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	<title>Comments on: Talking about Blizzcon Dungeon Announcements</title>
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	<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Kattrinsaa</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19962</link>
		<dc:creator>Kattrinsaa</dc:creator>
		<pubDate>Mon, 24 Aug 2009 19:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19962</guid>
		<description><![CDATA[I feel your pain TJ when I was running a guild a long while back, it was a punishable offense to even utter the word Gnomeregon in guild chat.

(the pushishment being a required streaking run through stormwind. oddly enough, some people did this on purpose..) It would be my pick for the absolut most hated instance in the game. (including expansions)

I would say my second most hated, (because of difficulty in the groups i was in, not for level design) was heroic shattered halls. That second main hallway with the groups that would respawn if you didn&#039;t get all of them. That spot was too reliant on having a particular group with just the right CC (at appropriate level). I think my repair bills from that one instance alone overshadowed all my other TBC instances (including kara) combined.

I just hope there are fewer gimmick instances, (ie cube clicking) in the future where one person&#039;s lagging computer could have a devastating effect on everyone involved.]]></description>
		<content:encoded><![CDATA[<p>I feel your pain TJ when I was running a guild a long while back, it was a punishable offense to even utter the word Gnomeregon in guild chat.</p>
<p>(the pushishment being a required streaking run through stormwind. oddly enough, some people did this on purpose..) It would be my pick for the absolut most hated instance in the game. (including expansions)</p>
<p>I would say my second most hated, (because of difficulty in the groups i was in, not for level design) was heroic shattered halls. That second main hallway with the groups that would respawn if you didn&#8217;t get all of them. That spot was too reliant on having a particular group with just the right CC (at appropriate level). I think my repair bills from that one instance alone overshadowed all my other TBC instances (including kara) combined.</p>
<p>I just hope there are fewer gimmick instances, (ie cube clicking) in the future where one person&#8217;s lagging computer could have a devastating effect on everyone involved.</p>
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		<title>By: TJGypsy</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19916</link>
		<dc:creator>TJGypsy</dc:creator>
		<pubDate>Sat, 22 Aug 2009 20:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19916</guid>
		<description><![CDATA[I cannot begin to describe how incredibly stoked I am for this expansion.  While others might QQ about recycling old content, in this case it sounds like it&#039;s going to be a phenomenal adventure, and hopefully they take everything they&#039;ve learned since launch...and make it all work.

As far as the dungeons go, I was happiest with TBC&#039;s dungeons, I think.  I really want to see dungeons that require group cooperation and planning, with CC and the kill order and all that.  Frankly, Wrath has failed to impress me because everything, even up to the raids, seems to be a straight on tank-N-spank, with no strategy required.  My favorite TBC dungeon has got to be Shattered Halls, and I ran that thing hundreds of times.  I&#039;d love to see something like that again.

Also (and I&#039;m sure I&#039;m not alone on this) I&#039;d like to see attunements come back into the game.  It goes with what BBB said about people playing at different levels, and I think attunements made that easier.  For the casual person who wasn&#039;t geared/interested in heroics, the attunements meant that there were people who needed regular instance runs to get the rep for their heroic key, so they weren&#039;t left behind.  I know on my server, you&#039;re kind of stuck when your trying to get geared for heroics, because no one is interested in running the regular level 80 instances, so you are stuck enduring derision for not pulling your wait because of your substandard gear because you didn&#039;t run the instances to get prepared because no one was running the instances.....you know the drill.

