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	<title>Comments on: Single-Server, Cross-Server, All Server?</title>
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	<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>By: The Day Geography Died &#171; Sheep The Diamond</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84797</link>
		<dc:creator>The Day Geography Died &#171; Sheep The Diamond</dc:creator>
		<pubDate>Wed, 12 Dec 2012 19:40:42 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84797</guid>
		<description><![CDATA[[...] on the topic recently, but the two posts that nailed home my feelings were from John &#8220;The Big Bear Butt&#8221; and Rohan of Blessing of Kings.  I strongly encourage you to read their posts in their [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on the topic recently, but the two posts that nailed home my feelings were from John &#8220;The Big Bear Butt&#8221; and Rohan of Blessing of Kings.  I strongly encourage you to read their posts in their [...]</p>
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		<title>By: Perrin</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84355</link>
		<dc:creator>Perrin</dc:creator>
		<pubDate>Thu, 06 Dec 2012 04:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84355</guid>
		<description><![CDATA[One thing to consider as well is gold farmers.

As yet, Blizzard hasn&#039;t been able to stop them, and one of the checks and balances they have is corralling them into servers.  There&#039;s a 50k gold limit on transferring between servers, and this prevents large gold transfers from high cash servers to low cash ones.  If your guild bank is cross server, especially the gold deposit, then it opens up the floodgates of filling low cash servers with significant reserves from servers where the value of 1G is lower.]]></description>
		<content:encoded><![CDATA[<p>One thing to consider as well is gold farmers.</p>
<p>As yet, Blizzard hasn&#8217;t been able to stop them, and one of the checks and balances they have is corralling them into servers.  There&#8217;s a 50k gold limit on transferring between servers, and this prevents large gold transfers from high cash servers to low cash ones.  If your guild bank is cross server, especially the gold deposit, then it opens up the floodgates of filling low cash servers with significant reserves from servers where the value of 1G is lower.</p>
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		<title>By: Shaft</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84280</link>
		<dc:creator>Shaft</dc:creator>
		<pubDate>Wed, 05 Dec 2012 09:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84280</guid>
		<description><![CDATA[No problem it is an interesting discussion that would really affect many facets of a game I enjoy playing.]]></description>
		<content:encoded><![CDATA[<p>No problem it is an interesting discussion that would really affect many facets of a game I enjoy playing.</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84262</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Wed, 05 Dec 2012 03:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84262</guid>
		<description><![CDATA[What yu say sounds reasonable, except... lockouts would mean each raider can only raid with one group per raid instance each week, and everyone would have to do their raiding somewhere. I think there is a finite limit on how many geared, leet raiders can be found lurking on some server somewhere ready to be called in. I just don&#039;t see there being so many unaffiliated, geared raiders hanging around without their own teams that it would be a destabilizing force.

Now, if we were talking the tail end of a dead expansion with no new content for, oh, 12 months, that would be a different story. But not right now. Instead, you;&#039;d have people who were only available because their main team was taking a week off.

You do have a great point about raiders for hire, though. I could see that.

