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	<title>Comments on: 10&#8242;s versus 25&#8242;s</title>
	<atom:link href="http://thebigbearbutt.com/2010/04/29/10s-versus-25s/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Nightwhisp</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-33229</link>
		<dc:creator>Nightwhisp</dc:creator>
		<pubDate>Tue, 04 May 2010 16:56:16 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-33229</guid>
		<description><![CDATA[Thanks for another great topic to chew on!
I don&#039;t really know what the changes will feel like, and won&#039;t until Cata is out and I am playing.  I do know that I feel a bit concerned, but most of us are uncomfortable with change in general.  Currently I&#039;m leaning toward agreeing with Lissanna from restokin, that it might be better to do away with both 10&#039;s and 25&#039;s and make all raids 15 player. And I would like to see a shorter lock out if both are to share, perhaps a three day lock out. But really, who knows?  From a &quot;fun&quot; stand point I have a much better time in my weekly ICC10 group, but I do sometimes like the &quot;epic&quot; feel of a 25.  Sadly I must admit that I have taken to running GDKP 25&#039;s for fun and profit. . .Well for profit anyway. . .I&#039;m reminded of the run last week where the the raid leader stated &quot;clear vent,&quot; and someone said, &quot;You are not a very fun guy,&quot; and he responded, &quot;This is not supposed to be fun, it is your job, shut up and kill stuff.&quot;
The purposed loot changes may well eliminate the GDKP runs which may or may not be a good thing.]]></description>
		<content:encoded><![CDATA[<p>Thanks for another great topic to chew on!<br />
I don&#8217;t really know what the changes will feel like, and won&#8217;t until Cata is out and I am playing.  I do know that I feel a bit concerned, but most of us are uncomfortable with change in general.  Currently I&#8217;m leaning toward agreeing with Lissanna from restokin, that it might be better to do away with both 10&#8242;s and 25&#8242;s and make all raids 15 player. And I would like to see a shorter lock out if both are to share, perhaps a three day lock out. But really, who knows?  From a &#8220;fun&#8221; stand point I have a much better time in my weekly ICC10 group, but I do sometimes like the &#8220;epic&#8221; feel of a 25.  Sadly I must admit that I have taken to running GDKP 25&#8242;s for fun and profit. . .Well for profit anyway. . .I&#8217;m reminded of the run last week where the the raid leader stated &#8220;clear vent,&#8221; and someone said, &#8220;You are not a very fun guy,&#8221; and he responded, &#8220;This is not supposed to be fun, it is your job, shut up and kill stuff.&#8221;<br />
The purposed loot changes may well eliminate the GDKP runs which may or may not be a good thing.</p>
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		<title>By: Perdissa</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-33200</link>
		<dc:creator>Perdissa</dc:creator>
		<pubDate>Tue, 04 May 2010 06:45:39 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-33200</guid>
		<description><![CDATA[I just need to say that out of all the emo posts on 10s vs 25s, this is one that really cuts through the bullshit.

Do whatever is more fun for you. If enough people find 25s more fun, you&#039;ll have no problem getting a group together. Can&#039;t get a group together? Then probably it wasn&#039;t that fun to begin with.]]></description>
		<content:encoded><![CDATA[<p>I just need to say that out of all the emo posts on 10s vs 25s, this is one that really cuts through the bullshit.</p>
<p>Do whatever is more fun for you. If enough people find 25s more fun, you&#8217;ll have no problem getting a group together. Can&#8217;t get a group together? Then probably it wasn&#8217;t that fun to begin with.</p>
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		<title>By: Phaedra</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-32942</link>
		<dc:creator>Phaedra</dc:creator>
		<pubDate>Fri, 30 Apr 2010 16:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-32942</guid>
		<description><![CDATA[Well put BBB. I feel extremely lucky that I enjoy running 10s AND 25s with my guild. Sure, we may get further in the 10s, but that may be partially influenced by the fact that we&#039;re sporting 25man gear. And as a supporter of true 10man guilds, I think this is a wonderful change. With gear being equalized, 25man guilds won&#039;t be able to stomp through the 10man version anymore. 

