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	<title>Comments on: How would YOU schedule the event?</title>
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	<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Tesh</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47249</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 23 Nov 2010 17:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47249</guid>
		<description><![CDATA[It may not be relevant to all the global players, but since the game is made by Americans who are at least tangentially affected by the American holidays, the schedule is relevant to the guys getting the thing working.  I suspect they don&#039;t want to pull twenty hour debug shifts when they could be home with family for the holidays.]]></description>
		<content:encoded><![CDATA[<p>It may not be relevant to all the global players, but since the game is made by Americans who are at least tangentially affected by the American holidays, the schedule is relevant to the guys getting the thing working.  I suspect they don&#8217;t want to pull twenty hour debug shifts when they could be home with family for the holidays.</p>
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		<title>By: Tsudrats</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47226</link>
		<dc:creator>Tsudrats</dc:creator>
		<pubDate>Tue, 23 Nov 2010 11:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47226</guid>
		<description><![CDATA[What is this Thanksgiving thing? The game is probably best described as a global game where, to pinch a British claim, the sun technically does not set on the WoW Empire. If the roll out is ready to go ... roll it out I say. Treat the family to 14 day wow trials and spend the weekend wopping their butts in friendly duels.]]></description>
		<content:encoded><![CDATA[<p>What is this Thanksgiving thing? The game is probably best described as a global game where, to pinch a British claim, the sun technically does not set on the WoW Empire. If the roll out is ready to go &#8230; roll it out I say. Treat the family to 14 day wow trials and spend the weekend wopping their butts in friendly duels.</p>
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		<title>By: Tesh</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47204</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 23 Nov 2010 08:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47204</guid>
		<description><![CDATA[...though I agree with Grimmtooth up there, I can admit that a Big Event on the anniversary would probably be a Good Thing for the PR side of things.  Crack the world open a bit and let players get started with some of the new toys, and then roll out the rest as possible, give the very real issue of server stability and bug squashing.  Honestly, aesthetically, I&#039;d prefer a bit of a soft pedaled rollout anyway, since it allows for better storytelling and player education.  We&#039;re all pretty informed about the game... imagine the new player who picked up the game last week and doesn&#039;t know why in Azeroth the frikkin&#039; town is shut down, cultists are yelling (and players are getting in on it for no apparent reason) and there are earthquakes every so often.  It&#039;s an exciting time, but a huge data dump on the hapless newbie might not be all that helpful.  They don&#039;t even know what a tank is, much less who Deathwing is and why they should welcome him destroying the world.

For an expansion ostensibly designed for newbies, there are some curiously unfriendly things going on for new players, both in-game and on the business side.]]></description>
		<content:encoded><![CDATA[<p>&#8230;though I agree with Grimmtooth up there, I can admit that a Big Event on the anniversary would probably be a Good Thing for the PR side of things.  Crack the world open a bit and let players get started with some of the new toys, and then roll out the rest as possible, give the very real issue of server stability and bug squashing.  Honestly, aesthetically, I&#8217;d prefer a bit of a soft pedaled rollout anyway, since it allows for better storytelling and player education.  We&#8217;re all pretty informed about the game&#8230; imagine the new player who picked up the game last week and doesn&#8217;t know why in Azeroth the frikkin&#8217; town is shut down, cultists are yelling (and players are getting in on it for no apparent reason) and there are earthquakes every so often.  It&#8217;s an exciting time, but a huge data dump on the hapless newbie might not be all that helpful.  They don&#8217;t even know what a tank is, much less who Deathwing is and why they should welcome him destroying the world.</p>
<p>For an expansion ostensibly designed for newbies, there are some curiously unfriendly things going on for new players, both in-game and on the business side.</p>
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		<title>By: Tesh</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47203</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Tue, 23 Nov 2010 07:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47203</guid>
		<description><![CDATA[Agreed.  Yes, you miss the holidays, but you get all the players with gift certificates, and you have time to make sure the servers are OK and roll out incremental changes to the underlying code.

Might it be worth noting that Cataclysm is targeted not at the new player but at the veteran?  Yes, it&#039;s a revamp of the whole world, but you still need the original game, TBC, Wrath *and* the CAT box just to play as a Worgen or Goblin.  Yes, the world is being reworked for everyone, but the CAT stuff isn&#039;t really for new players, who would have to get through a massive paywall, *and* realize that they would be paying a subscription.  With the market as it is, there are viable alternatives that don&#039;t have that startup cost.

If new players could jump in as Worgen and Goblins with a CAT purchase alone, I&#039;d be much more inclined to believe that newbies would have a reason to purchase the box.  As it is, I believe the new races are for veterans looking for a new alt to take for a spin.

