Addons are the topic of discussion!

Apparently, it’s railroading time in the blogosphere.

The current topic on many bloggers’ keyboards are Addons.

I read World of Matticus’ post earlier this week, and Egotistical Priests’s, and enjoyed both posts quite a bit. And then my mind turned to other matters.

Oh, and I’d call them Matt and Vonya, but frankly I don’t want to presume by name dropping… I might not be that cool. :)

Anyway, it was interesting to me that the subject of raid healing and Addons came up twice in rapid succession, and that both of them took stands against players not being able to raid without Addon assistance if necessary on short notice.

As I don’t play a healer anymore, all I could do was hearken back to my days of 40 man raids, playing my resto druid (before the existence of Treeform) and staring at 40 unit frames in the default raid UI and being grateful for the assistance of Decursive… and wondering what settings people kept talking about when they said it one button healed for them, since it sure didn’t do that for me.

Of course, back then I was following the story on the official forums about how Decursive was about to be destroyed by the upcoming Burning Crusade patch because they didn’t want an auto-heal that did your thinking for you. Apparently, I didn’t know how to configure it properly to do my healing for me. Alas, I had to suffer through with clicking on those unit frames myself and choosing what I felt was the most mana-efficient heal powerful enough to not overheal to fit the situation.

I decided to trade staring at 40 unit frames for staring at a big bear butt in BC, and never looked back.

It took rolling a Hunter to finally see what the hell we’d been fighting all those years.

/end digression.

Today Slashhug (/Hug) posted kind of a rebuttal to both posts, where most of the things I idly thought at the time were highlighted and then discussed.

Slashhug calls it an angry rant, but honestly, what came through to me was simply that he felt very passionate about the subject, and that while he agreed with many of the points made about being careful when relying on Addons to heal, the things he disagreed with were mostly the reasons for not approving of someone that is not prepared to heal if they find that at that moment, suddenly, the Addons they were used to stopped working. 

I thought that it was a very good article, it came from the heart. And both Matt and Vonya are great people, somehow I don’t think they are going to go into a tizzy about being pulled into a conversation about it. It’s a damn good topic, with plenty of points of view, Raid Leader expectations, skill at playing a class with and without Addons, level of content being faced, etc. Lots of meat for the discussion.

At the heart of itto me is really the question, if you rely on something other than built-in Blizzard UI functionality to play the game, how prepared are you, or should you be, to play without them if something happens? Should it be an expectation that you be ready to perform at your normal skill levels both with and without your Addons?

Is that even realistic? When some Addons cut down on the very time it takes you to react to a changing situation, is it possible to perform at the level your raid leader expects?

Earlier this week, Banana Shoulders wrote a post that damn near made me stand up and cheer, about NOT being a twitch gamer and doing just fine, thank you.

It all ties together, doesn’t it?

It’s a video game, and we can play it however we want, but when we choose to play the part of the game that makes us interact with others, and when we tackle together a challenge that requires teamwork, skill and coordination, someone will choose to judge the performance of the others based on their expectations.

We all do it at some point, and to some extent, because when you are responsible for the success of a joint venture, you assume the duty of verifying that everyone is ready and prepared to take part and help the group succeed. Whether you want to or not.

And if you play with only good friends, who wants to be the judgmental one that says, “I’m sorry, but I don’t think you are ready just yet to main heal that raid. We can give it a shot, but I think we need to run some more stuff to get you better geared first.”

No matter whether you are raid leader for a 40 man zerg, or the person taking charge of a three man effort at a group quest, someone has to make sure everyone knows what to do, and is prepared for what is to come. Poor bastard.

For me, as the guild leader and raid leader and leader of plenty of 5 man Heroics in my small, itty-bitty casual friendly guild, one of the most important things to recognise is that each person is a player with feelings and an equal right to have fun. Telling people that they aren’t prepared or performing at the minimum level needed to succeed as a group, that they need x, or y, or are lacking in z, may be true for one particular situation… but it needs to be said from the heart, and not as an indictment of a person’s value as a friend and skill as a player.