As others have sad, my only sadness is the shared lock-out. Right now, we have trouble fielding a 25man during the week, due to east coast/west coast schedules. Sundays, we all get together and create mayhem together. I like running with all my guildies - if I have to choose, I will be a sad bear.

And for the complaints about A team vs B team - when we ran Kara, we&#039;d just have all 20 people on at the same time and build raids from that. Aside from couples, it was rarely the same team twice. Everyone got to see the same content at about the same pace. Aside from the time zone differences, that&#039;s how we&#039;re rolling now.]]></description>
		<content:encoded><![CDATA[<p>Well put BBB. I feel extremely lucky that I enjoy running 10s AND 25s with my guild. Sure, we may get further in the 10s, but that may be partially influenced by the fact that we&#8217;re sporting 25man gear. And as a supporter of true 10man guilds, I think this is a wonderful change. With gear being equalized, 25man guilds won&#8217;t be able to stomp through the 10man version anymore. </p>
<p>As others have sad, my only sadness is the shared lock-out. Right now, we have trouble fielding a 25man during the week, due to east coast/west coast schedules. Sundays, we all get together and create mayhem together. I like running with all my guildies &#8211; if I have to choose, I will be a sad bear.</p>
<p>And for the complaints about A team vs B team &#8211; when we ran Kara, we&#8217;d just have all 20 people on at the same time and build raids from that. Aside from couples, it was rarely the same team twice. Everyone got to see the same content at about the same pace. Aside from the time zone differences, that&#8217;s how we&#8217;re rolling now.</p>
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		<title>By: Tesh</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-32941</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 30 Apr 2010 16:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-32941</guid>
		<description><![CDATA[&quot;if 25s will die simply because the bribe is removed, then they should die&quot;

Precisely.  Games should be fun to play, not something we&#039;re bribed to play (and pay for).

BBB, did you ever read the article on Hecker&#039;s Nightmare?

http://www.gamasutra.com/view/news/27646/GDC_Heckers_Nightmare_Scenario__A_Future_Of_Rewarding_Players_For_Dull_Tasks.php
.-= Tesh&#180;s last blog ..&lt;a href=&quot;http://tishtoshtesh.wordpress.com/2010/04/30/gw2-manifesto/&quot; rel=&quot;nofollow&quot;&gt;GW2 Manifesto&lt;/a&gt; =-.]]></description>
		<content:encoded><![CDATA[<p>&#8220;if 25s will die simply because the bribe is removed, then they should die&#8221;</p>
<p>Precisely.  Games should be fun to play, not something we&#8217;re bribed to play (and pay for).</p>
<p>BBB, did you ever read the article on Hecker&#8217;s Nightmare?</p>
<p><a href="http://www.gamasutra.com/view/news/27646/GDC_Heckers_Nightmare_Scenario__A_Future_Of_Rewarding_Players_For_Dull_Tasks.php" rel="nofollow">http://www.gamasutra.com/view/news/27646/GDC_Heckers_Nightmare_Scenario__A_Future_Of_Rewarding_Players_For_Dull_Tasks.php</a><br />
.-= Tesh&#180;s last blog ..<a href="http://tishtoshtesh.wordpress.com/2010/04/30/gw2-manifesto/" rel="nofollow">GW2 Manifesto</a> =-.</p>
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		<title>By: Kirk</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-32940</link>
		<dc:creator>Kirk</dc:creator>
		<pubDate>Fri, 30 Apr 2010 16:24:30 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-32940</guid>
		<description><![CDATA[And we&#039;re just the guys to do it.]]></description>
		<content:encoded><![CDATA[<p>And we&#8217;re just the guys to do it.</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-32938</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Fri, 30 Apr 2010 16:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-32938</guid>
		<description><![CDATA[I think that this situation absolutely requires a really futile and stupid gesture be done on somebody&#039;s part.]]></description>
		<content:encoded><![CDATA[<p>I think that this situation absolutely requires a really futile and stupid gesture be done on somebody&#8217;s part.</p>
]]></content:encoded>
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		<title>By: Kirk</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-32936</link>
		<dc:creator>Kirk</dc:creator>
		<pubDate>Fri, 30 Apr 2010 15:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-32936</guid>
		<description><![CDATA[Ah.  So, toga party?]]></description>
		<content:encoded><![CDATA[<p>Ah.  So, toga party?</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-32930</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Fri, 30 Apr 2010 15:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-32930</guid>
		<description><![CDATA[Sorry Kirk, I got rid of the comment you were replying to. I just got tired of the persistent, endless negative attitude. 