As far as revamping the old instances, I&#039;m cool with whatever they choose to do, but I think it would be AWESOME if they gave the gnomes Gnomergon as a capital city, because there is no way in HELL I&#039;m going into a heroic Gnomeregon, not no way, not no how!]]></description>
		<content:encoded><![CDATA[<p>I cannot begin to describe how incredibly stoked I am for this expansion.  While others might QQ about recycling old content, in this case it sounds like it&#8217;s going to be a phenomenal adventure, and hopefully they take everything they&#8217;ve learned since launch&#8230;and make it all work.</p>
<p>As far as the dungeons go, I was happiest with TBC&#8217;s dungeons, I think.  I really want to see dungeons that require group cooperation and planning, with CC and the kill order and all that.  Frankly, Wrath has failed to impress me because everything, even up to the raids, seems to be a straight on tank-N-spank, with no strategy required.  My favorite TBC dungeon has got to be Shattered Halls, and I ran that thing hundreds of times.  I&#8217;d love to see something like that again.</p>
<p>Also (and I&#8217;m sure I&#8217;m not alone on this) I&#8217;d like to see attunements come back into the game.  It goes with what BBB said about people playing at different levels, and I think attunements made that easier.  For the casual person who wasn&#8217;t geared/interested in heroics, the attunements meant that there were people who needed regular instance runs to get the rep for their heroic key, so they weren&#8217;t left behind.  I know on my server, you&#8217;re kind of stuck when your trying to get geared for heroics, because no one is interested in running the regular level 80 instances, so you are stuck enduring derision for not pulling your wait because of your substandard gear because you didn&#8217;t run the instances to get prepared because no one was running the instances&#8230;..you know the drill.</p>
<p>As far as revamping the old instances, I&#8217;m cool with whatever they choose to do, but I think it would be AWESOME if they gave the gnomes Gnomergon as a capital city, because there is no way in HELL I&#8217;m going into a heroic Gnomeregon, not no way, not no how!</p>
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		<title>By: Eberron of Boulderfist</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19907</link>
		<dc:creator>Eberron of Boulderfist</dc:creator>
		<pubDate>Sat, 22 Aug 2009 08:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19907</guid>
		<description><![CDATA[When it comes to revamping old content, I&#039;m all for it, but lets not pretend like there&#039;s no awareness or thought requires for any of the Wrath instances. When you&#039;re walking in wearing full Conq gear like I am, tanking that stuff is pretty much for the lulz, but while it was still relevant it was narly. I flat out avoided Old Kingdom like a plague due to those bloody spiders.

For a couple of examples of troublesome, if not unbeatable, mobs that shouldn&#039;t just be AOE-ed down without paying any attention to them, I&#039;d put up the Skirmishers (I think even you commented one time what it was like the first time you saw those), the lightning-whirlwind mobs from Halls of Lightning and half of the mobs in Old Kingdom (super-nuking spell bomb spiders and flamestriking party-wipers = owie).

A little coordination makes it totally doable while it&#039;s still fresh, but ignoring them even at much higher gear levels will get people killed.

For the mechanics of old fight, I&#039;m reminded of Dire Maul trash. There is a million and one stuns in that trash. It&#039;s brutal, even at higher levels, to grab more then a couple at a time or you&#039;ll end up chain-stunned. I&#039;ve only done it once at 80 in full raid gear, but I&#039;d absolutely burst in to tears trying to do it as it was originally intended.

