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A new post up this morning at WoW Insider struck me as being damn timely.

The article, written by Josh Meyers and titled “Has the early Cataclysm gearing model failed?”, takes a look at the intent of early Cataclysm leveling, of gating content by iLevel, and then touches on whether it has held up or not this late in the expansion.

It’s a good article, one I found especially timely since I am actively working right now (well, when I’m not at work-work) to do everything I can to subvert that very gearing model he describes.

You play the game and get a character to level 85, and what do you want to do?

You want to go do the fun stuff.

For those that want to PvP, there are fairly new craftable PvP blue items, full armor sets as well as jewelcrafting rings and necklaces to get you started.

Clearly, the powers-that-be realized that the PvP arms race would make it painful to get stuck right in. So they added new gear as a stepping stone.

Why?

Because in PvP, there is no ‘working your way up the difficulty ladder’, no ‘easing into it’. When you zone into a BG, it’s gametime, baby and you’d better bring your ‘A’ game or find out what it looks like in first person to be teabagged by a Moonkin’s big feathery butt. Everyone else is in their best earned gear, and whether god or grunt, it’s everybody for themselves. No artificial gating of content, it’s just you, your computer, and the cold, harsh reality of survival of the fittest.

Been this way several expansions now for PvP, clearly they like how it’s working for them. Well, Burning Crusade brought PvP blues bought at the rep vendors, so it’s only been two expansions now with the crafteds. My bad. But they saw how the BC model worked, and changed it up the next time.

On the PvE side… by this late in the game, I don’t care how cool the starter heroic instances started out, everyone is sick of them as a gearing necessity.

Is it great to be able to level by running instances? Yes. Is it great to be able to do instance quests? Yes. Is it awesome that as you level and have fun in even the normal instances, you get Justice Points towards end game gear? Hells yes, sweet incentive.

Is it cool to do them and see the story and learn to play an unfamiliar class or role in the end game group content?

Absolutely.

But I challenge anyone to say that they find it FUN to have to run the expansion starter instances in heroic mode at level 85 on every new character to grind the gear upgrades and Justice Points needed to unlock higher iLevel content.

And I won’t even go into how much sheer joy is to be had in considering having to grind rep to get epic shoulder enchants or gear on your fifth character, even with Tabards.

So, we try and subvert it, to a greater or lesser degree. Are we to be blamed for trying to bypass the system as intended?

Or, and I’m just throwing this out idea there, is subverting the original gearing process exactly what Blizzard expects us to do, and is precisely WHY we have things like the new high-level BoE epics from the new heroic instances dropping like snowflakes in winter?

Crafted epic items, auction house BoEs, new heroic instance quest rewards, the Thrall and Aggra Elemental Bonds questline that gives a nice cloak, etc.

Is being subversive simply the game working as intended?

I think so.

Look at the facts.

I’ve played the game the way it was meant to be played on three characters now, my druid, warrior and hunter. Leveled, geared, got crafting skills, reputation grinds, all that stuff.

I am damn glad to have done it, too. For example, I am proud to have a character maxed in every rep, plus exalted with my guild.

When I have new characters come up now, I don’t have to worry about head enchants because I’ve got one character with max reputation on all factions, and that character can buy the enchant and mail it over.

For weapons, I can gather ore, transmute Truegold, gather or buy Orbs, and use my epic Blacksmithing patterns from rep to make some iLevel 365 weapons… or buy cheap Beermug maces, BoE epic drops from the new instances, etc.

I can craft rings, necklaces and armor that, while intended for PvP, is good enough to get into new content and get the job done, but just crappy enough for PvE that I’m going to want to get rid of it as soon as bloody possible.

I even have BoE gear of incredible power that I can earn on my max level characters through Valor Points, to feed down to my new alts.

But what if I don’t have max level characters to feed my new alts, characters all decked out and done with the content?

Working as intended. If you don’t already have all the content done and maxed on anyone… Blizzard wants you to get out there and do it all, at least once.

In my opinion, the only truly glaring weakness right now is that the epic level shoulder enchants purchasable from rep with Therazane is not bound to account, and the ease of getting that rep has not been reduced the way the Sons of Hodir were towards the end of the expansion.

Yet.

