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	<title>Comments on: Blizzard announces Cataclysm raid lockout changes</title>
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	<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: HerrDrache</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-33311</link>
		<dc:creator>HerrDrache</dc:creator>
		<pubDate>Wed, 05 May 2010 17:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-33311</guid>
		<description><![CDATA[YAY!
Why? Well, see, I&#039;m a tank. 2 prot specs. And I tank 10-mans with the guild. Here&#039;s my issue:
Pug. ToC/ICC25. LF: Dps and healer. They start out with tanks, a heal or two, and pug the rest. Our 10-man guild&#039;s DPS start pugging 25s, get the advanced gear from 25s. Cool, great, good for them. I have no issue with it.
Until they say &quot;Hey, why&#039;d I pull off you, you silly tank&quot;. Why? Because you just added 2K to your DPS and forgot to look at Omen?! Because you just added X% to your crit?
It&#039;s hard to get into a 25-pug as tank on my realm. It gets easier as the night turns toward 2am or 3am, but I&#039;m asleep then :)

And - as a 10man guild that has mostly only access to 10-man gear (at least in the beginning), the &quot;server progression&quot; gets totally skewed by the 25-man raiders blasting through 10s and then giggling &quot;dude, your guild is like last on progression, l2play&quot;.

Will it kill a few 25 man guilds? Possibly. But to run 2 10s, you need 4 tanks instead of 3 for a 25 :) AND you don&#039;t have a full set of buffs/debuffs in 10s, so there&#039;s still a reason to stick to your friendly 25-man guild. You just can&#039;t swing your e-peen anymore, and others may not feel like they have to put up with the attitude that some 25 man guilds have.

I&#039;d drink to Blizzard for that decision if I weren&#039;t at work right now :)]]></description>
		<content:encoded><![CDATA[<p>YAY!<br />
Why? Well, see, I&#8217;m a tank. 2 prot specs. And I tank 10-mans with the guild. Here&#8217;s my issue:<br />
Pug. ToC/ICC25. LF: Dps and healer. They start out with tanks, a heal or two, and pug the rest. Our 10-man guild&#8217;s DPS start pugging 25s, get the advanced gear from 25s. Cool, great, good for them. I have no issue with it.<br />
Until they say &#8220;Hey, why&#8217;d I pull off you, you silly tank&#8221;. Why? Because you just added 2K to your DPS and forgot to look at Omen?! Because you just added X% to your crit?<br />
It&#8217;s hard to get into a 25-pug as tank on my realm. It gets easier as the night turns toward 2am or 3am, but I&#8217;m asleep then :)</p>
<p>And &#8211; as a 10man guild that has mostly only access to 10-man gear (at least in the beginning), the &#8220;server progression&#8221; gets totally skewed by the 25-man raiders blasting through 10s and then giggling &#8220;dude, your guild is like last on progression, l2play&#8221;.</p>
<p>Will it kill a few 25 man guilds? Possibly. But to run 2 10s, you need 4 tanks instead of 3 for a 25 :) AND you don&#8217;t have a full set of buffs/debuffs in 10s, so there&#8217;s still a reason to stick to your friendly 25-man guild. You just can&#8217;t swing your e-peen anymore, and others may not feel like they have to put up with the attitude that some 25 man guilds have.</p>
<p>I&#8217;d drink to Blizzard for that decision if I weren&#8217;t at work right now :)</p>
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		<title>By: Nightwhisp</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-33233</link>
		<dc:creator>Nightwhisp</dc:creator>
		<pubDate>Tue, 04 May 2010 17:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-33233</guid>
		<description><![CDATA[&quot;Good news everyone. . .I&#039;ve found a way to eliminate all life on Azaroth.&quot;
Whether or not the sky is falling remains to be seen.  I say let&#039;s wait until the new system is out and see how it plays.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Good news everyone. . .I&#8217;ve found a way to eliminate all life on Azaroth.&#8221;<br />
Whether or not the sky is falling remains to be seen.  I say let&#8217;s wait until the new system is out and see how it plays.</p>
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		<title>By: Nimizar</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-32831</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Thu, 29 Apr 2010 22:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-32831</guid>
		<description><![CDATA[@Solarflash: At Wrath launch, Sarth 3D 10 was the last progression achievement (well after Sarth 3D 25).

Since then, Blizzard have been tuning 10 mans for a much lower level of gear, so they haven&#039;t even been trying to make the difficulty between the two sizes comparable.

And you&#039;re wrong that Blzzard have to use the same map layouts in both 10 and 25. They have in Wrath, because it is one of the ways they make the raids easier in 10 man. But for Cataclysm, they can easily add obstacles or increase the radius of spell effects so that movement and coordination become a problem in 10s as well as 25s.

