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	<title>Comments on: It hurt so bad, and that&#8217;s not good</title>
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	<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Lily</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20485</link>
		<dc:creator>Lily</dc:creator>
		<pubDate>Mon, 14 Sep 2009 22:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20485</guid>
		<description><![CDATA[I would not have stayed. But I have scared quite a few people in my day too - maybe I shouldn&#039;t judge. It&#039;s not that I don&#039;t know my class, or know how to tank - but that heroics have become so boring that I feel it is my obligation, as the tank, to wake up the raid.

Pulling when the healer is AFK&#039;ed? Been there. 

Pulling an entire room at once, hoping like crazy that my cooldowns and the healer can keep me alive? Yup.

I can, and for lesser geared groups, have, done normal pulls. But I love to challenge people, including myself, and discover just how much we can handle in a pinch. My healer in a heroic Nexus D/c&#039;ed once after the first boss. I just stated in group &quot;healers are optional, right?&quot; and we did several trash pulls and the mage boss. Me and the Ret pally healed. No one died. We didn&#039;t finish because the healer never returned - but the thrill of doing a heroic boss that was actually hard for a change, was exciting. Some people get scared off by that - yet others love it.

BTW, thanks for the PUG checker. I looked myself up on that, and I think it is pretty cool. Can help to see what experience people have had.]]></description>
		<content:encoded><![CDATA[<p>I would not have stayed. But I have scared quite a few people in my day too &#8211; maybe I shouldn&#8217;t judge. It&#8217;s not that I don&#8217;t know my class, or know how to tank &#8211; but that heroics have become so boring that I feel it is my obligation, as the tank, to wake up the raid.</p>
<p>Pulling when the healer is AFK&#8217;ed? Been there. </p>
<p>Pulling an entire room at once, hoping like crazy that my cooldowns and the healer can keep me alive? Yup.</p>
<p>I can, and for lesser geared groups, have, done normal pulls. But I love to challenge people, including myself, and discover just how much we can handle in a pinch. My healer in a heroic Nexus D/c&#8217;ed once after the first boss. I just stated in group &#8220;healers are optional, right?&#8221; and we did several trash pulls and the mage boss. Me and the Ret pally healed. No one died. We didn&#8217;t finish because the healer never returned &#8211; but the thrill of doing a heroic boss that was actually hard for a change, was exciting. Some people get scared off by that &#8211; yet others love it.</p>
<p>BTW, thanks for the PUG checker. I looked myself up on that, and I think it is pretty cool. Can help to see what experience people have had.</p>
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		<title>By: Adonik</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20449</link>
		<dc:creator>Adonik</dc:creator>
		<pubDate>Sat, 12 Sep 2009 16:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20449</guid>
		<description><![CDATA[You clearly have more patience than most.  I have a good deal myself, but I imagine I would&#039;ve said something or bowed out of the group.]]></description>
		<content:encoded><![CDATA[<p>You clearly have more patience than most.  I have a good deal myself, but I imagine I would&#8217;ve said something or bowed out of the group.</p>
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		<title>By: Akiosama</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20436</link>
		<dc:creator>Akiosama</dc:creator>
		<pubDate>Fri, 11 Sep 2009 16:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20436</guid>
		<description><![CDATA[@Shelly - You&#039;re right on that point.  I don&#039;t tend to think I&#039;m pulling people, even when I&#039;m running significantly more DPS than they might be.  Your example, 1800 DPS on a Heroic is fine... I wouldn&#039;t say squat on that - it&#039;s more than appropriate DPS for a Heroic instance.  And unless it&#039;s getting the group killed, I don&#039;t complain about the amount of DPS anyone&#039;s putting out.  I will get frustrated if there are aggro problems, however.  And in any case, I will never SAY that I am carrying someone.

That being said, I do expect to see a certain minimum level of DPS when I go into Heroics (usually around 1400 DPS), since that&#039;s what was expected of me when I was first brought in to DPS Heroics.  I don&#039;t think that number is unusually high in the game as it is today.  But what I really expect DPS to do is their job - to hit the targets in the right order, hit them intelligently (watching aggro AND using utility abilities appropriately and to the best of one&#039;s ability), and then as hard as capable - in that order.

Where I start to get wary is when I see someone who IS geared decently, who still puts up significantly worse numbers than expected, or is very inconsistent in performance.  One warrior I run with regularly has a DPS line that would make the most hardcore rollercoaster junkie sick, as it goes up and down so much between fights.  One trash fight it might be around 4500, the next around 1800 (with generally the same mob composition).  Whereas, I might on those same fights run a consistent 3600 DPS, and have more DPS and damage overall.  Further, when his DPS was up, he was pulling aggro like crazy.