The next most important thing is to keep in mind that your expectations must be appropriate to what your challenge is.

My way of doing things or my understanding of how a role can be performed is not necessarily the best way, is certainly not the only way, and it is not appropriate for me to tell someone else how to play their class or spec or fulfill their role.

It’s not!

It IS in my opinion appropriate for me to set certain goals, thresholds that I should reasonably expect someone to be able to reach, that are at the level of the challenge we intend to face.

If as the raid leader I research a boss fight, and it is clear from a 5 minute hard enrage timer that will wipe the group and the 4.25 millionhealth of the target that the DPS we bring must, as a group, be able to provide a sustained 1400DPS or we will simply not win… well, that to me sets a goal taht I feel justified in sharing with the team. Whatever else the DPS is doing, together they must reach that individual goal. If, through running more often than others, some can bring 2200 DPS, than that to me means some of the others can get away with less, and I’ll share that in case some folks are stressing about how to reach the goal. I’m not a hardcore raid leader. I’m concerned with winning and having fun, that’s all.

The goals I set for myself will be a LOT more challenging. For myself, when I am going to play my character, I am doing my damndest to prepare myself to the utmost of my ability to overgear anything we will face. But I don’t set that expectation for anyone else. Because it’s not really necessary or right to tell someone their Hunter can’t run a raid or Heroic until they get the Epic Nesingwary 4000 or the Bow drop from Heroic Utgardt Keep. Because it’s NOT. I see plenty of Hunters doing massive DPS with blue guns in the 115 dps range.

Just because some fights in Naxxramas, like the Abomination wing and Patchwerk, are a DPS and healing race against a hard enrage timer, and require a certain amount of sustained DPS to take him down before he enrages and wipes the group, does NOT mean that the standards appropriate to that fight for DPS are the same standards you apply to a Heroic.

You may like 2200+ sustained DPS when powering through Heroics, but setting that as a mandatory minimum of who you’ll let run with you says more about your priorities in the game than anything else. In case thats unclear, I’m saying that if you put someone’s DPS total as being more important on a run than if they’re your friend, your priorities in playing a recreational game are out of whack. Judgmental? Hey, I’m 40. I’m giving in to the Cranky side. I play with friends first, end of story.

And on Addon support…

Just because someone prefers to perform their role for a large group when they are at their best, and they feel their ‘best’ is when they are using the Addons they are most comfortable and confident with, it does not make them a poor player.

On the contrary, to me it says that they care enough, and respect the other players enough, that they want to be sure they can do their absolute best when playing so they don’t let the team down.

They don’t want to fail their friends.

And if they need an extra 5 minutes to reload UI or reboot to clear up an Addon issue… well, so?

Maybe the level of the challenge is low enough that they could use the default UI, and power through it and succeed anyway.

But go ahead and reboot, and get your computer set up the way you like, and thank you very much for caring enough to bring your very best.

Sabotaged from within!

Damn, this made my night. It’s just too good to keep to myself, too.

The names and screenshots are withheld to protect the innocent… ’cause somebody is gonna get smacked by the end of this.

I love getting mail from readers. I do.

I try and reply to everyone that emails me, but if you don’t hear from me, you can pretty much assume your question stumped me, and I decided to wait until I had time to research it. Which, well… means you may never hear from me, because I have a research list as long as my… okay, no, I won’t go there. Except by implication.

Anyway, I always open my email as soon as I get it, and if there is a question, I try to figure out if I can answer it in short form, medium or long form.

Short is, I know the answer, and can immediately reply. Medium is, I may not remember off the top of my head, but I know where the answer can be found, and it should just be a case of grabbing the right link, opening a blank reply email, and juxtaposing the two.

Long form? I have no idea what your answer is, and while I know where to find out… developing the answer will take time and, probably, maths. Boo. Welcome to the glacier of my pending email.

By the way, my favorite question from emails?

“Is it true that I am uncrittable now if I have 3/3 Talent points invested in Survival of the Fittest? I don’t need Defense Rating anymore? Really?”

I love that question. How wonderful to get a question I can actually answer.

Because it literally takes little time to answer, and I can feel helpful by doing so.

