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	<title>Comments on: Motivation</title>
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	<link>http://thebigbearbutt.com/2012/02/18/motivation/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: RobBy</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66604</link>
		<dc:creator>RobBy</dc:creator>
		<pubDate>Wed, 22 Feb 2012 07:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66604</guid>
		<description><![CDATA[I like the Activity (recount) idea, for showing who&#039;s trying.

The trouble with LFR is, it&#039;s a well known fact that those who do 16k dps or lower, win the /roll

I wish that was /tic, but it&#039;s definitely the way it seems to work out ;(]]></description>
		<content:encoded><![CDATA[<p>I like the Activity (recount) idea, for showing who&#8217;s trying.</p>
<p>The trouble with LFR is, it&#8217;s a well known fact that those who do 16k dps or lower, win the /roll</p>
<p>I wish that was /tic, but it&#8217;s definitely the way it seems to work out ;(</p>
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		<title>By: Herr Drache</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66580</link>
		<dc:creator>Herr Drache</dc:creator>
		<pubDate>Tue, 21 Feb 2012 20:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66580</guid>
		<description><![CDATA[There&#039;s always going to be someone with the lowest DPS, be it because they just showed up in minimum ilvl gear, because of lag, or just because they&#039;re a Boomkin. There would have to be something in there that takes those things into consideration.

Now, how about &quot;pulls aggro off the tank&quot; wolves/debuffs? Either because they&#039;re attacking the low-priority target, because they&#039;re not checking threat (hey, DKs, I&#039;m looking at you hitting stuff right as my shield slam misses... or while I&#039;m still running in...) etc? I&#039;m definitely for implementing something like that in all the 5-mans. Yes, starting with RFC/Deadmines.

Disclaimer: I&#039;m currently leveling a disco-priestess, and I&#039;m tired of healing DPS more than the tank. Even if they drop to 30%, they still don&#039;t &quot;get&quot; it :(]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s always going to be someone with the lowest DPS, be it because they just showed up in minimum ilvl gear, because of lag, or just because they&#8217;re a Boomkin. There would have to be something in there that takes those things into consideration.</p>
<p>Now, how about &#8220;pulls aggro off the tank&#8221; wolves/debuffs? Either because they&#8217;re attacking the low-priority target, because they&#8217;re not checking threat (hey, DKs, I&#8217;m looking at you hitting stuff right as my shield slam misses&#8230; or while I&#8217;m still running in&#8230;) etc? I&#8217;m definitely for implementing something like that in all the 5-mans. Yes, starting with RFC/Deadmines.</p>
<p>Disclaimer: I&#8217;m currently leveling a disco-priestess, and I&#8217;m tired of healing DPS more than the tank. Even if they drop to 30%, they still don&#8217;t &#8220;get&#8221; it :(</p>
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		<title>By: Herr Drache</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66579</link>
		<dc:creator>Herr Drache</dc:creator>
		<pubDate>Tue, 21 Feb 2012 20:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66579</guid>
		<description><![CDATA[Atramedes 2.0 ?]]></description>
		<content:encoded><![CDATA[<p>Atramedes 2.0 ?</p>
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		<title>By: Clockwork</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66577</link>
		<dc:creator>Clockwork</dc:creator>
		<pubDate>Tue, 21 Feb 2012 19:43:20 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66577</guid>
		<description><![CDATA[This is an issue I&#039;ve been thinking of for a while; just general idea of motivation in LFR in general. I have often wished for some mechanics that would &quot;poke&quot; DPS into trying harder. Healers and Tanks get that immediate feedback on most fights (tanks that don&#039;t Heroic Will out of Fading Light die on the spot, if healers slack people die).

While I would really like to see a system that encourages people to get as high of DPS as possible, I find many fights that wouldn&#039;t work for and it would encourage a lot of frivolous DPS. My first idea was when I was regularly in the top 5 and twice lost the 390 weapons to people far lower than I and I wanted some &quot;reward&quot; for the highest DPS. The problem with this is that fights aren&#039;t against dummies. A player might be doing exactly what they are supposed to but may be doing low DPS (See Spine of Deathwing).

The system, whether it was meant to point out who was lowest or simply rewarded the highest, would have to be finely tuned to each fight to recognize exactly which DPS were doing their jobs (and taking into account each DPS&#039;s nuance...we don&#039;t want to punish Affliction Warlocks for low DPS on Blistering Tentacles because they have a long warmup time). Blizzard in the past has been sort of lazy with many systems (the game can&#039;t even recognize what spec a person is in, LFR initially was just role locked) especially in regards to dungeons/LFR so I don&#039;t entirely trust them to make a system that would properly recognize success and point out failure.