I’ve been preparing my Rogue for max level, because I truly do not want to do a single original heroic, not a one. I want to ding 85, equip gear, and step into a 4.3 Dragon Soul heroic.

To that end, I’ve been seeing how far I can game the system on my Combat Rogue, and how cheaply.

Slow main hand weapon, fast offhand are the Combat preferences.

A Tremendous Tankard O’ Terror goes for about 800 gold on my server, so I bought one. Oops, Cassie had 8 in her bags, and I actually had one I forgot about in my Hunter’s bank. Stupid of me not to check, but point made.

For an offhand, my blacksmith crafted the Brainsplinter, using all personally farmed/transmuted mats. Done.

For a thrown weapon, maybe due to lack of demand the Thorns of the Dying Day are going for a mere 300 gold. Done again.

Sure I’m going to want to upgrade as soon as I can… but these aren’t pure crap, either. These are all weapons that, in terms of stats, would have been great before 4.3 shipped.

For armor… well, there is the obvious.

My max level characters have taken a week off from upgrading their own gear with Valor Points to donate the Bracers of Manifold Pockets and the Rooftop Griptoes. If I was wealthy, I could have easily bought them instead, they get advertised in Trade Chat as Valor boots or bracers, your choice, 5000g or 6000g golod all the time, YMMV on your server.

Still, I wanted to go as cheap as I could as far as I could.

As I said before, once I reach level 85, I’ll be able to do the Thrall and Aggra quest chain, Elemental Bonds, to get the iLevel 365 cloak, Mantle of Doubt. I could simply craft the new iLevel 377 PvP leatherworking cloak Vicious Fur Cloak, but I’d vastly prefer lower iLevel but more PvE oriented gear.

There are 17 item slots to fill, and already 6 are at 365 or better at level 85, plus one quest chain I like to do anyway. :)

I then did dip into my own pockets, and bought one item I’ve been repeatedly tempted by at the auction house. I got the Nightblind Cinch belt for 7000 gold. Maybe they saw me coming, but an upgrade THAT huge means future Valor Points don’t go to a belt, they go to things like necklaces, rings and trinkets. I’m willing to pay it, and be glad.

The rest of the slots ALL have iLevel 377 PvP items that can be crafted with leatherworking and jewelcrafting if I wanted to, but let’s go one step further.

What about the Molten Front?

Yes, yes, I know. Craft some PvP stuff and go have fun, get upgrades in one day that outstrips what you’ll earn after 45 days of Molten Front dailies.

There are still two things to keep in mind.

First, after only three days you can unlock the Molten Front area, and purchase Matoclaw’s Band from Zen’Vorka.

Second… my Rogue is a skinner, and the spider area is a skinner’s paradise. I’m going to want that anyway, so why not at least look at what I get after those three days, right?

Where I’m going with all this, is really that it’s too damn easy to craft or otherwise acquire high level items to bypass the starter heroics for it to have somehow slipped past Blizzard’s attention that we can do it.

No, I think it’s working as intended, and I like the fact that I don’t have to just equip PvP gear to beat the iLevel restrictions, I can go for lower level gear but with better overall stats if I so choose. And I DO so choose.

As I said before, I just think there are a couple areas that could be finished up, like the Therazane rep shoulder enchants being made Bind on Account.

What do you think? Is this all some cunningly designed master plan to give us lots of options and choices, or is it a failure of the Blizzard gearing model?

Comments 30 Comments »

There comes a time when you read something, and know that you have just read a superbly crafted paragraph.

Superb.

Say it again, I dare you.

Su-perb.

I have just read that paragraph, and I hereby share it with you.

From the master of the true essence of Star Wars Role Playing that is Darths & Droids, I bring you;

Always know where the escape pods or life boats or similar such devices are located. This includes biplanes attached to zeppelins. Whenever you board a commercial vessel, scout it out and plan your escape route in case of iceberg, fire, or sahuagin attack. Memorise all paths to the means of escape, so you can follow them in pitch blackness. Even when carrying a cat cage and flamethrower and being chased by an alien carnivore.

Words to live your role playing life by, my friends, with an example that is pure genius. Such a perfect association unleashed with stark brevity!

Truly, words to live by.

Or, in the case of retcons, words to think you lived by while actually condemned with the ultimate horror all unknowing.

That’s right.

The true moral of the story?

