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	<title>Comments on: This be some crazy sh*t, mon</title>
	<atom:link href="http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/feed/" rel="self" type="application/rss+xml" />
	<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: Carrie</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61498</link>
		<dc:creator>Carrie</dc:creator>
		<pubDate>Fri, 18 Nov 2011 17:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61498</guid>
		<description><![CDATA[There are a lot of awesome ideas here! Had to chime in with my own little thought for my favorite class ever, the Beastmastery Hunter.

Call of the Jungle

The hunter lets loose with a loud Tarzan-style yell, summoning the aid of all neutral and friendly beasts and critters within 50 yards. Would work like Volley used to, with a target circle. Each beast or critter would target a random enemy in said target circle. Affected beasts and critters would retain their natural abilities and dps, with a &quot;Jungle Frenzy&quot; boost based on a percentage of the Hunters RAP. Duration of 10 seconds, after which the beasts would wander back to their &quot;homes&quot; as if nothing out of the ordinary had happened. 5 minute cd.]]></description>
		<content:encoded><![CDATA[<p>There are a lot of awesome ideas here! Had to chime in with my own little thought for my favorite class ever, the Beastmastery Hunter.</p>
<p>Call of the Jungle</p>
<p>The hunter lets loose with a loud Tarzan-style yell, summoning the aid of all neutral and friendly beasts and critters within 50 yards. Would work like Volley used to, with a target circle. Each beast or critter would target a random enemy in said target circle. Affected beasts and critters would retain their natural abilities and dps, with a &#8220;Jungle Frenzy&#8221; boost based on a percentage of the Hunters RAP. Duration of 10 seconds, after which the beasts would wander back to their &#8220;homes&#8221; as if nothing out of the ordinary had happened. 5 minute cd.</p>
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		<title>By: Saffron</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61443</link>
		<dc:creator>Saffron</dc:creator>
		<pubDate>Fri, 18 Nov 2011 02:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61443</guid>
		<description><![CDATA[I haz more, and this time for...hmm...shaman!
Next to my feral druid tanky, I love my resto shaman!

And another all spec one!

Discipline of the Earth:
The shaman&#039;s mind, sharpened by the whispers of Wind, tempered by the heat of Fire, polished by the waves of Water, turns to Earth for protection. Stone engulfs the shaman, breaking all effects that remove control of your character and rendering you immune to Fear and Mind Control effects for 10 seconds. The shaman may remain inside the stone shield for up to ten seconds, protected from 99% of damage, but if they choose to break the effect early, the shell shatters, sending shrapnel in all directions and dealing X AoE damage in a 15 yard radius around the shaman. The earlier the shaman breaks the shield, the more damage is done.]]></description>
		<content:encoded><![CDATA[<p>I haz more, and this time for&#8230;hmm&#8230;shaman!<br />
Next to my feral druid tanky, I love my resto shaman!</p>
<p>And another all spec one!</p>
<p>Discipline of the Earth:<br />
The shaman&#8217;s mind, sharpened by the whispers of Wind, tempered by the heat of Fire, polished by the waves of Water, turns to Earth for protection. Stone engulfs the shaman, breaking all effects that remove control of your character and rendering you immune to Fear and Mind Control effects for 10 seconds. The shaman may remain inside the stone shield for up to ten seconds, protected from 99% of damage, but if they choose to break the effect early, the shell shatters, sending shrapnel in all directions and dealing X AoE damage in a 15 yard radius around the shaman. The earlier the shaman breaks the shield, the more damage is done.</p>
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		<title>By: Saffron</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61441</link>
		<dc:creator>Saffron</dc:creator>
		<pubDate>Fri, 18 Nov 2011 02:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61441</guid>
		<description><![CDATA[Thank you Mr. BBB :)]]></description>
		<content:encoded><![CDATA[<p>Thank you Mr. BBB :)</p>
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		<title>By: Thelandira</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61408</link>
		<dc:creator>Thelandira</dc:creator>
		<pubDate>Thu, 17 Nov 2011 13:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61408</guid>
		<description><![CDATA[Thank you! To be honest, it only took me about 10-15 minutes after reading your topic to come up with those. I tried to keep them as even-keeled as I could. The Druid stuff was the first I thought of, after the hunter stuff, because my &quot;now main&quot; is my Resto Druid. (used to be my hunter...lol) My Druid is my only raiding toon, but I leveled him as Balance and only recently have been giving kitty form a try. I love all specs the Druid has....so I just &quot;had&quot; to create his OP ability right off the bat...hahahaa]]></description>
		<content:encoded><![CDATA[<p>Thank you! To be honest, it only took me about 10-15 minutes after reading your topic to come up with those. I tried to keep them as even-keeled as I could. The Druid stuff was the first I thought of, after the hunter stuff, because my &#8220;now main&#8221; is my Resto Druid. (used to be my hunter&#8230;lol) My Druid is my only raiding toon, but I leveled him as Balance and only recently have been giving kitty form a try. I love all specs the Druid has&#8230;.so I just &#8220;had&#8221; to create his OP ability right off the bat&#8230;hahahaa</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61356</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Wed, 16 Nov 2011 13:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61356</guid>
		<description><![CDATA[Right. I guess, for a TL;DR version, I&#039;d say &quot;Just remember that no matter how awesome it sounds, don&#039;t be disappointed when it doesn&#039;t make you OP. Relax, take a deep breath, and enjoy the awesome that you do get.&quot;]]></description>
		<content:encoded><![CDATA[<p>Right. I guess, for a TL;DR version, I&#8217;d say &#8220;Just remember that no matter how awesome it sounds, don&#8217;t be disappointed when it doesn&#8217;t make you OP. Relax, take a deep breath, and enjoy the awesome that you do get.&#8221;</p>
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		<title>By: Jamin (@JaminToTheTop)</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61355</link>
		<dc:creator>Jamin (@JaminToTheTop)</dc:creator>
		<pubDate>Wed, 16 Nov 2011 12:51:14 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61355</guid>
		<description><![CDATA[Now, I&#039;m not going to compete with some of those awesome ideas above me.

