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	<title>Comments on: Cataclysm Stat Changes &#8211; Bear edition</title>
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	<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: thebitterfig</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28474</link>
		<dc:creator>thebitterfig</dc:creator>
		<pubDate>Thu, 04 Mar 2010 16:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28474</guid>
		<description><![CDATA[don&#039;t worry about the stamina scaling changes.  the general feeling of cata is that everyone is going to have a lot more base stamina, 10-15% more stamina for everyone not in plate at least.  if the bear multiplier remained the same with 15% more stamina on all leather out there, that&#039;d be A LOT more hp that bears would add to the lead they already have in comparable gear.  i think the intent is to have druids have as much of a lead in armor and HP as they currently have, and it is no doubt a knob blizzard could turn if they feel bear survival is too weak.

as to AP, i read somewhere that druids would be getting full AP from both Strength and Agility, and that they weren&#039;t really worried about double-dipping as there is no strength on leather, and the only strength gear a bear is likely to have is from tanking necks/capes/rings.  now, &quot;having read somewhere&quot; isn&#039;t a very trustworthy source, but still...]]></description>
		<content:encoded><![CDATA[<p>don&#8217;t worry about the stamina scaling changes.  the general feeling of cata is that everyone is going to have a lot more base stamina, 10-15% more stamina for everyone not in plate at least.  if the bear multiplier remained the same with 15% more stamina on all leather out there, that&#8217;d be A LOT more hp that bears would add to the lead they already have in comparable gear.  i think the intent is to have druids have as much of a lead in armor and HP as they currently have, and it is no doubt a knob blizzard could turn if they feel bear survival is too weak.</p>
<p>as to AP, i read somewhere that druids would be getting full AP from both Strength and Agility, and that they weren&#8217;t really worried about double-dipping as there is no strength on leather, and the only strength gear a bear is likely to have is from tanking necks/capes/rings.  now, &#8220;having read somewhere&#8221; isn&#8217;t a very trustworthy source, but still&#8230;</p>
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		<title>By: Menglor</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28392</link>
		<dc:creator>Menglor</dc:creator>
		<pubDate>Wed, 03 Mar 2010 14:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28392</guid>
		<description><![CDATA[&quot;Str = 0 AP would be silly, rogues, recently shamans and even hunters get 1 Melee AP per Str. I’m kinda expecting that druids will get a baseline 1 AP per point of Agi or Str, and Cat will continue to add 1 AP per Agi, and Bear 1 AP per Str in the same vein.&quot;

STR= 0 AP is easy to conceive, since there saying all leather will no STR, rings and necks will have them but I am confused to see how they make bears get tanking out of leather gear.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Str = 0 AP would be silly, rogues, recently shamans and even hunters get 1 Melee AP per Str. I’m kinda expecting that druids will get a baseline 1 AP per point of Agi or Str, and Cat will continue to add 1 AP per Agi, and Bear 1 AP per Str in the same vein.&#8221;</p>
<p>STR= 0 AP is easy to conceive, since there saying all leather will no STR, rings and necks will have them but I am confused to see how they make bears get tanking out of leather gear.</p>
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		<title>By: Ashendar of Bloodscalp</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28384</link>
		<dc:creator>Ashendar of Bloodscalp</dc:creator>
		<pubDate>Wed, 03 Mar 2010 03:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28384</guid>
		<description><![CDATA[I would not be surprised to see the new Mastery stat be linked with Savage Defense to increase the amount of damage reduction provided by the talent.]]></description>
		<content:encoded><![CDATA[<p>I would not be surprised to see the new Mastery stat be linked with Savage Defense to increase the amount of damage reduction provided by the talent.</p>
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		<title>By: Savvy-Savvage</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28371</link>
		<dc:creator>Savvy-Savvage</dc:creator>
		<pubDate>Tue, 02 Mar 2010 23:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28371</guid>
		<description><![CDATA[Probably not any reason to give us AP from agility in bear form. Leave it the same. I think we get most of our attack power from our weapon and that model will hold.  In fact, it sounds like spell casters also will be trending more towards ferals in that their spell power will only explicity exist on their weapon.  Basically, I think they have been experimenting on ferals and are happy with those experiments and now everyone else is gonna get a taste of a feral style stat system.  The specific stats might be different but the complexity/simplicity of the balancing act between them should follow.  Should know for sure if a pure tanking stat starts showing up only on shields? Oh wait, block.]]></description>
		<content:encoded><![CDATA[<p>Probably not any reason to give us AP from agility in bear form. Leave it the same. I think we get most of our attack power from our weapon and that model will hold.  In fact, it sounds like spell casters also will be trending more towards ferals in that their spell power will only explicity exist on their weapon.  Basically, I think they have been experimenting on ferals and are happy with those experiments and now everyone else is gonna get a taste of a feral style stat system.  The specific stats might be different but the complexity/simplicity of the balancing act between them should follow.  Should know for sure if a pure tanking stat starts showing up only on shields? Oh wait, block.</p>
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		<title>By: scaresome</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28367</link>
		<dc:creator>scaresome</dc:creator>
		<pubDate>Tue, 02 Mar 2010 22:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28367</guid>
		<description><![CDATA[It&#039;s confusing but/yet totally fun to talk and think about. 
I think the Mastery buff will be from wearing all armor of a specific type (hunters all in mail). 
The hit cap seems to be scaling with the boss you fight. So, say 265 might be a cap for a lvl 83 boss; but we&#039;ll have bosses higher than that soon -- I&#039;d even venture that the final bosses when we are all lvl 85 to have different lvls of boss (87 -- 89?). 
Re-forging via enchants or inscription is brilliant; a nice way to experiment with our new toon stats. 