@Mushu: what is higher level gear, if not a bribe to do 25 mans? If 25 mans are such a painful experience that people won&#039;t do them without that bribe, why should Blizzard continue to spend development time creating them?

The &quot;no slots for hybrid DPS&quot; argument is specious, because it applies just as well to 25-man raids today as it does to 10-man raids in the future. A well played hybrid DPS is going to deal more damage than a mediocre pure DPS. A raid leader that replaces their veteran elemental shaman/boomkin/ret pally/shadow priest/whatever with a rogue/hunter/mage/warlock they don&#039;t know because &quot;pures do more damage than hybrids&quot; will be an idiot in Cataclysm, just as they would be an idiot to do that now.]]></description>
		<content:encoded><![CDATA[<p>@Solarflash: At Wrath launch, Sarth 3D 10 was the last progression achievement (well after Sarth 3D 25).</p>
<p>Since then, Blizzard have been tuning 10 mans for a much lower level of gear, so they haven&#8217;t even been trying to make the difficulty between the two sizes comparable.</p>
<p>And you&#8217;re wrong that Blzzard have to use the same map layouts in both 10 and 25. They have in Wrath, because it is one of the ways they make the raids easier in 10 man. But for Cataclysm, they can easily add obstacles or increase the radius of spell effects so that movement and coordination become a problem in 10s as well as 25s.</p>
<p>@Mushu: what is higher level gear, if not a bribe to do 25 mans? If 25 mans are such a painful experience that people won&#8217;t do them without that bribe, why should Blizzard continue to spend development time creating them?</p>
<p>The &#8220;no slots for hybrid DPS&#8221; argument is specious, because it applies just as well to 25-man raids today as it does to 10-man raids in the future. A well played hybrid DPS is going to deal more damage than a mediocre pure DPS. A raid leader that replaces their veteran elemental shaman/boomkin/ret pally/shadow priest/whatever with a rogue/hunter/mage/warlock they don&#8217;t know because &#8220;pures do more damage than hybrids&#8221; will be an idiot in Cataclysm, just as they would be an idiot to do that now.</p>
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		<title>By: Give</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-32779</link>
		<dc:creator>Give</dc:creator>
		<pubDate>Thu, 29 Apr 2010 11:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-32779</guid>
		<description><![CDATA[I dunno this sounds horrible to me.


I don&#039;t see a reason to do 25mans at all.  Especially since you can get all of the same exact gear on 10 man raids.


So 25 man will drop the same exact loot 10 man did and it will be the same difficulty in 25man to down the bosses but you get more gold?  (that sounds crappy)
and You will have to decide whether to do 10 man or 25 man every week because you cant do both?  (sounds even more crappier)]]></description>
		<content:encoded><![CDATA[<p>I dunno this sounds horrible to me.</p>
<p>I don&#8217;t see a reason to do 25mans at all.  Especially since you can get all of the same exact gear on 10 man raids.</p>
<p>So 25 man will drop the same exact loot 10 man did and it will be the same difficulty in 25man to down the bosses but you get more gold?  (that sounds crappy)<br />
and You will have to decide whether to do 10 man or 25 man every week because you cant do both?  (sounds even more crappier)</p>
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		<title>By: Nimizar</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-32778</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Thu, 29 Apr 2010 10:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-32778</guid>
		<description><![CDATA[One of the big things about removing the gear disparity is that there will no longer be the temptation to take the easy way out in 10 man raids and use 25 man gear. Part of the perception of &quot;LOL 10 mans are ezy-mode&quot; comes from the fact that in Wrath, the 10 man versions of raids are basically tuned for gear that is a full tier behind the 25 man raids.

By starting a new tier&#039;s 10 mans with 25 man gear from the previous tier, it&#039;s currently like running the instances with the gear you would have after farming the new instance for several weeks. It only makes sense for 25 man raiders to learn the basics of fights in an environment they outgear, then put that experience into practice on the content with higher gear requirements.