There&#039;s requiring some sense of caution and knowledge, then there&#039;s so long/slow that it isn&#039;t worth doing. I think being terrified of every mob pull falls in the latter and artificially putting a mechanic cap on how fast I can run an instance (chain stuns from 4 mobs meaning no aggro) isn&#039;t fun.]]></description>
		<content:encoded><![CDATA[<p>When it comes to revamping old content, I&#8217;m all for it, but lets not pretend like there&#8217;s no awareness or thought requires for any of the Wrath instances. When you&#8217;re walking in wearing full Conq gear like I am, tanking that stuff is pretty much for the lulz, but while it was still relevant it was narly. I flat out avoided Old Kingdom like a plague due to those bloody spiders.</p>
<p>For a couple of examples of troublesome, if not unbeatable, mobs that shouldn&#8217;t just be AOE-ed down without paying any attention to them, I&#8217;d put up the Skirmishers (I think even you commented one time what it was like the first time you saw those), the lightning-whirlwind mobs from Halls of Lightning and half of the mobs in Old Kingdom (super-nuking spell bomb spiders and flamestriking party-wipers = owie).</p>
<p>A little coordination makes it totally doable while it&#8217;s still fresh, but ignoring them even at much higher gear levels will get people killed.</p>
<p>For the mechanics of old fight, I&#8217;m reminded of Dire Maul trash. There is a million and one stuns in that trash. It&#8217;s brutal, even at higher levels, to grab more then a couple at a time or you&#8217;ll end up chain-stunned. I&#8217;ve only done it once at 80 in full raid gear, but I&#8217;d absolutely burst in to tears trying to do it as it was originally intended.</p>
<p>There&#8217;s requiring some sense of caution and knowledge, then there&#8217;s so long/slow that it isn&#8217;t worth doing. I think being terrified of every mob pull falls in the latter and artificially putting a mechanic cap on how fast I can run an instance (chain stuns from 4 mobs meaning no aggro) isn&#8217;t fun.</p>
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		<title>By: Steevee</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19902</link>
		<dc:creator>Steevee</dc:creator>
		<pubDate>Sat, 22 Aug 2009 01:36:04 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19902</guid>
		<description><![CDATA[Insider tip: 
An additional, previously unannounced, secondary profession will be added: &quot;Breaking and Entering&quot;. Leveling this skill will increase your chance of entering an instance while locked out...]]></description>
		<content:encoded><![CDATA[<p>Insider tip:<br />
An additional, previously unannounced, secondary profession will be added: &#8220;Breaking and Entering&#8221;. Leveling this skill will increase your chance of entering an instance while locked out&#8230;</p>
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		<title>By: Loren Wade</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19899</link>
		<dc:creator>Loren Wade</dc:creator>
		<pubDate>Fri, 21 Aug 2009 23:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19899</guid>
		<description><![CDATA[Just wanted to drop by and say I love your blog! I too am excited for this... and will be VERY happy to roll a second druid. I want two druids. A Night Elf and a Worgen. Each with dual spec. The NE will be a Bear/Tree (because of 2% agi), and the Worgen will be Kitty/Moonking (1% extra damage!). Perfect combos to cover all the Druid specializations. I love that idea. It will give me a lot of time to finish my NE and start anew on a Worgen.]]></description>
		<content:encoded><![CDATA[<p>Just wanted to drop by and say I love your blog! I too am excited for this&#8230; and will be VERY happy to roll a second druid. I want two druids. A Night Elf and a Worgen. Each with dual spec. The NE will be a Bear/Tree (because of 2% agi), and the Worgen will be Kitty/Moonking (1% extra damage!). Perfect combos to cover all the Druid specializations. I love that idea. It will give me a lot of time to finish my NE and start anew on a Worgen.</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19898</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Fri, 21 Aug 2009 23:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19898</guid>
		<description><![CDATA[Yes Tesh, it&#039;s absolutely true that we once talked about revitalizing old world content on this blog... talked seriously. We are freaking pioneer cassandras, ain&#039;t we. :)]]></description>
		<content:encoded><![CDATA[<p>Yes Tesh, it&#8217;s absolutely true that we once talked about revitalizing old world content on this blog&#8230; talked seriously. We are freaking pioneer cassandras, ain&#8217;t we. :)</p>
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		<title>By: Tesh</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19897</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 21 Aug 2009 23:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19897</guid>
		<description><![CDATA[Heh, thanks for the mention!  :D  It&#039;s funny, actually; the discussion that you started here a year ago about revitalizing the Old World of Azeroth is something that prompted me to start blogging in the first place, and now they are actually going ahead and doing it.  And so here we are, full circle.

Of course, a further irony is that yes, I do muse about game design, but you and Ixobelle have a TON more experience than I have actually going in and playing these dungeons.  But yes, I really do need to dig into the design decisions here once the dust settles...  ;)

Good on ya, BBB!
.-= Tesh&#180;s last blog ..&lt;a href=&quot;http://tishtoshtesh.wordpress.com/2009/08/21/cataclysmic/&quot; rel=&quot;nofollow&quot;&gt;Cataclysmic&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>Heh, thanks for the mention!  :D  It&#8217;s funny, actually; the discussion that you started here a year ago about revitalizing the Old World of Azeroth is something that prompted me to start blogging in the first place, and now they are actually going ahead and doing it.  And so here we are, full circle.</p>
<p>Of course, a further irony is that yes, I do muse about game design, but you and Ixobelle have a TON more experience than I have actually going in and playing these dungeons.  But yes, I really do need to dig into the design decisions here once the dust settles&#8230;  ;)</p>
<p>Good on ya, BBB!<br />
.-= Tesh&#180;s last blog ..<a href="http://tishtoshtesh.wordpress.com/2009/08/21/cataclysmic/" rel="nofollow">Cataclysmic</a> =-.</p>
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		<title>By: Worldmage</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19896</link>
		<dc:creator>Worldmage</dc:creator>
		<pubDate>Fri, 21 Aug 2009 23:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19896</guid>
		<description><![CDATA[Just a quick point: the leaks were wrong on at least one thing so far. Org is still there, but it&#039;s being upgraded some. It&#039;ll look different than it used to, but it&#039;s not flooded or anything. Also, while there&#039;s hints of trouble between Thrall and Garrosh, nothing so far saying that Thrall gives over control of the Horde to Garrosh and DEFINITELY nothing saying Thrall is the next Guardian of Tirisfal (thank the gods), so those are at best unconfirmed.]]></description>
		<content:encoded><![CDATA[<p>Just a quick point: the leaks were wrong on at least one thing so far. Org is still there, but it&#8217;s being upgraded some. It&#8217;ll look different than it used to, but it&#8217;s not flooded or anything. Also, while there&#8217;s hints of trouble between Thrall and Garrosh, nothing so far saying that Thrall gives over control of the Horde to Garrosh and DEFINITELY nothing saying Thrall is the next Guardian of Tirisfal (thank the gods), so those are at best unconfirmed.</p>
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		<title>By: Wintersdark</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19895</link>
		<dc:creator>Wintersdark</dc:creator>
		<pubDate>Fri, 21 Aug 2009 22:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19895</guid>
		<description><![CDATA[I can&#039;t begin to say who incredibly, unbelieveably excited I am to see them make heroic version of old world dungeons.  I know people will QQ and QQ some more about &quot;reusing old content&quot; and what have you, but I really enjoyed those dungeons and I hated seeing them wasted - and they WERE being wasted, because it was virtually impossible to get at-level runs through them these days.  