However, I see what you are getting at with this post. But just because an ability will be inevitably balanced doesn&#039;t mean we shouldn&#039;t look forward to it. Mean, on the other hand, could you imagine if they remained &#039;OP&#039;? They, and very little in this game, is actually designed to be OP. If they did, then could you imagine the crying around the forums and such then? &quot;Oh this game is broken, what happened to balancing like in the old days&quot;. Though, your right that we shouldn&#039;t expect anything we get to be amazingly strong so that nothing will stand in our way, the game doesn&#039;t work like that.

- Jamin]]></description>
		<content:encoded><![CDATA[<p>Now, I&#8217;m not going to compete with some of those awesome ideas above me.</p>
<p>However, I see what you are getting at with this post. But just because an ability will be inevitably balanced doesn&#8217;t mean we shouldn&#8217;t look forward to it. Mean, on the other hand, could you imagine if they remained &#8216;OP&#8217;? They, and very little in this game, is actually designed to be OP. If they did, then could you imagine the crying around the forums and such then? &#8220;Oh this game is broken, what happened to balancing like in the old days&#8221;. Though, your right that we shouldn&#8217;t expect anything we get to be amazingly strong so that nothing will stand in our way, the game doesn&#8217;t work like that.</p>
<p>- Jamin</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61338</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Wed, 16 Nov 2011 02:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61338</guid>
		<description><![CDATA[Oh lord... that wouldn&#039;t be a fair test, since I don&#039;t have but like 6 pets on this character. Now, you want a REAL challenge... having him pick the his favorite 5 pets from my non-combat pets to form my PokeWoW combat team.]]></description>
		<content:encoded><![CDATA[<p>Oh lord&#8230; that wouldn&#8217;t be a fair test, since I don&#8217;t have but like 6 pets on this character. Now, you want a REAL challenge&#8230; having him pick the his favorite 5 pets from my non-combat pets to form my PokeWoW combat team.</p>
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		<title>By: Minos</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61328</link>
		<dc:creator>Minos</dc:creator>
		<pubDate>Wed, 16 Nov 2011 00:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61328</guid>
		<description><![CDATA[Speaking of letting your 8 year old pick, I&#039;d like to see his choices for the 5 pets in your Stampede.]]></description>
		<content:encoded><![CDATA[<p>Speaking of letting your 8 year old pick, I&#8217;d like to see his choices for the 5 pets in your Stampede.</p>
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		<title>By: Giltharak</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61305</link>
		<dc:creator>Giltharak</dc:creator>
		<pubDate>Tue, 15 Nov 2011 16:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61305</guid>
		<description><![CDATA[Let&#039;s see... Awesome abilities...

