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	<title>Comments on: There&#8217;s the carrot, but where&#8217;s the stick?</title>
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	<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Luiniel</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-26174</link>
		<dc:creator>Luiniel</dc:creator>
		<pubDate>Wed, 27 Jan 2010 10:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-26174</guid>
		<description><![CDATA[I don&#039;t like how much they&#039;ve nerfed and stickified Oculus; it&#039;s now a piece of piss and a walkover.  But despite that I still groan when I see the loading screen.  Because it&#039;s still not the fastet pug in the best situation (that&#039;s Gundrak, at 5+2 badges in 12 minutes) and it&#039;s remarkably easy for someone who doesn&#039;t know what they&#039;re doing (not their fault) or is an idiot (is their fault) to turn it into a 60 minute grind fest.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t like how much they&#8217;ve nerfed and stickified Oculus; it&#8217;s now a piece of piss and a walkover.  But despite that I still groan when I see the loading screen.  Because it&#8217;s still not the fastet pug in the best situation (that&#8217;s Gundrak, at 5+2 badges in 12 minutes) and it&#8217;s remarkably easy for someone who doesn&#8217;t know what they&#8217;re doing (not their fault) or is an idiot (is their fault) to turn it into a 60 minute grind fest.</p>
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		<title>By: Timberton</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25400</link>
		<dc:creator>Timberton</dc:creator>
		<pubDate>Mon, 11 Jan 2010 09:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25400</guid>
		<description><![CDATA[&quot;But heroic OK?. ... It has skirmishers that should be killed first and interupted&quot;

Those are Spellfingers 

Never had problems in OK myself. I up up a skull on the Spellfingers (since everybody can mark now) and it&#039;s gravy.
 And i&#039;d say that place requires patience above all, as in not to rush forward and aggro 3 packs+the patrol. Patience is sadly a rare commodity nowadays, but a friendly warning of &quot;you pull before the tank...you tank it and you get no heals&quot; works wonders.

There are the impatient and undergeared tanks that overpull, but i find that given my healing gear level i can almost always power through it if i don&#039;t get heal aggro.]]></description>
		<content:encoded><![CDATA[<p>&#8220;But heroic OK?. &#8230; It has skirmishers that should be killed first and interupted&#8221;</p>
<p>Those are Spellfingers </p>
<p>Never had problems in OK myself. I up up a skull on the Spellfingers (since everybody can mark now) and it&#8217;s gravy.<br />
 And i&#8217;d say that place requires patience above all, as in not to rush forward and aggro 3 packs+the patrol. Patience is sadly a rare commodity nowadays, but a friendly warning of &#8220;you pull before the tank&#8230;you tank it and you get no heals&#8221; works wonders.</p>
<p>There are the impatient and undergeared tanks that overpull, but i find that given my healing gear level i can almost always power through it if i don&#8217;t get heal aggro.</p>
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		<title>By: Ngita</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25378</link>
		<dc:creator>Ngita</dc:creator>
		<pubDate>Sun, 10 Jan 2010 23:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25378</guid>
		<description><![CDATA[Actually I have dropped from far more heroic OK then Heroic Occulus, The only time I dropped occulus was because I had lost the 15 min debuff and we hadnt yet reached the first boss due to people leaving/joining. Btw if the other 4 leave at the same time you can queue for another random from inside occulus. 