“Yes, yes you are. So long as the mob is no more than three levels higher than you, you cannot suffer from critical strikes by that foe. And Survival of the Fittest is in effect no matter what form you are in, so your cat form doesn’t get crit, either. You do NOT need Defense Rating, at all, in order to be uncrittable. Defense Rating is still valuable for Dodge, of course, do not avoid it, but it is not as valuable on a point for point basis as Agility or Dodge Rating for your tanking. Thank you for reading!”

So we come to the email I get last night.

I am playing my Druid (for a change, ding 75!) and flip out to check my mail… and I’ve got an email from a very excited reader, who opened their Character Info panel, and found brand new analysis tools added to the game!

On the right hand side of the info panel, he had a new ranking category… TankPoints. And a rating. And at the bottom he had an option ‘Open TankPoints calculator’.

Selecting that option opened a brand new window in the game filled with slider bars that lets you increase or decrease stats to see how it would affect your Dodge and Parry and Block and Armor, tons of options, live displays of how the changes would affect all of your tanking stats, all sorts of amazing things for Tanking viability analysis based on proposed stat changes.

Almost like a tanking version of RatingBuster, built right into the game! A version where, instead of just comparing two items, you could control JUST what changes you would see live, if you were looking at Wowhead item stats on another monitor, or browsing AtlasLoot for example.

Damn, the dude was seriously excited. Blizz just slipped this massive change right under the radar, and he was the first to notice!

I took a look at the supplied screenshots.

And I was impressed. Looked like a pretty powerful built-in utility, lots of customization options, certainly appeared very handy for playing around with tanking thoughts in game if you weren’t using Rawr or RatingBuster. Even if you do use them, I can still see how having that available would be quite handy. Sometimes RatingBuster’s trim and smooth interface isn’t enough when you have a sack full of gear from Quests, and you’d like to see exactly how each item would affect your Dire Bear form tanking viability. And by how much. And what if I add the same enchant my existing gear has to the new one? What if I changed gems or added an Eternal Belt Buckle with a 24 Stam gem to that? Hey, instead of loading Rawr i can find out right now in the game by changing the sliders to reflect how my gear would change if such-and-such an enchant was added! Or a new gem!

Yes, I could definitely see where this new TankPoints thing looked pretty cool. I got more excited at getting my hands on it as I thought about it.

Only one small problem, of course.

TankPoints isn’t a new suite of tools built into WoW by Blizzard that nobody noticed before.

TankPoints is an addon. An addon available for download from Curse. Recently updated, too.

I established this fact by going to Yahoo, and entering “TankPoints” into the search field.

Top result?

The TankPoints addon download link from Curse.

So, yeah, my detective powers will go untested on this one. I’m not even providing you with a link.

I felt so bad for the guy.

I mean, how smoking awesome is it to find something in game that you’ve never seen anyone else ever mention before? Especially right after maintenance day?

Maybe you’re the first!

And then, to find out that someone that uses your computer must have downloaded and installed this new Addon, and never told you…

And you just emailed this blogger dude all about it…

Who talked about it on his blog, ’cause he’s a jerk….

Yeah. Someone deserves a smack upside the head.

Heck, I’m not sorry.

For one thing, if you can’t laugh about stuff like this, then you need to relax a bit. I think it’s great.

I can SO see myself doing this EXACT same thing, only to find out Cassie was checking an addon out she saw Phaelia or BRK recommend on their blog. Except, thankfully, we use totally different computers.

For another thing, I’d never heard of TankPoints before, and thanks to his email I carried my happy butt on over to Curse, downloaded it and played around with it last night.

I like it. Pretty damn professional.

It’s not a one stop braindead shop, it’s a smart, well designed and valuable tool, just like Rawr and RatingBuster. Nothing can replace your own judgment… well, I guess Rawr comes close… but I love having more tools that reduce how often I refer to a damn calculator when looking at upgrades or possible purchases in game.

Oh, and the ‘somebody else installed an addon on my computer’ thing?

I have to wonder how often that kind of thing happens.