We as gamers know what it is.

The player can go through all those procedures, memorize the layouts, practice the routes blindfolded, perform preventive maintenance on the life rafts and even stock the ships with food (and a means of opening the cans, har har), but no matter how hard you try, if the GM is in a bad mood, your character just got impregnated in her sleep by an evil alien between game sessions, and there is not a single damned thing you can do about it.

All you can do is suck it up and reroll with the punches, reroll with the punches.

 

Comments No Comments »

Last night, at the tail end of one long day, a few members of Team Wanda, Band Of Misfits most progressive raiding team, were chatting in vent.

They had just completed the server first Glory of the Cataclysm Raider earlier, so I thought I’d pop in and say hi and grats in person.

I found them in discussion on whether or not it was possible to four-man the Conclave of Wind.

They apparently do mount runs. A lot.

I was about to head out and go to bed when Shadowson asked me, “You think you’d join us as a tank to five man it?”

Ummm… you know what? It’s been a very long day.

“Sure.”

Let the record show that on this evening, four stalwart, skilled adventurers, brave and true, and one misfit bear boldly entered into the Throne of the Four Winds.

  • Shadowson the Shadow Priest
  • Kissinger the Mage
  • Pumpken the Resto Shaman
  • Randomski the Prot Paladin
  • Bigbearbutt the bacon butted

Yes, it is in fact possible to down the Conclave of Wind with five players. We did it on our second attempt.

We won’t speak of my incredible fail on the first attempt, ‘mkay?

Shadowson healed as Shadow DPS while I tanked on Anshal, Randomski tanked Nezir with Pumpken healing, and Kissinger… well, Kissinger blew up Rohash.

There was much hopping back and forth by Pumpken, Shadowson and Kissinger all trying to do the work of a full raid.

In the end, I felt the thrill of victory over a challenge I didn’t even expect to have put in front of me, a challenge we didn’t even know would be possible or not.

I think that is why it tasted all the sweeter.

Al”Akir, what to say about Al’Akir…

I went as Kitty, and I found out that it is possible to be thrown off the ledge by a tornado, get back up and be dropped in the NEXT tornado, and then again for a third time.

At least my kitty looks cute floating in midair.

Good thing, because I sure as hell spent a lot of time doing it.

Oh, and Al’Akir?

Easier than Conclave of Wind, and just as dead.

What a surprisingly good way to end an otherwise crappy day.

If you happen to be one of the folks that is feeling bored with Looking For Raid, and wondering what in the world there is left to do in the game…

May I humbly suggest you get three of your closest friends and see how much fun clearing older raids might be?

Sure, ICC and Ulduar spring to mind as tasty little targets, but why not see what other kinds of crazyness you can get up to?

The World of Warcraft is your oyster, after all. This is as overpowered as you’re ever going to feel before Mists of Pandaria sweeps away all before it.

Let your mind run riot, man.  What do you have to lose?

My thanks to Shadowson and Team Wanda, for the unlooked-for opportunity to have a little fun.

Comments 7 Comments »

I’d like you to say hello to my Rogue.

I am obviously biased, but I happen to think my Rogue looks incredibly badass wearing full Darkmantle gear, especially considering how suddenly rare that look is thanks to Blizzards rather draconian class quest slaughter, and insanely high priced replica Darkmoon gear.

But the awesome look is part of the problem.

When you look that good, a crappy looking weapon stands out like a zombie in the nursery.

The dagger isn’t an issue, I’m not sure I’ve even seen a bad dagger design.

The fist weapon though… blech.

I searched around, found a really nice fist weapon design I thought would look great with the Darkmantle set, the Nexus-Claw.

Nexus-Claw, part of a set of claws released in Burning Crusade that mirrored an awesome but hard-to-get set from Zul’Gurub, is eminently easy to obtain. You simply fly out to Netherstorm in Outlands, visit the exotic weapons dealer at the Consortium area of the Stormspire, and buy them. You don’t even need rep. He only has one of each of the claws at a time (the other one is the Void-Talon), but wait for a day or two, they should return. It’s not like Netherstorm is a hub of activity anymore.

I went out and bought them, and thought myself something of a smarty-pants for getting great looking items without effort. You know, because Darkmantle was so freaking easy to get.

