Lately, I’ve been enjoying seeking out aspects of the game that are new to me.

One of the things I’m doing is trying out different styles of alts.

I’ve tried every class in the game at one point or another, some of ‘em I’ve loved, some of ‘em left me feeling pretty bleh.

Specifically, the Human Warrior, Gnome and Human style Warlocks, Gnome Mages, and at least ten different races of Death Knight.

Each one I got to at least 20, in the case of my Warrior I’d gone to 40 in vanilla WoW, but in the end they just didn’t click.

What I recently decided was, maybe it’s not the class I have a problem with, but the class in combination with specific races.

Maybe it’s an aesthetics thing. Or even a spec thing.

What I’ve found in my researches is that the race of the class DOES make a difference to me.

While I didn’t care at all for the Gnome or Human Warlock, my Undead Warlock feels just right for the race/class combination. I played the character to level 20, and spent the last 4 levels in Looking for Dungeon random groups, and had a lot of fun.

I’ve also got a Human Mage alt that I’ve played as pure Frost spec all the way to 40, and that’s also a race/class combination I’ve really enjoyed. I love Frost. :) Having a skilled tank round ‘em up, and then unleashing my Frost Nova/Blizzard/Cone of Cold on ‘em never gets old. Screw the min/maxers, I’m Frost4Life!

My latest experiment, though, is a bit off the radar for me.

I created a Warrior.

An Orc Warrior.

I do not have a single Orc character. I started an Orc Rogue, an Orc Shaman, neither ever really grabbed me. I’d love a Tauren Rogue, but Blizzard doesn’t believe in sneaky cows.

What I’d do as a Tauren Rogue, of course, would be to sneak down to Westfall and go farmer tipping. Just sneak on up, get behind ‘em, /tip and Vanish away! Revenge!

As far as Warriors go, as I said I’d played one as a dual wielding Fury spec Human back in vanilla, and I’d also made a few Tauren Warriors on other servers, but never got them up to beyond 12 or so. They were my “My home server is down, but those bastards are always up! Fine, I’ll make an alt there!” characters.

But no Orcs ever grabbed me for long.

That just doesn’t seem fair, that I’d discriminate against the Orcs. Sure I discriminate against the Gnomes, but, well, punting’s in the blood.

If punting a gnome is wrong, I don’t want to be right!

(Gnomes named Occulus or Larísa excluded)

How this particular Orc Warrior came about, was I played those LFD groups on my Warlock, and tried one on my 40 Mage, and what stood out was the lack of skilled tanks in the low level randoms. Just… wow.

Trained analysts puzzled over the problem, and then Cassie told me her conclusion was that plate wearing DPS were queuing as tanks for faster runs.

Well, that’s not right. A tank needs to be prepared to TANK.

But, if put in the exact same position, could I do any better?

Well now. That sounds to me like a challenge. If, given a low level character, could I do a better job as a tank than what I’d been seeing? Do the classes have the tools? Do other characters have too much burst DPS for a tank to handle?

I’ve got a max level Druid tank. I’ve got a max level Paladin tank. Death Knights start out too high for the purposes of the challenge.

But a Warrior.

I’ve never, ever tanked as a Warrior before. Such ignorance is unforgivable! And my ignorance makes the challenge all the sweeter!

What better way to solve both problems than by making a new Warrior and leveling as a tank running random instances?

My preparations for this were ridiculously easy.

I already had all the Heirlooms I could possibly want from leveling a Paladin alt as DPS/Tank.

A quick transfer of the Polished Spaulders of Valor, Polished Breastplate of Valor, Venerable Dal’Rend’s Sacred Charge (preloaded with Crusader) for tanking, Bloodied Arcanite Reaper (preloaded with Crusader) for DPS/early leveling, the Charmed Ancient Bone Bow for free stats off my ranged slot, twinned trinkets of Swift Hand of Justice, and I was all set.

Yeah, I had them all lying around.

What? Don’t look at me like that! So, I like Heirlooms. And alts. So what if stacking the deck in my favor with gloriously overpowered Heirlooms was, technically speaking, not fair.

Sue me. :)

There ain’t no such thing as a fair fight, and since the other people leveling characters are free to equip ‘em if they’ve got ‘em, hey.

I took Mining and Blacksmithing right off the bat, and as I ran around leveling as DPS I mined up, leveled BS up, and found out a Warrior Blacksmith can make very attractive armor quite easily.

