To be filed under “Why didn’t I think of that” is a post by Brokentree over at Wayward Initiative, performing a very simple and yet helpful service;
The subtext goes back to a recent post there by another of the multitude of Wayward Initiative bloggers, Pugging as DPS.
The post is brilliant; it gives a visual example of what Tank AoE looks like, so that DPS have some idea what to wait for before they unload on the group.
I’m a sarcastic old Bear, so that’s a post I totally should have thought of first.
Because what it’s saying is, “Hey, you idiots keep pulling aggro off the tank in PUGs, time after time after time, in the first two seconds of each pull, before the Tank has ever even had a chance to reach the bloody mobs. But maybe the problem isn’t that you’re a complete f’ing moron. Maybe the problem is you just don’t know what the AoE effect looks like. So I will teach you. The more you know. GI Joe!”
That’s sarcasm to be proud of.
Look, there’s a foolproof, simple technique that will ensure you do not pull aggro off the mobs on the tank.
It’s called patience.
If you play as DPS, just wait a few seconds for the tank to get it stuck in before you open up. If you still pull aggro, then either tone it down, or wait a few more seconds the next time.
Try, and I know this is a crazy, out there idea, but try to use your skill to adjust your DPS output on single and group targets to take into accuont the current tank’s Threat output.
It may take you a pull or two to figure it out, but just do it.
Stop with the “gogogo”. Stop with the pulling FOR the tank unless she asks.
Just be patient for a few seconds on each pull.
Mathematical tests have proven* that the potential amount of time you will save by pushing the group and screaming GOGOGO, or by pulling the groups yourself as DPS, does not outweigh the amount of time you lose from wiping and running back in, or by having the tank tell you to shut up or having the tank leave the group in disgust at your behavior or having the healer stop healing you each time you pull something antisocial so you’ll eat a repair bill.
If you are DPS and have a 15 minute queue time, and you want to get each Heroic finished as soon as possible so you can requeue, pushing the speed of a group and destabilizing the run is not going to save you time.
Neither will screaming “you suck” at the tank if you pull aggro by not waiting, nor will screaming obscenities at the healer if you, as the tank pull half the instance in your 22k health/non-defense capped gear and die.
I will hammer this home until everyone seems to get it;
“Why is there never enough time to do it right, but always enough time to release and run back in?”™
If you’re the tank, learn what you can safely pull and hold before taking too much damage too fast. And go slow enough for the healer to keep up.
If you’re the DPS, wait until the tank has had a chance to tag everything before you open up, and hey, brilliant idea here, how about making your primary target the same one the tank currently has targeted? Chances are excellent that’s the one getting the lion’s share of the tanks threat output.
There are even mods/addons that make it easy. X-Perl unitframes let’s you turn on target of target display for Party mode. You can easily, at a glance, see what EVERY person in the party is targeting.
I love comparing, as the tank, what I’m targeting against what the rest of the group has targeted.
“Oh hey, how about that, every time I mark a Skull, the Mage is on something else and pulls aggro on it. Every time. Let’s see how he likes it when I stopped Growling.”
And healers… well, I’m sorry. That’s about all I got for you.
Oh no, wait, I do have one piece of advice.
If you go Engineering, you can get Rocket Boots enchanted on your feet. It really helps keeping up when the tank thinks his leet 22k health means heals are optional on the next sequence of groups.
*Based on my slowing down every time I get one of those assholes.