Bigger point being, veterans are already invested, and can wait for stable servers with solid patches.  Sure, there are those who fuss about having nothing to do (rightly or no), but give those players a break and let them play with their Black Friday and Christmas non-WoW games.  Have a nice, shiny, stable game ready for play after the post-Christmas buzz has worn off.

...but that&#039;s not likely now.  That&#039;s just what I&#039;d have done six months ago.]]></description>
		<content:encoded><![CDATA[<p>Agreed.  Yes, you miss the holidays, but you get all the players with gift certificates, and you have time to make sure the servers are OK and roll out incremental changes to the underlying code.</p>
<p>Might it be worth noting that Cataclysm is targeted not at the new player but at the veteran?  Yes, it&#8217;s a revamp of the whole world, but you still need the original game, TBC, Wrath *and* the CAT box just to play as a Worgen or Goblin.  Yes, the world is being reworked for everyone, but the CAT stuff isn&#8217;t really for new players, who would have to get through a massive paywall, *and* realize that they would be paying a subscription.  With the market as it is, there are viable alternatives that don&#8217;t have that startup cost.</p>
<p>If new players could jump in as Worgen and Goblins with a CAT purchase alone, I&#8217;d be much more inclined to believe that newbies would have a reason to purchase the box.  As it is, I believe the new races are for veterans looking for a new alt to take for a spin.</p>
<p>Bigger point being, veterans are already invested, and can wait for stable servers with solid patches.  Sure, there are those who fuss about having nothing to do (rightly or no), but give those players a break and let them play with their Black Friday and Christmas non-WoW games.  Have a nice, shiny, stable game ready for play after the post-Christmas buzz has worn off.</p>
<p>&#8230;but that&#8217;s not likely now.  That&#8217;s just what I&#8217;d have done six months ago.</p>
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		<title>By: Ard</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47192</link>
		<dc:creator>Ard</dc:creator>
		<pubDate>Tue, 23 Nov 2010 05:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47192</guid>
		<description><![CDATA[Heh. Nice one, Chris. lol]]></description>
		<content:encoded><![CDATA[<p>Heh. Nice one, Chris. lol</p>
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	<item>
		<title>By: Chris</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47184</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 23 Nov 2010 01:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47184</guid>
		<description><![CDATA[oh, I&#039;m not worked up.  I&#039;m just long winded.. you should understand :P]]></description>
		<content:encoded><![CDATA[<p>oh, I&#8217;m not worked up.  I&#8217;m just long winded.. you should understand :P</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47183</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Tue, 23 Nov 2010 01:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47183</guid>
		<description><![CDATA[Relax, it&#039;s all good. There is absolutely no reason to get all worked up about it. It was a joke.]]></description>
		<content:encoded><![CDATA[<p>Relax, it&#8217;s all good. There is absolutely no reason to get all worked up about it. It was a joke.</p>
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		<title>By: Chris</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47182</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 23 Nov 2010 01:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47182</guid>
		<description><![CDATA[Since when are consoles void of bugs?  I have yet to play a console game that doesn&#039;t have a &quot;glitch&quot; or cheat or something, have you?  In fact many console games go through several &quot;releases.&quot;  The version of a game you buy now is rarely the same version that shipped on release day.   Go check out eBay for people looking for older versions of online console games without the bug fixes so they can glitch (Socom 1 for PS2 is a perfect example).  The latest generation of consoles now have hard drives standard, and bug and patch fixes are downloaded and stored on hard drives.  This is standard practice of the console market.  

Hell, the hardware problems of the original XBOX 360 dwarf anything that&#039;s ever happened on WoW.  Did you have to send your PC into Blizzard for a new one because WoW fried your hardware?  In fact the PS1 is probably on it&#039;s 15th+ hardware revision now, to fix bugs and cost reduce the product.  Revisioning happens constantly on consoles, they are just more in control of the environments that WoW is, so they can hide the process better. 

Plus, my original arguement doen&#039;t even logically conclude at &quot;doomed&quot;, that&#039;s quite a bit of hyperbole on your part.  My argument, which isn&#039;t even an argument so much as a statement of fact, is that quality checks have been and will always be the last step of a product development process.  You can&#039;t quality check something until it is done.  There&#039;s no such thing as designing in quality then adding features.  The moment you add the smallest feature, the quality is immediately suspect and everything needs to be completely retested.  In the software development world, this is called regression testing, which can take months and require an army of testers.  The software developed where I work is so small compared to WoW it&#039;s negligible, yet regression testing requires test software almost as complex as the code in the product, a team of people, and at least two months to complete.  The moment we add a new feature, we start over.  I also design products that are mission critical.  Some markets, mission critical ones like life-sustainingl machines and industrial equipment, can sustain the longer development cycles to allow for more quality checks before new products are released; others, like the obvious gaming market, can&#039;t.  There are already tons of people screaming and cancelling accounts for lack of new content on WoW.  To wait until everything was completely 100% bug-free (which is also an impossibility, because designs are too complicated and engineers are not clairvoyant) would be the death of WoW.  