I&#039;ve rambled on about how awesome it would be to have heroic versions of old-world dungeons for years - in fact, since the very first time I set foot in a heroic-tuned dungeon in TBC.  If they could tune a regular 60ish dungeon up to 70 heroic, they could take Shadowfang Keep and make it a heroic.

To hit on a couple old instance:

1) Deadmines.  A heroic deadmines is, in my opinion, an entirely nostalgia-based dungeon.  It wasn&#039;t a particularly good instance (though it wasn&#039;t bad either) but who hasn&#039;t dreamed of epic Van Cleef battles?!
2) Shadowfang Keep!  In my opinion, this is a competitor for best instance of Warcraft, period.  It has an awesome story, interesting points of progression through the instance (having the wizard open the door, etc), great ambiance.  It&#039;s just awesome.  I&#039;m super-stoked about this one in particular.
3) Scarlet Monestary: The first winged dungeon (a truly excellent design feature imho), again a great setting and well fitting overall ambiance.  It&#039;s going to be a GREAT candidate for a max-level dungeon. 
4) BRD.  Well.  BRD is epic, but it is way, way, way too long.  I hope they work a way to break it into wings like Dire Maul (where it *can* be done as one dungeon, but is more or less broken into manageable chunks.



Remixing the old Azeroth is going to be so incredible.  I just can&#039;t stomach doing the old content *again* (I&#039;ve been playing since shortly after release), but I *love* levellling through new content.  

Seriously, the best video game time I&#039;ve ever had - in my life, no kidding - was my first time playing through Warcraft, exploring a huge, beautiful world.  

To have that experience again, for the full levelling experience, coupled with knowing how things were?  I know the history of the world, but it&#039;ll be all new.  I can see the lush new barrens, explore it as I would a new zone, while remembering how things where.  I&#039;ll get to say, hey, what happened to this set of ruins, or those NPC&#039;s, ya know?  

I love my night elf druid main, but... I&#039;m gonna be REALLY hard pressed to resist switching to a worgen druid, and playing the whole game anew.  

I haven&#039;t been this excited about a WoW, well, anything.  Ever.  TBC was kinda thrilling because it was the first expansion, but it was a huge letdown.  I wasn&#039;t even interested in WotLK, didnt&#039; even know it was coming, but renewed my account out of random boredom the month before WotLK was released, so I stuck around for it.  It&#039;s been good, on the whole, for me anyways great changes for the game.  But still, it&#039;s only really content for my main (I have several 70-80 alts, too, but I just can&#039;t really get into them in any major way).

