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	<title>Comments on: Your Kung Fu is Strong!</title>
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	<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Gnomeaggedon</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-59119</link>
		<dc:creator>Gnomeaggedon</dc:creator>
		<pubDate>Mon, 12 Sep 2011 21:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-59119</guid>
		<description><![CDATA[I&#039;m coming for you Bear...]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m coming for you Bear&#8230;</p>
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		<title>By: Moonstalker</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58685</link>
		<dc:creator>Moonstalker</dc:creator>
		<pubDate>Thu, 01 Sep 2011 19:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58685</guid>
		<description><![CDATA[When I first started playing WOW, I PVP&#039;d quite a bit and took many a dirt nap. BUT I learned. The next season I came roaring in and gained a few titles along the way. What I learned then was to get started early. The earlier you gain gear, the faster you will gain more gear. This just keeps steam rolling until it becomes the haves and have nots. I used precious little of the skills I developed on fights with undergeared teams while working my butt off against the equally/better geared teams. The team ratings equivilency thing helped balance PVP but after a while it became a 10 second arena fight - win or lose.

Don&#039;t PVP much any more but the experience helps in TB and whenever a 12 year old wants to gank. Bet he didn&#039;t see THAT coming...]]></description>
		<content:encoded><![CDATA[<p>When I first started playing WOW, I PVP&#8217;d quite a bit and took many a dirt nap. BUT I learned. The next season I came roaring in and gained a few titles along the way. What I learned then was to get started early. The earlier you gain gear, the faster you will gain more gear. This just keeps steam rolling until it becomes the haves and have nots. I used precious little of the skills I developed on fights with undergeared teams while working my butt off against the equally/better geared teams. The team ratings equivilency thing helped balance PVP but after a while it became a 10 second arena fight &#8211; win or lose.</p>
<p>Don&#8217;t PVP much any more but the experience helps in TB and whenever a 12 year old wants to gank. Bet he didn&#8217;t see THAT coming&#8230;</p>
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		<title>By: Tsudrats</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58630</link>
		<dc:creator>Tsudrats</dc:creator>
		<pubDate>Wed, 31 Aug 2011 12:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58630</guid>
		<description><![CDATA[I know skill still counts in pvp ... how ... because even when my pvp toon is in the higher lvls of her band and in decent gear ... I still suck ... Think I&#039;ll go check my spec for cc talents :S]]></description>
		<content:encoded><![CDATA[<p>I know skill still counts in pvp &#8230; how &#8230; because even when my pvp toon is in the higher lvls of her band and in decent gear &#8230; I still suck &#8230; Think I&#8217;ll go check my spec for cc talents :S</p>
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		<title>By: Tsudrats</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58629</link>
		<dc:creator>Tsudrats</dc:creator>
		<pubDate>Wed, 31 Aug 2011 12:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58629</guid>
		<description><![CDATA[BBB oh ... your comment that &#039;Once dungeons and raids no longer have viable upgrades for people to use in current tier content, people stop running then consistently. Period.&#039; gave me a really ugly thought ...

Do we all simply play the game because as humans we are suckered by sparkly baubles and that take these away and the game itself is rather bland and boring? :S

Not a pleasant thought.

Think I&#039;ll go log my pvp toon and let some hordie beat me up.

:S]]></description>
		<content:encoded><![CDATA[<p>BBB oh &#8230; your comment that &#8216;Once dungeons and raids no longer have viable upgrades for people to use in current tier content, people stop running then consistently. Period.&#8217; gave me a really ugly thought &#8230;</p>
<p>Do we all simply play the game because as humans we are suckered by sparkly baubles and that take these away and the game itself is rather bland and boring? :S</p>
<p>Not a pleasant thought.</p>
<p>Think I&#8217;ll go log my pvp toon and let some hordie beat me up.</p>
<p>:S</p>
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		<title>By: TJGypsy2</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58558</link>
		<dc:creator>TJGypsy2</dc:creator>
		<pubDate>Mon, 29 Aug 2011 19:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58558</guid>
		<description><![CDATA[Sometimes, being the distraction that keeps the other team from capping the flag for 15 seconds until help can arrive/rez from the graveyard is crucial to a victory.  Or distracting their players while someone sneaks up and caps the node, or slowing down the FC until someone else can get to him.  Everyone in a BG can contribute something, regardless of gear or experience.]]></description>
		<content:encoded><![CDATA[<p>Sometimes, being the distraction that keeps the other team from capping the flag for 15 seconds until help can arrive/rez from the graveyard is crucial to a victory.  Or distracting their players while someone sneaks up and caps the node, or slowing down the FC until someone else can get to him.  Everyone in a BG can contribute something, regardless of gear or experience.</p>
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		<title>By: Malphailuron</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58387</link>
		<dc:creator>Malphailuron</dc:creator>
		<pubDate>Thu, 25 Aug 2011 14:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58387</guid>
		<description><![CDATA[Eh, WoW PVP is a team sport.  At the level of pickup BG&#039;s, you have no control or organization; but proper leadership on arena teams and RBG&#039;s makes a big difference.  Just as your team can screw you over in AV, your team can really pull your bacon out of the fire when they know what they&#039;re doing.

