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	<title>Comments on: Tanking Test! Druid vs Paladin II</title>
	<atom:link href="http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Marshall</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-35755</link>
		<dc:creator>Marshall</dc:creator>
		<pubDate>Tue, 01 Jun 2010 08:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-35755</guid>
		<description>A note: Pally tanks typically (and I use this as a genarilzation, since it&#039;s a damn useful addon and every 80 pally I&#039;ve run with seems to run it) run the addon PallyPower. This takes all the thinking out of Auras, Blessings, and making sure you have Righteous Fury up. Granted, you need to tweak it a little bit raid by raid, as if one raid the only druids you have are Ferals, and the next raid has Moonkin &amp; Trees, those Ferals won&#039;t want Wisdom, and the Owls &amp; Trees won&#039;t want Might (or Sanctuary in the case of bears). I&#039;ve got both a feral tank &amp; pally tank, and I macroed many many abilites for my pally. All my Seals &amp; Judgements are &quot;mod&quot; functioned to typically sway between 2 or 3 abilities.

As a pally tank, you can typically forget quite a few of the Seals or Judgements, especially if you have a healer backing you. You can forget all about Seal of Wisdom/Light, so long as you&#039;re specced for Spiritual Attunement (gain mana = 5/10% of the healing done on you by other targets), leaving you open to run Seal of Righteousness/Vengeance/Corruption (level &amp; faction-based, Righteous prior to 64 as alliance or 66 as horde, then switching to Vengeance or Corruption, as they share the same ability). I have yet to find a use for Seal of Justice. When I&#039;m party- or raid-tanking, I skip Judgment of Wisdom, as your mana is being regained as you&#039;re being healed. Justice doesn&#039;t seem to be very needed in a party or raid situation, as not many dungeon targets flee at higher levels. Judgement of Light helps to keep the rest of your melee dps/offtank healed, so that&#039;s my choice there.