With the shared loot tables in Cataclysm, I suspect some 25 man raiders that have become accustomed to being able to simply steamroll the 10 man versions of the raids are going to be in for a rude shock.]]></description>
		<content:encoded><![CDATA[<p>One of the big things about removing the gear disparity is that there will no longer be the temptation to take the easy way out in 10 man raids and use 25 man gear. Part of the perception of &#8220;LOL 10 mans are ezy-mode&#8221; comes from the fact that in Wrath, the 10 man versions of raids are basically tuned for gear that is a full tier behind the 25 man raids.</p>
<p>By starting a new tier&#8217;s 10 mans with 25 man gear from the previous tier, it&#8217;s currently like running the instances with the gear you would have after farming the new instance for several weeks. It only makes sense for 25 man raiders to learn the basics of fights in an environment they outgear, then put that experience into practice on the content with higher gear requirements.</p>
<p>With the shared loot tables in Cataclysm, I suspect some 25 man raiders that have become accustomed to being able to simply steamroll the 10 man versions of the raids are going to be in for a rude shock.</p>
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		<title>By: Steele</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-32745</link>
		<dc:creator>Steele</dc:creator>
		<pubDate>Wed, 28 Apr 2010 14:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-32745</guid>
		<description><![CDATA[About time for that parity between 10- and 25-man versions... i always felt totally screwed as a pure 10-man-raider having badass content where 1 cat will ruin your raid and getting crappy gears in return. i always felt 25-man-raids which i pugged sometimes for the fun of it to be some kind of facerolling experience.. get 5 healers and what can still happen? even 2 or 3 people dieing doesnt matter at all since you probably have that amount of battle rezzes.. and it wouldnt matter even if you didnt, except if your doing hardmodes... the 10-man-progression was kickass, BBB is quite right that everyone had to bring his A game... In fact i would turn everything around and give crap gear to the 25-man-raiders and tune down the content even more for them... WoW shouldnt be about organizing big gangs but bringing the skill and the knowledge. sadly they still hang on to this favour-the-25ers strategy, hate it.]]></description>
		<content:encoded><![CDATA[<p>About time for that parity between 10- and 25-man versions&#8230; i always felt totally screwed as a pure 10-man-raider having badass content where 1 cat will ruin your raid and getting crappy gears in return. i always felt 25-man-raids which i pugged sometimes for the fun of it to be some kind of facerolling experience.. get 5 healers and what can still happen? even 2 or 3 people dieing doesnt matter at all since you probably have that amount of battle rezzes.. and it wouldnt matter even if you didnt, except if your doing hardmodes&#8230; the 10-man-progression was kickass, BBB is quite right that everyone had to bring his A game&#8230; In fact i would turn everything around and give crap gear to the 25-man-raiders and tune down the content even more for them&#8230; WoW shouldnt be about organizing big gangs but bringing the skill and the knowledge. sadly they still hang on to this favour-the-25ers strategy, hate it.</p>
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		<title>By: Rauxis</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-32679</link>
		<dc:creator>Rauxis</dc:creator>
		<pubDate>Tue, 27 Apr 2010 17:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-32679</guid>
		<description><![CDATA[I bet this will kill 90% of 25man raiding. 

Puggs: how much easier is it to get 10 man instead 25? 
Guilds: again it&#039;s easier to have 10 man around who like to play with each other then 25 (or 40....)

After Naxx the actual difficulty of 10mans and 25mans was comparable FROM A MECHANICS side IF YOU HAD APPROPRIATE EQUIP. Meaning Ulduar 10man with Naxx 10man gear was about as difficult as Ulduar 25man in 25man gear. Same for ToC and ICC. 10mans became a joke because more often then not because you run them with 25man pieces (from badges mostly). 

Still, the difficulty of coordinating people grows exponentially with the number involved, even when there is a small offset - if one person dies in 10man it&#039;s a bigger loss then in 25man. 

So I think even if Blizz manages to balance difficulties, and takes into effect that you have more room to maneuver in 10man (which btw I very much doubt they will), success rates in 10mans will be higher then 25man - so you will kill more bosses, work earlier on hard modes - and that beats any higher number of drops in 25. 

I personally have more fun in 10man. I can connect to 10 people on a higher level then to 25man. There is far less arguing and drama about loot. 

For the majority therefore I think this change is good - and that&#039;s where the money is. So I wager Blizz will not even care much if 10mans are easier then 25man, as long as it&#039;s &quot;mostly right&quot;. If a highly coordinated 10man group beats content at the same rate their 25man counterpart does everything is fine (aka if Ensidia 10 is as successful as Ensidia25). But for less professional groups coordination is the MAIN problem, and learning it on 10man is far easier. 

That&#039;s why I think 25man will become the exception, even if in many areas it&#039;s the rule now even for pugs (I&#039;m sure that&#039;s mostly because of better loot)