When I went to transmog my main hand weapon, though, the Perforator, I encountered a teeny, weenie little problem.

They are indeed both Fist Weapons.

The problem lies in the fact that the Perforator is a one-hand weapon, and thus can be used in either hand. The Nexus-Claw and Void-Talons are hand specific, main hand and off hand respectively. Or the other way around, whatever.

What I have found is that I can’t transmog my one hand Fist Weapon with the hand specific Fist Weapons.

Son of a bitch.

Do you know how many great looking Fist Weapons there are in the game? And of those, do you know how many old school ones are hand specific?

Just… crap.

In retrospect I understand what the deal is. The one hand Fist Weapons display bilateral symmetry. Most of the hand-specific Fist Weapons do not. Pop the appearance of an Off Hand claw on a Main Hand weapon, and you’ll likely be holding the blade or something, while the handle is waving in the breeze.

I guess if I had given it any thought, I’d have thought that the appearance would mirror over if on an opposite hand.

Clearly, I was wrong. Damnit.

Fine. Be that way.

I’ll just have to go to Badlands and do The Day That Deathwing Came quest to get Theldurin’s Fist.

So there, nyah.

Comments 9 Comments »

I was reading the latest Penny Arcade story accompaniments when something Gabe said really struck a chord with me on game design, and why I like some games over others.

Gabe was talking about an upcoming game he is playing called Kingdoms of Amalur, and said;

A big part of the reason I play games is for “new art”. That is the thing more often than not that keeps me progressing. What will the next level or zone look like?

As soon as he said it, I knew it was true for me.

Before I go on about what that sparked in my brain housing group though, I want to say, I never heard of Kingdoms of Amalur before. I HAVE heard of a game that Gabe compared it to… Skyrim. Gabe seemed to think Kingdoms of Amalur had all the lore and exploring depth of Skyrim, but with much more entertaining combat gameplay, and with more beautiful worlds to experience.

Huh.

All I heard talk about a few months ago, at least before SWTOR came out, was “Oh, Skyrim, Skyrim is so awesome, all I want to do is play Skyrim, oh I just want to have Skyrim’s giant-destroying shouty babies.”

To hear Gabe, who I respect, say that he thought Kingdoms of Amalur was more enjoyable than Skyrim made me sit up and take notice.

I saw the trailer for it on Youtube, okay, nice trailer, but I’m not playing a movie, I’m playing a game. Much like cover art, a movie trailer can show you awesomesauce , but reflect nothing of the final gameplay experience. Show me the gameplay.

SHOW ME the gameplay!

Then I found this;

Okay. Huh.

I haven’t said this in years. Actually, I think I haven’t said this in a decade. Maybe I said it for Starcraft II.

I HAVE TO BUY THAT GAME.

Curt Schilling, who I am actually aware of and also respect, is the design studio head behind this? Oh shit, is THIS the game his studio is coming out with?

And wait a minute, WHO is behind the lore? R.A. Salvatore?

Hmmm… I dunno, that could be a plus or a minus. He is the man responsible for giving us Drizzt, after all… and giving everyone that wanted to play an angst-ridden vampire in D&D and wasn’t allowed to the Dark Elf race for a replacement.

What he did by introducing scimitars alone into a medieval setting!

But on the other hand, I did love his writing. At a time when books based in D&D were mostly crap, his brought actual character and personality and placed them above stats, an incredible concept at the time.

As far as Todd McFarlane being behind the art design…

I know this is out of style these days, the cool kids mock Todd McFarlane, but I was a fan of the Spawn art style back in the first 50 issues. The characters I loved were the Medieval Spawn and Angela characters that Neil Gaiman created for Todd McFarlane for the Spawn comics, but the art was all Todd.

Something to remember. Neil Gaiman was responsible for my favorite character designs in Spawn, but the art style was all Todd’s, and as long as he is doing the art style of this game without the lore, that excites me.

Not interests, not intrigues, excites.

I really like what I see in that video.

A game world originally designed to be as huge as an MMO, made into a single player game? Character classes that are organic, growing and changing direction as you place points in different ways in skills that sound cool to you as you level?

Oh, hell yes. Sign my ass RIGHT up.

Everything I love about WoW, but without people.

On second thought, maybe it’s not THAT solid a must have after all.

Comments 16 Comments »

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