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	<title>Big Bear Butt Blogger &#187; Bear Tankatude</title>
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	<link>http://thebigbearbutt.com</link>
	<description>Feral Druids in World of Warcraft</description>
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		<title>WTF is with all these Emerald Dragonfails!</title>
		<link>http://thebigbearbutt.com/2012/04/22/wtf-is-with-all-these-emerald-dragonfails/</link>
		<comments>http://thebigbearbutt.com/2012/04/22/wtf-is-with-all-these-emerald-dragonfails/#comments</comments>
		<pubDate>Sun, 22 Apr 2012 05:13:10 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>
		<category><![CDATA[Healing]]></category>
		<category><![CDATA[Tanking]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=5021</guid>
		<description><![CDATA[I know I haven&#8217;t been writing about tanking or even Bear tanking for a bit, but still. Tanking 101. Healer aggro, and the counteracting thereof. Also to be known as &#8220;Keep your healer alive, you idiot!&#8221; Look, from the heroic runs I&#8217;ve gone on, it&#8217;s clear that the old arrogant tank days of Wrath of [...]]]></description>
			<content:encoded><![CDATA[<p>I know I haven&#8217;t been writing about tanking or even Bear tanking for a bit, but still.</p>
<p>Tanking 101.</p>
<p>Healer aggro, and the counteracting thereof.</p>
<p>Also to be known as &#8220;Keep your healer alive, you idiot!&#8221;</p>
<p>Look, from the heroic runs I&#8217;ve gone on, it&#8217;s clear that the old arrogant tank days of Wrath of the Lich King heroics are coming back.</p>
<p>Fine.</p>
<p>There is a simple formula that even the most arrogant tank has to recognize.</p>
<p>Your modern tank has high health and many mitigation/avoidance cooldowns. May even have self-heals. Way to go, tools in the toolbox, AoE threat, very nice, very nice. If everyone else dies, you can survive in some cases for minutes, all by yourself.</p>
<p>All by yourself&#8230;</p>
<p>Fine. Goodie for you, Tankie McTanknspank.</p>
<p>The reality is, if your healer dies, no matter how good you are, <strong>you are on your own</strong>. If there is any bobble in your boogie, any swivel in your sidestep, down your ass goes. And cooldowns eventually do JUST THAT.</p>
<p>The formula is really dead simple; any heals, even bad heals, are better than NO heals.</p>
<p>Hold that thought, we&#8217;ll come back to it.</p>
<p><strong>End Time</strong> is an interesting instance.</p>
<p>Much like Bubba Gump, you never know what you&#8217;re gonna get. Spin the Wheel and see what the boss-o-rama has in store for us this time.</p>
<p>I&#8217;ve got my favorites, and I&#8217;ve got my flat-out &#8220;damnit not again!&#8221; bosses.</p>
<p>Sylvanis? I love seeing her. So long as the DPS all focus on the same target and everyone gets out of the bad, piece of cake. No random deathfail involved.</p>
<p>In fact, I love seeing<em> all</em> of them on the basis of their mechanics, although the extra trash on Jaina is annoying. Group after group after group ignores DPSing the lightwells, and it pisses me off.</p>
<p>How hard is it after all these years to internalize the concept &#8220;Kill the healer AND their healing toys&#8221;? Especially those lightwells. Look, when you see an enemy lightwell, just think of it as a totem. Or a cockroach. And then STEP ON IT!</p>
<p>But despite that, yes, I like them all.</p>
<p><em>Except the Emerald Dragonshrine, and the Echo of Tyrande encounter.</em></p>
<p>As the<strong> healer</strong>, <em>I hate it</em>. I hate it with a white hot passion that could re-ignite failed stars, and a fathomless depth that could crush a <a href="http://en.wikipedia.org/wiki/The_Abyss" target="_blank">liquid-filled diving suit</a>.</p>
<p>As a <strong>tank</strong>, <em>I love it</em>. It&#8217;s a piece of cake.</p>
<p>As a Bear tank, Emerald Dragontrash* is a joy. I put a star on my head, I tell everyone to stay on top of me, and I use my AoE Swipe and other threat generating abilities as I run from circle to circle, my Threat Plates showing me who I&#8217;ve got aggro on and who might need a Growl or other form of special attention.</p>
<p>Big Bear&#8217;s home for wayward mobs, I gather &#8216;em in, make sure they&#8217;re all well taken care of.</p>
<p>If someone runs off and their role is DPS, well, screw them. I told them what to do, I put a star on my head so I stand out in a crowd, my big bear butt is the only huge fuzzy posterior in the domicile&#8230; get with the program or die, all the same to me.</p>
<p>But the healer&#8230; if the healer slows down, perhaps to drop a long cast-time heal on someone, I stop with them and keep mobs off their back.</p>
<p><strong>That is my job as a tank</strong>. I take the hits because I&#8217;m the only one specifically designed to take the hits in the group.</p>
<p>I am not super hard to hurt because I&#8217;m a better class than everyone else. I&#8217;m tough because my class and spec as a tank were <em>specifically coded</em> to make me tough, and the gear designed for me enhances those traits. And I go ahead and wear that gear rather than the pretty cloth dress that goes with my fur.</p>
