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	<title>Comments on: Managing Cooldowns</title>
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	<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Anolaana</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42257</link>
		<dc:creator>Anolaana</dc:creator>
		<pubDate>Mon, 30 Aug 2010 10:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42257</guid>
		<description><![CDATA[I&#039;ve got a button-mouse- as a healer I often need to be moving my mouse for target frames so this lets me keep my right hand on the mouse at all times. The buttons take over my primary heals off the right side of my number-line-thing. I don&#039;t like awkward hovering while waiting to press 7-9. More importantly, it has one &#039;rotational&#039; ability- Plea (which I use like your Shamanistic Rage) and one &#039;OSh!&#039; for hard patches of fight.

Typically these are interchangeable- if I was a DPS I&#039;d use my attacks on the mouse instead. For tanking, I try and sort them by relative cooldown- with 969, I pick one of the 9s, then a 6, and then another 9. With a rotation I&#039;d likely do a similar thing.

Anyway, on the bars I have Judgements and Shock- used often, but not primary to healing, and a couple of Hand-cooldowns. I must admit that Freedom is the least used; Protection is a lifesaver but overused; and I don&#039;t usually need Sanc.

Above them on the clickbars are my minor cooldowns- Avenging Wrath and the like; as well as my other &#039;rotationals&#039;- Beacon and Shield. They&#039;re both keybound for transitions, but I prefer to click Beacon if I can because this often interferes with GCD- which leads to wipes.

Usually once I get used to the cooldowns and the situations they&#039;re used in, I adjust accordingly. Admittedly, I&#039;m still training myself on most, but I know that thoroughput + FoL = mini Holy Light. I&#039;m going to have to try and work DivIllum into the mix (experience I&#039;d think, preempting the big strikes for maximum impact) and Aura Mastery, as well as using Hand of Sacrifice as my Pain Suppression. I&#039;ll get there in the end- but using Divine Illumination as means to it will likely help a lot.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve got a button-mouse- as a healer I often need to be moving my mouse for target frames so this lets me keep my right hand on the mouse at all times. The buttons take over my primary heals off the right side of my number-line-thing. I don&#8217;t like awkward hovering while waiting to press 7-9. More importantly, it has one &#8216;rotational&#8217; ability- Plea (which I use like your Shamanistic Rage) and one &#8216;OSh!&#8217; for hard patches of fight.</p>
<p>Typically these are interchangeable- if I was a DPS I&#8217;d use my attacks on the mouse instead. For tanking, I try and sort them by relative cooldown- with 969, I pick one of the 9s, then a 6, and then another 9. With a rotation I&#8217;d likely do a similar thing.</p>
<p>Anyway, on the bars I have Judgements and Shock- used often, but not primary to healing, and a couple of Hand-cooldowns. I must admit that Freedom is the least used; Protection is a lifesaver but overused; and I don&#8217;t usually need Sanc.</p>
<p>Above them on the clickbars are my minor cooldowns- Avenging Wrath and the like; as well as my other &#8216;rotationals&#8217;- Beacon and Shield. They&#8217;re both keybound for transitions, but I prefer to click Beacon if I can because this often interferes with GCD- which leads to wipes.</p>
<p>Usually once I get used to the cooldowns and the situations they&#8217;re used in, I adjust accordingly. Admittedly, I&#8217;m still training myself on most, but I know that thoroughput + FoL = mini Holy Light. I&#8217;m going to have to try and work DivIllum into the mix (experience I&#8217;d think, preempting the big strikes for maximum impact) and Aura Mastery, as well as using Hand of Sacrifice as my Pain Suppression. I&#8217;ll get there in the end- but using Divine Illumination as means to it will likely help a lot.</p>
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		<title>By: briarwolf</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42190</link>
		<dc:creator>briarwolf</dc:creator>
		<pubDate>Fri, 27 Aug 2010 21:35:23 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42190</guid>
		<description><![CDATA[My primary attack abilities where always F-G-R-T
     secondary attack ablilities were         H-Y-4-5
     all hit by the finger next to the thumb
My primary defense abilitie were always D-S-A
    (In bear form these became aggro grabbers)
My primary misc abilities were always Q-W-E
    secondary misc abilities 1-2-3
My shape shifting abilities were Z-X-C-V-B (and eventualy N)
    I discovered the hard way that moonkin and tree shift bird form over one letter 
    so do not jump off cliffs after changing until figuing out where bird form is
    fortunatly I have parachute cloaks, unfortunately my moonkin was not wearing his.
My healing abilities were all macroed attack abilities F-G-R-T-H-Y-4-5
    if taget = friendly/neutral heal;  if enemy attack
    one side effect of this is you do not accidently aggro friendlies/neutrals
The remaining bars tended to be rarely used things so I often mouse clicked
    but they were still assigned control and alt keys
    ctrl t - parachute cloak (make sure you packed one Before jumping off the cliff)
    ctl q - alert - your healer is running out of mana
    ctl w - alert - your healer has aggro
I normally move using a mouse, but had movement and camera control keys assigned as backups on the mouse itself

