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	<title>Comments on: Healer OOM! Just kidding.</title>
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	<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Corwyn</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-31018</link>
		<dc:creator>Corwyn</dc:creator>
		<pubDate>Fri, 09 Apr 2010 18:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-31018</guid>
		<description><![CDATA[&quot;Well, if you are a developer, and you don’t want the Priests having to do that, but you don’t want people screaming because you took away their Fear Ward, then you can always just… stop using the Fear mechanic in the future, right?&quot;

...And remove it from existing content.

Unless Blizzard is going to make another bunch of content unplayable as designed (at player and gear level) changing only new content and player abilities will make the game more speed leveling, and end game raiding only. 

I am leveling a hunter and trying to run every instance at level,  many of them I have never seen before.  I am having a great time, and hope that Blizzard won&#039;t make impractical.

***

I see claims that everything will work out fine:  I am sure the number of times it hasn&#039;t worked out fine can be recited by anyone who has been playing a long time.  If blizzard is changing enough that we are basically back at square one in terms of  balance etc. then either we will have a lot of subsequent changes as things are fixed, or we need to believe that Blizzard has newly acquired leet balancing skills.  If you see things which you, in a broad overview, think aren&#039;t going to work, or aren&#039;t going to be fun, now is the time to make that known.   Don&#039;t however get bogged down with details of exact meshing of changes with how things currently work.  You also might keep your eye out for things which make the inevitable balancing harder (or easier).
 
Thank You Kindly.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Well, if you are a developer, and you don’t want the Priests having to do that, but you don’t want people screaming because you took away their Fear Ward, then you can always just… stop using the Fear mechanic in the future, right?&#8221;</p>
<p>&#8230;And remove it from existing content.</p>
<p>Unless Blizzard is going to make another bunch of content unplayable as designed (at player and gear level) changing only new content and player abilities will make the game more speed leveling, and end game raiding only. </p>
<p>I am leveling a hunter and trying to run every instance at level,  many of them I have never seen before.  I am having a great time, and hope that Blizzard won&#8217;t make impractical.</p>
<p>***</p>
<p>I see claims that everything will work out fine:  I am sure the number of times it hasn&#8217;t worked out fine can be recited by anyone who has been playing a long time.  If blizzard is changing enough that we are basically back at square one in terms of  balance etc. then either we will have a lot of subsequent changes as things are fixed, or we need to believe that Blizzard has newly acquired leet balancing skills.  If you see things which you, in a broad overview, think aren&#8217;t going to work, or aren&#8217;t going to be fun, now is the time to make that known.   Don&#8217;t however get bogged down with details of exact meshing of changes with how things currently work.  You also might keep your eye out for things which make the inevitable balancing harder (or easier).</p>
<p>Thank You Kindly.</p>
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		<title>By: Feral Instincts</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-31001</link>
		<dc:creator>Feral Instincts</dc:creator>
		<pubDate>Fri, 09 Apr 2010 11:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-31001</guid>
		<description><![CDATA[@Nimizar They&#039;ve pretty much said that each class gets 2 &quot;decurses,&quot; I would think that it wouldn&#039;t happen to Purge, because, to me that sounds like Shammies getting a fourth &quot;decurse,&quot; offensive magic.  But maybe I&#039;m misunderstanding something.
.-= Feral Instincts&#180;s last blog ..&lt;a href=&quot;http://feralinstincts.wordpress.com/2010/04/08/the-potential-impact-on-haste-changes-to-kitties/&quot; rel=&quot;nofollow&quot;&gt;The Potential Impact on Haste Changes to Kitties.&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>@Nimizar They&#8217;ve pretty much said that each class gets 2 &#8220;decurses,&#8221; I would think that it wouldn&#8217;t happen to Purge, because, to me that sounds like Shammies getting a fourth &#8220;decurse,&#8221; offensive magic.  But maybe I&#8217;m misunderstanding something.<br />
.-= Feral Instincts&#180;s last blog ..<a href="http://feralinstincts.wordpress.com/2010/04/08/the-potential-impact-on-haste-changes-to-kitties/" rel="nofollow">The Potential Impact on Haste Changes to Kitties.</a> =-.</p>
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		<title>By: Jb</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-31000</link>
		<dc:creator>Jb</dc:creator>
		<pubDate>Fri, 09 Apr 2010 11:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-31000</guid>
		<description><![CDATA[Why these changes ? Pretty simple answer imo. &quot;its all about the money, dum du dum dum...&quot; ( song lyric )
First, dumbing down the game, or simplyifying it, has been going on for some time now. Makes it more accessibble for more people ----&gt; more customers/income
Second, random raid cross server is comming and smoothing out differenses between classes wil make this tool alot smoother ( Im not a progmammer, but just guessing here ). The possibility to access raid at your leasure, without joining a guild or having to adjust to a common time table will possibly bring more people or at least make it eazier to hold on to the existing ones---&gt; more income
And yes third, lowering the bar of maintance and development for further patches migt also bring down the cost of this--&gt; more profit for less invested.
As hard as it is to admit it, a billion dollar industry is bound to be a slave of the dollar to some degree.]]></description>
		<content:encoded><![CDATA[<p>Why these changes ? Pretty simple answer imo. &#8220;its all about the money, dum du dum dum&#8230;&#8221; ( song lyric )<br />
First, dumbing down the game, or simplyifying it, has been going on for some time now. Makes it more accessibble for more people &#8212;-&gt; more customers/income<br />
Second, random raid cross server is comming and smoothing out differenses between classes wil make this tool alot smoother ( Im not a progmammer, but just guessing here ). The possibility to access raid at your leasure, without joining a guild or having to adjust to a common time table will possibly bring more people or at least make it eazier to hold on to the existing ones&#8212;&gt; more income<br />
And yes third, lowering the bar of maintance and development for further patches migt also bring down the cost of this&#8211;&gt; more profit for less invested.<br />
As hard as it is to admit it, a billion dollar industry is bound to be a slave of the dollar to some degree.</p>
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		<title>By: Ngita</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-30967</link>
		<dc:creator>Ngita</dc:creator>
		<pubDate>Fri, 09 Apr 2010 03:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-30967</guid>
		<description><![CDATA[Oh I have no doubt their will be some massive changes with large side effects in the short term. But they don&#039;t hate healers and while beta and 4.0 might be painful it will be sorted out in the end. Player behavior and understanding especially as it applies to classes they don&#039;t play tends to be the slowest to adjust.It took 6 months before players stopped asking for salv and to this day people seem to think that if a level 5x in blues cant heal/tank as well as a level 80 in raid epics it means the player sucks.]]></description>
		<content:encoded><![CDATA[<p>Oh I have no doubt their will be some massive changes with large side effects in the short term. But they don&#8217;t hate healers and while beta and 4.0 might be painful it will be sorted out in the end. Player behavior and understanding especially as it applies to classes they don&#8217;t play tends to be the slowest to adjust.It took 6 months before players stopped asking for salv and to this day people seem to think that if a level 5x in blues cant heal/tank as well as a level 80 in raid epics it means the player sucks.</p>
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		<title>By: Nimizar</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-30962</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Fri, 09 Apr 2010 02:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-30962</guid>
		<description><![CDATA[@Feral Instincts: oh, the QQ that would be heard if you tried to take Purge away from shaman :)