After all, multiple accounts can log in using the same computer. It’s not even a question of account sharing, it’s just computer sharing. And I gotta figure there are lots of households where several teens play WoW, sharing the same computer. Playing in shifts, or something. Or a couple shares the same computer, or whatever the case may be.

And if one person, playing on one account, installs an addon into the interface/addons folder of the WoW installation on a computer, doesn’t that affect all other accounts that would log in using that same computer?

I certainly think so.

Makes me wonder how horrible it would be to get your Bongos or other super sweet custom UI JUST right… and have your little brother install a different addon that hosed it all up.

Hmm… also makes my mind wander in the direction of practical joke addon installs… like popup windows in game… hmmm……

Hmm… an addon where, if your class is a Hunter for example, and you log in, fly out, engage a mob with your pet, and target that mob, as soon as you activate Steady Shot, a large window pops up in the middle of the display, asking “Are you really sure you want to do that? It seems awfully violent. [Yes/No]”


“Are you really sure you want to kill something? How about a nice cup of tea instead? [Yes/No]” Some nice question that has two sentences, each of which asks a question with a different answer. “Wait, do I hit yes ’cause hell yeah I want to kill something, or no because I don’t want a damn cup of tea? ARRRGGHHHH!!!!!!”

Damn, the possibilities for practical joke addons are endless. How did we miss this category?

Some help with your journey

As I entered the Fjord… ah, the Fjord…

It occured to me that there might be one little thing I could do to help some of you in your new explorations.

I’m sure quite a lot of you use quest help addons, but the two I use are pretty fun, helful, and more importantly, have been updated for Wrath.

Lightheaded is an addon that builds into each quest an easily accessible accumulation of the posts of the comments on WoW Head, and also shows what XP or rep you will get, and has links to the NPC names.

Doublewide is an addon that doesn’t add any info… but it does modify your quest log itself so everything fits on screen quite a bit nicer.

Having started in the Fjord, I can tell you that yes, quests in the Fjord are already in the updated Lightheaded, and it can be quite helpful. And make sure you bookmark Lightheaded, and check back frequently for updates. I imagine we might see a few over the next month or so.

And now, back to Druiding against giant barbarians….


As an update… thanks to your recommendations, Cassie and I have installed QuestHelper, and yes, we agree with you… it is like unto a god for leveling. And it works great in conjunction with Lightheaded, too.

We don’t really know how to configure it yet, the arrow always being up is driving me crazy, but it’s amazing.

Oh… and my Mining is at 440, and my Engineering is at 398 on my Hunter. I am loving it!

I went to the Fjord, trained mining, then Trinket hearthed to Blades Edge Mountains and flew to Netherstorm when the expansion went live, and spent that time doing nothing but mining while everyone else started leveling. I hit 420 the easy way on Adamantite and Rich Adamantite and Khorium before I ever spied a Northrend Cobalt Node.

Oh, and do yourself a favor… if you’re not using the updated Gatherer… please try it out. It’s very lovely.

What’s that? What about the Druid?

Oh, I’m PLAYING my Druid… with Cassie. Almost to 71. And when we aren’t leveling, my Hunter is running around mining. It’s very relaxing.

Making custom emotes in PetEmote 1.5.2

A while back I mentioned the addon PetEmote, and how delighted I was to finally try it.

Since then, I have had a lot of fun making my own custom emotes, and a lot less fun trying to figure out exactly how to do it.

You see, there have been a lot of changes made since Ammunition Company wrote their guide on customizing it.

For one thing, they have added a built-in custom emote editor (that can be found right in the PetEmote folder you installed in the Interface/Addons folder).

I’ve loaded it, and it seems awesome… but every time I personally try to use it on my Windows XP PC, it crashes.

A second little issue I’ve had to deal with was that the guide/FAQ no their website for building custom emotes in 1.5x describes starting with the partially filled-in form in custom-emotes.lua. My version of the Addon custom-emotes.lua file is blank. 

No big deal, just means I had a teeny bit more of a learning curve that expected to add my own emotes for Moonclaw. The Addon is just awesome, I’m probably the only one that had to spend 15 minutes figuring it out. 