But this?  It&#039;s like a whole new game.  I&#039;m *so* excited, I just can&#039;t express it.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t begin to say who incredibly, unbelieveably excited I am to see them make heroic version of old world dungeons.  I know people will QQ and QQ some more about &#8220;reusing old content&#8221; and what have you, but I really enjoyed those dungeons and I hated seeing them wasted &#8211; and they WERE being wasted, because it was virtually impossible to get at-level runs through them these days.  </p>
<p>I&#8217;ve rambled on about how awesome it would be to have heroic versions of old-world dungeons for years &#8211; in fact, since the very first time I set foot in a heroic-tuned dungeon in TBC.  If they could tune a regular 60ish dungeon up to 70 heroic, they could take Shadowfang Keep and make it a heroic.</p>
<p>To hit on a couple old instance:</p>
<p>1) Deadmines.  A heroic deadmines is, in my opinion, an entirely nostalgia-based dungeon.  It wasn&#8217;t a particularly good instance (though it wasn&#8217;t bad either) but who hasn&#8217;t dreamed of epic Van Cleef battles?!<br />
2) Shadowfang Keep!  In my opinion, this is a competitor for best instance of Warcraft, period.  It has an awesome story, interesting points of progression through the instance (having the wizard open the door, etc), great ambiance.  It&#8217;s just awesome.  I&#8217;m super-stoked about this one in particular.<br />
3) Scarlet Monestary: The first winged dungeon (a truly excellent design feature imho), again a great setting and well fitting overall ambiance.  It&#8217;s going to be a GREAT candidate for a max-level dungeon.<br />
4) BRD.  Well.  BRD is epic, but it is way, way, way too long.  I hope they work a way to break it into wings like Dire Maul (where it *can* be done as one dungeon, but is more or less broken into manageable chunks.</p>
<p>Remixing the old Azeroth is going to be so incredible.  I just can&#8217;t stomach doing the old content *again* (I&#8217;ve been playing since shortly after release), but I *love* levellling through new content.  </p>
<p>Seriously, the best video game time I&#8217;ve ever had &#8211; in my life, no kidding &#8211; was my first time playing through Warcraft, exploring a huge, beautiful world.  </p>
<p>To have that experience again, for the full levelling experience, coupled with knowing how things were?  I know the history of the world, but it&#8217;ll be all new.  I can see the lush new barrens, explore it as I would a new zone, while remembering how things where.  I&#8217;ll get to say, hey, what happened to this set of ruins, or those NPC&#8217;s, ya know?  </p>
<p>I love my night elf druid main, but&#8230; I&#8217;m gonna be REALLY hard pressed to resist switching to a worgen druid, and playing the whole game anew.  </p>
<p>I haven&#8217;t been this excited about a WoW, well, anything.  Ever.  TBC was kinda thrilling because it was the first expansion, but it was a huge letdown.  I wasn&#8217;t even interested in WotLK, didnt&#8217; even know it was coming, but renewed my account out of random boredom the month before WotLK was released, so I stuck around for it.  It&#8217;s been good, on the whole, for me anyways great changes for the game.  But still, it&#8217;s only really content for my main (I have several 70-80 alts, too, but I just can&#8217;t really get into them in any major way).</p>
<p>But this?  It&#8217;s like a whole new game.  I&#8217;m *so* excited, I just can&#8217;t express it.</p>
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		<title>By: tkc</title>
		<link>http://thebigbearbutt.com/2009/08/21/talking-about-blizzcon-dungeon-annoucements/comment-page-1/#comment-19894</link>
		<dc:creator>tkc</dc:creator>
		<pubDate>Fri, 21 Aug 2009 22:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2045#comment-19894</guid>
		<description><![CDATA[I hit 60 about a month and a half before TBC came out so I never really hit the old raiding scene much.  At most I went to about 10 raids.  Then TBC came out and I was off to Outlands.  So revamping old raids is fine by me.  I never really saw them.  That said, I know plenty of people who go back just for the hell of it.
If they revamp some of the instances I&#039;d like to see them either winged or shorter.  Deadmines has a ton of trash in it.  I&#039;ve always been of the opinion that instances at lower levels should be shorter.  Something you could do in an hour.  When you have to clear a ton of trash it makes repeating instances a real drag.

The new races look like fun.  Especially if the Worgen can shape-shift.  Mixing up the current race/class combos I&#039;m so-so on.  I don&#039;t really care about that.  
Still, I&#039;d want more character slots.  I&#039;ve used all 10 on my server so I&#039;d need some more.  I really don&#039;t want to delete and alt so I can roll a new race.]]></description>
		<content:encoded><![CDATA[<p>I hit 60 about a month and a half before TBC came out so I never really hit the old raiding scene much.  At most I went to about 10 raids.  Then TBC came out and I was off to Outlands.  So revamping old raids is fine by me.  I never really saw them.  That said, I know plenty of people who go back just for the hell of it.<br />
If they revamp some of the instances I&#8217;d like to see them either winged or shorter.  Deadmines has a ton of trash in it.  I&#8217;ve always been of the opinion that instances at lower levels should be shorter.  Something you could do in an hour.  When you have to clear a ton of trash it makes repeating instances a real drag.</p>
<p>The new races look like fun.  Especially if the Worgen can shape-shift.  Mixing up the current race/class combos I&#8217;m so-so on.  I don&#8217;t really care about that.<br />
Still, I&#8217;d want more character slots.  I&#8217;ve used all 10 on my server so I&#8217;d need some more.  I really don&#8217;t want to delete and alt so I can roll a new race.</p>
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