Except for a shield. Grrr, 5 gold AH fees for a level 15 shield grrr….

I dinged level 16, trained up, sorted out my Defensive Stance button bars, equipped a few carefully chosen Glyphs (ie I asked Brokentree), and Cassie graciously enchanted all my crafted Blacksmithing gear and the Shield with Stamina enchants.

Trained and equipped, off I went on my quest to tank instances as a Warrior that didn’t suck.

Now, prior to level 16, I’d gone with the two handed axe, and I was, for all intents and purposes, a hug green buzz saw. With the Spell you get now that gives you an instant cast attack increased by attack power immediately after killing an opponent, I found it simplest to exterminate entire villages in the Barrens.

I’d enter a village area, Charge, Rend, Heroic Strike, and after that mob died I would just chainthe villagers one after another. Rend/Auto attack to soften, instant cast attack to bring low, Rend tick to finish, next! Charge when it’s up just to speed things along.

Keeping in mind that every single alt I play has every possible Heirloom item, I can honestly say that I have never experienced faster killing sprees than with the Warrior in Battle Stance with the Heirlooms and the two handed axe. And this is even with all my Talent points going into the Prot tree.

Big. Green. Buzzsaw.

It’s actually quite scary. Sure, on the Tauren Feral Druid I was used to things dying as fast as I could get to them, but there was something more brutal about the Warrior.

At level 16, I had my Defensive Stance button bar set up with Taunt, Thunder Clap (AoE) with it’s range enhanced through Glyph of Thunder Clap (+2 yards range), Sunder Armor next plus Glyph of Sunder Armor (affects +1 target just like Glyph of Maul), Revenge and Rend. Shield Block and Mocking Blow were also present, on the periphery.

My expectation was that in random instance runs, DPS would tend to pull instantly at range before the Warrior could get close. Most DPS, after all, don’t seem to engage the brain, or give a damn about anyone but their own DPS meter results. So what if they pull the mob, so long as they have the top DPS spot on Recount?

That being said, and later instances proving it out, I discarded the more reasonable concept of pulling with the bow as taking too damn long.

My intention going in would be to use Bloodrage to build up Rage, get into melee range if at all possible but be prepared to pop Taunt if a ranged DPS unloaded early. Once first mob was in range, engage with Sunder Armor. Assuming a body pull of additional mobs, unleash Thunder Clap once they get in range, keep Sunder Armor up, and toss in a Rend on my current target.

From that point, watch my health, apply Thunder Clap and Sunder Armor as needed, changing targets to spread Sunder Armor around evenly when fighting groups of 4 or more, be prepared to Taunt if anyone showed signs of getting balky, and if things got tight, Shield Block.

My Talents have been spent purely on Thunder Clap, followed by Shield Specialization. After that, I spent one on Dodge. I figure on filling out Parry and Dodge 5/5 before improving Bloodrage.

So, what were my results?

I started as level 16, ended as level 18 after a full clear of Ragefire Chasm and Deadmines.

Ragefire Chasm, I had a good group except for a Rogue that d/ced on us early in, but we cleared the whole thing, all the bosses, with 4 players. Everybody wanted to keep going, because it was going smooth.

The threat generation on the large groups? Zero issues. I regularly had 2k threat against next highest player at 200 threat on a mob.

The issue I had was, of course, Rage management. Bloodrage is on a reasonably long cooldown, and I just wasn’t getting enough Rage back when only fighting one or two mobs to start the next pull fully loaded.

At one point, I had the healer say he was bored because, between my 910 health at level 16, two Swift Hand of Justice trinkets and the Crusader enchant, I was self-sustaining.

At the end of Ragefire Chasm, the other members begged me to tank Deadmines. That’s pretty damn gratifying. But my focus wasn’t on damage output, but on keeping 100% threat on all mobs at all times. The other party members were appreciative.

Sadly, because the Rogue had AFKed early and never returned, we could not requeue as a group, and since the instance we were on had finished, we could not kick him. For some reason, you cannot kick someone after the official “instance is completed’ boss is dead… even if they are afk, and you’ve waited for them to leave for 15 minutes.

So, we decided to abandon group and instantly, individually requeue for Deadmines.

I got a whole new group.

Umm… ugh.

I had a Shaman healer that seemed to be on auto-follow, a Hunter that had to fire at extreme range at every target and kept his pet on aggressive… and sent it out usually to the far side of rooms, and a Mage that was, frankly, a delight to play with.