With the exception of shape shifting abilities I could switch to an alt fairly easily because each key has about the same function
     and so even if I had not played that toon recently I would have a general idea of where each ability should be.
     This becomes way more important since I only play casually and don&#039;t want to memorize lots of new stuff for each toon.]]></description>
		<content:encoded><![CDATA[<p>My primary attack abilities where always F-G-R-T<br />
     secondary attack ablilities were         H-Y-4-5<br />
     all hit by the finger next to the thumb<br />
My primary defense abilitie were always D-S-A<br />
    (In bear form these became aggro grabbers)<br />
My primary misc abilities were always Q-W-E<br />
    secondary misc abilities 1-2-3<br />
My shape shifting abilities were Z-X-C-V-B (and eventualy N)<br />
    I discovered the hard way that moonkin and tree shift bird form over one letter<br />
    so do not jump off cliffs after changing until figuing out where bird form is<br />
    fortunatly I have parachute cloaks, unfortunately my moonkin was not wearing his.<br />
My healing abilities were all macroed attack abilities F-G-R-T-H-Y-4-5<br />
    if taget = friendly/neutral heal;  if enemy attack<br />
    one side effect of this is you do not accidently aggro friendlies/neutrals<br />
The remaining bars tended to be rarely used things so I often mouse clicked<br />
    but they were still assigned control and alt keys<br />
    ctrl t &#8211; parachute cloak (make sure you packed one Before jumping off the cliff)<br />
    ctl q &#8211; alert &#8211; your healer is running out of mana<br />
    ctl w &#8211; alert &#8211; your healer has aggro<br />
I normally move using a mouse, but had movement and camera control keys assigned as backups on the mouse itself</p>
<p>With the exception of shape shifting abilities I could switch to an alt fairly easily because each key has about the same function<br />
     and so even if I had not played that toon recently I would have a general idea of where each ability should be.<br />
     This becomes way more important since I only play casually and don&#8217;t want to memorize lots of new stuff for each toon.</p>
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		<title>By: ShiftyWizard</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42142</link>
		<dc:creator>ShiftyWizard</dc:creator>
		<pubDate>Thu, 26 Aug 2010 14:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42142</guid>
		<description><![CDATA[I&#039;m a little late to the party here, but I just read your post and it got me thinking not about keybindings so much, but about medium cooldown abilities. I too played my warrior for ages leaving cooldowns like concussion blow and bladestorm for those &quot; just in case&quot; moments where I was in trouble.

However, when I levelled my destro lock alongside my wife, I had a Cooldown Revelation  - in relation to levelling at least. The reason was, she complained endlessly about me dominating on damage done (by a factor of 2 to 3- and yes, we had recount still switched on for levelling) even though I was in the same cruddy gear as her shadow priest. The reason was that I was using two short-medium cooldown (10 and 12 seconds) abilities in my opening attack salvo (immolate-conflagrate-chaos bolt) and doing lots of upfront damage. My subsequent casting (incinerate spam) would have been much less DPS, except obviously by this time the mob was dead. Then, of course, by the time we had looted and run to the next mob, both cooldowns were up again and I could unleash the same spells.

 The point being, when there&#039;s time to be spent running around, or waiting for the next pull, that&#039;s not time where you&#039;re regretting not having the ability to use the spell, as you wouldn&#039;t be able to use it anyway.

