I did run out and get Starcraft II on Tuesday night. Kmart has a special this week that if you buy Starcraft II, you get a coupon worth $20 off any video game (PC or otherwise) good until Jan 1 of 2011. The coupon prints at the register when you buy it.
We’ve been talking about buying Mario Galaxy 1 or 2 for the Wii for Alex, so $20 off is pretty sweet.
Of course, if any of you have a free copy of Mario Galaxy sitting on your shelf gathering dust you’d want to mail to me, hey, I won’t whine.
No? Didn’t think so. :)
There has been a general lack of blog posts this week, mostly due to wanting to wait until the hilarious “You might be a bad tank” comments stop. But they don’t stop. They keep coming. When I finally bite the bullet and take all of your submissions and names and roll them out on a blog post, it’s going to be epic.
Getting back to Starcraft II, I’ve played it a little bit on Campaign mode now, the first 5 or 6 missions.
I’m not going to write some kind of walkthrough, or guide. Many folks were in the Beta and probably beat the campaign already, and any one else interested in the game should want a spoiler free discussion, because the first thing I can say up front is, the single player campaign mode is beyond anything I expected. It’s just great.
I have yet to play a single PvP style mission or quick battle. I played through all the mini tutorial missions (that are 100% optional; I just wanted to see how good they were. They were perfect, except I don’t think they ever discussed creating teams of units using Control-1, Control-2, etc. Still, great job.)
I then started the campaign, and it’s been great. Incredible amount of CGI cut scenes, tons of them. Lots of options. Every mission has drop dead mission objectives, and then optional objectives that reward you with potential upgrades to units and stats.
The upgrade tree customization really is VERY rich. You can even choose upgrades from the Laboratory based on mission exploration of optional objectives that give you new units. They also designed the upgrade trees from exploration so that you have to choose between two upgrade options, and whatever you choose locks out the other one forever. The difference between the two options is usually one of your playstyle.
As an example; one option level is, choose between two gathering upgrades – either you gain +25% faster Vespene Gas gathering, OR you can make two SCV gathering units at a time in your queue.
Basically… it’s an RTS game with tons of story, imaginative missions, and above all a great opportunity for making decisions that have an actual impact on your future success, and have long lasting effects on your game.
I did play WoW a bit last night, I’m not trying to burn out or anything. It’s not like I’ve left WoW forever or anything.
But I’ll be honest; Starcraft II is a far, far better game than I would have hoped for. I’m damn glad I bought it.
Have a great weekend!