I love Frost Nove, and so did he.

Then there was the Ret Paladin on DPS… just ugh. But all that would be found out later.

First, there was the sadness that I lost the good group of fine folks. Then, the initial pu…. hey! Damn, the Hunter pulled. Okay, grab the mobs and play ping pong until they get back on me… hey! Where’s that pet going? Did he just shoot that other group?

I asked, as usual in these situations, if folks would do my the favor of letting me get to the mobs and get a whack in before they opened up with the killing.

Deadmines was a different proposition than Ragefire. In Deadmines, I was level 17 and the mobs were mostly 18 elites, so it was a more even challenge. Misses could be more of a factor. Incoming damage was more significant to mitigate or avoid.

I found myself using Shield Block much more frequently, and also a couple pots in tight moments, but the Mocking Blow still sat untouched.

In Deadmines, Thunder Clap and Glyphed Sunder Armor continued to rule the threat charts, despite the Mage being level 19, the Ret Paladin being 20, and the hunter pulling things from beyond me.

If it came in my range, Thunder Clap had a very good chance of pulling aggro off the hunter’s DPS. Sunder Armor ALWAYS pulled mobs back on me if they ran by, and Taunt of course, is, well, a taunt.

The Rage management issues, the levels of the mbos and the way the party was more disinclined to work together made it even more of a challenge… but I never felt that I had no control over Threat. So long as I could Taunt or Sunder Armor, I could take aggro back and then hold it.

As I mentioned earlier, I ended the evening exhiliarated at proving that, yes, you can tank successfully and hold aggro at level 16 as a Warrior. Even against the DPS of a level 20.

At the same time, I wondered, with Bloodrage having such a long cooldown, if my best bet to increase Rage generation was to spend the 10 points to fully Talent the Dodge and Parry Talents. With Shield Specialization, every Block, Parry and Dodge returns 5 Rage. So, the more I Parry and Dodge, the more I get Rage.

I just don’t see anything else, besides taking and dealing damage, that directly returns Rage for Warriors coming out of Talents. So if I want more, then so be it. 

The only thing I’d like at this point is to get high enough level to be able to have Tactical Mastery to keep some Rage between Stance shifts, so I could start a pull by Charging in Battle Stance right into the mobs (and staying ahead of pull crazy hunters), before switching to Defensive and laying down my Thunder Clap. 

Warriors. Damn, they can be fun.

Huh, go figure. :)

31 Responses to “Altapalooza!”
  1. Neil says:

    The only thing I’d like at this point is to get high enough level to be able to have Tactical Mastery to keep some Rage between Stance shifts, so I could start a pull by Charging in Battle Stance right into the mobs (and staying ahead of pull crazy hunters), before switching to Defensive and laying down my Thunder Clap.

    You get Warbringer at level 50, and it is the ultimate hotness. If you stick with this toon, that talent will brighten your day immeasurably! :D

    I have an 80 Prot/Fury Warrior who leveled as Arms in the days before LFD and, for that matter, Heirlooms. Your post makes me want to fire up a baby tank alt!

  2. Sarabian says:

    Warriors are a blast; my main is an Orc warrior tank. At low levels you deal wondrous threat, but rage management is a real pain – just as it is on low bears. I’m hoping the Cataclysm changes will even things a bit, but it’s not a problem due to the massive amount of threat you generate. Until you do get that smacktard group.

    I made a new Orc warrior cause I was bored and I missed the lowbie stuff. That was about a month ago. I played him by random tanking (not as many heirlooms as you, but I had a few) and only when I was bored.

    I just deleted him today at level 41. I was bored with him and now I have a Blood Elf mage that seems to be fun now.

    Oh, you’re 110% right on the race/class combinations. I tried many combinations until settling on the ones I have. Orc Warrior. Orc Shaman. Undead Warlock. Troll Rogue. Troll Death Knight. Now a Blood Elf mage. I bet he’ll be a LOT slower to level if all I do is random queue, but we’ll see how well he works out.

  3. Zebb says:

    Heh, yup yup.

    I have a 42 Tauren Warrior I’ve levelled as tank through instances. And I tell you, Shield Specialization + Shield Block is a ridiculous rage engine. Battle stance, charge the biggest cluster of baddies, swap back to defensive stance, and either pop shield wall or bloodrage depending on the size of the pull. Either way, you have more than enough rage by the time your GCD is up to pop a (talent-enhanced) thunderclap, and everyone’s on you like glue. And with a full rage bar (which you will have with shield block), you can spam cleaves and sunders nonstop to keep em.