So now when I look at say a 30 second cooldown ability like Conc. Blow - I think &quot;well, a good 15-20 seconds of that will be spent running to the next mob, so it&#039;s only really 10-15 seconds of actual waiting&quot;. Now when levelling other characters, I tend to use my medium cooldowns ASAP. More fun that way anyway!

As an aside, Concussion blow is a fab dps cooldown anyway - decent damage, and if you time it right after a revenge and/or sword and board proc, you can make sure that the enemy eats a shield slam /revenge to the face with no chance of dodging or parrying! A good time to use shield block as well... Shield Block -&gt; Force a Revenge proc (don&#039;t use it) -&gt; Conc blow -&gt; Huge Shield Slam -&gt; Revenge -&gt; Devastate for a lucky Sword and Board proc = fun]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m a little late to the party here, but I just read your post and it got me thinking not about keybindings so much, but about medium cooldown abilities. I too played my warrior for ages leaving cooldowns like concussion blow and bladestorm for those &#8221; just in case&#8221; moments where I was in trouble.</p>
<p>However, when I levelled my destro lock alongside my wife, I had a Cooldown Revelation  &#8211; in relation to levelling at least. The reason was, she complained endlessly about me dominating on damage done (by a factor of 2 to 3- and yes, we had recount still switched on for levelling) even though I was in the same cruddy gear as her shadow priest. The reason was that I was using two short-medium cooldown (10 and 12 seconds) abilities in my opening attack salvo (immolate-conflagrate-chaos bolt) and doing lots of upfront damage. My subsequent casting (incinerate spam) would have been much less DPS, except obviously by this time the mob was dead. Then, of course, by the time we had looted and run to the next mob, both cooldowns were up again and I could unleash the same spells.</p>
<p> The point being, when there&#8217;s time to be spent running around, or waiting for the next pull, that&#8217;s not time where you&#8217;re regretting not having the ability to use the spell, as you wouldn&#8217;t be able to use it anyway.</p>
<p>So now when I look at say a 30 second cooldown ability like Conc. Blow &#8211; I think &#8220;well, a good 15-20 seconds of that will be spent running to the next mob, so it&#8217;s only really 10-15 seconds of actual waiting&#8221;. Now when levelling other characters, I tend to use my medium cooldowns ASAP. More fun that way anyway!</p>
<p>As an aside, Concussion blow is a fab dps cooldown anyway &#8211; decent damage, and if you time it right after a revenge and/or sword and board proc, you can make sure that the enemy eats a shield slam /revenge to the face with no chance of dodging or parrying! A good time to use shield block as well&#8230; Shield Block -&gt; Force a Revenge proc (don&#8217;t use it) -&gt; Conc blow -&gt; Huge Shield Slam -&gt; Revenge -&gt; Devastate for a lucky Sword and Board proc = fun</p>
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		<title>By: Kaboomski</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42123</link>
		<dc:creator>Kaboomski</dc:creator>
		<pubDate>Wed, 25 Aug 2010 20:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42123</guid>
		<description><![CDATA[I play a Holy paladin and of course, we have some cooldowns that should be used regularly as well. These same cooldowns get ignored easily. And I&#039;m not even talking about all of these Hand of... spells.

Divine Favor, it forces a crit on our next healing spell. I have this spell macro&#039;d to both Holy Shock (our instant-cast) and Holy Light. I never forget to use it, because it&#039;s just there. It&#039;s not important enough to save the day, imho, but it helps a whole lot to get that forced crit out once every 2 minutes.]]></description>
		<content:encoded><![CDATA[<p>I play a Holy paladin and of course, we have some cooldowns that should be used regularly as well. These same cooldowns get ignored easily. And I&#8217;m not even talking about all of these Hand of&#8230; spells.</p>
<p>Divine Favor, it forces a crit on our next healing spell. I have this spell macro&#8217;d to both Holy Shock (our instant-cast) and Holy Light. I never forget to use it, because it&#8217;s just there. It&#8217;s not important enough to save the day, imho, but it helps a whole lot to get that forced crit out once every 2 minutes.</p>
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		<title>By: Pathis</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42118</link>
		<dc:creator>Pathis</dc:creator>
		<pubDate>Wed, 25 Aug 2010 18:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42118</guid>
		<description><![CDATA[I also often feel like I am squandering Barkskin by constantly saving it &quot;for emergencies.&quot;  Though I have had some success in being more liberal with its use, I still kick myself every time I go through a series of trash pulls without ever popping it.