It is impossible to really improve at PVP, past a certain point, unless you are fighting people who are better than you and actively watching what they do.  This is true of most competitive activities.  Losing might be frustrating, but that&#039;s the price of experience earned.  You don&#039;t have control over how good your opponent is, but you can control how quickly YOU improve.

The gear differentials are, I think, the biggest flaw of PVP, but they are slowly eroding.

I find that a lot of people get frustrated with PVP because they are entirely too emotionally invested in their success or failure, their honor/hour ratios and their achievement hunting.  Certainly, if it&#039;s not fun, don&#039;t do it.]]></description>
		<content:encoded><![CDATA[<p>Eh, WoW PVP is a team sport.  At the level of pickup BG&#8217;s, you have no control or organization; but proper leadership on arena teams and RBG&#8217;s makes a big difference.  Just as your team can screw you over in AV, your team can really pull your bacon out of the fire when they know what they&#8217;re doing.</p>
<p>It is impossible to really improve at PVP, past a certain point, unless you are fighting people who are better than you and actively watching what they do.  This is true of most competitive activities.  Losing might be frustrating, but that&#8217;s the price of experience earned.  You don&#8217;t have control over how good your opponent is, but you can control how quickly YOU improve.</p>
<p>The gear differentials are, I think, the biggest flaw of PVP, but they are slowly eroding.</p>
<p>I find that a lot of people get frustrated with PVP because they are entirely too emotionally invested in their success or failure, their honor/hour ratios and their achievement hunting.  Certainly, if it&#8217;s not fun, don&#8217;t do it.</p>
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		<title>By: Dorgol</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58385</link>
		<dc:creator>Dorgol</dc:creator>
		<pubDate>Thu, 25 Aug 2011 14:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58385</guid>
		<description><![CDATA[The problem with &quot;just playing&quot; being the best incentive in a PvP encounter is that people don&#039;t like to lose. In a perfectly balanced game, everyone loses 50% of the time. This means that at any given time 1/2 of the players are unhappy.

But that&#039;s in a perfectly balanced game, and WoW isn&#039;t balanced. 
Assuming max level, you could lose an encounter for the following reasons: 

You fought a better player. 
You fought a better geared player.
You fought the wrong class (in 1v1).
Your teammates didn&#039;t do their job (be it hold an objective or interrupting / controlling a healer).
You made a mistake in the fight.

The problem, and the reason I gave up on PvP as a whole, is that 4 of those things are completely out of your control. 

There will ALWAYS be someone more skilled than you.
Ther will ALWAYS be someone more geared than you.
Blizzard flat out admits they don&#039;t balance for 1v1 (or even 2v2).
You have ZERO control over what your teammates are doing.

The only thing you can directly improve is your own skill. But WoW doesn&#039;t even offer tools to assist in that. There is no replay function. There is no report that generates detailing damage / healing in vs. damage / healing out. Hell, there isn&#039;t even a notification when you try to interrupt a spell, but fail (either because you were too slow with your interrupt or because the other player &quot;fake cast&quot;).

So with so much of WoW&#039;s PvP being out of my own control, I gave up on it.

Now lets look at another PvP game: StarCraft II.

Here we have a game that strives hard to be balanced, so I can expect to lose 50% of the time.
SC2 is primarily a 1v1 game, so I never have to worry about what my teammates are or are not doing.
AND SC2 provides a really, really good replay function so that, when I do lose, I can sit down and analyse what I did vs what my opponent did and hopefully learn and improve my game.

There is no gear incentive in SC2, though there are Achievements and ladder rankings (bragging rights).

