When Warlords of Draenor comes out, we’ve been told that the existing stat system is getting a pretty big overhaul.
Reforging is being removed, taking control over the fine tuning and balancing of our stats away from us.
I keep hearing cheers for this. I don’t understand it.
Yes, I do understand that they are removing Hit (and I believe Expertise) from modern gear.
Without a ‘hit cap’ or expertise cap to reach to eliminate misses, we will no longer have to depend on reforging our early gear to reach a hit cap at the expense of other stats.
That simplifies things, certainly, but it doesn’t remove the benefits of having reforging available.
Every class and spec has some stats that are preferred over others. And with Haste in the game, some classes have certain ‘break points’ where reaching a set amount of Haste will give one extra tick of a Hot or Dot.
I don’t understand why I would WANT to give up the capability of choosing a stat I want to prioritize over others, and reducing other stats to get more of what is truly valuable to me.
I can see why Blizzard would do it, I’m saying I don’t understand why I’m supposed to be happy about it.
World of Warcraft is easy to learn, and requires some effort to master. Right? Of course you CAN play your characters without reforging, optimizing stats, reaching hit caps, etc. Just as you can queue for LFR without enchanting or gemming your gear.
I like having reforging available as an option.
I once played this game without reforging being in it. Did you?
A lot of us did.
You may recall, during Burning Crusade, when there was no reforging but there WERE gem slots and gem cutting.
As a Bear Druid Tank, I made quite a few posts breaking down the benefits and how-tos of ‘reforging’ your stats using gems to get the most benefit in damage mitigation and avoidance. Because we wanted to be the best we could at our role, and the only tool we had at the time to adjust our shit was doing the math on stats from gems.
I rejoiced over the addition of reforging because it meant MOST of my fiddle-fapping around could be done at the reforger instead of by using expensive gems.
If you’re going to remove reforging and expect me to actually be happy about it, then the core reason why we wanted reforging in the first place has to be removed entirely.
Our gear would have to dynamically shift stat weights to favor the most optimum stat balance for our current spec FOR us.
Either every leather-wearing agility-using class would need to share the same stat priorities, or the agility leather chestpiece that drops would have to adjust it’s own stats so that when equipped by a Guardian Druid it has more crit but when equipped by a Rogue it has more Haste.
Those are not to represent what those classes/specs want NOW. It’s just to illustrate that we know that ain’t gonna happen, so I am unhappy reforging is going away.
As far as I can tell, the reason we shouldn’t mind that reforging is being removed is because they are royally fucking gear stats.
Our gear will now have main stat and stamina, and those other stats on it are, well, a bonus. We should consider ourselves lucky they have those bonus stats, and what bonus stats something has may be made up at random, so you never know what gumdrop will pop out from the loot dispenser next.
So now Normal, Heroic, Mythic and Warforged get a new variable added to the mix; stat roulette. What will we get this time? Will it be useful, or crap for my class? Oh boy!
I’m still not seeing how this system is going to result in anything other than our keeping every damn piece of loot we get so we can swap pieces in and out to balance our stats that way. Yes, keeping three different chest pieces in my inventory is far better than visiting a reforging vendor.
Okay, I’ve gotten that out of my system. It’s not live yet, and since I occasionally play on a heroic raiding team I might be unusual in my desire to squeeze every drop of capability out of my character that I can get to offset my lack of skill.
I don’t know, I can’t see the future. Maybe when the new stat and gear system comes out, we’ll be so excited at the way our gear changes from healing to tanking to DPS as we change specs that we won’t care about stat maximizing anymore. Maybe we’ll just let it go and stop sweating it so much.
While I’m talking about stats and changes to the system in Warlords, I’d like to hit one more topic.
I would like to see the removal of Haste as a stat from the entire system.
I am playing a lot of characters, swapping back and forth right now. And for the first time I can recall, I am playing multiple characters of the same class.
I am playing my heroic-geared Warlock, and then I switch over and immediately play my son’s LFR and Timeless Isles geared Warlock.
I raid with both Warlocks, I make the same effort to gem/enchant/reforge both, they both have the same spec, it’s apples to apples.
Don’t check Wooffie on the Armory today, I got two new pieces of gear late last night and I haven’t gemmed or reforged anything to accomodate them yet. Normally, he’s the bees knees.
I’ve noticed this before, a LOT, but the Wooffie to Ursinerate swapping has really shoved it in my face.
Haste as a stat SUCKS FOR GAMEPLAY.
The other stats all increase or decrease potential damage or survivability. Bigger numbers, smaller numbers.
Haste is the only stat that actually changes how your character feels to play.
The more Haste you get, the faster those buttons can be clicked, the faster your energy regens, the faster you can DO SHIT.
When your Haste is very low, as it is at the start of your gearing journey, fighting and using your abilities in combat, and waiting for energy to regenerate can feel like punching under water. The moves are there, but they’re sllooooowwwwwwww and have no sense of oomph to them.
As you improve your gear and your baseline Haste increases, abilities get faster, your character gets more responsive.
This is not fun.
Sure, if you’re raiding and your gear improves constantly so you’re running hot, it’s fine. Your character feels slicker than a greased otter in a jello-wrestling pit.
But what if you’re not raiding at the front of the curve? Most of us aren’t.
What, so we get to play characters that aren’t as responsive or nimble as others do?
Gameplay is the feeling we have when we play our character, how responsive it is, how quickly we can react and move and perform our abilities.
Stats that increase the power of our abilities makes sense, but stats that change the flow and frequency of how often we can USE those abilities change our impression of our characters, how they feel to handle and control, and can give a new player the feeling that this character with long cast times sucks to play because slooowww, while this other character with lots of instant casts is far more fun because buttons.
I would like to see all characters have the ‘good’ Haste rate be standard. Characters should always be responsive and quick to play, we can have our power gated by some other tool than by limiting how often you get to push a button.
My hunter, who I began to play a bit the last week (I blame Rosin) won the trinket in LFR Siege that reduces the cooldown of a lot of abilities.
Totally transforms the character play flow, things feel faster, more responsive. A LOT more fun.
Why not feel like that all the time? Why stand around twiddling thumbs, or waiting for glacially slow cooldowns spamming the same shot cause that is the only option up?
You don’t need Haste to reduce the effective power of a character. That greased otter feeling ought to be there all the time.
Thus ends this morning bear bullshit break. Have a great day!