But heroic OK?. It semes to be part of the lowest teir like vh/nexus. So you get the sub 2500 gs tanks and dps. It has 5 bosses and a tremendous amout of caster trash and the newer players will want their 5 triumph/quests completed. It has skirmishers that should be killed first and interupted, but are not. Even the first boss. Ok we have a boss that immune to attacks, we have litle adds that are immune to attack, we have a elite add that needs tanking but the tank has not noticed it. Who is tanking it? I am as the healer. I adopted a policy if they want all bosses and I died before the first boss was dead, I would leave. Guess what that lead to me leaving 60% of the time.]]></description>
		<content:encoded><![CDATA[<p>Actually I have dropped from far more heroic OK then Heroic Occulus, The only time I dropped occulus was because I had lost the 15 min debuff and we hadnt yet reached the first boss due to people leaving/joining. Btw if the other 4 leave at the same time you can queue for another random from inside occulus. </p>
<p>But heroic OK?. It semes to be part of the lowest teir like vh/nexus. So you get the sub 2500 gs tanks and dps. It has 5 bosses and a tremendous amout of caster trash and the newer players will want their 5 triumph/quests completed. It has skirmishers that should be killed first and interupted, but are not. Even the first boss. Ok we have a boss that immune to attacks, we have litle adds that are immune to attack, we have a elite add that needs tanking but the tank has not noticed it. Who is tanking it? I am as the healer. I adopted a policy if they want all bosses and I died before the first boss was dead, I would leave. Guess what that lead to me leaving 60% of the time.</p>
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		<title>By: Eric</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25265</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 08 Jan 2010 23:58:41 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25265</guid>
		<description><![CDATA[I very much like this article, but I don&#039;t feel any guilt or remorse for dropping a random pug when I get Occ.  I hate the place, not because it was ever hard, but because it&#039;s simply not fun.  Hop on your lame dragon, hop off...kill 4 guys...hop back on...ugh.  It&#039;s &#039;clunky&#039; as a prior poster accurately observed.  The last boss fight is beyond stupid.  The only carrot that Blizz could offer that would give me incentive to run that place would be ilevel 264 gear and up.

I would, and do, happily drop group...take my debuff...log onto another character and Q up for a random.  A 5 hour debuff wouldn&#039;t stop me from dropping group.  Put a functionality in the LFD that allows you to &quot;blacklist&quot; certain dungeons.  Problem solved.  If it means I have to wait a little longer, so be it.

I play this game for fun.  Secondarily I play this game to enjoy coordinating w/ people I know and can talk to on vent.  I generally don&#039;t go out of my way to screw people I don&#039;t know, but I will not sacrifice my fun because Blizz wants to show off &quot;their masterpiece.&quot;  Sometimes companies make products that they think are going to be sure-fire hits, and they flop.  Get over it and accept that your customers don&#039;t like it.]]></description>
		<content:encoded><![CDATA[<p>I very much like this article, but I don&#8217;t feel any guilt or remorse for dropping a random pug when I get Occ.  I hate the place, not because it was ever hard, but because it&#8217;s simply not fun.  Hop on your lame dragon, hop off&#8230;kill 4 guys&#8230;hop back on&#8230;ugh.  It&#8217;s &#8216;clunky&#8217; as a prior poster accurately observed.  The last boss fight is beyond stupid.  The only carrot that Blizz could offer that would give me incentive to run that place would be ilevel 264 gear and up.</p>
<p>I would, and do, happily drop group&#8230;take my debuff&#8230;log onto another character and Q up for a random.  A 5 hour debuff wouldn&#8217;t stop me from dropping group.  Put a functionality in the LFD that allows you to &#8220;blacklist&#8221; certain dungeons.  Problem solved.  If it means I have to wait a little longer, so be it.</p>
<p>I play this game for fun.  Secondarily I play this game to enjoy coordinating w/ people I know and can talk to on vent.  I generally don&#8217;t go out of my way to screw people I don&#8217;t know, but I will not sacrifice my fun because Blizz wants to show off &#8220;their masterpiece.&#8221;  Sometimes companies make products that they think are going to be sure-fire hits, and they flop.  Get over it and accept that your customers don&#8217;t like it.</p>
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		<title>By: Grumpy</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25257</link>
		<dc:creator>Grumpy</dc:creator>
		<pubDate>Fri, 08 Jan 2010 21:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25257</guid>
		<description><![CDATA[I still hate Occulus.  It&#039;s not bosses, the trash, or the final event (well maybe it&#039;s the final event a little).  It&#039;s the constant flying back and forth after every trash pull in a seemingly haphazard direction .  I don&#039;t care that it&#039;s fast, and I don&#039;t care that it&#039;s easier.  I finished it half a dozen times well before the nerf and I&#039;m comfortable on the Amber and somewhat on the Red drake.  The plain fact is that it&#039;s a game and I choose not to participate in that instance.  I also choose to not participate much in PVP either.  So I do leave if Occ shows up in random.  I leave right away, often before others even zone in.  I gladly take the 15 min penalty and simply do dailies or farm or just watch tv.  For what it&#039;s worth, I would probably bail on a much longer penalty as well.  While the frost badges are nice, and I raid so I need them; it&#039;s not worth the 30+ minutes of bitching at my monitor and not enjoying the game AT ALL while I&#039;m in there.