The #1 driving difference is that *I* am in control of my winning or my losing.]]></description>
		<content:encoded><![CDATA[<p>The problem with &#8220;just playing&#8221; being the best incentive in a PvP encounter is that people don&#8217;t like to lose. In a perfectly balanced game, everyone loses 50% of the time. This means that at any given time 1/2 of the players are unhappy.</p>
<p>But that&#8217;s in a perfectly balanced game, and WoW isn&#8217;t balanced.<br />
Assuming max level, you could lose an encounter for the following reasons: </p>
<p>You fought a better player.<br />
You fought a better geared player.<br />
You fought the wrong class (in 1v1).<br />
Your teammates didn&#8217;t do their job (be it hold an objective or interrupting / controlling a healer).<br />
You made a mistake in the fight.</p>
<p>The problem, and the reason I gave up on PvP as a whole, is that 4 of those things are completely out of your control. </p>
<p>There will ALWAYS be someone more skilled than you.<br />
Ther will ALWAYS be someone more geared than you.<br />
Blizzard flat out admits they don&#8217;t balance for 1v1 (or even 2v2).<br />
You have ZERO control over what your teammates are doing.</p>
<p>The only thing you can directly improve is your own skill. But WoW doesn&#8217;t even offer tools to assist in that. There is no replay function. There is no report that generates detailing damage / healing in vs. damage / healing out. Hell, there isn&#8217;t even a notification when you try to interrupt a spell, but fail (either because you were too slow with your interrupt or because the other player &#8220;fake cast&#8221;).</p>
<p>So with so much of WoW&#8217;s PvP being out of my own control, I gave up on it.</p>
<p>Now lets look at another PvP game: StarCraft II.</p>
<p>Here we have a game that strives hard to be balanced, so I can expect to lose 50% of the time.<br />
SC2 is primarily a 1v1 game, so I never have to worry about what my teammates are or are not doing.<br />
AND SC2 provides a really, really good replay function so that, when I do lose, I can sit down and analyse what I did vs what my opponent did and hopefully learn and improve my game.</p>
<p>There is no gear incentive in SC2, though there are Achievements and ladder rankings (bragging rights).</p>
<p>The #1 driving difference is that *I* am in control of my winning or my losing.</p>
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		<title>By: Ripnhyde</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58372</link>
		<dc:creator>Ripnhyde</dc:creator>
		<pubDate>Thu, 25 Aug 2011 06:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58372</guid>
		<description><![CDATA[Very funny! And very true....  PvP requires a lot of time to get a feel for, however it is a LOT of fun.  I&#039;ve always found it to be my favorite part of WoW.  I won&#039;t say that I&#039;ve reached the ranks &#039;133t&#039; pvp&#039;er by any means, but with pushing 50k hk&#039;s across my toons I&#039;ve done a bit of it.  I would encourage anyone to try pvp if they&#039;ve never done so.  PvP has never been more accessible than it is right now.  In a weekish of play since he made 85, I&#039;ve brought this guy to ilvl 360&#039;s avg, just with bg&#039;s, no arenas or rated bg&#039;s.  I wouldn&#039;t bother with the crafted gear, unless it&#039;s also a gear upgrade too.  Just get out and get some.  Reading the 1000&#039;s of forums will help, but there&#039;s nothing like exp to make it start making sense.  Bring a thick skin and a sense of humor.  People always make crass comments about noobs, but if your skin is thicker than their skulls, you&#039;ll be fine!!  Take your lumps, buy your gear, start seeing what works, you&#039;ll get there.  Low level PvP is broke.  If you aren&#039;t wading in heirloom gear, you&#039;ll be one shotted before you hit the ground below the gy.  However the rest is just a matter of getting to know your class&#039;s strengths.  The most important part is getting a spec that works.  Most PvE spec&#039;s don&#039;t have the cc talents that will save your bear hide!  