Not sure if I&#039;d put that solidly in the bad thing category, though. I don&#039;t have any objections on moral grounds to someone offering their services as a raiding expert to help raid teams work their way through a difficult encounter. Would be a better situation to me than the top raiding guilds that hire out &#039;carry runs&#039; to other people on their servers, as far as I&#039;m concerned. One is helping touch a group how to do it themselves, while the other is just carrying one person.]]></description>
		<content:encoded><![CDATA[<p>What yu say sounds reasonable, except&#8230; lockouts would mean each raider can only raid with one group per raid instance each week, and everyone would have to do their raiding somewhere. I think there is a finite limit on how many geared, leet raiders can be found lurking on some server somewhere ready to be called in. I just don&#8217;t see there being so many unaffiliated, geared raiders hanging around without their own teams that it would be a destabilizing force.</p>
<p>Now, if we were talking the tail end of a dead expansion with no new content for, oh, 12 months, that would be a different story. But not right now. Instead, you;&#8217;d have people who were only available because their main team was taking a week off.</p>
<p>You do have a great point about raiders for hire, though. I could see that.</p>
<p>Not sure if I&#8217;d put that solidly in the bad thing category, though. I don&#8217;t have any objections on moral grounds to someone offering their services as a raiding expert to help raid teams work their way through a difficult encounter. Would be a better situation to me than the top raiding guilds that hire out &#8216;carry runs&#8217; to other people on their servers, as far as I&#8217;m concerned. One is helping touch a group how to do it themselves, while the other is just carrying one person.</p>
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		<title>By: Rades</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84260</link>
		<dc:creator>Rades</dc:creator>
		<pubDate>Wed, 05 Dec 2012 02:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84260</guid>
		<description><![CDATA[I think cross-realm current-tier raiding would be detrimental to guilds because guilds would not have to build up their own talent pool, or recruit new members, if they could just grab someone&#039;s friend off another server. This would make it very difficult for someone looking to join a raiding guild, since most guilds would never *really* NEED more members, since their extended CRZ roster is (potentially) limitless. Personally, I think it would be harmful to guild camaraderie as well - it&#039;s one thing to kill the Lich King after working on him for weeks with your 9 (or 24) guildies, brothers/sisters-in-war, earning that kill, etc. It&#039;s much less satisfying to down him and look at your kill shot with 3, 4 people who half your guild doesn&#039;t even know, or 3-4 people who have the LK on farm and are 10x better geared than the rest of you.