So honestly, Pally tanking isn&#039;t as complicated as you make it out to be, but it definitely more involved than druid tanking. Hell, I hadn&#039;t even thought of tossing FFF in my bear rotation; I was to used to being a cat, and just tossing it on a target when I got a sec, or pulling with it.</description>
		<content:encoded><![CDATA[<p>A note: Pally tanks typically (and I use this as a genarilzation, since it&#8217;s a damn useful addon and every 80 pally I&#8217;ve run with seems to run it) run the addon PallyPower. This takes all the thinking out of Auras, Blessings, and making sure you have Righteous Fury up. Granted, you need to tweak it a little bit raid by raid, as if one raid the only druids you have are Ferals, and the next raid has Moonkin &amp; Trees, those Ferals won&#8217;t want Wisdom, and the Owls &amp; Trees won&#8217;t want Might (or Sanctuary in the case of bears). I&#8217;ve got both a feral tank &amp; pally tank, and I macroed many many abilites for my pally. All my Seals &amp; Judgements are &#8220;mod&#8221; functioned to typically sway between 2 or 3 abilities.</p>
<p>As a pally tank, you can typically forget quite a few of the Seals or Judgements, especially if you have a healer backing you. You can forget all about Seal of Wisdom/Light, so long as you&#8217;re specced for Spiritual Attunement (gain mana = 5/10% of the healing done on you by other targets), leaving you open to run Seal of Righteousness/Vengeance/Corruption (level &amp; faction-based, Righteous prior to 64 as alliance or 66 as horde, then switching to Vengeance or Corruption, as they share the same ability). I have yet to find a use for Seal of Justice. When I&#8217;m party- or raid-tanking, I skip Judgment of Wisdom, as your mana is being regained as you&#8217;re being healed. Justice doesn&#8217;t seem to be very needed in a party or raid situation, as not many dungeon targets flee at higher levels. Judgement of Light helps to keep the rest of your melee dps/offtank healed, so that&#8217;s my choice there.</p>
<p>So honestly, Pally tanking isn&#8217;t as complicated as you make it out to be, but it definitely more involved than druid tanking. Hell, I hadn&#8217;t even thought of tossing FFF in my bear rotation; I was to used to being a cat, and just tossing it on a target when I got a sec, or pulling with it.</p>
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		<title>By: Arch</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-35466</link>
		<dc:creator>Arch</dc:creator>
		<pubDate>Sat, 29 May 2010 09:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-35466</guid>
		<description>BEARS ARE SQUISHY! (great job bear. im a tankadin and i study mechanics METICULOUSLY! ive always scoffed bear tanks [truthfully]. this post has opened my eyes more to the idea that bear tanking might be more layed back, but that doesnt make you guys lessed skilled players... necessarily.  There will always be compatition and pride between warrs bears dks and pallies, all feeling like they have THE uper hand in tanking. i feel like this gives a more unbiased look at two different yet just as capable tanking classes. bravo) SO SQUISHY!!!</description>
		<content:encoded><![CDATA[<p>BEARS ARE SQUISHY! (great job bear. im a tankadin and i study mechanics METICULOUSLY! ive always scoffed bear tanks [truthfully]. this post has opened my eyes more to the idea that bear tanking might be more layed back, but that doesnt make you guys lessed skilled players&#8230; necessarily.  There will always be compatition and pride between warrs bears dks and pallies, all feeling like they have THE uper hand in tanking. i feel like this gives a more unbiased look at two different yet just as capable tanking classes. bravo) SO SQUISHY!!!</p>
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		<title>By: Bruce</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-32488</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Mon, 26 Apr 2010 01:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-32488</guid>
		<description>As a druid tank for a long time, it is easy mode as far as the rotation goes, to the point where you can pretty much macro everything to one button, and pop your enrage/survival as needed, furious regeneration almost never gets used by me cept in &quot;Oh !@#$&quot;  situations, simply because it sucks all my rage...
Maybe I&#039;m still stuck in the days where swipe only hit 3 targets in front of me, but I am still always paranoid about aoe tanking, as i sometimes have ppl nuking immediately after the first swipe and pulling a straggler away from me...if its only 2 targets i don&#039;t worry cause my extra maul hit will generate the extra needed threat, but aoe tanking for me, is one button spam, swipe and maul mapped to the same button, and my &#039;everything else&#039; button once i&#039;m down to one target...I would love to upgrade my ilevel 232 polearm, as I know the extra AP would greatly help in early threat generation...but yea, after i get 2 or 3 swipes in, and no one pulls aggro i&#039;m calm again...but yea, great post, learned alot about pally tanks i never knew</description>
		<content:encoded><![CDATA[<p>As a druid tank for a long time, it is easy mode as far as the rotation goes, to the point where you can pretty much macro everything to one button, and pop your enrage/survival as needed, furious regeneration almost never gets used by me cept in &#8220;Oh !@#$&#8221;  situations, simply because it sucks all my rage&#8230;<br />
Maybe I&#8217;m still stuck in the days where swipe only hit 3 targets in front of me, but I am still always paranoid about aoe tanking, as i sometimes have ppl nuking immediately after the first swipe and pulling a straggler away from me&#8230;if its only 2 targets i don&#8217;t worry cause my extra maul hit will generate the extra needed threat, but aoe tanking for me, is one button spam, swipe and maul mapped to the same button, and my &#8216;everything else&#8217; button once i&#8217;m down to one target&#8230;I would love to upgrade my ilevel 232 polearm, as I know the extra AP would greatly help in early threat generation&#8230;but yea, after i get 2 or 3 swipes in, and no one pulls aggro i&#8217;m calm again&#8230;but yea, great post, learned alot about pally tanks i never knew</p>
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		<title>By: MassFragg</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-31821</link>
		<dc:creator>MassFragg</dc:creator>
		<pubDate>Mon, 19 Apr 2010 18:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-31821</guid>
		<description>I just wanted to take a quick second and say that I am impressed with your thorough evaluation of both the druid and paladin tanks. I have just started leveling my protection pally and was doing a little research to find out if I have been doing it right. I loved your comparison of pally tanks to stamp collectors; while I would hate to collect something as boring as stamps and would love to surf, I lean to myself not being good at the latter of the two. What I think people are trying to say about pally tanks being easier to play than Druids is that with the constant AoE damage of consecration all around them, agro is almost never lost, even to those annoying Warlocks that AoE before threat is established. And with the myriad of choices you have to built and sustain agro, you can basically ball your fist and smash your keyboard with it and not have to worry about doing it correct. I love the posts and look forward to reading more in the future.