From a lore point of view, you can actually make a pretty good case that all 4 healing classes should be able to dispel everything, so lore based arguments don&#039;t actually help much in this case. As it is, they seem to have made the decision that they wanted to keep Purge (shaman) and Dispel Magic/Mass Dispel (priest) and gone from there in assigning the cleansing capabilities. Given some of their other comments, I wouldn&#039;t be surprised if Purge gets the Dispel Magic treatment and is allowed to target both friendly or enemy targets (dispelling debuffs and buffs respectively).]]></description>
		<content:encoded><![CDATA[<p>@Feral Instincts: oh, the QQ that would be heard if you tried to take Purge away from shaman :)</p>
<p>From a lore point of view, you can actually make a pretty good case that all 4 healing classes should be able to dispel everything, so lore based arguments don&#8217;t actually help much in this case. As it is, they seem to have made the decision that they wanted to keep Purge (shaman) and Dispel Magic/Mass Dispel (priest) and gone from there in assigning the cleansing capabilities. Given some of their other comments, I wouldn&#8217;t be surprised if Purge gets the Dispel Magic treatment and is allowed to target both friendly or enemy targets (dispelling debuffs and buffs respectively).</p>
]]></content:encoded>
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		<title>By: Nimizar</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-30961</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Fri, 09 Apr 2010 02:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-30961</guid>
		<description><![CDATA[BBB, as others have noted, the Cleansing Totem change wasn&#039;t just dropped in the middle of the Shaman preview - it was announced as part of the big &lt;a href=&quot;http://forums.worldofwarcraft.com/thread.html?topicId=24038610691&amp;sid=1&quot; rel=&quot;nofollow&quot;&gt;dispel changes post&lt;/a&gt; that went up shortly after the rage normalisation one.

