This is more the province of Tish Tosh Tesh, but I thought it’d be fun to talk about the evolution of dungeon design in WoW… also known as, be careful what you wish for.
Blizzcon is this weekend, heck it’s going on now, (oh yeah, and MMO Champion was apparently correct in every particular except no confirmation on Troll Druids… Gnome Priests ARE confirmed), and on Saturday one of the panels to look forward to is Dungeon and Raids.
BEAREDIT IN DA MIDDLE! It looks like the Alliance version of the Troll Druid is… the Worgen Druid! And if so, yes, I’ll play one. Two Alliance Druids? Oh, why the hell not.
Before we see what Blizzard has to say while looking ahead, let’s take a look at the dungeons of the past, and what we liked about them, hated, and how they’ve changed over time, shall we?
I could do a traditional Bearwall, and go over every dungeon one at a time, but I’d actually like to hear YOU talk about the various dungeons, what you liked about them, what you hated. Especially with a focus on the originals.
Because one of the most recent Blizzcon announcements (besides flight confirmed in Azeroth) was a total revamp of the old world, and the old dungeons all refreshed…. with the addition of Heroic modes.
That’s right, Heroic modes.
Heroic Shadowfang Keep was mentioned. Yes, yes it was, damnit!
So, I’d like to get the conversation started. We’ve had a lot of discussion recently in WoW about the gradual changes in instance design, moving from instances heavy with patrols and mobs requiring the use of crowd control, innovative tactics and full on teamwork, and moving towards what some feel is a simple CC free tank and spank in your face borefest.
Will this change all that? If so, for the better or worse?
Will a Heroic BRD become the new psuedo-raid? Good lord, BRD when done purely at level is freaking nuts.
In fact, I challenge anyone to go in as a two person group, even at 80, and blow through all of BRD in less than an hour and a half. Since I know of folks that can clear Kara in that, that’s saying something.
The old style dungeons had an interesting mix of architecture and style, and while I know some folks try as hard as they can to do things at the appropriate level… when it’s an instance tuned for Heroic level 80 challenges, how will we fare?
I’m sorry, I know we’ve all done these a million times, and yes I know people will be tired of seeing them no matter what they’re level. I won’t argue that point. I think it’s a valid point to talk about.
Are there some instances that will feel vibrant and fun, challenging and brutal at 80? Will a Deadmines run bring us back to see Van Cleef and his minions once again… or will Cataclysm bring not only a power boost to the old instances, but also a change to where they fit in the lore?
Just two points to start the completely idle speculation…
Deadmines. Will the presence of Stormwind Docks change Deadmines, so that the end actually consists of fighting aboard a launched mega-cannon ship, fighting to stop it before it reaches the Stormwind Harbor and shells the ships lying in wait?
Gnomeregan. When they revamp it, will we be fighting a massive battle in a phased Gnomeregan, where we will finally fight the war to reclaim and save Gnomeregan, giving Gnomes a true capitol city once again?
On the flip side, will Trolls gain a capitol of their own?
Will Shadowfang Keep, with the addition of Worgen as a playable race, become something totally different?
Blizzcon is a go, Boubouille is vindicated and then some, and the WoW world will never be the same.
Go! Talk! Be free!
BEAREDIT!!!! So, yeah, totally made it sound like all old world Azeroth instances were getting the level 85 Heroic makeover. I think that was premature. Maybe you know more than I, but as of right now, all I know FOR SURE is that Deadmines and Shadowfang keep are getting 85 heroic versions. NOT BRD.
Maybe others will, maybe not. I’m sorry for the confusion.