Druid Guardian - Bear Hug : You charge at your target, extending your front paws around it. You immobilizes the target for 3 sec while doing XX crush damage per second. All enemies within a 5 yards range of the target will be knock backed and dazed for 3 sec. The Bear Hug can&#039;t be resisted, parried, blocked or interrupted in any way (PVP trinket included).

Druid Feral - Feral Frenzy : You leap at up to five enemy targets, pouncing from target to target, in a 20 yards range, inflicting heavy bleed damage for 8 sec. If less than 5 targets are in range, an additional stack of the bleeding effect will be inflicted to one of the affected targets. Stacks up to 5 times. Each stack does bleed damage equal to 4% of your target&#039;s maximum health, every 2 sec.

Druid Balance - Eye of the Storm : You are surrounded by heavy winds, inflicting elemental damage to every enemy target in a 20 yards radius around you, while slowing their movement speed by 50% and hit chances by 15%. Damage scales with proximity (the closer you are to the druid, the harder it hits!). During Eye of the Storm, targets entering melee range are knocked 15 yards back.

Druid Restoration - Keeper of the Grove : You call to the power of Nature, creating a circle (10 yards radius) of plants and tree, around your current position. While standing in that zone, your healing is increased by 100%, the range of your healing spells is increased by 75% and every heal done will affect all friendly players in a radius of 20 yards around your target for 40% of the amount healed. Lasts 20 sec.]]></description>
		<content:encoded><![CDATA[<p>Let&#8217;s see&#8230; Awesome abilities&#8230;</p>
<p>Druid Guardian &#8211; Bear Hug : You charge at your target, extending your front paws around it. You immobilizes the target for 3 sec while doing XX crush damage per second. All enemies within a 5 yards range of the target will be knock backed and dazed for 3 sec. The Bear Hug can&#8217;t be resisted, parried, blocked or interrupted in any way (PVP trinket included).</p>
<p>Druid Feral &#8211; Feral Frenzy : You leap at up to five enemy targets, pouncing from target to target, in a 20 yards range, inflicting heavy bleed damage for 8 sec. If less than 5 targets are in range, an additional stack of the bleeding effect will be inflicted to one of the affected targets. Stacks up to 5 times. Each stack does bleed damage equal to 4% of your target&#8217;s maximum health, every 2 sec.</p>
<p>Druid Balance &#8211; Eye of the Storm : You are surrounded by heavy winds, inflicting elemental damage to every enemy target in a 20 yards radius around you, while slowing their movement speed by 50% and hit chances by 15%. Damage scales with proximity (the closer you are to the druid, the harder it hits!). During Eye of the Storm, targets entering melee range are knocked 15 yards back.</p>
<p>Druid Restoration &#8211; Keeper of the Grove : You call to the power of Nature, creating a circle (10 yards radius) of plants and tree, around your current position. While standing in that zone, your healing is increased by 100%, the range of your healing spells is increased by 75% and every heal done will affect all friendly players in a radius of 20 yards around your target for 40% of the amount healed. Lasts 20 sec.</p>
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		<title>By: Tsudrats</title>
		<link>http://thebigbearbutt.com/2011/11/13/this-be-some-crazy-sht-mon/comment-page-1/#comment-61299</link>
		<dc:creator>Tsudrats</dc:creator>
		<pubDate>Tue, 15 Nov 2011 14:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4532#comment-61299</guid>
		<description><![CDATA[I&#039;m still struggling to get past imagining a stamped of pets on the battlefield. I&#039;m not sure what would look better ... being sent by my hunter down on some unsuspecting player or being the unsuspecting player and turning with horror to see them come at me.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m still struggling to get past imagining a stamped of pets on the battlefield. I&#8217;m not sure what would look better &#8230; being sent by my hunter down on some unsuspecting player or being the unsuspecting player and turning with horror to see them come at me.</p>
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