One fairly significant philosophy change they have mentioned (and GC has acknowledged as a change in design philosophy) for Cataclysm is that they&#039;re moving away from healing niches (similar to the way they moved away from tanking niches in Wrath). So it is healers that can expect to see the most normalisation relative to Wrath.

As far as raid buffs go, they&#039;re continuing the trend they started in Wrath, such that the aggregate effect of multiple raid buffs will still lead to significantly greater synergy in 25 man raids than occurs in 10-man raids or 5-man dungeons, but missing any single such buff (such as the major armour debuff provided by Sunder Armour and its equivalents) is less crippling than it is now. In Wrath, they could let the relative uniqueness of the Spirit buffs slide, because they simply didn&#039;t make all that much difference. They were nice to have, but not crippling if missing. For the specific case of regen in Cataclysm, they&#039;re going to have a tough enough time balancing regen such that mana is something healers have to care about without making it too punishing, that I can understand them not wanting to have to deal with wildly varying regen levels based on group composition.

And on the Fear front: what made Fear breaks far less essential was actually the change they made to the underlying interaction between Fear and aggro. These days,  the boss continues to follow its aggro table, even if the current aggro target is feared and other raid members are not. Prior to Wrath, it didn&#039;t work that way, to the extent that taking fear resist talents in PvE healer specs was a bad idea, since a resisted fear would lead to a dead healer.]]></description>
		<content:encoded><![CDATA[<p>BBB, as others have noted, the Cleansing Totem change wasn&#8217;t just dropped in the middle of the Shaman preview &#8211; it was announced as part of the big <a href="http://forums.worldofwarcraft.com/thread.html?topicId=24038610691&amp;sid=1" rel="nofollow">dispel changes post</a> that went up shortly after the rage normalisation one.</p>
<p>One fairly significant philosophy change they have mentioned (and GC has acknowledged as a change in design philosophy) for Cataclysm is that they&#8217;re moving away from healing niches (similar to the way they moved away from tanking niches in Wrath). So it is healers that can expect to see the most normalisation relative to Wrath.</p>
<p>As far as raid buffs go, they&#8217;re continuing the trend they started in Wrath, such that the aggregate effect of multiple raid buffs will still lead to significantly greater synergy in 25 man raids than occurs in 10-man raids or 5-man dungeons, but missing any single such buff (such as the major armour debuff provided by Sunder Armour and its equivalents) is less crippling than it is now. In Wrath, they could let the relative uniqueness of the Spirit buffs slide, because they simply didn&#8217;t make all that much difference. They were nice to have, but not crippling if missing. For the specific case of regen in Cataclysm, they&#8217;re going to have a tough enough time balancing regen such that mana is something healers have to care about without making it too punishing, that I can understand them not wanting to have to deal with wildly varying regen levels based on group composition.</p>
<p>And on the Fear front: what made Fear breaks far less essential was actually the change they made to the underlying interaction between Fear and aggro. These days,  the boss continues to follow its aggro table, even if the current aggro target is feared and other raid members are not. Prior to Wrath, it didn&#8217;t work that way, to the extent that taking fear resist talents in PvE healer specs was a bad idea, since a resisted fear would lead to a dead healer.</p>
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		<title>By: Tesh</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-30936</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Thu, 08 Apr 2010 20:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-30936</guid>
		<description><![CDATA[They are &quot;fundamentally transforming the World of Warcraft&quot;, riding the wave of history, promising the hope of equality among the classes.

Time will tell where the pieces settle, but you can be certain The Powers That Be are up to something.
.-= Tesh&#180;s last blog ..&lt;a href=&quot;http://tishtoshtesh.wordpress.com/2010/04/08/wading-into-live/&quot; rel=&quot;nofollow&quot;&gt;Wading Into Live&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>They are &#8220;fundamentally transforming the World of Warcraft&#8221;, riding the wave of history, promising the hope of equality among the classes.</p>
<p>Time will tell where the pieces settle, but you can be certain The Powers That Be are up to something.<br />
.-= Tesh&#180;s last blog ..<a href="http://tishtoshtesh.wordpress.com/2010/04/08/wading-into-live/" rel="nofollow">Wading Into Live</a> =-.</p>
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		<title>By: scaresome</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-30935</link>
		<dc:creator>scaresome</dc:creator>
		<pubDate>Thu, 08 Apr 2010 20:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-30935</guid>
		<description><![CDATA[Feared by the Commander in Nexus. 
Feared down those broken stairs before the last boss in UP
Kinda feared (dust in eyes) in Pit of Saron
Feared in HoL by the statue guys who break out. 
Feared in ToC, as you mentioned
Feared by last boss in Gundrak (or am I only remembering getting impaled)
Feared by first boss in HoR