I like the idea of just attaching it via macros to my other abilities, but share your concern about needing it off cooldown to mitigate punchy attacks like a fully charged Festergut or Sindragosa&#039;s breath.  Perhaps the answer is something akin to what I have done with Maul.  In the world of endless rage, I have attached Maul to every single one of my attacks using a macro.  It is great because I do tons of damage (especially with Glyph of Maul) and never waste a drop of rage.  

The problem is that, since I have Glyph of Maul equipped, my macros turn me into an automatic multi-target attacker.  This presents a challenge on Deathbringer Suarfang as I was constantly Mauling Blood Beasts.  Sure, I could just swap glyphs for the fight, but that gets expensive after a while.  My workaround: I perfectly replicated my primary action bar on my second action bar only without the Maul macros.  That way, with a simple shift-scroll wheel, I could turn my Maul macro off and avoid attacking anything other than my primary target.  Currently, I hot swap bars mid fight right before the Beasts come out and then swap back once they are out of range for maximum threat, but minimum Blood Power.

I could see this same system working for Barkskin auto-macros.  Have one bar where every one of your attacks also triggers Barkskin and have another where you need to select Barkskin separately to activate it.  You could then have maximum Barkskin up-time where you do not need to be selective about its use, but still be able to swap into discretionary mode for particularly challenging encounters.  Perhaps I will give this a try...]]></description>
		<content:encoded><![CDATA[<p>I also often feel like I am squandering Barkskin by constantly saving it &#8220;for emergencies.&#8221;  Though I have had some success in being more liberal with its use, I still kick myself every time I go through a series of trash pulls without ever popping it.</p>
<p>I like the idea of just attaching it via macros to my other abilities, but share your concern about needing it off cooldown to mitigate punchy attacks like a fully charged Festergut or Sindragosa&#8217;s breath.  Perhaps the answer is something akin to what I have done with Maul.  In the world of endless rage, I have attached Maul to every single one of my attacks using a macro.  It is great because I do tons of damage (especially with Glyph of Maul) and never waste a drop of rage.  </p>
<p>The problem is that, since I have Glyph of Maul equipped, my macros turn me into an automatic multi-target attacker.  This presents a challenge on Deathbringer Suarfang as I was constantly Mauling Blood Beasts.  Sure, I could just swap glyphs for the fight, but that gets expensive after a while.  My workaround: I perfectly replicated my primary action bar on my second action bar only without the Maul macros.  That way, with a simple shift-scroll wheel, I could turn my Maul macro off and avoid attacking anything other than my primary target.  Currently, I hot swap bars mid fight right before the Beasts come out and then swap back once they are out of range for maximum threat, but minimum Blood Power.</p>
<p>I could see this same system working for Barkskin auto-macros.  Have one bar where every one of your attacks also triggers Barkskin and have another where you need to select Barkskin separately to activate it.  You could then have maximum Barkskin up-time where you do not need to be selective about its use, but still be able to swap into discretionary mode for particularly challenging encounters.  Perhaps I will give this a try&#8230;</p>
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		<title>By: phoebrosa</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42117</link>
		<dc:creator>phoebrosa</dc:creator>
		<pubDate>Wed, 25 Aug 2010 17:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42117</guid>
		<description><![CDATA[Thanks for making me think about my rotation and bar....

For the most part, I have managed to make my main bar the focus of my rotation.  With my finishing moves clumped together - rip, ferocious bite, maim. finishing off the bar with pots, and the &quot;help&quot; invisibility button.
Above the main, I have my shred, swipe, savage roar, survival, tranquility brez and my macro for innervating the healer.
My other bars are filled with such things as fishing, eating, instant &quot;grats&quot;, heartstone.

of course these bars only exist when I am in kitty,  the main changes completely when I ahve to pop out of kitty and heal or do ranged damage in elf form.

