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	<title>Comments on: I guess you had to have been there</title>
	<atom:link href="http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Abby Birday</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49655</link>
		<dc:creator>Abby Birday</dc:creator>
		<pubDate>Tue, 18 Jan 2011 04:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49655</guid>
		<description><![CDATA[My friends and I learned early on that no one like to listen to our RPG in game stories. So (because we all just happened to be comic artist) we started to draw scenes of our Adventures. When the campaign was over we would exchange and scan each others drawings then make scrap books.]]></description>
		<content:encoded><![CDATA[<p>My friends and I learned early on that no one like to listen to our RPG in game stories. So (because we all just happened to be comic artist) we started to draw scenes of our Adventures. When the campaign was over we would exchange and scan each others drawings then make scrap books.</p>
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		<title>By: Kauket</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49627</link>
		<dc:creator>Kauket</dc:creator>
		<pubDate>Mon, 17 Jan 2011 19:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49627</guid>
		<description><![CDATA[Coming late to the party as usual, but oh my, that was beautiful!  I even dragged over my hubby and made him read it; though I prefaced with, &quot;This may give you too much evil inspiration, but you&#039;ll really enjoy this story.&quot;  Which he did.

They hubby, when we are fortunate enough to get an adequate number of people together, GMs our games and is very, very good at it.  Not so much in extensive prep or elaborate sets (that dry erase grid mat was pretty high falooting fancy equipment), but in how quickly he thinks on his feet.  One campaign long ago, myself and two brothers in law decided we wanted to play as an evil party.  Things went about as well as expected, and we ended up with an entire town guard plus a master wizard (who wanted his stolen spellbook back) in pursuit.  We ducked into a cave to try to hide, but they blew up the entrance behind us.  So there we were a few days later, lost, exhausted, out of spells, starving, our only beverage the water that our cleric--known only as &quot;The Foul One&quot;--made, and we run into a group of fungus men.  We&#039;ve got to hit hard and fast: take them down before they can get reinforcements.  (&quot;And maybe they&#039;re edible!&quot; says brother #1.  &quot;Mushrooms, yuck,&quot; says Brother #2.)  We win initiative.

I roll a 1.

Brother #1 rolls a 1.

Brother #2 rolls a 1.

We stare, aghast, at the traitorous dice, knowing it&#039;s the end of all our evil dreams.  The hubby points at me: &quot;Your wild swing knocks the torch out of the hands of Brother #2.  Brother #1 flails crazily and sets the torch spinning.  Brother #2 chops forward with all his might and splits the torch in half lengthwise.  The fungus men tremble in awe at your mad prowess and then flee.&quot;

Another moment of silence, then the cheering breaks out.  I forget who actually coined the term, but from then on, that group was known as &quot;The Slayers of Light&quot;.]]></description>
		<content:encoded><![CDATA[<p>Coming late to the party as usual, but oh my, that was beautiful!  I even dragged over my hubby and made him read it; though I prefaced with, &#8220;This may give you too much evil inspiration, but you&#8217;ll really enjoy this story.&#8221;  Which he did.</p>
<p>They hubby, when we are fortunate enough to get an adequate number of people together, GMs our games and is very, very good at it.  Not so much in extensive prep or elaborate sets (that dry erase grid mat was pretty high falooting fancy equipment), but in how quickly he thinks on his feet.  One campaign long ago, myself and two brothers in law decided we wanted to play as an evil party.  Things went about as well as expected, and we ended up with an entire town guard plus a master wizard (who wanted his stolen spellbook back) in pursuit.  We ducked into a cave to try to hide, but they blew up the entrance behind us.  So there we were a few days later, lost, exhausted, out of spells, starving, our only beverage the water that our cleric&#8211;known only as &#8220;The Foul One&#8221;&#8211;made, and we run into a group of fungus men.  We&#8217;ve got to hit hard and fast: take them down before they can get reinforcements.  (&#8220;And maybe they&#8217;re edible!&#8221; says brother #1.  &#8220;Mushrooms, yuck,&#8221; says Brother #2.)  We win initiative.</p>
<p>I roll a 1.</p>
<p>Brother #1 rolls a 1.</p>
<p>Brother #2 rolls a 1.</p>
<p>We stare, aghast, at the traitorous dice, knowing it&#8217;s the end of all our evil dreams.  The hubby points at me: &#8220;Your wild swing knocks the torch out of the hands of Brother #2.  Brother #1 flails crazily and sets the torch spinning.  Brother #2 chops forward with all his might and splits the torch in half lengthwise.  The fungus men tremble in awe at your mad prowess and then flee.&#8221;</p>
<p>Another moment of silence, then the cheering breaks out.  I forget who actually coined the term, but from then on, that group was known as &#8220;The Slayers of Light&#8221;.</p>
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		<title>By: Galldron</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49615</link>
		<dc:creator>Galldron</dc:creator>
		<pubDate>Mon, 17 Jan 2011 14:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49615</guid>
		<description><![CDATA[I swear to you there is a school veiled in shadows that GM&#039;s are sent to.  At this school they become a sadistic twisted visage of benevolence.  I am now also convinced that you spent time there with my GM. And what would the game have been without you?  Thanks  ;-}]]></description>
		<content:encoded><![CDATA[<p>I swear to you there is a school veiled in shadows that GM&#8217;s are sent to.  At this school they become a sadistic twisted visage of benevolence.  I am now also convinced that you spent time there with my GM. And what would the game have been without you?  Thanks  ;-}</p>
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		<title>By: Mannyac</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49526</link>
		<dc:creator>Mannyac</dc:creator>
		<pubDate>Sat, 15 Jan 2011 12:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49526</guid>
		<description><![CDATA[On top of making the other players a little crazy, it made his job as GM easier. He could focus on his plot and running the game, and not have to worry about the bad guy&#039;s next move.]]></description>
		<content:encoded><![CDATA[<p>On top of making the other players a little crazy, it made his job as GM easier. He could focus on his plot and running the game, and not have to worry about the bad guy&#8217;s next move.</p>
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		<title>By: Tesh</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49498</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 14 Jan 2011 23:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49498</guid>
		<description><![CDATA[This is awesome.  Thorough cheers for BBB&#039;s nefariousness here, but outflanking the PCs via third party email outsourcing, that&#039;s just cool.