    With full heirlooms, you’ll have no trouble keeping threat on anyone or anything, except for maybe a Retadin who uses his Hand of Reckoning as an attack spell… can’t blame them really, they get like no buttons to push until level 50.

  4. xiani says:

    A fully heirloomed-up & practically twinked prot warrior? Sounds like exactly what I’m planning on in cataclysm. Only with a goblin, ’cause, you know, minitank!

    Anyway, I have been stockpiling these for the exact situation you describe:

    http://www.wowhead.com/item=5631

    I’m sure you have an alchemy skill of 60 somewhere on of those many alts…

  5. Random Poster says:

    “I’d love a Tauren Rogue, but Blizzard doesn’t believe in sneaky cows.”

    And yet they have no problem with 3 feet tall gnomes and goblins being plate wearing tanks.

  6. Iceveiled says:

    I love my level 80 prot/fury warrior.

    But I leveled him back when it was hard. No heirlooms, no exp nerfs. Just lots of health pots and lots of swearing. Have fun! If you think it’s fun now, just wait till 80. :)

  7. Iceveiled says:

    Also don’t forget to target, sunder armor, switch target, sunder armor, etc. It causes a high amount of threat and reduces armor. It’s really not all that necessary on trash unless none of the dpsers know how to manage your aggro (or dps is really low and trash fights go on forever), and you don’t need more than or two stacks up at once. But for bosses I like to keep all 5 stacks up. 20% armor reduction on bosses is huge.

  8. Kel says:

    Welcome to the warrior tank club :D

    As Neil said, once you get Warbringer, you won’t have nearly as much rage issues. Plus it’s fun. Until you get it, though, one suggestion is to try pulling a couple extra mobs, since more things hitting you = more rage. Just need to experiment to find out how many you can handle without losing your threat.
    Just watch out for the groups after level 50. That’s where I started running into the people that wanted to “gogogo” all the time, and once I started getting death knights in my groups, it all went downhill. But, I didn’t have much tanking experience before then, so you will probably deal with them better than I did.

    Also, I totally agree with the whole “race/class/spec clicking” thing. There’s several classes I tried in the past that I never got higher than level 20-30 with, and now I have characters that are 40+ and still fun. One of which is my now-80 warrior :)

  9. Eberron of Ravenholdt says:

    One thing I’ve been playing with is, since warriors are so dependent on swings to generate rage (especially early on it seems), why not tank with the AP/Hit dagger? It’s fast enough that I’d think the rage issue might be solved even to account for the lower individual strike damage. Hmm.

  10. Fangtastic says:

    Glad to here you finally clicked with a Warrior, they’re a hoot to play – just so visceral and so many things you can do.

    You’re going to love warbringer and being able to use charge to generate rage. Charge in combat is just so awesome…

    For me, glyph of cleave was very handy – 3 targets instead of 2? yes please!

    At 80 you’ll get tons of fun toys – my fav is having an intervene macro on vuhdo (I use it for raid frames on all my toons) – so I can just click a box to intervene. I need to stop being lazy and make a target of target taunt macro for vuhdo too. :)

    At higher levels what I love most about my warrior is using spell reflect to tank ranged mobs (much as you range tank on bears with FFF), the plethora of interrupts – shield bash, concussion blow, shockwave, charge, heroic throw. Nobody locks casters down like a prot warrior does.

    With the health you have, you probably want to use shield block every time its off CD – no sense in “saving” it. Shield wall is for those o-shit moments when you get it. And when you get shield slam, you’ll giggle with delight. Shield block followed by shield slam is so much fun.

    Vigilance is fun too – you put it on an idiot who keeps pulling aggro and not only do you get 10% of his threat transfered to you, your taunt CD is immediately refreshed each time your vigilanced party member gets hit. Interesting possibilities here if you have two prot warrior tanks.

    My warrior is now 80, I found that around Outlands, I stopped using my heirloom chest/shoulders for plate with tank stats on them – the herilooms have no dodge/parry/block or defense, and a healthy ammount of these stats helps a lot in Outlands instance – in survivability and rage. Going into Northrend, it will be a must – I was gemming for defense at that point.