I&#039;m sure the designers don&#039;t like the fact that people don&#039;t like some of their work, especially since most of the dissatisfaction comes from the much anticipated riding interface.  I design software for a living so I know that a bad feature is painful and a direct shot at your pride.  I also don&#039;t like EoE much and apparently I wasn&#039;t alone.  Once people got the gear they wanted they stopped going (kind of like Occulus).  So I&#039;m happy that you and your wife are enjoying H-Occ.  Maybe I&#039;ll see you there (oh wait H-Occ?, no I won&#039;t).]]></description>
		<content:encoded><![CDATA[<p>I still hate Occulus.  It&#8217;s not bosses, the trash, or the final event (well maybe it&#8217;s the final event a little).  It&#8217;s the constant flying back and forth after every trash pull in a seemingly haphazard direction .  I don&#8217;t care that it&#8217;s fast, and I don&#8217;t care that it&#8217;s easier.  I finished it half a dozen times well before the nerf and I&#8217;m comfortable on the Amber and somewhat on the Red drake.  The plain fact is that it&#8217;s a game and I choose not to participate in that instance.  I also choose to not participate much in PVP either.  So I do leave if Occ shows up in random.  I leave right away, often before others even zone in.  I gladly take the 15 min penalty and simply do dailies or farm or just watch tv.  For what it&#8217;s worth, I would probably bail on a much longer penalty as well.  While the frost badges are nice, and I raid so I need them; it&#8217;s not worth the 30+ minutes of bitching at my monitor and not enjoying the game AT ALL while I&#8217;m in there.</p>
<p>I&#8217;m sure the designers don&#8217;t like the fact that people don&#8217;t like some of their work, especially since most of the dissatisfaction comes from the much anticipated riding interface.  I design software for a living so I know that a bad feature is painful and a direct shot at your pride.  I also don&#8217;t like EoE much and apparently I wasn&#8217;t alone.  Once people got the gear they wanted they stopped going (kind of like Occulus).  So I&#8217;m happy that you and your wife are enjoying H-Occ.  Maybe I&#8217;ll see you there (oh wait H-Occ?, no I won&#8217;t).</p>
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		<title>By: Elvgren</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25253</link>
		<dc:creator>Elvgren</dc:creator>
		<pubDate>Fri, 08 Jan 2010 21:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25253</guid>
		<description><![CDATA[&quot;Yeah, just imagine if the found out that feral druids hated a certain instance, so to fix that they put some must have pre-raid gear in there…&quot;

I like to think, supplied with sufficient information, designers would take the &quot;well, that didn&#039;t work&quot; approach and NOT make the same design mistakes twice. Players voting with their participation as opposed to just the loud mouthed ravings in the forums makes for a much more eloquent statement, one the devs showed listen to. Idoubt they&#039;d consider tossing gear

Occulus is just one flaw after another.  It was never &quot;hard&quot; it was annoying. Give me a hard encounter with coordination, awareness, and timing requirements and I&#039;ll beat my tankish head against it all day long and not curse the designers one time. Give me an encounter with forced disruptive breaks, lame mechanics that don&#039;t leverage the game engine in a way that is fluid ... like combat in 3D space ... and I&#039;ll just not go. As did MOST players with Occulus.  I run it now because, as Bear said, bailing is lamer (more lame?)