About a week ago now, version 1.5.2 was added to Curse’s website.

Since I had done a half-assed job of making my own emotes, it turns out the file I modified, default-emotes.lua, got wiped out.

Apparently, I should have modified the custom-emotes.lua file instead, addon notes say taht it will import and convert an old custom-emotes.lua file to the newest revision automagically.

Regardless, the new 1.5.2 emote structure in the ‘dot lua’ has changed a lot.

So while I spent a little time rebuilding my custom emotes last night, I thought I’d throw together a little guide to help you do it too, if you have any of the same issues.

The first thing to know is, after you download and install the latest PetEmote addon, there are only two files in the Interface/Addons/PetEmote folder you will need to deal with to add your own custom emotes.

default-emotes.lua and custom-emotes.lua

The default-emotes.lua file holds all of the emotes, arranged in pet order, in both german and english, that PetEmote can load by default.

The custom-emotes.lua file starts out blank. If you add your own emotes to this file, then when PetEmote loads, it will check here, and load any emotes it finds here for the appropriate pet family (or specific pet name) first, before checking the default-emotes.lua file.

To help hunters follow along, I’ll attach my custom-emotes.lua file, so if you would like you could see what I am actually using as my live file as of PetEmote version 1.5.2. custom-emotes.lua

Now, the first thing that Ammunition Company tells you on their custom emote guide on their website, is that you can’t edit the .lua files using a normal text editor like Notepad. They say you need to use a text editor that can handle better text editing with UTF-8 encoding, like Notepad ++.

So of course I downloaded Notepad++ just as they suggested. I like it too, it nests the default-emotes.lua line structures very nicely. It makes it very easy to keep track of nested lines of text.

As I said, when I started, my custom-emotes.lua document was empty by default.

The guide suggested I copy the entire section of the default-emotes.lua that was relevant to my particular animal family, and paste it into the custom-emotes.lua file.

Then, make all your changes to the custom-emotes.lua file, and leave the default alone.

Clearly, the implication is, if you have a pet family section in the custom-emotes.lua file, then it will load that one first, and NOT load the default-emotes.lua version. 

There was a brief mention that you could make the custom-emotes.lua section only apply to a specifically named pet. I am assuming that they mean that if I were to put the name Moonclaw in place of the name of the pet family, “cat”, in the header, that it would only apply when I had Moonclaw out. I have not tried it. I only have the one pet.

I can totally see doing it if you have a few different cats, or a Hyena and a Black Wolf, or some other combination of different individually appearing pets of the same family. You might want one set of emotes to refer to smoothing his “reddish gold fur”, and wouldn’t want that to show up when your black as a shadow wolf was out.

Back to the walkthrough.

I copied the entire cat family section, in English, from default-emotes.lua and pasted it into custom-emotes.lua. I only have the one pet.

I imagine that if you use a ton of different pets, you’d want to copy the entire default file. I expect it would work just fine.

Let me show you what part of my PetEmote custom-emotes.lua file looks like when opened with Notepad++.


As you can see, Notepad++ shows you what line item you are on, and nests everything well.

Since I almost 100% of the time keep my pet fully fed, my pet is always in the “PetIsHappy” emotional state.

Since all of my custom emotes are dead simple one liners, I chose a single sentence emote from the list, #15 from the default-emotes.lua, and copied it.

I then went to the end of the cat section, and pasted that one section over and over just before that very last bracket that closes the cat family section.

I then renumbered them so they contined the numerical sequence… in version 1.5.2, the cat family emotes ended at #50, and my first custom emote started as #51, as shown above. 

In the image above, the bracket and comma just above number 51,  }, was the last piece of code from number 50.

So a single complete section of emote code looks like this;


You can see how each section is nestled within it’s own brackets.

I bet you’re wondering, “What are all those words in quotes on the fourth line?”

Those are how the Addon decides if this emote is stand alone, or if it can be combined with other emotes.

I don’t have any idea how you configure this line to make it work with other emotes.