    I have a feeling that once you get more warrior toys, you’ll love this playstyle even more. :-)

  11. Mama Druid says:

    I’m the same way! Race/class combos make or break the character for me. I’ve tried all possible races for the warlock class and keep coming back to the Undead. I’d like to be a unique snowflake and play an Orc warlock, as they are the least played race/warlock combo. But alas, it just doesn’t feel right.

    I’ve had the same problem with warriors. Until, just this year, I created an Orc warrior. I fell in love. She’s raw, fierce, and so powerful looking. RAWR! After tanking Ragefire, I came to the same conclusion about rage and plan to respec fully into Shield Specialization and Anticipation. I actually did try charging the mobs in battle stance, then switching to defensive. It worked nicely for establishing initial threat, but then rage issues would crop up. Not ok!

    Anyhow, I’m actually a bit concerned that I’ll love my troll druid much more than Mama Druid. There’s just a fantastically primal appeal to a troll druid… well, the concept of one anyway. I won’t actually know until that character comes to life.

  12. Dothraki says:

    As much as I enjoyed your thoughts on playing a prot warrior, the best part was farmer tipping as a tauren rogue… got iced coffee all over my computer screen… :)

  13. Saffran says:

    Just wanted to /clap for “Frost 4 Life!” I have a level 80 Frost mage, that I always leveled as Frost, and while I’ve tried some of the other specs for end game content, nothing is as satisfying as Frost. Damage meters bedammed, I’m playing a game here and want to have fun! Luckily, my guild doesn’t seem to mind.

  14. Cornfedhick says:

    My guild needed another tank so I leveled a warrior. OMG, what fun I had once I got it past the lower levels. I made a Dranei so I could at least have a heal to use on myself however small it was. The best abilities that make a warrior a blast to play:

    1. Warbringer: charge/intervene/intercept no matter what stance you are in
    2. Disarm: getting hacked apart by those whirlwinding mobs? simply take their weapon away and go from terror to tickle
    3. Devastate: Take that sunder armor and add some damage to it
    4. Shockwave: Damage everything in front of you and stun them as well for high threat
    5. Vigilence: Give 3% damage reduction to someone in your party and have a % of their threat go straight to you…like a permanent mini misdirect

    I’m with @Neil and want to go back and reroll another baby warrior so I can level him thru the LFG

  15. Rowtan says:

    I have a slot reserved for a new Goblin come Cataclysm and the theory is that he/she will be a warrior (as that is the only class I don’t have ongoing at the moment) – but I’m worried about loosing them in the scrum because of their, err, short stature :P My only other alternative is to delete my currently level 20 tauren shammy that I’ve not played with for ages, and make the Goblin a Shaman instead – either resto or ranged dps.

    I have to say that I’ve been levelling a Paladin tank (and levelled through questing as protection) and really enjoyed it – now at level 75 and tanking “normals” in Northrend, I find the tanking style a lot more relaxing than the druid style of tanking (perhaps I’m doing druid tanking wrong, but I always feel I’m chasing stuff, trying to get threat back, rather than the paladin who just hits stuff occasionally whilst buffing her nails and has no bother :P )

  16. Nightwhisp says:

    LOL, I rolled a Drenaei Warrior Tank a few days ago for much the same reasons. She is all decked out in Heirlooms and I can’t belive how much fun she is to play. I’ve got her to 17 now in randoms and only lost threat to a stupid 22 Pali in Shadowfang Keep. BTW Gift of the Narru and Heirlooms makes he almost unkillable.

  17. toque says:

    We think alike, I play a resto/feral druid as my main, and never thought to play a warrior, but recently I picked one up and it was a blast, made me really wonder why I never thought I would like them. On one warrior I, like you, had all the heirlooms and delighted in the insta kills at lower levels.

    Then I joined the Single Abstract Noun blogging community guild with a new warrior and decided to find out if warrior tanks without any heirlooms could hold threat against groups outfitted with heirlooms. And they can… easily, using the same glyph/rotation that you’ve described.

  18. Twinsuns says:

    Having just gone through the lower levels with a warrior, about the only thing I would recommend is stop using anything but auto attack for the last couple of seconds of a pull. I have always had enough of a threat lead that no one is going to pull the mobs off of me in those last moment. By not utilizing anything but auto attacks, you will typically carry a half full rage bar with you to the next group.

  19. bigbearbutt says:

    OKay, lot of great comments, but Twinsuns’ advice should go up with stars next to it, for Bear tanks too.