I very much believe that by reducing the amount of theory-crafting needed to play well that we will have more fun in the game. No more &quot;noob def cap&quot; comments or MM hunter needs all ArPen to be a good player. Now we can focus on skills and hopefully a nice array of cool things to do in a fight (like freezing trap arrows, which are pretty neat-o). 

The ideas like not needing weapon skill support the above paragraph. Players with a tool box of attacks and defenses and CC&#039;s is what the game should be about; not about fine tuning an end game character wanting 10 more agility just to be perfect. I will be happier when I can focus on playing my toon more than building my toon.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s confusing but/yet totally fun to talk and think about.<br />
I think the Mastery buff will be from wearing all armor of a specific type (hunters all in mail).<br />
The hit cap seems to be scaling with the boss you fight. So, say 265 might be a cap for a lvl 83 boss; but we&#8217;ll have bosses higher than that soon &#8212; I&#8217;d even venture that the final bosses when we are all lvl 85 to have different lvls of boss (87 &#8212; 89?).<br />
Re-forging via enchants or inscription is brilliant; a nice way to experiment with our new toon stats. </p>
<p>I very much believe that by reducing the amount of theory-crafting needed to play well that we will have more fun in the game. No more &#8220;noob def cap&#8221; comments or MM hunter needs all ArPen to be a good player. Now we can focus on skills and hopefully a nice array of cool things to do in a fight (like freezing trap arrows, which are pretty neat-o). </p>
<p>The ideas like not needing weapon skill support the above paragraph. Players with a tool box of attacks and defenses and CC&#8217;s is what the game should be about; not about fine tuning an end game character wanting 10 more agility just to be perfect. I will be happier when I can focus on playing my toon more than building my toon.</p>
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		<title>By: Nathanyel</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28366</link>
		<dc:creator>Nathanyel</dc:creator>
		<pubDate>Tue, 02 Mar 2010 22:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28366</guid>
		<description><![CDATA[correction: scratch the part about Agi, 2 AP per Agi needs to be baseline, else bears would lose AP anyway *rolleyes*]]></description>
		<content:encoded><![CDATA[<p>correction: scratch the part about Agi, 2 AP per Agi needs to be baseline, else bears would lose AP anyway *rolleyes*</p>
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		<title>By: Nathanyel</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28365</link>
		<dc:creator>Nathanyel</dc:creator>
		<pubDate>Tue, 02 Mar 2010 22:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28365</guid>
		<description><![CDATA[Str = 0 AP would be silly, rogues, recently shamans and even hunters get 1 Melee AP per Str. I&#039;m kinda expecting that druids will get a baseline 1 AP per point of Agi or Str, and Cat will continue to add 1 AP per Agi, and Bear 1 AP per Str in the same vein.]]></description>
		<content:encoded><![CDATA[<p>Str = 0 AP would be silly, rogues, recently shamans and even hunters get 1 Melee AP per Str. I&#8217;m kinda expecting that druids will get a baseline 1 AP per point of Agi or Str, and Cat will continue to add 1 AP per Agi, and Bear 1 AP per Str in the same vein.</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28363</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Tue, 02 Mar 2010 21:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28363</guid>
		<description><![CDATA[Jen - no, despite what folks are saying, it has not yet been stated clearly using the exact wording that Bears will get zero benefit from Str. 

It is assumed, from what has been said, that logically it would follow that with the AGI changes Bears will get zero benefit from Str. But it has not been directly stated that from now on, Str = 0 AP.

We can figure it&#039;s true, but we don&#039;t KNOW. 

Assumptions. Gotta watch them buggers like a hawk. They might be true... and then again, there might be exceptions.]]></description>
		<content:encoded><![CDATA[<p>Jen &#8211; no, despite what folks are saying, it has not yet been stated clearly using the exact wording that Bears will get zero benefit from Str. </p>
<p>It is assumed, from what has been said, that logically it would follow that with the AGI changes Bears will get zero benefit from Str. But it has not been directly stated that from now on, Str = 0 AP.</p>
<p>We can figure it&#8217;s true, but we don&#8217;t KNOW. </p>
<p>Assumptions. Gotta watch them buggers like a hawk. They might be true&#8230; and then again, there might be exceptions.</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28362</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Tue, 02 Mar 2010 21:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28362</guid>
		<description><![CDATA[@ Phelps - We use more than just leather gear. As I said in the post.]]></description>
		<content:encoded><![CDATA[<p>@ Phelps &#8211; We use more than just leather gear. As I said in the post.</p>
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		<title>By: Phelps</title>
		<link>http://thebigbearbutt.com/2010/03/01/cataclysm-stat-changes-bear-edition/comment-page-1/#comment-28357</link>
		<dc:creator>Phelps</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2822#comment-28357</guid>
		<description><![CDATA[&gt;Does this mean that Bear form will no longer get any AP/DPS benefit from the Strength stat?&lt;

Yes, because there won&#039;t be any strength on leather.  None.  It will all be converted to agility.
.-= Phelps&#180;s last blog ..&lt;a href=&quot;http://phelps.donotremove.net/2010/03/wave-of-violence-by-political-extremists/&quot; rel=&quot;nofollow&quot;&gt;Wave of violence by political extremists&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>&gt;Does this mean that Bear form will no longer get any AP/DPS benefit from the Strength stat?&lt;</p>
<p>Yes, because there won&#039;t be any strength on leather.  None.  It will all be converted to agility.<br />
.-= Phelps&#180;s last blog ..<a href="http://phelps.donotremove.net/2010/03/wave-of-violence-by-political-extremists/" rel="nofollow">Wave of violence by political extremists</a> =-.</p>
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