Truth be told, I&#039;m not out there to COMPETE on the meters.  I don&#039;t put that much stock in it for success.  However, I do see it as a tool to see if there might be something that needs tweaking.  That same warrior, a few weeks ago, had better gear than I had at that same time - almost fully Conquest geared out, but there was a consistent 1200 DPS difference in our performances on raid (I&#039;d run about 3000, while he&#039;d run 1800 in Naxx25). The fact that it wasn&#039;t a gear issue, even initially, was pretty clear to me, and to some of the others in our regular group, but that warrior&#039;s mentality was &quot;If I can just get better gear, the numbers will go up.&quot;  It wasn&#039;t until he finally respecced and tuned his regular rotation that his numbers went up to the upper 2000s to lower 3000s during raid.

I don&#039;t /fail people for gear - with the caveat that it&#039;s clear that the gear and DPS output are relatively appropriate for the area.  I&#039;d probably run one Heroic instance, and only one, with someone who put out only 600 DPS for any reason - because 600 DPS is really not appropriate for Heroic instances.  I&#039;d probably continue to run if that number was closer to 1000-1200 DPS, if it seemed like it was a matter of simply gear, and that the rest of the expecations were in order.  I&#039;d probably be back to one, if I saw someone who was Naxx/Ulduar/ToC geared and only putting out 1600 DPS in the same run, despite the fact that 1600&gt;1200.  

It&#039;s about the perception of performance.  If I can explain to myself why a person might have lower numbers, and it doesn&#039;t appear to be about the player, then I will be more likely to help.  Gear is something that can be easily fixed and has a great rate of improvement in performance, for a decent player.  Gear, generally speaking, does not make a weaker player decent - something else must also be done to improve (respeccing, re-rotating, or just plain out practicing the current stuff).

In short - as a DPS, do your job intelligently, and try to make sure that you&#039;re geared for the content you&#039;re attempting (or, if slightly undergeared that your performance can make up for it, because it can - a slightly lesser geared player CAN outdo a higher gear player sometimes, if the lesser geared player plays smarter), and let the group leader know if you are undergeared and let them make a decision based on full disclosure.  Don&#039;t surprise the group during the run - that&#039;s not fair to them, either.  

But most of all, play smart.  Try not to autopilot anything.  Even higher geared players die when on autopilot to stupid stuff - don&#039;t do that to your group.