    Once you’ve got a huge threat lead… you can safely ignore that mob and move on. For upper level content with tons of rage, that usually means you can move on to your next pull of ranged caster mob #3. For lower levels, though, it means doing what feels like ‘coasting’, and not activating any abilities that USE rage, so it builds up before your next pull.

  20. Tal says:

    Although I agree in general with the sentiment of speccing properly for the job you’re queuing up for, it’s not always practical (at least before level 40 when you can’t get dual-spec).

    Besides, one of the best runs I’ve had recently involved an awesome arms warrior tanking SM-Cath with a 2-handed axe. Didn’t lose aggro on a single mob through the entire run…

  21. Gameldar says:

    I’ve just recently done the reverse – I’ve been leveling a bear. I have been having similar issues – in terms of rage and hunters (OK DPS in general). Like so many that commented here I leveled my warrior back in vanilla and I’m sorely tempted to see what the leveling game is like now for warriors.

    One thing I did find is that using the heirloom weapon was a big help – I only recently acquired mine and I could tell the difference for generating rage.

  22. Rayvynn says:

    I wholeheartedly agree on a Tauren Rogue. I’ve been wanting to play one forever. Ever since some friends and I played the World of Warcraft PNP/Tabletop as a two-game fluff. I even convinced the DM (Is DM the right term for a WoW-non-dungeon game?) to let me play a Tauren Rogue. The only condition was that I had to wear a cowbell and milk the udder daily. It was still a lot of fun. And the conditions made the RP hysterical. See! It can be done, Blizzard!

  23. Steele says:

    Long time Warrior here, hell yeah warriors are great, if it wasnt my main already id instantly relvl a warrior just for the sake of warrior-in-your-face-bringer :)
    As a lvl 80 its normal to pop shieldblock at the moment of impact for creating lotsa rage and also a bit of threat with damage shield.. below 20 though i have no clue what your supposed to do… back when i lvled i was to scared of instances since i was a total newb and the warri my first char so i just did allll the quests to 80. I hope you keep it up to 80 to see how much fun it is plowing through heroics with warbringer, intercept, shockwave and the ohimgod-macro that is shieldwall+last stand+regeneration. Im just now lvl a bear tank and i feel totally screwed in terms of holding agro.. cant do smack although i got 16xx hp at lvl 19.

  24. Glad to hear that you’re enjoying your warrior alt, Bear. Be careful, though. My main was a feral druid tank for ages, and my warrior alt quickly became my warrior main. ;)

    For me, I really enjoyed having more buttons to push. I enjoy having 2-3 spell interrupts to shut up casters. My tanking rotation feels a lot more dynamic even in the AoE-fests that are current heroics. And don’t even get me started on having spell reflection in the new Frozen Hall instances…

    Playing a warrior has made me a better tank. Even now, when I go play my bear, I have a lot better situational awareness just from having to learn tanking from a different perspective.

  25. Astemus says:

    To elaborate a bit on conserving rage at the end of a pull, one thing you should do is take a look at the healer’s mana while you’re waiting for the mob to die. If it’s below 25%, you should wait for them to drink, so there’s no point in saving the rage. Go ahead and use it all up. While I think some people at first may discount bloodrage as having a long CD, you have to use it wisely. Once you get the hang of things, you will pull 2-3 groups one after the other, saving rage from the end of the last pull for the next one. Once your healer needs a mana break, your bloodrage will be off CD and you can run in, pop it, and go to town for another 2-3 pulls, or whatever the healer is capable of.

    Used correctly, bloodrage can be the single most useful ability on your bars for maintaining a good flow through an instance. And if you have a great healer and need even less breaks, try to keep that bloodrage handy for the times where there is alot of ground to cover between yourself and the next pack. Pop it after combat, and you’ve given yourself another 10 seconds of not losing that valuable rage and another 10 seconds to make sure the rest of the party is caught up for the next group.

  26. Fangtastic says:

    BTW, in higher level content you really want to go with a fast weapon for tanking. The 2.4 / 2.6 swords are fine for lower level content, but the slow speed really reduces the number of cleaves you can do to spread the love around. Since you don’t get extra XP from the weapon, keep an eye out for fast swords in dungeon drops – 1.6 works well, and use those instead of your heirloom until they’re no longer competitive. This only really helps over 60 because before that Crusader is just so useful that you’ll want your crusader enchanted weapon over anything else.