That said, I still like the idea of her wolves going after someone, but it would have to do so in a way that didn&#039;t prevent that person from theoretically bringing their DPS up.

Maybe they should make a fight where DPS = Self-Healing on DPSers, so they are required to do as much as possible to the boss to avoid dying...that way it would be obvious who was slacking.]]></description>
		<content:encoded><![CDATA[<p>This is an issue I&#8217;ve been thinking of for a while; just general idea of motivation in LFR in general. I have often wished for some mechanics that would &#8220;poke&#8221; DPS into trying harder. Healers and Tanks get that immediate feedback on most fights (tanks that don&#8217;t Heroic Will out of Fading Light die on the spot, if healers slack people die).</p>
<p>While I would really like to see a system that encourages people to get as high of DPS as possible, I find many fights that wouldn&#8217;t work for and it would encourage a lot of frivolous DPS. My first idea was when I was regularly in the top 5 and twice lost the 390 weapons to people far lower than I and I wanted some &#8220;reward&#8221; for the highest DPS. The problem with this is that fights aren&#8217;t against dummies. A player might be doing exactly what they are supposed to but may be doing low DPS (See Spine of Deathwing).</p>
<p>The system, whether it was meant to point out who was lowest or simply rewarded the highest, would have to be finely tuned to each fight to recognize exactly which DPS were doing their jobs (and taking into account each DPS&#8217;s nuance&#8230;we don&#8217;t want to punish Affliction Warlocks for low DPS on Blistering Tentacles because they have a long warmup time). Blizzard in the past has been sort of lazy with many systems (the game can&#8217;t even recognize what spec a person is in, LFR initially was just role locked) especially in regards to dungeons/LFR so I don&#8217;t entirely trust them to make a system that would properly recognize success and point out failure.</p>
<p>That said, I still like the idea of her wolves going after someone, but it would have to do so in a way that didn&#8217;t prevent that person from theoretically bringing their DPS up.</p>
<p>Maybe they should make a fight where DPS = Self-Healing on DPSers, so they are required to do as much as possible to the boss to avoid dying&#8230;that way it would be obvious who was slacking.</p>
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		<title>By: Cerberus76</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66569</link>
		<dc:creator>Cerberus76</dc:creator>
		<pubDate>Tue, 21 Feb 2012 16:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66569</guid>
		<description><![CDATA[BBB, I totally agree with this, but the major issue with LFR is anonymity.  It&#039;s the same reason that people feel they can be jerks without consequence while riding in their cars.  Nobody knows who you are (for the most part) and you&#039;ll likely never see these people again.  As such, there just isn&#039;t any meaningful way for the community to punish trolls, afk-ers, etc... for ruining the run aside from voting to kick them.  And all that does is push them back into a queue so they can do it again.

And as some posters have pointed out both here and on Wowinsider, some people just like to be jerks.  I&#039;ve got a running list of folks that I&#039;ve seen do things that make me never want to run with them again and I keep it next to my pc when I run LFR.  I&#039;ve seen a few of them on second and third occassions and actually got both of them vote kicked.

That said, there are levels of jerks out there.  Some like to troll, but some others just like to be jerks for jerks-sake.  Say Blizz implemented the system where if you win a roll in LFR you cannot vendor or DE it.  I&#039;m confident that a small percent of players would still roll on things they already have just to be jerks and because they KNOW there is nothing anyone can do about it.