The best solution to all this remains an &quot;opt out&quot; option.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Yeah, just imagine if the found out that feral druids hated a certain instance, so to fix that they put some must have pre-raid gear in there…&#8221;</p>
<p>I like to think, supplied with sufficient information, designers would take the &#8220;well, that didn&#8217;t work&#8221; approach and NOT make the same design mistakes twice. Players voting with their participation as opposed to just the loud mouthed ravings in the forums makes for a much more eloquent statement, one the devs showed listen to. Idoubt they&#8217;d consider tossing gear</p>
<p>Occulus is just one flaw after another.  It was never &#8220;hard&#8221; it was annoying. Give me a hard encounter with coordination, awareness, and timing requirements and I&#8217;ll beat my tankish head against it all day long and not curse the designers one time. Give me an encounter with forced disruptive breaks, lame mechanics that don&#8217;t leverage the game engine in a way that is fluid &#8230; like combat in 3D space &#8230; and I&#8217;ll just not go. As did MOST players with Occulus.  I run it now because, as Bear said, bailing is lamer (more lame?)</p>
<p>The best solution to all this remains an &#8220;opt out&#8221; option.</p>
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		<title>By: Theo</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25251</link>
		<dc:creator>Theo</dc:creator>
		<pubDate>Fri, 08 Jan 2010 20:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25251</guid>
		<description><![CDATA[Personally I don&#039;t mind Oculus too much (and I look forward to it with the newest &quot;carrot&quot;). I&#039;ve just learned a bit of &quot;defensive grouping&quot; for when I&#039;m invariably put in with group members who are wet behind the ears with regards to Oculus. For example, I don&#039;t dismount off my drake when flying between platforms until everyone has arrived - quite a few times I&#039;ve seen group members get &quot;lost&quot; or stumble around for a while, bringing an aggro train of drake trash with them that is much more difficult to kill when dismounted.

I can still get in a sticky bind when I have an itchy-triggered group member that tries to &quot;help&quot; by starting the pulls. Partly because of the Blizzard bug that if you dismount from combat, a lot of times the action bars get glitched and you have some sort of frankenstein half-vehicle half-normal UI.

Nonetheless, I feel totally different about Heroic Halls of Reflection. They either need to raise the reward level (while keeping the difficulty), and raise the gear requirement... or lower the difficulty of the dungeon. I get placed to tank it way too often with groups that are just incapable of performing at the level that H HoR demands - simply because it has sweet upgrades on it, and they are explicitly requesting it as soon as Dungeon Finder allows them to, in hopes of getting &quot;carried&quot; through it.

Super-geared raiders don&#039;t request H HoR as much because they don&#039;t really have slots that get upgraded there, and they don&#039;t need the triumph badges. So most likely if you get someone super-geared in H HoR it&#039;s because it was their random heroic.