Jim</description>
		<content:encoded><![CDATA[<p>I just wanted to take a quick second and say that I am impressed with your thorough evaluation of both the druid and paladin tanks. I have just started leveling my protection pally and was doing a little research to find out if I have been doing it right. I loved your comparison of pally tanks to stamp collectors; while I would hate to collect something as boring as stamps and would love to surf, I lean to myself not being good at the latter of the two. What I think people are trying to say about pally tanks being easier to play than Druids is that with the constant AoE damage of consecration all around them, agro is almost never lost, even to those annoying Warlocks that AoE before threat is established. And with the myriad of choices you have to built and sustain agro, you can basically ball your fist and smash your keyboard with it and not have to worry about doing it correct. I love the posts and look forward to reading more in the future.</p>
<p>Jim</p>
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		<title>By: équitas</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-29179</link>
		<dc:creator>équitas</dc:creator>
		<pubDate>Sun, 14 Mar 2010 17:09:41 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-29179</guid>
		<description>I have both a druid and a paladin tank, I agree that the style of play is very different. In my experience i have found that druids have a sight problem as off tanks, they just don&#039;t have enough rage. so when it comes to oting the druid will find it harder. druids depend on dodge, this means they also find it harder to migrate damage in icc with that nasty 20% debuff. but in aoe tanking nothing beats a druid. the paladin however is an excellent tank, with a few minor draw backs, if 3 mobs get pulled 3 ways, they cant do anything about it. this has happened to me, mainly during onyixa and i found it harder to ot here than i did as my druid. however in single target tanking the paladin owned, racing up aggro with a avenging wrath at the start of combat or when ever they start tanking a boss for the first time. main problem with paladin tanking is just after the taunt they generally can pull the aggro back off the other tank.

look me up on shattered halls</description>
		<content:encoded><![CDATA[<p>I have both a druid and a paladin tank, I agree that the style of play is very different. In my experience i have found that druids have a sight problem as off tanks, they just don&#8217;t have enough rage. so when it comes to oting the druid will find it harder. druids depend on dodge, this means they also find it harder to migrate damage in icc with that nasty 20% debuff. but in aoe tanking nothing beats a druid. the paladin however is an excellent tank, with a few minor draw backs, if 3 mobs get pulled 3 ways, they cant do anything about it. this has happened to me, mainly during onyixa and i found it harder to ot here than i did as my druid. however in single target tanking the paladin owned, racing up aggro with a avenging wrath at the start of combat or when ever they start tanking a boss for the first time. main problem with paladin tanking is just after the taunt they generally can pull the aggro back off the other tank.</p>
<p>look me up on shattered halls</p>
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		<title>By: Alesaria(druid and pally tank)</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-29039</link>
		<dc:creator>Alesaria(druid and pally tank)</dc:creator>
		<pubDate>Thu, 11 Mar 2010 23:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-29039</guid>
		<description>Well I&#039;ll try not to turn this into a random dump, but just trying to touch on a few of the comments.

Warriors... the only reason your forgotten is your mechanics are a lot less flashy and hidden in the internals(mitigations and things other people can&#039;t see) of the game, and pallys of course are the flashiest of tanks(though dks give them a close run) but I can tell you now that my icc raids never go without a warrior tank. They just seem to stand up a little better and as long as we feed them things to faceroll they are amazing. NOW THE THING TO REMEMBER IS THAT while they may be less adaptive as the pally they are also the best counterpart for a pally! Often times it is necessary to use the warriors single target threat gen to tank a boss or perhaps an odd mob, while the pally handles the aoe gathering. Decent guilds realize the benefit of warrior tanks and are hard pressed to not have one in a raid. And more importantly to call them &quot;common&quot; ground is incorrect. if anyone Dks are the common ground as they can emulate all three types of pre wrath tanks. prioritize the tanks based on the fight and you will notice that the top end guilds that have the ability to do so end up swapping out warriors for pallys or druids or dks a lot.

Also someone up there i believe said that druids are hard to get rage on. if you cant get rage on a druid your doing something wrong. a swipe or 2 mangles should give you enough rage to carry you on to the next gcd, the next thing is once you have your dodge high enough and start dodging things or you take a good hit you gain rage. the only time you might not gain significant rage is when the mobs are basically dying before you gain enough back. But if you read the post you&#039;d notice pallys run into the same problem, and i know warriors do. Dks rarely run out thanks to talents, but then again they are a &quot;hero&quot; class lmao.     

