages.<br />
.-= Kaitus&#180;s last blog ..<a href="http://knightsingold.blogspot.com/2009/08/must-not-forget-blog.html" rel="nofollow">Must not Forget Blog…</a> =-.</p>
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		<title>By: Wintersdark</title>
		<link>http://thebigbearbutt.com/2009/08/21/impressions-from-the-blizzcon-class-panel/comment-page-1/#comment-19904</link>
		<dc:creator>Wintersdark</dc:creator>
		<pubDate>Sat, 22 Aug 2009 02:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2051#comment-19904</guid>
		<description><![CDATA[I&#039;m sure there will be epic crying in regards to &quot;They are dumbing down the game&quot; with the stat removal.  Honestly, though, I think it&#039;s a very good idea that will help them get back to basics, so to speak.  Early on in the game, they had fewer stats and it worked just fine.  Now, there are LOTS of stats that are very needlessly complicated - armour pen is the most significant of those.  One can work out the math, but for the lions share of players, they just rely on others to figure it out and tell them what to do.  It&#039;s just not a good way to go.  

Fewer various stats, in my opinion, make for a better game - in any sort of game.  I&#039;m a long-time pen and paper RPG player, and it&#039;s something I&#039;ve learned years ago.  You&#039;d initially think ever more stats makes the game more interesting, but it doesn&#039;t.  The content of the game makes it more interesting.   Really complex stats don&#039;t really enhance enjoyment at all, they just make theorycrafting more interesting.  

In a game where balance (while impossible) is important, however, the variety of stats coupled with all these different classes benefitting differently from each is a gearing nightmare which contributes to balance issues.  If one class benefits a LOT from a common stat, and other classes don&#039;t, it&#039;s much more difficult to gear up those other classes leading to what is, for all intents and purposes, an overpowered class.

Seriously, every single thing I hear makes me think &quot;Hey!  I&#039;ve been wanting them to do that for YEARS&quot;.  Everything.  It&#039;s shocking, stunning, and making me dance with joy.

I&#039;m intrigued about the mastery thing.  I&#039;m really, really excited to have more customizability, and the mastery thing not being class restricted is fascinating.  I long dreamed of a talent tree shared between all classes (though I recognized it would be impossible to really work right given how warcraft worked) but allowing further customization aside from Race&gt;Class&gt;Spec.  It&#039;s annoying to be a carbon copy of every other player of your class/spec (as race has very little real impact)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m sure there will be epic crying in regards to &#8220;They are dumbing down the game&#8221; with the stat removal.  Honestly, though, I think it&#8217;s a very good idea that will help them get back to basics, so to speak.  Early on in the game, they had fewer stats and it worked just fine.  Now, there are LOTS of stats that are very needlessly complicated &#8211; armour pen is the most significant of those.  One can work out the math, but for the lions share of players, they just rely on others to figure it out and tell them what to do.  It&#8217;s just not a good way to go.  </p>
<p>Fewer various stats, in my opinion, make for a better game &#8211; in any sort of game.  I&#8217;m a long-time pen and paper RPG player, and it&#8217;s something I&#8217;ve learned years ago.  You&#8217;d initially think ever more stats makes the game more interesting, but it doesn&#8217;t.  The content of the game makes it more interesting.   Really complex stats don&#8217;t really enhance enjoyment at all, they just make theorycrafting more interesting.  </p>
<p>In a game where balance (while impossible) is important, however, the variety of stats coupled with all these different classes benefitting differently from each is a gearing nightmare which contributes to balance issues.  If one class benefits a LOT from a common stat, and other classes don&#8217;t, it&#8217;s much more difficult to gear up those other classes leading to what is, for all intents and purposes, an overpowered class.</p>
<p>Seriously, every single thing I hear makes me think &#8220;Hey!  I&#8217;ve been wanting them to do that for YEARS&#8221;.  Everything.  It&#8217;s shocking, stunning, and making me dance with joy.</p>
<p>I&#8217;m intrigued about the mastery thing.  I&#8217;m really, really excited to have more customizability, and the mastery thing not being class restricted is fascinating.  I long dreamed of a talent tree shared between all classes (though I recognized it would be impossible to really work right given how warcraft worked) but allowing further customization aside from Race&gt;Class&gt;Spec.  It&#8217;s annoying to be a carbon copy of every other player of your class/spec (as race has very little real impact)</p>
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