WoW is easily an order of magnitude (if not several) more complicated than any console game.  
     -It runs on non-homogeneous hardware that is not in the developer&#039;s control (find me a console game with a sound and video options panel, let alone one as complicated as WoW&#039;s)
     -It&#039;s massively multiplayer (thousands of ppl playing on the same server).  Most console online games are quite less than 100 interacting at a time.
     -Expansions have to deal with legacy code.  Console games get to start from scratch every release.
     -It&#039;s a wide open play style.  99% of console games have a flow that is infinitely more restrictive than WoW.

There are actually software development theories that predict the number of bugs and how long it should take to fix them.  They are amazingly accurate.  Given how complex and massive WoW is, I&#039;d actually commend Blizzard for their efforts thus far.]]></description>
		<content:encoded><![CDATA[<p>Since when are consoles void of bugs?  I have yet to play a console game that doesn&#8217;t have a &#8220;glitch&#8221; or cheat or something, have you?  In fact many console games go through several &#8220;releases.&#8221;  The version of a game you buy now is rarely the same version that shipped on release day.   Go check out eBay for people looking for older versions of online console games without the bug fixes so they can glitch (Socom 1 for PS2 is a perfect example).  The latest generation of consoles now have hard drives standard, and bug and patch fixes are downloaded and stored on hard drives.  This is standard practice of the console market.  </p>
<p>Hell, the hardware problems of the original XBOX 360 dwarf anything that&#8217;s ever happened on WoW.  Did you have to send your PC into Blizzard for a new one because WoW fried your hardware?  In fact the PS1 is probably on it&#8217;s 15th+ hardware revision now, to fix bugs and cost reduce the product.  Revisioning happens constantly on consoles, they are just more in control of the environments that WoW is, so they can hide the process better. </p>
<p>Plus, my original arguement doen&#8217;t even logically conclude at &#8220;doomed&#8221;, that&#8217;s quite a bit of hyperbole on your part.  My argument, which isn&#8217;t even an argument so much as a statement of fact, is that quality checks have been and will always be the last step of a product development process.  You can&#8217;t quality check something until it is done.  There&#8217;s no such thing as designing in quality then adding features.  The moment you add the smallest feature, the quality is immediately suspect and everything needs to be completely retested.  In the software development world, this is called regression testing, which can take months and require an army of testers.  The software developed where I work is so small compared to WoW it&#8217;s negligible, yet regression testing requires test software almost as complex as the code in the product, a team of people, and at least two months to complete.  The moment we add a new feature, we start over.  I also design products that are mission critical.  Some markets, mission critical ones like life-sustainingl machines and industrial equipment, can sustain the longer development cycles to allow for more quality checks before new products are released; others, like the obvious gaming market, can&#8217;t.  There are already tons of people screaming and cancelling accounts for lack of new content on WoW.  To wait until everything was completely 100% bug-free (which is also an impossibility, because designs are too complicated and engineers are not clairvoyant) would be the death of WoW.  </p>
<p>WoW is easily an order of magnitude (if not several) more complicated than any console game.<br />
     -It runs on non-homogeneous hardware that is not in the developer&#8217;s control (find me a console game with a sound and video options panel, let alone one as complicated as WoW&#8217;s)<br />
     -It&#8217;s massively multiplayer (thousands of ppl playing on the same server).  Most console online games are quite less than 100 interacting at a time.<br />
     -Expansions have to deal with legacy code.  Console games get to start from scratch every release.<br />
     -It&#8217;s a wide open play style.  99% of console games have a flow that is infinitely more restrictive than WoW.</p>
<p>There are actually software development theories that predict the number of bugs and how long it should take to fix them.  They are amazingly accurate.  Given how complex and massive WoW is, I&#8217;d actually commend Blizzard for their efforts thus far.</p>
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		<title>By: Kelvinikus</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47180</link>
		<dc:creator>Kelvinikus</dc:creator>
		<pubDate>Tue, 23 Nov 2010 00:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47180</guid>
		<description><![CDATA[Touché]]></description>
		<content:encoded><![CDATA[<p>Touché</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2010/11/22/how-would-you-schedule-the-event/comment-page-1/#comment-47179</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Tue, 23 Nov 2010 00:01:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3625#comment-47179</guid>
		<description><![CDATA[So, based on your argument.... consoles are doomed because you can&#039;t ship a finished, bug free product. it&#039;s impossible. Damn, I better not buy that PS1...]]></description>
		<content:encoded><![CDATA[<p>So, based on your argument&#8230;. consoles are doomed because you can&#8217;t ship a finished, bug free product. it&#8217;s impossible. Damn, I better not buy that PS1&#8230;</p>
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