All I can think of right now!]]></description>
		<content:encoded><![CDATA[<p>Feared by the Commander in Nexus.<br />
Feared down those broken stairs before the last boss in UP<br />
Kinda feared (dust in eyes) in Pit of Saron<br />
Feared in HoL by the statue guys who break out.<br />
Feared in ToC, as you mentioned<br />
Feared by last boss in Gundrak (or am I only remembering getting impaled)<br />
Feared by first boss in HoR</p>
<p>All I can think of right now!</p>
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		<title>By: Feral Instincts</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-30927</link>
		<dc:creator>Feral Instincts</dc:creator>
		<pubDate>Thu, 08 Apr 2010 18:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-30927</guid>
		<description><![CDATA[@Ateve I agree wholeheartedly.  I just feel for &quot;lore feel&quot; they got it mixed up.  To me, what makes more sense is Pallies being able to cleanse disease and offensive magic, which seem to fit more play kit and Shammies able to clean poison and curses.  It&#039;s not a huge deal at all, but that small switch, at least in my brain fit the character types more. But maybe that&#039;s just me.
.-= Feral Instincts&#180;s last blog ..&lt;a href=&quot;http://feralinstincts.wordpress.com/2010/04/08/the-potential-impact-on-haste-changes-to-kitties/&quot; rel=&quot;nofollow&quot;&gt;The Potential Impact on Haste Changes to Kitties.&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>@Ateve I agree wholeheartedly.  I just feel for &#8220;lore feel&#8221; they got it mixed up.  To me, what makes more sense is Pallies being able to cleanse disease and offensive magic, which seem to fit more play kit and Shammies able to clean poison and curses.  It&#8217;s not a huge deal at all, but that small switch, at least in my brain fit the character types more. But maybe that&#8217;s just me.<br />
.-= Feral Instincts&#180;s last blog ..<a href="http://feralinstincts.wordpress.com/2010/04/08/the-potential-impact-on-haste-changes-to-kitties/" rel="nofollow">The Potential Impact on Haste Changes to Kitties.</a> =-.</p>
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		<title>By: Ateve</title>
		<link>http://thebigbearbutt.com/2010/04/08/healer-oom-just-kidding/comment-page-1/#comment-30922</link>
		<dc:creator>Ateve</dc:creator>
		<pubDate>Thu, 08 Apr 2010 17:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2935#comment-30922</guid>
		<description><![CDATA[You&#039;re pretty spot on, people are still just seeing pieces of the changes and trying to apply it to current game and therefore seeing massive flaws. Chances are these flaws won&#039;t be there when the complete picture is known.

On the decursing/dispelling, they want to reinforce healers making decisions on what spell they cast. Basically they are going to make the healers think &quot;Whats better use of mana/time, removing the debuff or just healing through it&quot;. I&#039;d almost compare it to PvP fighting a lock with UA, is it worth having to heal through it (and the other dots) or do you take the silence/burst dmg which will allow your other healers to finish stripping the dots and heal you up? In these situations dispells are a proactive heal.

As other ppl mentioned they stated that most raid debuffs will be magic and all healers can remove magic, so I expect the analogy you used to Bezerk and Fear will be a really good one, Shammies who are freaking out over not being able to remove Poisons and Diseases are going to find that they probably will never need to anyway.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re pretty spot on, people are still just seeing pieces of the changes and trying to apply it to current game and therefore seeing massive flaws. Chances are these flaws won&#8217;t be there when the complete picture is known.</p>
<p>On the decursing/dispelling, they want to reinforce healers making decisions on what spell they cast. Basically they are going to make the healers think &#8220;Whats better use of mana/time, removing the debuff or just healing through it&#8221;. I&#8217;d almost compare it to PvP fighting a lock with UA, is it worth having to heal through it (and the other dots) or do you take the silence/burst dmg which will allow your other healers to finish stripping the dots and heal you up? In these situations dispells are a proactive heal.</p>
<p>As other ppl mentioned they stated that most raid debuffs will be magic and all healers can remove magic, so I expect the analogy you used to Bezerk and Fear will be a really good one, Shammies who are freaking out over not being able to remove Poisons and Diseases are going to find that they probably will never need to anyway.</p>
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