At this point, all we can hope to get from LFR is a &quot;chance&quot; at gear and to see the content.  Fortunately for me, that&#039;s all I&#039;m using it for right now.  Since I&#039;m not planning to run DS 10 normal, I really don&#039;t &quot;need&quot; the gear so it&#039;s no big deal if I don&#039;t win a roll.  Sure, it&#039;s nice to get it so I can do better, but realistically it&#039;s not essential.]]></description>
		<content:encoded><![CDATA[<p>BBB, I totally agree with this, but the major issue with LFR is anonymity.  It&#8217;s the same reason that people feel they can be jerks without consequence while riding in their cars.  Nobody knows who you are (for the most part) and you&#8217;ll likely never see these people again.  As such, there just isn&#8217;t any meaningful way for the community to punish trolls, afk-ers, etc&#8230; for ruining the run aside from voting to kick them.  And all that does is push them back into a queue so they can do it again.</p>
<p>And as some posters have pointed out both here and on Wowinsider, some people just like to be jerks.  I&#8217;ve got a running list of folks that I&#8217;ve seen do things that make me never want to run with them again and I keep it next to my pc when I run LFR.  I&#8217;ve seen a few of them on second and third occassions and actually got both of them vote kicked.</p>
<p>That said, there are levels of jerks out there.  Some like to troll, but some others just like to be jerks for jerks-sake.  Say Blizz implemented the system where if you win a roll in LFR you cannot vendor or DE it.  I&#8217;m confident that a small percent of players would still roll on things they already have just to be jerks and because they KNOW there is nothing anyone can do about it.</p>
<p>At this point, all we can hope to get from LFR is a &#8220;chance&#8221; at gear and to see the content.  Fortunately for me, that&#8217;s all I&#8217;m using it for right now.  Since I&#8217;m not planning to run DS 10 normal, I really don&#8217;t &#8220;need&#8221; the gear so it&#8217;s no big deal if I don&#8217;t win a roll.  Sure, it&#8217;s nice to get it so I can do better, but realistically it&#8217;s not essential.</p>
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		<title>By: K.</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66568</link>
		<dc:creator>K.</dc:creator>
		<pubDate>Tue, 21 Feb 2012 15:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66568</guid>
		<description><![CDATA[Would you have any sort of mechanic in place so the wolves don&#039;t go after those pumping out heals?  Or would lowest HPS also be factored for NOM NOM NOM?]]></description>
		<content:encoded><![CDATA[<p>Would you have any sort of mechanic in place so the wolves don&#8217;t go after those pumping out heals?  Or would lowest HPS also be factored for NOM NOM NOM?</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66531</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Tue, 21 Feb 2012 03:46:02 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66531</guid>
		<description><![CDATA[That could be a LOT of fun!]]></description>
		<content:encoded><![CDATA[<p>That could be a LOT of fun!</p>
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		<title>By: DarkWalker</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66528</link>
		<dc:creator>DarkWalker</dc:creator>
		<pubDate>Tue, 21 Feb 2012 02:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66528</guid>
		<description><![CDATA[I would use a different benchmark:

Have every boss mechanic that players need to individually react to also apply a harmless, undispellable, stacking debuff whenever players fail.

Whoever has the largest stack becomes the spirit wolf chew toy.

This solves the problem with gear disparity, and with players that are so fixed on being top DPS that they ignore fight mechanics (and drive the healers crazy) just to squeeze a little more DPS.]]></description>
		<content:encoded><![CDATA[<p>I would use a different benchmark:</p>
<p>Have every boss mechanic that players need to individually react to also apply a harmless, undispellable, stacking debuff whenever players fail.</p>
<p>Whoever has the largest stack becomes the spirit wolf chew toy.</p>
<p>This solves the problem with gear disparity, and with players that are so fixed on being top DPS that they ignore fight mechanics (and drive the healers crazy) just to squeeze a little more DPS.</p>
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		<title>By: Matty</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66510</link>
		<dc:creator>Matty</dc:creator>
		<pubDate>Mon, 20 Feb 2012 22:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66510</guid>
		<description><![CDATA[Well, thank you for the inspiration: http://wowsugar.blogspot.com/2012/02/carrots-sticks-inc.html]]></description>
		<content:encoded><![CDATA[<p>Well, thank you for the inspiration: <a href="http://wowsugar.blogspot.com/2012/02/carrots-sticks-inc.html" rel="nofollow">http://wowsugar.blogspot.com/2012/02/carrots-sticks-inc.html</a></p>
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		<title>By: Matty</title>
		<link>http://thebigbearbutt.com/2012/02/18/motivation/comment-page-1/#comment-66504</link>
		<dc:creator>Matty</dc:creator>
		<pubDate>Mon, 20 Feb 2012 21:57:55 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4791#comment-66504</guid>
		<description><![CDATA[I am glad I am not the only one. I work hard in those things, and sometimes my DPS/Damage just stays in the top 10, sometimes top 5, but I have yet to be Number One. Since we have a society that doesn&#039;t believe in &quot;shame&quot; anymore (not sure how I feel about it, just an observation, with great amounts of supporting evidence), you&#039;re right: the chicken suit would be sought after. I like the activity-based idea. 

Been thinking about your theme on &quot;motivation&quot; a lot lately. Might even motivate another blog post.]]></description>
		<content:encoded><![CDATA[<p>I am glad I am not the only one. I work hard in those things, and sometimes my DPS/Damage just stays in the top 10, sometimes top 5, but I have yet to be Number One. Since we have a society that doesn&#8217;t believe in &#8220;shame&#8221; anymore (not sure how I feel about it, just an observation, with great amounts of supporting evidence), you&#8217;re right: the chicken suit would be sought after. I like the activity-based idea. </p>
<p>Been thinking about your theme on &#8220;motivation&#8221; a lot lately. Might even motivate another blog post.</p>
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