Rauxis, chosen of CAT]]></description>
		<content:encoded><![CDATA[<p>I bet this will kill 90% of 25man raiding. </p>
<p>Puggs: how much easier is it to get 10 man instead 25?<br />
Guilds: again it&#8217;s easier to have 10 man around who like to play with each other then 25 (or 40&#8230;.)</p>
<p>After Naxx the actual difficulty of 10mans and 25mans was comparable FROM A MECHANICS side IF YOU HAD APPROPRIATE EQUIP. Meaning Ulduar 10man with Naxx 10man gear was about as difficult as Ulduar 25man in 25man gear. Same for ToC and ICC. 10mans became a joke because more often then not because you run them with 25man pieces (from badges mostly). </p>
<p>Still, the difficulty of coordinating people grows exponentially with the number involved, even when there is a small offset &#8211; if one person dies in 10man it&#8217;s a bigger loss then in 25man. </p>
<p>So I think even if Blizz manages to balance difficulties, and takes into effect that you have more room to maneuver in 10man (which btw I very much doubt they will), success rates in 10mans will be higher then 25man &#8211; so you will kill more bosses, work earlier on hard modes &#8211; and that beats any higher number of drops in 25. </p>
<p>I personally have more fun in 10man. I can connect to 10 people on a higher level then to 25man. There is far less arguing and drama about loot. </p>
<p>For the majority therefore I think this change is good &#8211; and that&#8217;s where the money is. So I wager Blizz will not even care much if 10mans are easier then 25man, as long as it&#8217;s &#8220;mostly right&#8221;. If a highly coordinated 10man group beats content at the same rate their 25man counterpart does everything is fine (aka if Ensidia 10 is as successful as Ensidia25). But for less professional groups coordination is the MAIN problem, and learning it on 10man is far easier. </p>
<p>That&#8217;s why I think 25man will become the exception, even if in many areas it&#8217;s the rule now even for pugs (I&#8217;m sure that&#8217;s mostly because of better loot)</p>
<p>Rauxis, chosen of CAT</p>
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		<title>By: Phelps</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-32674</link>
		<dc:creator>Phelps</dc:creator>
		<pubDate>Tue, 27 Apr 2010 16:48:54 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-32674</guid>
		<description><![CDATA[Actually, I just read the Blues on the new points system replacing badges, so it all makes sense how they are going to adjust the ratios.]]></description>
		<content:encoded><![CDATA[<p>Actually, I just read the Blues on the new points system replacing badges, so it all makes sense how they are going to adjust the ratios.</p>
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		<title>By: Ace2112</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-32672</link>
		<dc:creator>Ace2112</dc:creator>
		<pubDate>Tue, 27 Apr 2010 16:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-32672</guid>
		<description><![CDATA[25 raid hard to do?

this day , yeah.

back when vanilla wow was the thing. 40 man raid . now that was harder... i think.

i am glad that they put up the looking for group. now its possible to play alone not in a guild and still see stuff inside thoses nice places. and the new ones too.]]></description>
		<content:encoded><![CDATA[<p>25 raid hard to do?</p>
<p>this day , yeah.</p>
<p>back when vanilla wow was the thing. 40 man raid . now that was harder&#8230; i think.</p>
<p>i am glad that they put up the looking for group. now its possible to play alone not in a guild and still see stuff inside thoses nice places. and the new ones too.</p>
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		<title>By: Phelps</title>
		<link>http://thebigbearbutt.com/2010/04/26/blizzard-rannounces-cataclysm-raid-lockout-changes/comment-page-1/#comment-32671</link>
		<dc:creator>Phelps</dc:creator>
		<pubDate>Tue, 27 Apr 2010 16:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=2998#comment-32671</guid>
		<description><![CDATA[I never got the reason for the 10-man loot ghetto in the first place, especially given how much more difficult Naxx10 was over Naxx25.  (To the point that once, our 10 man raid cleared all the way up to Instructor before we realized that we were set on 25 man.)  I&#039;m really glad for this.

And yes, there is still a reason to put up with 25 mans, because the bosses will drop more badges and loot &lt;b&gt;per person&lt;/b&gt;.  They haven&#039;t said any specifics, but I&#039;m assuming that it means where at 10 man drops two pieces off the loot table (1:5) the 25 man will drop six (~1:4).  I&#039;m still wondering if they are planning to have every boss drop more badges, or just maybe the end boss.  I&#039;m also interested if they work the ratios out by having bosses drop multiple badges routinely to lessen the difference, like maybe 3/5 instead of 1/2.]]></description>
		<content:encoded><![CDATA[<p>I never got the reason for the 10-man loot ghetto in the first place, especially given how much more difficult Naxx10 was over Naxx25.  (To the point that once, our 10 man raid cleared all the way up to Instructor before we realized that we were set on 25 man.)  I&#8217;m really glad for this.</p>
<p>And yes, there is still a reason to put up with 25 mans, because the bosses will drop more badges and loot <b>per person</b>.  They haven&#8217;t said any specifics, but I&#8217;m assuming that it means where at 10 man drops two pieces off the loot table (1:5) the 25 man will drop six (~1:4).  I&#8217;m still wondering if they are planning to have every boss drop more badges, or just maybe the end boss.  I&#8217;m also interested if they work the ratios out by having bosses drop multiple badges routinely to lessen the difference, like maybe 3/5 instead of 1/2.</p>
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