Ahh, a gratuitous Full Metal Jacket quote.
You know it’s going to be a good day.
Oh, and the quote has no relevance to the post. I just like quoting Full Metal Jacket. And I wish I had an R. Lee Ermey action figure.
I said action figure, damn it!
So, what brought me to just spontaneously mention R. Lee Ermey, John Wayne, and Full Metal Jacket?
I was reading a post by Chawa at The Wayward Initiative, where she has an idea for an Achievement Title she’d like to see added to the Pilgrim holiday event… and was soliciting ideas for what you could do to earn it. :)
I’ll give you a minute to go over there, read the post, and then bookmark the site. With posts like that, you’ll want to go visit again, right?
Okay, let’s go.
The quote Chawa chose is pretty good. It sets up the situation… “You done caused a lot of trouble today, and you dearly deserve a solid asskicking. I’m a better man, and I’m not gonna be the one to lower myself to give it to you. Wait, you know what? On second thought, screw that, I am gonna kick your ass.”
So in what situation can we identify someone that needs an asskicking, and then proceed to kick their ass?
Of course, I immediately consider ways to pwn my own faction. If there is anything that can get a person frustrated, it’s having to deal with people being asshats on your own faction, in your pugged groups, in your Trade chat, whatever, and not being able to gank the living shit out of them.
The next thing that comes to mind is, if it’s for an Achievement during a temporary holiday, with a 7 day duration… can we get have a temporary ‘smackdown’ item or flag for them, that lets us affect our own faction?
Now, how to make sure the people that get nailed are those that deserve it.
That… that right there is the hard part, isn’t it?
After all, who determines who deserves a good asskicking?
Well, sure, me. Of course. You can trust me. :)
As Future Sam thought to Past Sam in Night Watch, sometimes the difference between something being right or wrong is that it’s you doing it.
Okay, that’s facetious, but when I read that, I knew what he was saying. You know what your intent is, and if you’re gonna take the law into your own hands and be a vigilante, well, you know your own motives, right? But that other bastard… who the hell knows WHAT he was thinking? He’s probably an evil, mean, nasty sumbitch, right?
Okay, it was a lot funnier when Sam thought it.
Still needs to be said… *I* may be okay with me having the power to decide who does or does not deserve an in-game asskicking… but I bet *you* aren’t.
So, who do you trust?
In World of Warcraft, we’d have to trust Blizzard’s game designers, right?
So, for there to be a judgment set up by Blizzard game designers… it has to be able to be articulated and implemented in an automatic fashion through programming.
Is it possible to build in a method by which the game can detect a behavior, and then mark the person for elimination (or bitchslapping) by players?
In Borean Tundra, those PITA types don’t like you killing animals. If you kill an animal, you get covered in blood until you enter water to wash it off. If they see you while you’re covered in animal blood, boom. They go after you.
This shows there is a mechanism in game for detecting whether someone has fulfilled a condition, and is or is not open for attack by computer controlled NPCs. Additionally, there is a built-in marking function that can be tied to the condition, so players can see it as well. It can even be set so the condition is not set by duration, but can be persistant until logout, or by fulfilling some specific condition… like being killed, or entering a water area.
Taking an example from the distant past, if you merely walk on certain areas, even in a PvE server, you get flagged instantly for PvP whether you like it or not, and that makes you wide open to attack by the opposite faction.
This means there is a mechanism in place for recognizing behavior, such as traveling in a zone, and becoming flagged for player PvP against your will.
So… is it possible to tie, say… typed chat into the triggering mechanism?
Can you, perhaps, have the chat system recognise spammed/repeated sentences or comments from a player, or frequency of comment from a player, and if someone spams Trade chat, say, with a repeated statement or with a big macro or saying, then they immediately get a big Skull placed over their head, and flagged for same-faction/any faction wide open PvP gankage?
Oh please… please, let it be so.
I know it’s too much to ask to be able to destroy a same-faction loot ninja on sight… but if someone that ports into Dalaran and starts to spam Trade were flagged and marked with a nice shiny Skull over their head, maybe for as long as 5 minutes, and could be killed by ANYONE… oh, what fun.
Do a /who, see what city they’re in, and then go hunting.
“There he is! The little bastard is hiding in the Dal sewers near the Poison seller! Get him, guys!”
[Boot to the head!]
And while I’m wishing, I’d like a pony, please.