I find myself quitting H HoR more often than Oculus nowadays, because it&#039;s just often the case that no matter what you do, you can&#039;t raise a player&#039;s competencies/gear level throughout the night. Competency gets raised over time, I&#039;ve seldom see any players go from &quot;total noob&quot; to &quot;total pro&quot; within 2 hours. You can patiently work your way around someone being new to Oculus mechanics, but telling someone to raise their DPS from 1500 to 3000 for H HoR is a lot harder to do.]]></description>
		<content:encoded><![CDATA[<p>Personally I don&#8217;t mind Oculus too much (and I look forward to it with the newest &#8220;carrot&#8221;). I&#8217;ve just learned a bit of &#8220;defensive grouping&#8221; for when I&#8217;m invariably put in with group members who are wet behind the ears with regards to Oculus. For example, I don&#8217;t dismount off my drake when flying between platforms until everyone has arrived &#8211; quite a few times I&#8217;ve seen group members get &#8220;lost&#8221; or stumble around for a while, bringing an aggro train of drake trash with them that is much more difficult to kill when dismounted.</p>
<p>I can still get in a sticky bind when I have an itchy-triggered group member that tries to &#8220;help&#8221; by starting the pulls. Partly because of the Blizzard bug that if you dismount from combat, a lot of times the action bars get glitched and you have some sort of frankenstein half-vehicle half-normal UI.</p>
<p>Nonetheless, I feel totally different about Heroic Halls of Reflection. They either need to raise the reward level (while keeping the difficulty), and raise the gear requirement&#8230; or lower the difficulty of the dungeon. I get placed to tank it way too often with groups that are just incapable of performing at the level that H HoR demands &#8211; simply because it has sweet upgrades on it, and they are explicitly requesting it as soon as Dungeon Finder allows them to, in hopes of getting &#8220;carried&#8221; through it.</p>
<p>Super-geared raiders don&#8217;t request H HoR as much because they don&#8217;t really have slots that get upgraded there, and they don&#8217;t need the triumph badges. So most likely if you get someone super-geared in H HoR it&#8217;s because it was their random heroic.</p>
<p>I find myself quitting H HoR more often than Oculus nowadays, because it&#8217;s just often the case that no matter what you do, you can&#8217;t raise a player&#8217;s competencies/gear level throughout the night. Competency gets raised over time, I&#8217;ve seldom see any players go from &#8220;total noob&#8221; to &#8220;total pro&#8221; within 2 hours. You can patiently work your way around someone being new to Oculus mechanics, but telling someone to raise their DPS from 1500 to 3000 for H HoR is a lot harder to do.</p>
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		<title>By: MyName</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25250</link>
		<dc:creator>MyName</dc:creator>
		<pubDate>Fri, 08 Jan 2010 20:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25250</guid>
		<description><![CDATA[I don&#039;t know if I agree with all the stuff they added to oculus. But getting rid of some of those annoying drakes is something I approve of. And yeah, I remember what a pain that instance was at early 80, and as much as I needed the dang staff from there on my priest, I knew there was no way I could farm the place for that.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if I agree with all the stuff they added to oculus. But getting rid of some of those annoying drakes is something I approve of. And yeah, I remember what a pain that instance was at early 80, and as much as I needed the dang staff from there on my priest, I knew there was no way I could farm the place for that.</p>
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		<title>By: Nim (Ankh)</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25247</link>
		<dc:creator>Nim (Ankh)</dc:creator>
		<pubDate>Fri, 08 Jan 2010 19:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25247</guid>
		<description><![CDATA[Hmm, The Oculus truly seems to be a hot topic nowadays.

The Oculus is a very techincal fight, and pugs don&#039;t do well with technicality. I think Bliz decided to nerf the hell out of it in an attempt to make it as &#039;easy&#039; as the other heroics (ICC content notwithstanding). For the majority of the players, heroics at this point are nothing more than badge farming. Something you can grab a pug for and down in 15-20 minutes. The Oculus simply did not allow this for most pugs. They made Eregos a pinata for an extra incentive. They already nerfed the place to the extent that, if they were to nerf it once more, Eregos would be replaced with a gigantic dragon stuffed with cotton candy holding a big neon sign over his head saying &quot;FREE LOOT, INQUIRE WITHIN&quot;.

The Oculus was a great bit of fun when run with a group of people who knew what to do or were willing to learn (because let&#039;s be honest, it&#039;s really not that hard once you know what to do).It was different, a breath of fresh air (get it?) from any of the other dungeons because it was so different. It was a terrible instance, though, when you had people who didn&#039;t care to know how to do it and would subsequently keep you in there for far longer than you wanted. This was unfortunately the case most of the time.