Ironically, I found your site trying to learn how to be a PvE bear tank that didn&#039;t get booted while trying to pull trash mobs :)  We all learn from each other!  Thanks for your help and good hunting!]]></description>
		<content:encoded><![CDATA[<p>Very funny! And very true&#8230;.  PvP requires a lot of time to get a feel for, however it is a LOT of fun.  I&#8217;ve always found it to be my favorite part of WoW.  I won&#8217;t say that I&#8217;ve reached the ranks &#8217;133t&#8217; pvp&#8217;er by any means, but with pushing 50k hk&#8217;s across my toons I&#8217;ve done a bit of it.  I would encourage anyone to try pvp if they&#8217;ve never done so.  PvP has never been more accessible than it is right now.  In a weekish of play since he made 85, I&#8217;ve brought this guy to ilvl 360&#8242;s avg, just with bg&#8217;s, no arenas or rated bg&#8217;s.  I wouldn&#8217;t bother with the crafted gear, unless it&#8217;s also a gear upgrade too.  Just get out and get some.  Reading the 1000&#8242;s of forums will help, but there&#8217;s nothing like exp to make it start making sense.  Bring a thick skin and a sense of humor.  People always make crass comments about noobs, but if your skin is thicker than their skulls, you&#8217;ll be fine!!  Take your lumps, buy your gear, start seeing what works, you&#8217;ll get there.  Low level PvP is broke.  If you aren&#8217;t wading in heirloom gear, you&#8217;ll be one shotted before you hit the ground below the gy.  However the rest is just a matter of getting to know your class&#8217;s strengths.  The most important part is getting a spec that works.  Most PvE spec&#8217;s don&#8217;t have the cc talents that will save your bear hide!  </p>
<p>Ironically, I found your site trying to learn how to be a PvE bear tank that didn&#8217;t get booted while trying to pull trash mobs :)  We all learn from each other!  Thanks for your help and good hunting!</p>
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		<title>By: Wally</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58360</link>
		<dc:creator>Wally</dc:creator>
		<pubDate>Thu, 25 Aug 2011 02:23:05 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58360</guid>
		<description><![CDATA[I suppose my biggest issue with PvP is the imbalance.  Back in vanilla it seemed a lot less rock,papper, scissors … skill seemed to matter more.  I appreciate that being good at PvP takes skill but dont appreciate the way they balance.  

Seems a touch like playing high school football, but college all Americans come in for plays every once in awhile.]]></description>
		<content:encoded><![CDATA[<p>I suppose my biggest issue with PvP is the imbalance.  Back in vanilla it seemed a lot less rock,papper, scissors … skill seemed to matter more.  I appreciate that being good at PvP takes skill but dont appreciate the way they balance.  </p>
<p>Seems a touch like playing high school football, but college all Americans come in for plays every once in awhile.</p>
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		<title>By: Elynea</title>
		<link>http://thebigbearbutt.com/2011/08/24/your-kung-fu-is-strong/comment-page-1/#comment-58354</link>
		<dc:creator>Elynea</dc:creator>
		<pubDate>Wed, 24 Aug 2011 23:47:08 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4392#comment-58354</guid>
		<description><![CDATA[&quot;You might as well wear a hat with a big sign saying “Honor farming here, form a line to my rear, please use lube. Kthxbai.”

After a few hours of that, you’ll stagger away so sorry and sore that they should mail you flowers and a nice card afterwards.&quot;

Absolute Coke spew!  LMAO!!!

&quot;I’d probably suck at it too, some of those players hop about like ferrets on meth with a triple espresso shoved up their ass.&quot;

You&#039;ve nailed it here, though I have no knowledge of the meth habits of ferrets (thank you for the enlightenment, Sweet Bob and Miss Peachy...please release Cayro, now).  I happen to &lt;b&gt;KNOW&lt;/b&gt; for a fact that, in PvP, I am nothing but rogue-bait.  Even when I try, I spend more time whirling in a circle trying to target the ferret who is killing me than I do killing them.

I admire their knowledge and ability.  But the Spirit Healer is about to charge me rent, so I am sure there is a dragon around here I can kill, somewhere...]]></description>
		<content:encoded><![CDATA[<p>&#8220;You might as well wear a hat with a big sign saying “Honor farming here, form a line to my rear, please use lube. Kthxbai.”</p>
<p>After a few hours of that, you’ll stagger away so sorry and sore that they should mail you flowers and a nice card afterwards.&#8221;</p>
<p>Absolute Coke spew!  LMAO!!!</p>
<p>&#8220;I’d probably suck at it too, some of those players hop about like ferrets on meth with a triple espresso shoved up their ass.&#8221;</p>
<p>You&#8217;ve nailed it here, though I have no knowledge of the meth habits of ferrets (thank you for the enlightenment, Sweet Bob and Miss Peachy&#8230;please release Cayro, now).  I happen to <b>KNOW</b> for a fact that, in PvP, I am nothing but rogue-bait.  Even when I try, I spend more time whirling in a circle trying to target the ferret who is killing me than I do killing them.</p>
<p>I admire their knowledge and ability.  But the Spirit Healer is about to charge me rent, so I am sure there is a dragon around here I can kill, somewhere&#8230;</p>
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