I know that you are supposed to be able to make a tiny snippet, like “wags his tail”, be available for the Addon to choose at random to add it in after otehr emotes, such as “shakes his head”, with the word “and” automagically added in between, so you have a new custom emote that pops up sometimes saying “Moonclaw shakes his head”, Moonclaw wags his tail”, or “Moonclaw shakes his head and wags his tail”.

I have no idea how to configure it to do that. 

What I do know is, the more words you put in quotes on that line for your custom emote, the less likely the addon will try and add more stuff you didn’t plan into the mix.

And when I made my custom emotes, I didn’t want any extras. No frills. Just the joke, thank you very much.

So I put every single word of my emote in quotes on that line, to try and keep the emote the way I want it, and not have it say, “Moonclaw wags his tail and is hungry for Hot Wings. Has anyone seen a Moonkin?”

In the old version, without that line of words in quotes, it used to do that, and it annoyed me.

After you save your custom-emotes.lua file, you are pretty much done.

There is one other, optional part to this process.

When you have the addon, what you see when your pet does something, looks like this to you; “Moonclaw is hungry for Hot Wings. Has anyone seen a Moonkin?”

If someone around you does not have the addon (like, oh… 99.9% of the other players), what they see is different.

They see “Windstar’s cat Moonclaw is hungry for Hot Wings. Has anyone seen a Moonkin?”

You can’t change your name being displayed, and you can’t change your pet’s name being displayed, but you can change what it calls the pets family.

If you were to enter /pet family kitty, directly into chat in the game, then in the above example, what people would see would be “Windstar’s kitty Moonclaw is hungry for Hot Wings. Has anyone seen a Moonkin?”

The addon knows what pet family you have at the moment, and when you enter in /pet family xxx, you are telling it you want the displayed name for that pet family changed to xxx.

And that change to the pet family displayed name would be saved. All future cats you have will be called ‘kitty’ as the family.

You can change that to whatever you like. “puppy” for a Wolf pet, for example.

Onec you are done making your shiny new emotes, just save the custom-emotes.lua file, load up the game, and start testing them out by typing /pet random in the chat window.

It forces your PetEmote addon to generate responses rapidly, so you can do it over and over until you see some of your new custom ones.

That’s it. Finished. If you want to do the fancy branching intelligent emotes, this is not the place to learn how.

But I really hope this helps you to take the plunge and add your own emotes…

I have to tell you, the /squeal that Shrinnpoof made the first time Moonclaw said, in passing, in Karazhan “Moonclaw enjoys eating Gnome. Gnome… it’s whats for dinner.” was hilarious.

And of course, it never gets old to be standing near Nasirah in Moonkin form when Moonclaw is hungry for Hot Wings. Hehe.

Well, it never gets old for ME.

Quick tanking Addon question for y’alls

I’m loving my Warlock, level 17 and a half, yay!

i’m using the addon Necrosis. Everyone recommended it, and it is great. I love all the features. At least, the ones I understand. I don’t use the Curse menu since I use Curse of Agony all the time rather than Curse of Weakness, and I don’t have Horror effects for Curse of Recklessness ping pong yet.

But the fast pet summon, the healthstone bar, and most especially being able to set a limit on how many shards I get before it automatically deletes new ones… priceless.

It’s very nice knowing that, with my Ebon Shadowbag and a 28 shard capacity, I can set Necrosis to store 28 shards tops, and when I Drain Soul over that, it just deletes the shard instead of filling my bags. Love it.

BUT… my favorite function of Necrosis is that I can set it to announce to me in my chat window when I target a mob that is immune to fear or horror effects.

It’s amazing.

As a person that knows only one class/spec inside out, it is so refreshing to start an alt of a totally different class, and have the addon warn me, say for example on the isle full of dragonwhelps north of Bloodmyst Isle, that they are “Immune to Fear effects” when I target one. I will absolutely learn that in time and remember, from the repetition of the warning… but having that warning rocks.

That led me to wonder… is there already existing an addon that automatically provides a warning if your targeted mob is immune to class effects, like Necrosis does? One that is made to warn about immunities to ALL class CC types?