Also the whole stamp collector vs surfer thing. I think maybe you should have gone with free-spirited vs technical but props for the diversionary tactic lmao. Give them a spot of attack and take away from flaming you over the rest of the post haha, not that anyone would but ya.

then someone said dont consecrate right of the bat.... um. why not? Are you aware that if you dont drop it off first your simply delaying it based on the 969696 rule? considering consecrate is simply a placed dot i don&#039;t understand why you wouldnt drop it first, bring all the mobs to you and run through the rest of the 969696. I understand your theory but the simple fact of the matter is that with the threat generated with consecration and perhaps a holy wrath you should have enough aggro to take care of it. (Now this is assuming your talking about regular trash which if one or two pull off you shouldnt care i mean if the dps is strong enough to aoe it off of you then taunt it back, unless your just considerably less geared than the dps you shouldnt lose more than one or 2, if more then that more than likely its one person pulling off cause they are so l33t in which case the blizzard gods bestowed the pally with the ability to, In Holy Fervor, Righteous defense up to 3 of them off that bombtastic dps whippersnapper.   That being said if its in a raid yell at your dps on vent and tell them they need to learn how to raid and continue to bash them until they get the picture or better yet just boot them from the raid if they are pug) 
SIMPLY PUT IF THE DPS IS PULLING AGGRO BY STARTING TOO EARLY ITS NOT BECAUSE YOUR DOING THE WRONG THING ITS BECAUSE THE DPS IS NOT DOING THE RIGHT THING.

finally one more dispute, You failed to mention the difference in gearing. not that anybody with 1 finger cant pull up a google of what to gear but since bears and pallys gear significantly different might be worth mentioning should you ever turn another thread about this. (I always find that druid gearing is much easier in terms of it being easier to determine what is an upgrade, but a lot harder to get since you often have to compete with dps[mainly rogues or a kitty and often times in pugs hunters or shammys]) 

for those that i talked about this is not meant as a flame but as a criticism to open up the door to self reflection and studying. If something doesnt seem to be working change it. Remember this game is ultimately a personaly choice matter. in the end its your choice. If you strive to be better pay attention to criticism and see if maybe it makes sense to littlest degree before you get mad about it. ;p

Ales</description>
		<content:encoded><![CDATA[<p>Well I&#8217;ll try not to turn this into a random dump, but just trying to touch on a few of the comments.</p>
<p>Warriors&#8230; the only reason your forgotten is your mechanics are a lot less flashy and hidden in the internals(mitigations and things other people can&#8217;t see) of the game, and pallys of course are the flashiest of tanks(though dks give them a close run) but I can tell you now that my icc raids never go without a warrior tank. They just seem to stand up a little better and as long as we feed them things to faceroll they are amazing. NOW THE THING TO REMEMBER IS THAT while they may be less adaptive as the pally they are also the best counterpart for a pally! Often times it is necessary to use the warriors single target threat gen to tank a boss or perhaps an odd mob, while the pally handles the aoe gathering. Decent guilds realize the benefit of warrior tanks and are hard pressed to not have one in a raid. And more importantly to call them &#8220;common&#8221; ground is incorrect. if anyone Dks are the common ground as they can emulate all three types of pre wrath tanks. prioritize the tanks based on the fight and you will notice that the top end guilds that have the ability to do so end up swapping out warriors for pallys or druids or dks a lot.</p>
<p>Also someone up there i believe said that druids are hard to get rage on. if you cant get rage on a druid your doing something wrong. a swipe or 2 mangles should give you enough rage to carry you on to the next gcd, the next thing is once you have your dodge high enough and start dodging things or you take a good hit you gain rage. the only time you might not gain significant rage is when the mobs are basically dying before you gain enough back. But if you read the post you&#8217;d notice pallys run into the same problem, and i know warriors do. Dks rarely run out thanks to talents, but then again they are a &#8220;hero&#8221; class lmao.     </p>
<p>Also the whole stamp collector vs surfer thing. I think maybe you should have gone with free-spirited vs technical but props for the diversionary tactic lmao. Give them a spot of attack and take away from flaming you over the rest of the post haha, not that anyone would but ya.</p>
<p>then someone said dont consecrate right of the bat&#8230;. um. why not? Are you aware that if you dont drop it off first your simply delaying it based on the 969696 rule? considering consecrate is simply a placed dot i don&#8217;t understand why you wouldnt drop it first, bring all the mobs to you and run through the rest of the 969696. I understand your theory but the simple fact of the matter is that with the threat generated with consecration and perhaps a holy wrath you should have enough aggro to take care of it. (Now this is assuming your talking about regular trash which if one or two pull off you shouldnt care i mean if the dps is strong enough to aoe it off of you then taunt it back, unless your just considerably less geared than the dps you shouldnt lose more than one or 2, if more then that more than likely its one person pulling off cause they are so l33t in which case the blizzard gods bestowed the pally with the ability to, In Holy Fervor, Righteous defense up to 3 of them off that bombtastic dps whippersnapper.   That being said if its in a raid yell at your dps on vent and tell them they need to learn how to raid and continue to bash them until they get the picture or better yet just boot them from the raid if they are pug)<br />
SIMPLY PUT IF THE DPS IS PULLING AGGRO BY STARTING TOO EARLY ITS NOT BECAUSE YOUR DOING THE WRONG THING ITS BECAUSE THE DPS IS NOT DOING THE RIGHT THING.</p>
<p>finally one more dispute, You failed to mention the difference in gearing. not that anybody with 1 finger cant pull up a google of what to gear but since bears and pallys gear significantly different might be worth mentioning should you ever turn another thread about this. (I always find that druid gearing is much easier in terms of it being easier to determine what is an upgrade, but a lot harder to get since you often have to compete with dps[mainly rogues or a kitty and often times in pugs hunters or shammys]) </p>
<p>for those that i talked about this is not meant as a flame but as a criticism to open up the door to self reflection and studying. If something doesnt seem to be working change it. Remember this game is ultimately a personaly choice matter. in the end its your choice. If you strive to be better pay attention to criticism and see if maybe it makes sense to littlest degree before you get mad about it. ;p</p>
<p>Ales</p>
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		<title>By: Ulwyn</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-28449</link>
		<dc:creator>Ulwyn</dc:creator>
		<pubDate>Thu, 04 Mar 2010 06:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-28449</guid>
		<description>Great, great post.  I&#039;m a Paladin tank, and after making a Death Knight tank alt and raiding with him, I too believed Paladin tanking to be the easiest of the four tanking classes and overpowered.  I still believe that, however, after reading your post I don&#039;t think everyone is capable of playing the Paladin class to the point of making it look overpowered for tanking.  As you said, Paladins have a plethora of abilities available to them, but I never stopped to think that there are some people out there who might not want to be expected to know when to use which abilities at what time.