My cooldowns are mostly unorganized, but work for the way I play my kitty.]]></description>
		<content:encoded><![CDATA[<p>Thanks for making me think about my rotation and bar&#8230;.</p>
<p>For the most part, I have managed to make my main bar the focus of my rotation.  With my finishing moves clumped together &#8211; rip, ferocious bite, maim. finishing off the bar with pots, and the &#8220;help&#8221; invisibility button.<br />
Above the main, I have my shred, swipe, savage roar, survival, tranquility brez and my macro for innervating the healer.<br />
My other bars are filled with such things as fishing, eating, instant &#8220;grats&#8221;, heartstone.</p>
<p>of course these bars only exist when I am in kitty,  the main changes completely when I ahve to pop out of kitty and heal or do ranged damage in elf form.</p>
<p>My cooldowns are mostly unorganized, but work for the way I play my kitty.</p>
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		<title>By: Intravax</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42116</link>
		<dc:creator>Intravax</dc:creator>
		<pubDate>Wed, 25 Aug 2010 17:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42116</guid>
		<description><![CDATA[I learned a long time ago that screen real estate is at a premium so I try to have as few things on action bars as possible.  I keybind macros with key modifiers for non combat activities:  Ground/Flying mount, Warrior Shouts, Professions and put them in places where they can be seen and easily reached but not necesarily needed all the time.  My main abilities I put on the 1 to &quot;=&quot; keys and will put macros to combine them if they similar, like the DK interrupts.  A cast sequence macro with a reset works perfectly to combine the two but use them in the most logical order.  With my warrior&#039;s Warbringer prot talent I have a macro to combine Charge, Intervene, Intercept together.  And since I always have my bags sorted, other things like gadgets or weapons I can easily go into my bags for and find what I need.

Using macros in a logical way to combine abilities limits what you have to clutter your UI with and with Bartender4 gives a clean and useful layout.  When the new patches come my default UI isn&#039;t a pain to get used to since every bar isn&#039;t filled to the max with various items and abilities.]]></description>
		<content:encoded><![CDATA[<p>I learned a long time ago that screen real estate is at a premium so I try to have as few things on action bars as possible.  I keybind macros with key modifiers for non combat activities:  Ground/Flying mount, Warrior Shouts, Professions and put them in places where they can be seen and easily reached but not necesarily needed all the time.  My main abilities I put on the 1 to &#8220;=&#8221; keys and will put macros to combine them if they similar, like the DK interrupts.  A cast sequence macro with a reset works perfectly to combine the two but use them in the most logical order.  With my warrior&#8217;s Warbringer prot talent I have a macro to combine Charge, Intervene, Intercept together.  And since I always have my bags sorted, other things like gadgets or weapons I can easily go into my bags for and find what I need.</p>
<p>Using macros in a logical way to combine abilities limits what you have to clutter your UI with and with Bartender4 gives a clean and useful layout.  When the new patches come my default UI isn&#8217;t a pain to get used to since every bar isn&#8217;t filled to the max with various items and abilities.</p>
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		<title>By: morphster of aggramar</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42115</link>
		<dc:creator>morphster of aggramar</dc:creator>
		<pubDate>Wed, 25 Aug 2010 16:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42115</guid>
		<description><![CDATA[I forgot to mention one of the coolest addons for clickers and keybinders alike: omnicc.  It adds a countdown to anything you use, instead of relying and the annoying hourglass shading in the default ui. There are also modifier addons that you can get for omnicc that make the ability sparkle when it&#039;s available again. Pretty dang nifty imo.]]></description>
		<content:encoded><![CDATA[<p>I forgot to mention one of the coolest addons for clickers and keybinders alike: omnicc.  It adds a countdown to anything you use, instead of relying and the annoying hourglass shading in the default ui. There are also modifier addons that you can get for omnicc that make the ability sparkle when it&#8217;s available again. Pretty dang nifty imo.</p>
]]></content:encoded>
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		<title>By: morphster of aggramar</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42114</link>
		<dc:creator>morphster of aggramar</dc:creator>
		<pubDate>Wed, 25 Aug 2010 16:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42114</guid>
		<description><![CDATA[My keybinding rotations on all my toons generally go in sequence from 3-0 on the keyboard On these keys I don&#039;t bother matching similar attacks from one alt to the next, I simply find the rotation that makes the most sense in my head and run my finger down the line.  1 is always a ranged attack and 2 is always my taunt if I have one. I put my aoe caster ability and oh crap macros above numbers 3 -5 on the bar, and all my heals, utility stuff, and anything else I can make work is bound to my healbot addon. This has been a big help to unclutter my paladin&#039;s toolbar. I also always make a left click on healbot in my nonheal specs to be &quot;assist&quot;, that way i&#039;m always attacking the tank&#039;s target without needing a fancy macro and I can yank things off the healer quickly when the tank gets tunnel vision.]]></description>
		<content:encoded><![CDATA[<p>My keybinding rotations on all my toons generally go in sequence from 3-0 on the keyboard On these keys I don&#8217;t bother matching similar attacks from one alt to the next, I simply find the rotation that makes the most sense in my head and run my finger down the line.  1 is always a ranged attack and 2 is always my taunt if I have one. I put my aoe caster ability and oh crap macros above numbers 3 -5 on the bar, and all my heals, utility stuff, and anything else I can make work is bound to my healbot addon. This has been a big help to unclutter my paladin&#8217;s toolbar. I also always make a left click on healbot in my nonheal specs to be &#8220;assist&#8221;, that way i&#8217;m always attacking the tank&#8217;s target without needing a fancy macro and I can yank things off the healer quickly when the tank gets tunnel vision.</p>
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		<title>By: Copey</title>
		<link>http://thebigbearbutt.com/2010/08/24/managing-cooldowns/comment-page-1/#comment-42110</link>
		<dc:creator>Copey</dc:creator>
		<pubDate>Wed, 25 Aug 2010 16:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3369#comment-42110</guid>
		<description><![CDATA[I enjoy feral tanking because the rotation fits pretty nicely on the 1-4 buttons.  Then taunt goes on number 5, and ranged pull and O.S. buttons can be clicked.  Never knew how lucky I was with that until I got my pally up to 80 and finally looked up this 969 rotation everybody was talking about…SIX buttons?  That constantly have to be kept on cool down for max threat?  That fubar’ed my tanking style up harshly, until I found a 969 macro that just takes up two buttons.  It’s nice, though not mana efficient, so it doesn’t work well on trash though.  On trash I have my secondary button bar up that I can select which spells to use that make the most sense.  