My 2 yen,

Akiosama
.-= Akiosama&#180;s last blog ..&lt;a href=&quot;http://akiosama.wordpress.com/2009/09/09/whats-in-a-guild-name/&quot; rel=&quot;nofollow&quot;&gt;What’s in a (Guild) Name?&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>@Shelly &#8211; You&#8217;re right on that point.  I don&#8217;t tend to think I&#8217;m pulling people, even when I&#8217;m running significantly more DPS than they might be.  Your example, 1800 DPS on a Heroic is fine&#8230; I wouldn&#8217;t say squat on that &#8211; it&#8217;s more than appropriate DPS for a Heroic instance.  And unless it&#8217;s getting the group killed, I don&#8217;t complain about the amount of DPS anyone&#8217;s putting out.  I will get frustrated if there are aggro problems, however.  And in any case, I will never SAY that I am carrying someone.</p>
<p>That being said, I do expect to see a certain minimum level of DPS when I go into Heroics (usually around 1400 DPS), since that&#8217;s what was expected of me when I was first brought in to DPS Heroics.  I don&#8217;t think that number is unusually high in the game as it is today.  But what I really expect DPS to do is their job &#8211; to hit the targets in the right order, hit them intelligently (watching aggro AND using utility abilities appropriately and to the best of one&#8217;s ability), and then as hard as capable &#8211; in that order.</p>
<p>Where I start to get wary is when I see someone who IS geared decently, who still puts up significantly worse numbers than expected, or is very inconsistent in performance.  One warrior I run with regularly has a DPS line that would make the most hardcore rollercoaster junkie sick, as it goes up and down so much between fights.  One trash fight it might be around 4500, the next around 1800 (with generally the same mob composition).  Whereas, I might on those same fights run a consistent 3600 DPS, and have more DPS and damage overall.  Further, when his DPS was up, he was pulling aggro like crazy.</p>
<p>Truth be told, I&#8217;m not out there to COMPETE on the meters.  I don&#8217;t put that much stock in it for success.  However, I do see it as a tool to see if there might be something that needs tweaking.  That same warrior, a few weeks ago, had better gear than I had at that same time &#8211; almost fully Conquest geared out, but there was a consistent 1200 DPS difference in our performances on raid (I&#8217;d run about 3000, while he&#8217;d run 1800 in Naxx25). The fact that it wasn&#8217;t a gear issue, even initially, was pretty clear to me, and to some of the others in our regular group, but that warrior&#8217;s mentality was &#8220;If I can just get better gear, the numbers will go up.&#8221;  It wasn&#8217;t until he finally respecced and tuned his regular rotation that his numbers went up to the upper 2000s to lower 3000s during raid.</p>
<p>I don&#8217;t /fail people for gear &#8211; with the caveat that it&#8217;s clear that the gear and DPS output are relatively appropriate for the area.  I&#8217;d probably run one Heroic instance, and only one, with someone who put out only 600 DPS for any reason &#8211; because 600 DPS is really not appropriate for Heroic instances.  I&#8217;d probably continue to run if that number was closer to 1000-1200 DPS, if it seemed like it was a matter of simply gear, and that the rest of the expecations were in order.  I&#8217;d probably be back to one, if I saw someone who was Naxx/Ulduar/ToC geared and only putting out 1600 DPS in the same run, despite the fact that 1600&gt;1200.  </p>
<p>It&#8217;s about the perception of performance.  If I can explain to myself why a person might have lower numbers, and it doesn&#8217;t appear to be about the player, then I will be more likely to help.  Gear is something that can be easily fixed and has a great rate of improvement in performance, for a decent player.  Gear, generally speaking, does not make a weaker player decent &#8211; something else must also be done to improve (respeccing, re-rotating, or just plain out practicing the current stuff).</p>
<p>In short &#8211; as a DPS, do your job intelligently, and try to make sure that you&#8217;re geared for the content you&#8217;re attempting (or, if slightly undergeared that your performance can make up for it, because it can &#8211; a slightly lesser geared player CAN outdo a higher gear player sometimes, if the lesser geared player plays smarter), and let the group leader know if you are undergeared and let them make a decision based on full disclosure.  Don&#8217;t surprise the group during the run &#8211; that&#8217;s not fair to them, either.  </p>
<p>But most of all, play smart.  Try not to autopilot anything.  Even higher geared players die when on autopilot to stupid stuff &#8211; don&#8217;t do that to your group.</p>
<p>My 2 yen,</p>
<p>Akiosama<br />
.-= Akiosama&#180;s last blog ..<a href="http://akiosama.wordpress.com/2009/09/09/whats-in-a-guild-name/" rel="nofollow">What’s in a (Guild) Name?</a> =-.</p>
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		<title>By: Jack</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20430</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Fri, 11 Sep 2009 14:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20430</guid>
		<description><![CDATA[In defense of moving during the Keristraza fight . . . well, let me start by saying I only tried to tank it once by moving, got yelled at &lt;i&gt;by the two hunters&lt;/i&gt; in our group and from that point on have tanked it jumping in place . . . however . . . however, however, however . . . 

I recently ran it with a buddy of mine whom I respect greatly as a tank who kited Kerstraza in a slow walk back and forth.  The group was him tanking, me healing, a mage friend of ours, and two other dps pugged in . . . a feral cat and a DK.  Everyone&#039;s dps stayed about as high as it had been the whole instance.  Healing was easy.  The fight took, maybe, 3-4 minutes. I never even had to innervate.  No problems.

And yet the DK still felt compelled to comment, &quot;you should just jump up &amp; down when you tank that instead of moving around.&quot;

To which my friend responded, &quot;Oh, habit.  Keeps pets alive.&quot;

I&#039;d never considered that.  I mean, after the first time I tanked it, I was astounded that the &lt;i&gt;hunters&lt;/i&gt;, ranged dps, right?  were so concerned about me moving around a little bit . . . and I am even more astounded now that it has dawned on me that my friend is right; &lt;b&gt;pets don&#039;t jump in place!&lt;/b&gt;