It&#039;s always a disappointment when something that is conquerable is nerfed anyway. In the case of the Oculus, I feel it was disappointing, but also needed for the sake of the random dungeon finder. The mechanics are pretty much the same and it&#039;s still original from the other instances of Northrend. Whereas it&#039;s less of a challenge to do with an experienced group, it can still be fun. Whereas you can (and likely will) still get Brute Force Billy in your groups, it won&#039;t be as mind-numbingly difficult to work around his &#039;creative&#039; ways to defeating the king of Candy Mountain.
.-= Nim (Ankh)&#180;s last blog ..&lt;a href=&quot;http://ankhequalslife.blogspot.com/2010/01/kris-kringle-quicklinks.html&quot; rel=&quot;nofollow&quot;&gt;Kris Kringle: Quicklinks&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>Hmm, The Oculus truly seems to be a hot topic nowadays.</p>
<p>The Oculus is a very techincal fight, and pugs don&#8217;t do well with technicality. I think Bliz decided to nerf the hell out of it in an attempt to make it as &#8216;easy&#8217; as the other heroics (ICC content notwithstanding). For the majority of the players, heroics at this point are nothing more than badge farming. Something you can grab a pug for and down in 15-20 minutes. The Oculus simply did not allow this for most pugs. They made Eregos a pinata for an extra incentive. They already nerfed the place to the extent that, if they were to nerf it once more, Eregos would be replaced with a gigantic dragon stuffed with cotton candy holding a big neon sign over his head saying &#8220;FREE LOOT, INQUIRE WITHIN&#8221;.</p>
<p>The Oculus was a great bit of fun when run with a group of people who knew what to do or were willing to learn (because let&#8217;s be honest, it&#8217;s really not that hard once you know what to do).It was different, a breath of fresh air (get it?) from any of the other dungeons because it was so different. It was a terrible instance, though, when you had people who didn&#8217;t care to know how to do it and would subsequently keep you in there for far longer than you wanted. This was unfortunately the case most of the time.</p>
<p>It&#8217;s always a disappointment when something that is conquerable is nerfed anyway. In the case of the Oculus, I feel it was disappointing, but also needed for the sake of the random dungeon finder. The mechanics are pretty much the same and it&#8217;s still original from the other instances of Northrend. Whereas it&#8217;s less of a challenge to do with an experienced group, it can still be fun. Whereas you can (and likely will) still get Brute Force Billy in your groups, it won&#8217;t be as mind-numbingly difficult to work around his &#8216;creative&#8217; ways to defeating the king of Candy Mountain.<br />
.-= Nim (Ankh)&#180;s last blog ..<a href="http://ankhequalslife.blogspot.com/2010/01/kris-kringle-quicklinks.html" rel="nofollow">Kris Kringle: Quicklinks</a> =-.</p>
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		<title>By: Kaethir</title>
		<link>http://thebigbearbutt.com/2010/01/07/theres-the-carrot-but-wheres-the-stick/comment-page-1/#comment-25245</link>
		<dc:creator>Kaethir</dc:creator>
		<pubDate>Fri, 08 Jan 2010 19:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2645#comment-25245</guid>
		<description><![CDATA[Oddly enough, as an instance I LOVE Oculus.  I like all the work Blizzard put into designing it, I love the vehicle fight, I liked the fact that you used to have to clear trash.  True, I&#039;m not upset that they removed *some* of the trash, and it&#039;s a little annoying with all the &quot;hop on, fly 5 secs, land.&quot;  But I love the design.

The thing that always made me dislike running it was the fact that you really did have to get a group of people that were good at that particular thing - the vehicle/flying on dragons/coordinating thing - or it became a long drawn out affair with a lot of wipes... UNTIL everybody figured it out.

I really do agree with Bear.  More carrot is nice... but where&#039;s the bigger stick?
.-= Kaethir&#180;s last blog ..&lt;a href=&quot;http://abearinthetrees.blogspot.com/2010/01/guns-of-icecrown-citadel.html&quot; rel=&quot;nofollow&quot;&gt;The Guns of Icecrown Citadel&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>Oddly enough, as an instance I LOVE Oculus.  I like all the work Blizzard put into designing it, I love the vehicle fight, I liked the fact that you used to have to clear trash.  True, I&#8217;m not upset that they removed *some* of the trash, and it&#8217;s a little annoying with all the &#8220;hop on, fly 5 secs, land.&#8221;  But I love the design.</p>
<p>The thing that always made me dislike running it was the fact that you really did have to get a group of people that were good at that particular thing &#8211; the vehicle/flying on dragons/coordinating thing &#8211; or it became a long drawn out affair with a lot of wipes&#8230; UNTIL everybody figured it out.</p>
<p>I really do agree with Bear.  More carrot is nice&#8230; but where&#8217;s the bigger stick?<br />
.-= Kaethir&#180;s last blog ..<a href="http://abearinthetrees.blogspot.com/2010/01/guns-of-icecrown-citadel.html" rel="nofollow">The Guns of Icecrown Citadel</a> =-.</p>
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