As a tank, one of the things that is my job normally is marking mobs. And as a tank, everyone assumes that it’s my job to have memorized what every possible mob in every instance can do in advance, and what they are immune to.

Well, I know that there are people out there that do know that. Good for you. I have met you in the past, and I have been absolutely amazed. When I was a lot younger, I had the same encyclopediac knowledge of comic books and firearms. I appreciate your incredible depth of knowledge on that subject.

But I haven’t even run every instance on regular, let alone heroic. And what mobs can do what changes between the two. I do not even make the attempt to remember what everyone can do everywhere. Half the time I don’t even remember what mobs can do in an instance I ran the day before.

Instead I keep WoWwiki’s instance portal guide on my second monitor screen so I can quickly flip to the appropriate page if I am blindsided by a mob doing something that was unexpected.

I have also in the past used Atlas to show me who can do what, such as in the Moroes room for the adds in Karazhan. But my Atlas bugged so I uninstalled that addon long ago.

So here’s my thought. Having an addon that announces in my chat window, when I target a mob that I am about to mark up anyway, that “Mob is immune to stun and fear effects” would let me know immediately, with zero confusion, that this mob is not a subject for a Rogue to sap or a Warlock to fear, it is instead a good target for Ice Trap.

So first, does anyone know if such an addon already exists?

And second, if one does not exist, does anyone know how hard it would be to make one?

I know that we have a few addon programming masters, such as the legendary Tekkub himself, who sometimes reads the blog. So I am serious in wanting to know if this is possible. Because I would install it immediately and live in admiration of the genius who made it. It would be my tanks best new friend. I would hug it and hold it and call it George.

From the mailbox – Relic Emanation addon Ogri’lazy

Szobi said:
Quite a nice guide. Thanks to you I finally did the chain and started the Ogri’la dailies.As for wrangling: getting them down below 20% is sufficient to wrangle. I found it most comfortable to do in bear form, I tended to over-dps in cat.As for the relics: I found whispering to myself better than writing down on paper. I just number the pads from one to four, then pop enter and write the sequence down. There’s also a mod here to keep track of it: i haven’t tried it yet.

Thank you for the comments Szobi. You’re right, the amount is 20%, and as soon as I see the comment on being able to be wrangled, I try to switch to caster form instantly to stop doing DPS. I like your idea of not letting it get so close before switching forms, and switching to bear instead of caster to slow down the pain. Thank you very much, I’ll have to do that. Although if I do that, how will I ever level my staff skill? Lol.

As far as the addon is concerned, on your suggestion I downloaded it and took it for a spin.

The addon is called Ogri’lazy, and what it does is, when you start the Relics Emanations quest, it automatically opens a small popup on your screen that has some empty space, and four colored icon buttons.

As you can see from the image above, the box that appears has four colored icons in the right hand side. In the image, the colors of the icon buttons are aligned with the four mini-game buttons from the Relics Emanations.

In real life, the buttons do not align themselves. Also, be aware the box appears only after you have activated the quest. (Maybe you can open the box early. I didn’t see a way to yet though.) So when you start the quest by inserting your Apexis Shard, the box pops up and you need to either have already spun and zoomed your view so that your colors will match, or take the time to do so now.

As the mini-lightning bolt lights up each button, you must physically click each of the tiny icon buttons in the addon window. This adds an icon to your string in the addon. As you can see from the picture, I am at round 6 of the quest when the screenie was taken.

As soon as the mini-game has finished activating buttons, you can follow the sequence as shown in your addon window.

The neat thing is, as you click on a button, one of the buttons vanishes from the addon window, so you can always keep track of which color is next.

I have NOT tested a few things on it… such as, if I click the wrong color by mistake, does the displayed icon in the addon window vanish anyway? I wonder if it is looking for a correct button press, or just ANY button press to trigger the icon to vanish.

At any rate, I used it successfully, first time, and I have to say that it worked better than paper and pen.

Personally, for all the people that wrote in suggesting to use the /say box to keep track….

What can I say? Sometimes I’m just not that bright. I like the /say box method now that I’ve tried it, but I’ll probably give the addon a chance for a while, since I installed it already.