It makes me want to find a way to weave that into any games I design...]]></description>
		<content:encoded><![CDATA[<p>This is awesome.  Thorough cheers for BBB&#8217;s nefariousness here, but outflanking the PCs via third party email outsourcing, that&#8217;s just cool.</p>
<p>It makes me want to find a way to weave that into any games I design&#8230;</p>
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		<title>By: Mannyac</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49479</link>
		<dc:creator>Mannyac</dc:creator>
		<pubDate>Fri, 14 Jan 2011 06:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49479</guid>
		<description><![CDATA[Sorry..

&quot;He has been GMing down there for years with the same group of players (all of whom I have met, and some I’ve played with, but NOT since the mid-90′s)&quot;

makes more sense that way]]></description>
		<content:encoded><![CDATA[<p>Sorry..</p>
<p>&#8220;He has been GMing down there for years with the same group of players (all of whom I have met, and some I’ve played with, but NOT since the mid-90′s)&#8221;</p>
<p>makes more sense that way</p>
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		<title>By: Mannyac</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49478</link>
		<dc:creator>Mannyac</dc:creator>
		<pubDate>Fri, 14 Jan 2011 06:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49478</guid>
		<description><![CDATA[OK, so I am from Miami originally. Many years ago I introduced my cousin to D&amp;D..He has been GMing down there for years with the same group of players (all of whom I have met, and some I&#039;ve played with, but since the mid-90&#039;s) 
As some of you know there hits a point where players can get a fairly good handle on how the GM thinks.  SOOoo my cousin the evil genius calls me from FL and asks me (who lives in VA) to play in his campaign. 

Really? could be a logistical problem, I say. 
No worries I just want you to play the main bad guy, he says. 
So he sent me weekly reports and I gave instructions to my agents/priests/minions (whatever you want to call them. 

An oh yeah very important point. we somehow...ahem...neglected to let the players know that he (the GM) had nothing to do with what the bad guy did. So it&#039;s now been almost three years as the &quot;Evil God&quot; in his campaign. His players were going crazy trying to outhink him and were constantly running into trouble because the tactics didn&#039;t match his normal ones. it wasn&#039;t until two years into the campaign that they found it it was me. And that was because they finally got to talk to the Evil God...via speaker phone....you never heard such language, hehe.  

It was freakin hysterical. 

The campaign is still running and they&#039;ve won some battles, but they ain&#039;t won the war....]]></description>
		<content:encoded><![CDATA[<p>OK, so I am from Miami originally. Many years ago I introduced my cousin to D&amp;D..He has been GMing down there for years with the same group of players (all of whom I have met, and some I&#8217;ve played with, but since the mid-90&#8242;s)<br />
As some of you know there hits a point where players can get a fairly good handle on how the GM thinks.  SOOoo my cousin the evil genius calls me from FL and asks me (who lives in VA) to play in his campaign. </p>
<p>Really? could be a logistical problem, I say.<br />
No worries I just want you to play the main bad guy, he says.<br />
So he sent me weekly reports and I gave instructions to my agents/priests/minions (whatever you want to call them. </p>
<p>An oh yeah very important point. we somehow&#8230;ahem&#8230;neglected to let the players know that he (the GM) had nothing to do with what the bad guy did. So it&#8217;s now been almost three years as the &#8220;Evil God&#8221; in his campaign. His players were going crazy trying to outhink him and were constantly running into trouble because the tactics didn&#8217;t match his normal ones. it wasn&#8217;t until two years into the campaign that they found it it was me. And that was because they finally got to talk to the Evil God&#8230;via speaker phone&#8230;.you never heard such language, hehe.  </p>
<p>It was freakin hysterical. </p>
<p>The campaign is still running and they&#8217;ve won some battles, but they ain&#8217;t won the war&#8230;.</p>
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		<title>By: Mannyac</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49477</link>
		<dc:creator>Mannyac</dc:creator>
		<pubDate>Fri, 14 Jan 2011 05:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49477</guid>
		<description><![CDATA[That&#039;s the one...but I don&#039;t remember it being evil (the gauntlet, I mean) besides sometimes I do that crap just so everyone (including the GM) does the WTF?!?!?]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s the one&#8230;but I don&#8217;t remember it being evil (the gauntlet, I mean) besides sometimes I do that crap just so everyone (including the GM) does the WTF?!?!?</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49470</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Fri, 14 Jan 2011 03:01:50 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49470</guid>
		<description><![CDATA[I really did like that story.... good one.]]></description>
		<content:encoded><![CDATA[<p>I really did like that story&#8230;. good one.</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2011/01/12/i-guess-you-had-to-have-been-there/comment-page-1/#comment-49469</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Fri, 14 Jan 2011 02:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=3810#comment-49469</guid>
		<description><![CDATA[And i played it when it came out. At any moment, I&#039;ll be lamenting the loss of 8 track tapes.]]></description>
		<content:encoded><![CDATA[<p>And i played it when it came out. At any moment, I&#8217;ll be lamenting the loss of 8 track tapes.</p>
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