Reading your in-depth explanation of what goes on in a Paladin tank&#039;s head for a single pull was hilarious; I never stopped to think about it until now, but you are quite right; a lot more goes on in my head when tanking on the Paladin as opposed to the Death Knight because the Paladin has that many more options available to him.

I will argue about your analysis on mobile threat generation; although Consecrate is stationary and Hammer of the Righteous requires melee range, the cooldown on Righteous Defense is so ridiculously short that as a Paladin tank, you should never lose threat long enough to be unable to regain it before a DPS dies.  Using the 969 rotation, Consecrate is always down so if a mob jumps to a DPS, you just Righteous Defense it back to you.  Now it&#039;s running through the consecrate to you building minor threat.  Now it&#039;s in melee range of you ready to be Hammer of the Righteous&#039;d.  Now it has 1 stack of Vengeance or Corruption.
Funny you mentioned the Pit of Saron, if I&#039;m in there and I notice the healer is doing a stand up job, I will pull the whole tunnel at once, non-stop.  I&#039;m overgeared for it now, but the day of the release I didn&#039;t know there was a stop point, and I went all the way freaking out my healer due to the damage I was taking.  That particular example may not be the best since Paladins also have Holy Wrath which you mentioned, but although our main abilities are stationary or require melee range, that won&#039;t stop us from bouncing through an instance like you ;)