He&#039;d been on ultra secret probation ever since his run of &quot;Never heal Rogues, Rogues suck, I don&#039;t heal Rogues&quot; comments.  

For those that take the &#039;ultra secret&#039; part seriously... go watch Animal House.]]></description>
		<content:encoded><![CDATA[<p>Sorry Kirk, I got rid of the comment you were replying to. I just got tired of the persistent, endless negative attitude. </p>
<p>He&#8217;d been on ultra secret probation ever since his run of &#8220;Never heal Rogues, Rogues suck, I don&#8217;t heal Rogues&#8221; comments.  </p>
<p>For those that take the &#8216;ultra secret&#8217; part seriously&#8230; go watch Animal House.</p>
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		<title>By: Kirk</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-32928</link>
		<dc:creator>Kirk</dc:creator>
		<pubDate>Fri, 30 Apr 2010 14:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-32928</guid>
		<description><![CDATA[@ Roguewind, &quot;If you want a complete set, you have to do some 25 content.&quot;

Assumes you can get into a 25.  Which usually means people leaving their band of friends guilds of 12 to 20 people and finding a huge group that also happens to have an opening for them.  Or finding another band of 12 to 20 and work the logistics of dual-guilding it.  Or any of a number of things that are, for most of us, NOT FUN.  (I thoroughly disliked joining a group of 30 and being the low-geared priest only got to see the actual run once a month or so -- when the geared regular healers weren&#039;t available.)

Now your point of different content is great, I think.  And I think non-substantive awards -- achievements, for example -- are worthwhile unique rewards.  But again, I did 40s and 25s and 10s so I think I&#039;ve a little basis for my opinion. And that opinion is that at some point the return for increasing size becomes more work than fun.]]></description>
		<content:encoded><![CDATA[<p>@ Roguewind, &#8220;If you want a complete set, you have to do some 25 content.&#8221;</p>
<p>Assumes you can get into a 25.  Which usually means people leaving their band of friends guilds of 12 to 20 people and finding a huge group that also happens to have an opening for them.  Or finding another band of 12 to 20 and work the logistics of dual-guilding it.  Or any of a number of things that are, for most of us, NOT FUN.  (I thoroughly disliked joining a group of 30 and being the low-geared priest only got to see the actual run once a month or so &#8212; when the geared regular healers weren&#8217;t available.)</p>
<p>Now your point of different content is great, I think.  And I think non-substantive awards &#8212; achievements, for example &#8212; are worthwhile unique rewards.  But again, I did 40s and 25s and 10s so I think I&#8217;ve a little basis for my opinion. And that opinion is that at some point the return for increasing size becomes more work than fun.</p>
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		<title>By: Nimizar</title>
		<link>http://thebigbearbutt.com/2010/04/29/10s-versus-25s/comment-page-1/#comment-32926</link>
		<dc:creator>Nimizar</dc:creator>
		<pubDate>Fri, 30 Apr 2010 14:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3009#comment-32926</guid>
		<description><![CDATA[@Grim: calling the better loot in the 25 man raids &quot;bribery&quot; is a direct response to the players that say &quot;I personally prefer 25 man raids because I find them more fun and don&#039;t care about the loot, but I&#039;m afraid there aren&#039;t enough other people that feel the same way so I don&#039;t believe I will be able to fill a 25 man raid group in Cataclysm if there aren&#039;t extra people doing 25 man raids purely for the better loot&quot;. It&#039;s taking their own statement that their personal reasons for doing 25 man raids are &quot;pure&quot; and using it to ask if they really need those additional players that are currently there solely for &quot;corrupt&quot; reasons.