Granted, we didn&#039;t have any pets in our group (not even a ghoul), so it really wasn&#039;t necessary.  But neither do I think it&#039;s necessarily a bad habit to be in.]]></description>
		<content:encoded><![CDATA[<p>In defense of moving during the Keristraza fight . . . well, let me start by saying I only tried to tank it once by moving, got yelled at <i>by the two hunters</i> in our group and from that point on have tanked it jumping in place . . . however . . . however, however, however . . . </p>
<p>I recently ran it with a buddy of mine whom I respect greatly as a tank who kited Kerstraza in a slow walk back and forth.  The group was him tanking, me healing, a mage friend of ours, and two other dps pugged in . . . a feral cat and a DK.  Everyone&#8217;s dps stayed about as high as it had been the whole instance.  Healing was easy.  The fight took, maybe, 3-4 minutes. I never even had to innervate.  No problems.</p>
<p>And yet the DK still felt compelled to comment, &#8220;you should just jump up &amp; down when you tank that instead of moving around.&#8221;</p>
<p>To which my friend responded, &#8220;Oh, habit.  Keeps pets alive.&#8221;</p>
<p>I&#8217;d never considered that.  I mean, after the first time I tanked it, I was astounded that the <i>hunters</i>, ranged dps, right?  were so concerned about me moving around a little bit . . . and I am even more astounded now that it has dawned on me that my friend is right; <b>pets don&#8217;t jump in place!</b></p>
<p>Granted, we didn&#8217;t have any pets in our group (not even a ghoul), so it really wasn&#8217;t necessary.  But neither do I think it&#8217;s necessarily a bad habit to be in.</p>
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		<title>By: Eberron of Boulderfist</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20422</link>
		<dc:creator>Eberron of Boulderfist</dc:creator>
		<pubDate>Fri, 11 Sep 2009 07:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20422</guid>
		<description><![CDATA[@Atheia

That &quot;Defense&quot; guy is going to be *pissed* when Cataclysm comes out...]]></description>
		<content:encoded><![CDATA[<p>@Atheia</p>
<p>That &#8220;Defense&#8221; guy is going to be *pissed* when Cataclysm comes out&#8230;</p>
]]></content:encoded>
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		<title>By: poka</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20416</link>
		<dc:creator>poka</dc:creator>
		<pubDate>Fri, 11 Sep 2009 00:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20416</guid>
		<description><![CDATA[&quot;BECAUSE I’D NEVER SEEN ANYONE REPEATEDLY END UP AT THE DRAGON’S TAIL BECAUSE THE TANK KEEPS RUNNING AROUND BEFORE!!!&quot;

Oh this is exactly like one tank I healed right there. I was healing on my Shaman and keep jumping up and down in one place having problems as is to cast heals. And he starts pulling the dragon accross the room and Melee get kicked by the tail and he keeps dragging. I try to not let anyone die while typing &quot;don&#039;t move it&quot; into party chat getting a bit panic-y. So he keeps dragging and I find my caps lock and YELL in party chat. Just jump don&#039;t drag. Nothing. DPS goes down. I&#039;m dead, he dies. We run from the cemetery to the entrance. And then he writes in party chat: &quot;If you can&#039;t heal this simple instance, that is your  problem not mine.&quot; That&#039;s when I left the group and went offline to vent.]]></description>
		<content:encoded><![CDATA[<p>&#8220;BECAUSE I’D NEVER SEEN ANYONE REPEATEDLY END UP AT THE DRAGON’S TAIL BECAUSE THE TANK KEEPS RUNNING AROUND BEFORE!!!&#8221;</p>
<p>Oh this is exactly like one tank I healed right there. I was healing on my Shaman and keep jumping up and down in one place having problems as is to cast heals. And he starts pulling the dragon accross the room and Melee get kicked by the tail and he keeps dragging. I try to not let anyone die while typing &#8220;don&#8217;t move it&#8221; into party chat getting a bit panic-y. So he keeps dragging and I find my caps lock and YELL in party chat. Just jump don&#8217;t drag. Nothing. DPS goes down. I&#8217;m dead, he dies. We run from the cemetery to the entrance. And then he writes in party chat: &#8220;If you can&#8217;t heal this simple instance, that is your  problem not mine.&#8221; That&#8217;s when I left the group and went offline to vent.</p>
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		<title>By: Jack</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20409</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Thu, 10 Sep 2009 20:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20409</guid>
		<description><![CDATA[@Sarabian
On my Death Knight, I used Howling Blast similarly to how I used Thunderclap on my Warrior.  Blood Boil works too.  Death and Decay seems like it would work, but I found it substituted better as my Challenging Shout.