  27. PVE Rogues says:

    Go Go tauren rogues! :) Nice site keep it up :P

  28. Joeboy says:

    Hi there John,

    I have found that if you do the following macros it helps heaps with aoe tanking:

    Demo-cleave:

    /cast demoralizing shout
    /cast Cleave

    Cleave-clap:

    /cast Thunderclap
    /cast cleave

    also I have done a revenge-HS macro:

    /cast revenge
    /cast Heroic Strike

    Having a “cast on next melee” skill is such a sweet deal! It allows me to press 4 buttons on AOE tanking (4th being my shield slam – shiled block macro)

    having a 100% shield block value every 40 seconds (talented) plus the glph is quite sweet as.

    I leveled my ore-bank with just the shoulder heirlooms and some mighty nice vanilla enchants on a few weapons, changed prot mid way in Outland and was quite surprized that I can pull AND SURVIVE :) a whole lot of NPC’s whilst questing in coldarra.

    I have a pallie tank, bear tank, hunter all nicely geared but I am loving the baby warrior I just dinged L80. Keep doing the heroics and with enough “welfare epics” as I would like to call them, you can do a nice TOC 10 quite easily in no time at all.

    BTW… having quest blues and iLVL200 and winning the drake in HCoS was the highlight of it all, proving that it is skill, not gear… teamwork and not dps meters that win the fight.

    You will get impatient monkeys as you do but I just let them pull the mob, focus frame the healer, let them die and intervene the healer before the mob gets to them. Lotsa fun.

    Ciao!

    Joeboy

  29. Kilowog says:

    This post makes me want to restart a warrior from scratch to see if I can tank baby instances on one. My old warrior (gnome, and on my old server since I’ve switched to horde and to be with some rl friends) only started tanking when she was already 80 and before I started my druid she was competent, though not exceptional. There weren’t any randoms while she was leveling, though. Leveling my bear saw me tank for the first time at level 20, and even though I wussed out for most of the other randoms and signed up as DPS (still tanked a few when we would lose a tank, and popped bear in emergencies from time to time), it was kind of awesome to see progress over levels.

    I miss smacking stuff with my shield, haha. Though there’s nothing hordie yet that’ll be as hilarious as a gnome warrior. Gotta wait for Cata and try a goblin :D.

    P.S. New arrival on the site. It’s AWESOME.

  30. Boobah says:

    I like the idea of using an heirloom dagger over the sword if you’ve got it available; you can burn rage via Heroic Strike/Cleave faster, and you lose less rage on each individual use. There’s no downside at all until you pick up Devastate or Deep Wounds; plus, when you’re soloing the rage generation is smoother.

    At level 20 you get Stance Mastery to which’ll let you keep some of your rage when you change stances. It’s not much, but it doesn’t force you to burn points in Arms.

    Finding Warbringer in my warrior’s talent list after Wrath, though, made the decision of which tree to play in very easy; Charge is such a fun move, even if it didn’t give you the bonus rage for using it. I expect you’ll love Warbringer for all the mobility it gives you; you can zoom around the battlefield even more than your bear does. Heck, once you get Intervene you can get proactive on the whole threat thing since that move transfers a good chunk of threat, and then you can Charge or Intercept back to your target. Most of my tanking experience is with DKs and Paladins, which makes the transition to a more mobile tank… difficult. I can see the utilities in theory; remembering them and using them in combat, not so much.

    Also tempted to try the leveling in Dungeon Finder thing; the last time I had a low-level tankit didn’t exist yet, and polishing off the last ten levels on my first-ever healing toons (a shaman and a druid) with daily randoms made the jump to healing heroics very doable. Despite the fact that the first heroic I ever healed was Forge of Souls.

  31. Sahele says:

    I also started up a prot warrior a little while ago, but this time it was a tauren and it feels perfectly right. I’ve had some warriors earlier but they were mainly orcs and it didn’t quite fit me. Also it has never felt right when I’ve tanked with my druid, he really should stay resto, but tanking as a warrior just feels natural.

    I’m a bit surprised not seing Revenge mentioned anywhere more then as a side-note in the main post. It’s the ability I’m most in love with at the moment, maybe because I love seeing it taking a big chunk of health with it :) But anyhow, it’s low rage cost and high threat (I belive) and talented it deals even more and also hits a 2nd target with full force. I can’t help laughing every time I’m fighting 2 mobs, hit revenge and see them both fall down dead :D

    Just got to love warrior tanks

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