If someone is in a 25 man raid just for the better loot, then they&#039;re the ones that are most likely to be the first to get upset because the group is wiping too much (no loot!), or chuck a tantrum when loot distribution doesn&#039;t go their way. Players that are there because they genuinely prefer the larger group size are far more likely to take failures in stride, and be more philosophical about it if loot they wanted ends up in someone else&#039;s hands.

You&#039;re right that this argument can be pushed to absurdity, but it is actually human social dynamics that makes that unnecessary. There&#039;s been plenty of organisational research that shows humans actually cope pretty well with informal team sizes up to 12 or so people. Getting beyond that size, informal interpersonal links start to become inadequate to maintain team coherency, so you need more formal structures to manage communications (I believe the exact size where things break down varies between 5 and 15 according to the task being studied and the specific people involved, but I find it illuminating to try to think of team sports that have more than 15 players per side involved at any one time - the two games I am aware with the largest team size are rugby union and aussie rules, and they&#039;re both 15 players a side). The fact that 10 is less than 12, while 25 is larger is significant when it comes to the practicalities of running a raid guild.

Up until now, Blizzard have basically said &quot;we want to reward you for your greater logistical abilities in getting 25 people together, rather than 10&quot;. However, they appear to have reconsidered that position, since the extra work largely fell on the shoulders of a few people (raid leaders, guild leaders, class leaders, guild recruitment officers, etc), but the rewards accrued even to the people that logged on 5 minutes before the raid started and logged out immediately after it finished. Going by their announced decision, Blizzard appear to have decided they would like the focus for rewards to be more on what people can do in-game, rather than on the external social structures involved.]]></description>
		<content:encoded><![CDATA[<p>@Grim: calling the better loot in the 25 man raids &#8220;bribery&#8221; is a direct response to the players that say &#8220;I personally prefer 25 man raids because I find them more fun and don&#8217;t care about the loot, but I&#8217;m afraid there aren&#8217;t enough other people that feel the same way so I don&#8217;t believe I will be able to fill a 25 man raid group in Cataclysm if there aren&#8217;t extra people doing 25 man raids purely for the better loot&#8221;. It&#8217;s taking their own statement that their personal reasons for doing 25 man raids are &#8220;pure&#8221; and using it to ask if they really need those additional players that are currently there solely for &#8220;corrupt&#8221; reasons.</p>
<p>If someone is in a 25 man raid just for the better loot, then they&#8217;re the ones that are most likely to be the first to get upset because the group is wiping too much (no loot!), or chuck a tantrum when loot distribution doesn&#8217;t go their way. Players that are there because they genuinely prefer the larger group size are far more likely to take failures in stride, and be more philosophical about it if loot they wanted ends up in someone else&#8217;s hands.</p>
<p>You&#8217;re right that this argument can be pushed to absurdity, but it is actually human social dynamics that makes that unnecessary. There&#8217;s been plenty of organisational research that shows humans actually cope pretty well with informal team sizes up to 12 or so people. Getting beyond that size, informal interpersonal links start to become inadequate to maintain team coherency, so you need more formal structures to manage communications (I believe the exact size where things break down varies between 5 and 15 according to the task being studied and the specific people involved, but I find it illuminating to try to think of team sports that have more than 15 players per side involved at any one time &#8211; the two games I am aware with the largest team size are rugby union and aussie rules, and they&#8217;re both 15 players a side). The fact that 10 is less than 12, while 25 is larger is significant when it comes to the practicalities of running a raid guild.</p>
<p>Up until now, Blizzard have basically said &#8220;we want to reward you for your greater logistical abilities in getting 25 people together, rather than 10&#8243;. However, they appear to have reconsidered that position, since the extra work largely fell on the shoulders of a few people (raid leaders, guild leaders, class leaders, guild recruitment officers, etc), but the rewards accrued even to the people that logged on 5 minutes before the raid started and logged out immediately after it finished. Going by their announced decision, Blizzard appear to have decided they would like the focus for rewards to be more on what people can do in-game, rather than on the external social structures involved.</p>
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