So what am I?  A stamp collecting surfer?</description>
		<content:encoded><![CDATA[<p>Great, great post.  I&#8217;m a Paladin tank, and after making a Death Knight tank alt and raiding with him, I too believed Paladin tanking to be the easiest of the four tanking classes and overpowered.  I still believe that, however, after reading your post I don&#8217;t think everyone is capable of playing the Paladin class to the point of making it look overpowered for tanking.  As you said, Paladins have a plethora of abilities available to them, but I never stopped to think that there are some people out there who might not want to be expected to know when to use which abilities at what time.</p>
<p>Reading your in-depth explanation of what goes on in a Paladin tank&#8217;s head for a single pull was hilarious; I never stopped to think about it until now, but you are quite right; a lot more goes on in my head when tanking on the Paladin as opposed to the Death Knight because the Paladin has that many more options available to him.</p>
<p>I will argue about your analysis on mobile threat generation; although Consecrate is stationary and Hammer of the Righteous requires melee range, the cooldown on Righteous Defense is so ridiculously short that as a Paladin tank, you should never lose threat long enough to be unable to regain it before a DPS dies.  Using the 969 rotation, Consecrate is always down so if a mob jumps to a DPS, you just Righteous Defense it back to you.  Now it&#8217;s running through the consecrate to you building minor threat.  Now it&#8217;s in melee range of you ready to be Hammer of the Righteous&#8217;d.  Now it has 1 stack of Vengeance or Corruption.<br />
Funny you mentioned the Pit of Saron, if I&#8217;m in there and I notice the healer is doing a stand up job, I will pull the whole tunnel at once, non-stop.  I&#8217;m overgeared for it now, but the day of the release I didn&#8217;t know there was a stop point, and I went all the way freaking out my healer due to the damage I was taking.  That particular example may not be the best since Paladins also have Holy Wrath which you mentioned, but although our main abilities are stationary or require melee range, that won&#8217;t stop us from bouncing through an instance like you ;)</p>
<p>So what am I?  A stamp collecting surfer?</p>
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		<title>By: Sids</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-28327</link>
		<dc:creator>Sids</dc:creator>
		<pubDate>Tue, 02 Mar 2010 09:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-28327</guid>
		<description>I am most certainly NOT a bird watcher, I don`t even like birds. As for stamps; it is used for sending letters. Thats it. However, I loved reading this :) &quot;divine holy shield of righteous hammering&quot;  /giggle</description>
		<content:encoded><![CDATA[<p>I am most certainly NOT a bird watcher, I don`t even like birds. As for stamps; it is used for sending letters. Thats it. However, I loved reading this :) &#8220;divine holy shield of righteous hammering&#8221;  /giggle</p>
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		<title>By: johanullen</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-28145</link>
		<dc:creator>johanullen</dc:creator>
		<pubDate>Sat, 27 Feb 2010 08:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-28145</guid>
		<description>I mean to say surf jumpers and basers...
.-= johanullen&#180;s last blog ..&lt;a href=&quot;http://www.tankadin.com/index.php?option=com_content&amp;view=article&amp;id=27:patch-33-emblem-of-triumph-gear-farming&amp;catid=6:gear&quot; rel=&quot;nofollow&quot;&gt;Patch 3.3 Emblem of Triumph Gear Farming&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I mean to say surf jumpers and basers&#8230;<br />
.-= johanullen&#180;s last blog ..<a href="http://www.tankadin.com/index.php?option=com_content&amp;view=article&amp;id=27:patch-33-emblem-of-triumph-gear-farming&amp;catid=6:gear" rel="nofollow">Patch 3.3 Emblem of Triumph Gear Farming</a> =-.</p>
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	<item>
		<title>By: johanullen</title>
		<link>http://thebigbearbutt.com/2010/02/11/tanking-test-druid-vs-paladin-ii/comment-page-1/#comment-28144</link>
		<dc:creator>johanullen</dc:creator>
		<pubDate>Sat, 27 Feb 2010 08:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2767#comment-28144</guid>
		<description>Hi, awesome post. I love the way you end it with the bird collectors and stamp watchers vs the surfers and base jumpers, haha.

Well two points though, Hammer of the Righteous hits 3 targets, 4 with glyph (not 3 or 4 additional, so there is nothing that can hit 5 targets).
And Divine Plea doesn&#039;t give you mana on hits, it is a mana tick. It just replenishes itself on hits.

Pit of Saron cave run, you don&#039;t actually have to build threat on the way, I&#039;m sure it is very useful to actually do it but since you are running first and no one is hitting or doing anything you will have the aggro until the end, and there you will put down your consecrate and your holy wrath. Only one time did I have issues there and it was when a healers started healing people along the way, a druid healer actually, and he died rather quickly, that would have been prevented had I been a bear instead.</description>
		<content:encoded><![CDATA[<p>Hi, awesome post. I love the way you end it with the bird collectors and stamp watchers vs the surfers and base jumpers, haha.</p>
<p>Well two points though, Hammer of the Righteous hits 3 targets, 4 with glyph (not 3 or 4 additional, so there is nothing that can hit 5 targets).<br />
And Divine Plea doesn&#8217;t give you mana on hits, it is a mana tick. It just replenishes itself on hits.</p>
<p>Pit of Saron cave run, you don&#8217;t actually have to build threat on the way, I&#8217;m sure it is very useful to actually do it but since you are running first and no one is hitting or doing anything you will have the aggro until the end, and there you will put down your consecrate and your holy wrath. Only one time did I have issues there and it was when a healers started healing people along the way, a druid healer actually, and he died rather quickly, that would have been prevented had I been a bear instead.</p>
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