I also think it could potentially create a &quot;raider for hire&quot; atmosphere where extremely skilled/geared players hire themselves out mercenary-style to semi-carry struggling guilds through fights they&#039;re stuck on. We already see this dynamic at work with progressed guilds selling Madness of Deathwing kills, or Firelord titles, etc. And while it wouldn&#039;t be quite like carrying one wealthy player to their desired objective, even a single top-level player can make a significant difference for a struggling guild. And if it&#039;s 2 or 3 players, even more so. In other words, how much would guilds pay for the #1 DPS player from Blood Legion to carry them through fights for a night? Or to get 3 of Paragon&#039;s healing comp to breeze them to a Sha of Fear kill? Etc.]]></description>
		<content:encoded><![CDATA[<p>I think cross-realm current-tier raiding would be detrimental to guilds because guilds would not have to build up their own talent pool, or recruit new members, if they could just grab someone&#8217;s friend off another server. This would make it very difficult for someone looking to join a raiding guild, since most guilds would never *really* NEED more members, since their extended CRZ roster is (potentially) limitless. Personally, I think it would be harmful to guild camaraderie as well &#8211; it&#8217;s one thing to kill the Lich King after working on him for weeks with your 9 (or 24) guildies, brothers/sisters-in-war, earning that kill, etc. It&#8217;s much less satisfying to down him and look at your kill shot with 3, 4 people who half your guild doesn&#8217;t even know, or 3-4 people who have the LK on farm and are 10x better geared than the rest of you.</p>
<p>I also think it could potentially create a &#8220;raider for hire&#8221; atmosphere where extremely skilled/geared players hire themselves out mercenary-style to semi-carry struggling guilds through fights they&#8217;re stuck on. We already see this dynamic at work with progressed guilds selling Madness of Deathwing kills, or Firelord titles, etc. And while it wouldn&#8217;t be quite like carrying one wealthy player to their desired objective, even a single top-level player can make a significant difference for a struggling guild. And if it&#8217;s 2 or 3 players, even more so. In other words, how much would guilds pay for the #1 DPS player from Blood Legion to carry them through fights for a night? Or to get 3 of Paragon&#8217;s healing comp to breeze them to a Sha of Fear kill? Etc.</p>
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		<title>By: bigbearbutt</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84251</link>
		<dc:creator>bigbearbutt</dc:creator>
		<pubDate>Wed, 05 Dec 2012 00:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84251</guid>
		<description><![CDATA[Thank you for stopping by!]]></description>
		<content:encoded><![CDATA[<p>Thank you for stopping by!</p>
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		<title>By: Shaft</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84250</link>
		<dc:creator>Shaft</dc:creator>
		<pubDate>Wed, 05 Dec 2012 00:20:35 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84250</guid>
		<description><![CDATA[A cross server guild would destroy the economy and your suck it up and controlling the AH comments are a load of nonsense. I use the AH in a medium/high pop server I have seen how duping and bots can put the economy on its ass for months at a time and a cross server guild would be in a much better place to do horrible things to one of the economies it inhabited. The reason that Blizzard won&#039;t allow it is the same way they won&#039;t merge or shut down dead servers - money. I have 5 level 85s trapped on a pointless server with a dead economy and even deader raiding situation to get them on to the server and faction of my new main means me dropping something like £150 to Blizzard because they can&#039;t get their servers right. I know about 5 guilds of decent size who took the transfer option which is just a huge profit bump to Blizzard for pretty much failing. So I guess both of us will continue to be disappointed.]]></description>
		<content:encoded><![CDATA[<p>A cross server guild would destroy the economy and your suck it up and controlling the AH comments are a load of nonsense. I use the AH in a medium/high pop server I have seen how duping and bots can put the economy on its ass for months at a time and a cross server guild would be in a much better place to do horrible things to one of the economies it inhabited. The reason that Blizzard won&#8217;t allow it is the same way they won&#8217;t merge or shut down dead servers &#8211; money. I have 5 level 85s trapped on a pointless server with a dead economy and even deader raiding situation to get them on to the server and faction of my new main means me dropping something like £150 to Blizzard because they can&#8217;t get their servers right. I know about 5 guilds of decent size who took the transfer option which is just a huge profit bump to Blizzard for pretty much failing. So I guess both of us will continue to be disappointed.</p>
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		<title>By: Herr Drache</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84244</link>
		<dc:creator>Herr Drache</dc:creator>
		<pubDate>Tue, 04 Dec 2012 21:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84244</guid>
		<description><![CDATA[&quot;It&#039;s complicated&quot; ;)
Part of me thinks &quot;well, it would be great if I could ginvite across servers or at least raid current content with Jane Doe&quot; - and I think you and I are on the more friendly side of raiders/guilds. I can easily see the problem that &quot;E&amp;J, Inc&quot; guilds will form, and that they&#039;ll be able to bully on multiple servers. And potentially the problem of &quot;no, guildie X doesn&#039;t get to go, RL friend Y from another realm gets his spot&quot;

More choices for people, more ways to abuse things.

Of course, cynical &quot;me&quot; thinks &quot;well, they won&#039;t take the motivation away to spend $25 per migrating toon...&quot;]]></description>
		<content:encoded><![CDATA[<p>&#8220;It&#8217;s complicated&#8221; ;)<br />
Part of me thinks &#8220;well, it would be great if I could ginvite across servers or at least raid current content with Jane Doe&#8221; &#8211; and I think you and I are on the more friendly side of raiders/guilds. I can easily see the problem that &#8220;E&amp;J, Inc&#8221; guilds will form, and that they&#8217;ll be able to bully on multiple servers. And potentially the problem of &#8220;no, guildie X doesn&#8217;t get to go, RL friend Y from another realm gets his spot&#8221;</p>
<p>More choices for people, more ways to abuse things.</p>
<p>Of course, cynical &#8220;me&#8221; thinks &#8220;well, they won&#8217;t take the motivation away to spend $25 per migrating toon&#8230;&#8221;</p>
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		<title>By: Bristal</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84241</link>
		<dc:creator>Bristal</dc:creator>
		<pubDate>Tue, 04 Dec 2012 18:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84241</guid>
		<description><![CDATA[I look at it like taking a bunch of small colleges and making them a big university. Or any of a number of pond/fish rural/urban clichés that could change the game in unknown ways to many different types of players. Your AH example of mercantile guilds makes me shudder (and think of EVE). And contrary to making the game more inclusive, I believe it could easily become more exclusive, and leadership and organizational skills would concentrate where they are less needed.