I assume Swipe = Bear-Thunderclap.]]></description>
		<content:encoded><![CDATA[<p>@Sarabian<br />
On my Death Knight, I used Howling Blast similarly to how I used Thunderclap on my Warrior.  Blood Boil works too.  Death and Decay seems like it would work, but I found it substituted better as my Challenging Shout.</p>
<p>I assume Swipe = Bear-Thunderclap.</p>
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		<title>By: Mannyac</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20407</link>
		<dc:creator>Mannyac</dc:creator>
		<pubDate>Thu, 10 Sep 2009 19:44:07 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20407</guid>
		<description><![CDATA[Ok, I don&#039;t even play anymore an I thought that was pretty damn funny.]]></description>
		<content:encoded><![CDATA[<p>Ok, I don&#8217;t even play anymore an I thought that was pretty damn funny.</p>
]]></content:encoded>
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		<title>By: Sarabian</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20402</link>
		<dc:creator>Sarabian</dc:creator>
		<pubDate>Thu, 10 Sep 2009 17:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20402</guid>
		<description><![CDATA[I am a tankadin and I have no clue whatsoever how he was able to fail to gain threat on anything. My rotation not only includes the consecrate he failed at using, but also Hammer of the Righteous that hits multiple mobs. Even just pulling with Avenger&#039;s Shield gets instant threat that should keep things glued to him for at least a few seconds. Holy cow! Epic fail doesn&#039;t even begin to describe that one.

And good advice to anyone at all that gets smacked by something when the tankadin is very occupied: If you bring it to us and stand in the consecrate for even 2 seconds, that almost always gets threat back where it belongs. If it doesn&#039;t, it brings it to a place where the tankadin can easily see and taunt it. Warrior tanks are very similar in that a single thunderclap is usually enough to get it&#039;s attention back to where it should be. I don&#039;t have a DK tank or bear tank so can&#039;t say about them so well, but I&#039;m certain things are similar. I do know that NOT HITTING IT is always a brilliant idea.

Great article, BBB.]]></description>
		<content:encoded><![CDATA[<p>I am a tankadin and I have no clue whatsoever how he was able to fail to gain threat on anything. My rotation not only includes the consecrate he failed at using, but also Hammer of the Righteous that hits multiple mobs. Even just pulling with Avenger&#8217;s Shield gets instant threat that should keep things glued to him for at least a few seconds. Holy cow! Epic fail doesn&#8217;t even begin to describe that one.</p>
<p>And good advice to anyone at all that gets smacked by something when the tankadin is very occupied: If you bring it to us and stand in the consecrate for even 2 seconds, that almost always gets threat back where it belongs. If it doesn&#8217;t, it brings it to a place where the tankadin can easily see and taunt it. Warrior tanks are very similar in that a single thunderclap is usually enough to get it&#8217;s attention back to where it should be. I don&#8217;t have a DK tank or bear tank so can&#8217;t say about them so well, but I&#8217;m certain things are similar. I do know that NOT HITTING IT is always a brilliant idea.</p>
<p>Great article, BBB.</p>
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		<title>By: Shelly</title>
		<link>http://thebigbearbutt.com/2009/09/08/it-hurt-so-bad-and-thats-not-good/comment-page-2/#comment-20401</link>
		<dc:creator>Shelly</dc:creator>
		<pubDate>Thu, 10 Sep 2009 17:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2107#comment-20401</guid>
		<description><![CDATA[@Akiosama I would also like to put with this point: dont /fail a person because they dont have the same gear/dps as you. I was told i was a /fail dps because my dps was only 1800 in a heroic, on an alt character of mine, with a bunch of overgeared people. It was nice of them to comment on &quot;carrying me through&quot;, a heroic for the xp, and loot, oh, wait, level 80&#039;s dont get xp, and um, no loot dropped that i was interested in. wtf?? it was an original heroic, not totc.

Moral? as long as that dps is doing their job and not causing problems for others (pulling, dying, afking, blah blah) then keep your eyes off the damn meters because they are pulling their weight, they just dont have the gear to pull weight like you are.]]></description>
		<content:encoded><![CDATA[<p>@Akiosama I would also like to put with this point: dont /fail a person because they dont have the same gear/dps as you. I was told i was a /fail dps because my dps was only 1800 in a heroic, on an alt character of mine, with a bunch of overgeared people. It was nice of them to comment on &#8220;carrying me through&#8221;, a heroic for the xp, and loot, oh, wait, level 80&#8242;s dont get xp, and um, no loot dropped that i was interested in. wtf?? it was an original heroic, not totc.</p>
<p>Moral? as long as that dps is doing their job and not causing problems for others (pulling, dying, afking, blah blah) then keep your eyes off the damn meters because they are pulling their weight, they just dont have the gear to pull weight like you are.</p>
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