I’ve basically set up my druid tank and pally tank bars exactly the same.  Taunts are located on the same key, as are ranged pulls, O.S. buttons, trinkets, healthstones, pots.  I try to make my tanking buttons as similar as possible so that I can swap between them seamlessly.  I’ll also be doing this with my warrior as I bring him up.

I never really thought about button placement, though since you mention it, I now realize that the ones I actually click on the most are located right in the middle of the screen.  I think it made sense to me since you can keep your mouse right there in the middle of the action incase you need to select another target or whatever, yet keep the long cool down buttons handy and ready to pop.]]></description>
		<content:encoded><![CDATA[<p>I enjoy feral tanking because the rotation fits pretty nicely on the 1-4 buttons.  Then taunt goes on number 5, and ranged pull and O.S. buttons can be clicked.  Never knew how lucky I was with that until I got my pally up to 80 and finally looked up this 969 rotation everybody was talking about…SIX buttons?  That constantly have to be kept on cool down for max threat?  That fubar’ed my tanking style up harshly, until I found a 969 macro that just takes up two buttons.  It’s nice, though not mana efficient, so it doesn’t work well on trash though.  On trash I have my secondary button bar up that I can select which spells to use that make the most sense.  </p>
<p>I’ve basically set up my druid tank and pally tank bars exactly the same.  Taunts are located on the same key, as are ranged pulls, O.S. buttons, trinkets, healthstones, pots.  I try to make my tanking buttons as similar as possible so that I can swap between them seamlessly.  I’ll also be doing this with my warrior as I bring him up.</p>
<p>I never really thought about button placement, though since you mention it, I now realize that the ones I actually click on the most are located right in the middle of the screen.  I think it made sense to me since you can keep your mouse right there in the middle of the action incase you need to select another target or whatever, yet keep the long cool down buttons handy and ready to pop.</p>
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