For example, your /trade guy would have been excluded from your group, while your cross realm (talented and likely well connected) friend was able to find a raid (or form one) on his own server if he wanted one. How many players would lose the chance to play current content because it is now easy to fill raid spots with better players? I see better and more successful raid groups, but fewer of them.

It may seem like just a convenience to you, but Blizzard apparently sees it as a potential game changer, and I agree. The vitriol over CRZ isn&#039;t just about tech problems, it&#039;s a we/they thing as well. Players value that small town feel. Would cross realm raids affect that? If players feel like they are competing with every other player in the game for an occasional raid spot, surely some would stop trying.

So the question is, would the game itself be better off?]]></description>
		<content:encoded><![CDATA[<p>I look at it like taking a bunch of small colleges and making them a big university. Or any of a number of pond/fish rural/urban clichés that could change the game in unknown ways to many different types of players. Your AH example of mercantile guilds makes me shudder (and think of EVE). And contrary to making the game more inclusive, I believe it could easily become more exclusive, and leadership and organizational skills would concentrate where they are less needed.</p>
<p>For example, your /trade guy would have been excluded from your group, while your cross realm (talented and likely well connected) friend was able to find a raid (or form one) on his own server if he wanted one. How many players would lose the chance to play current content because it is now easy to fill raid spots with better players? I see better and more successful raid groups, but fewer of them.</p>
<p>It may seem like just a convenience to you, but Blizzard apparently sees it as a potential game changer, and I agree. The vitriol over CRZ isn&#8217;t just about tech problems, it&#8217;s a we/they thing as well. Players value that small town feel. Would cross realm raids affect that? If players feel like they are competing with every other player in the game for an occasional raid spot, surely some would stop trying.</p>
<p>So the question is, would the game itself be better off?</p>
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		<title>By: Celendus</title>
		<link>http://thebigbearbutt.com/2012/12/04/single-server-cross-server-all-server/comment-page-1/#comment-84239</link>
		<dc:creator>Celendus</dc:creator>
		<pubDate>Tue, 04 Dec 2012 18:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5655#comment-84239</guid>
		<description><![CDATA[There could be a financial incentive to it, too.  The world-first crowd spends money moving from server to server to join top-end guilds - probably a fair amount of coin, even.  Without the need to server transfer, that revenue stream disappears.  Not that I think an MMO operator is totally entitled to that sort of revenue stream as a profit center, but it probably does subsidize the creation of raid content to some degree.

It&#039;d also be one more nail in the coffin of the server community, but I always saw that as a concession to technological limitations anyway.  Wasn&#039;t the idea behind an MMO to be as many players in one world as possible?  I suppose there&#039;s some value in a tight-knit community where it&#039;s not outrageously hard to become well known, but that ship mostly sailed with LFD.]]></description>
		<content:encoded><![CDATA[<p>There could be a financial incentive to it, too.  The world-first crowd spends money moving from server to server to join top-end guilds &#8211; probably a fair amount of coin, even.  Without the need to server transfer, that revenue stream disappears.  Not that I think an MMO operator is totally entitled to that sort of revenue stream as a profit center, but it probably does subsidize the creation of raid content to some degree.</p>
<p>It&#8217;d also be one more nail in the coffin of the server community, but I always saw that as a concession to technological limitations anyway.  Wasn&#8217;t the idea behind an MMO to be as many players in one world as possible?  I suppose there&#8217;s some value in a tight-knit community where it&#8217;s not outrageously hard to become well known, but that ship mostly sailed with LFD.</p>
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