<p>If I intercept bad guys about to munch on a healer and take the hit in their stead, I am not lowering myself to save the lazy healer who should be healing themselves through it on their own&#8230; I am <em>doing my job as intended</em>.</p>
<p>Tanking 101. If the healer dies, we&#8217;re ALL screwed.</p>
<p>If you are a tank, you are assuming the role of defender of the innocent, protector of the squishy, and general meat shield about town. You get gobsmacked and abused because you like it, you eat the pain like candy.</p>
<p>And you&#8217;re durable. You&#8217;ve got to be durable.</p>
<p>But you don&#8217;t do enough DPS to down multi-million health bosses on your own, and you may keep yourself alive for a few minutes, but you do exactly squat to keep the entire group of DPS with you alive as well.</p>
<p>Famous last stands using your survivability and mitigation to eke out a win only work if the whole party already whittled the boss down to vapors in the drain.</p>
<p>As a healer, time after time, I see Emerald Dragonshrine, and I follow the same process in an attempt to stave off the inevitable.</p>
<p>I buff. I eat. I mark the tank with a pretty star. I follow the tank, I stand <em>on top of</em> the tank, and as we run from circle to circle I do the bare minimum healing I can get away with in an attempt to minimize healer aggro. I even Fade.</p>
<p>I stand on top of the tank in the desperate hope that when mobs come charging in, the tank will drop a single AoE of something. <em>Anything</em>. And not a &#8220;I hit a mob, whee!&#8221; attack but an actual honest-to-goodness threat generating attack that pulls stuff off, oh, I dunno, <strong>the healer</strong>.</p>
<p>But no.</p>
<p>Time after time, I end up getting eaten as we cross the river to the second to the last puddle of light.</p>
<p>Time after time I am reduced to Fade, and then to chain-casting heals on myself as an ever-increasing menagerie of cats and riders masticate my meager manhood, and then, well&#8230; I fucking <strong>die</strong> is what I do.</p>
<p>I die while the tank is obliviously single-target attacking, or, more often, running on to the next circle because hey, yo, there&#8217;s a light over at the frankenstein place, let&#8217;s go quick to the lab and see what&#8217;s on the slab, oh boy, oh boy.</p>
<p>What did I forget? I&#8217;m forgetting something. Oh, right, the healer!</p>
<p>It has been a long time since I went over how healer threat works, so perhaps the fault lies not in willful disregard, but instead on an ignorance of underlying principles.</p>
<p>It&#8217;s been a while since I wrote a guide, so I may be a bit rusty, but I&#8217;m going to give this a shot for old times sake.</p>
<p>*ahem*</p>
<p><strong>AGGRO and THREAT</strong></p>
<p>When you as a tank run up to something close enough, it knows you&#8217;re there. It becomes <em>aware</em> of you. If it&#8217;s naturally cranky, it&#8217;ll try and take a bite out of you just because it doesn&#8217;t like your looks.</p>
<p>BUT&#8230; until you actually HIT it, you haven&#8217;t caused any direct <em>threat</em> to it.</p>
<p>Now, any other mob that it was tied to becomes aware of you as soon as the first mob did. They&#8217;ll all come running after you, too.</p>
<p>But here is the trick.</p>
<p>Say that first mob ran up to you, and you smacked it in the mouth. Okay, that mob is pissed at you. It will continue to fight you. If you are the tank, then you do lots more threat than anyone else in your group, so that mob, we&#8217;ll call him Frank, he&#8217;s gonna stay right on you like a tick on a hound.</p>
<p>Frank&#8217;s friends, on the other hand, maybe they didn&#8217;t really like Frank all that much anyway. Maybe Frank took them all for big money at the weekly mob poker game the night before, and they really don&#8217;t mind seeing ol&#8217; Frankie take a reaming from your tank.</p>
<p>Those other mobs,<em> so long as nobody did direct damage to any of them</em>, sure they will run to the tank and hit &#8216;em, but their hearts aren&#8217;t really in it.</p>
<p>They have not had ANY actual threat generated on them yet. They&#8217;re hitting on you, the tank, just because. You are the mountain, and you are there to be climbed for shits and grins.</p>
<p>Ah ah ah! BUT, as soon as <em>anyone else</em> hits them, anyone at all, those that got hit will peel off and go after the smartass son-of-a-bitch that just tagged them in the butt.</p>
<p>Now the tank, as we said, inherently does a lot more threat than anyone else. It is <strong>super easy</strong> for the tank to get that mob&#8217;s attention back. A quick change of targets, a growled &#8220;Yer mother is so fat she&#8217;s a world boss for two continents. Both at the same time.&#8221; And back it comes running.</p>
<p>Simple? Easy?</p>
<p>If you hit it, you generate threat. If you don&#8217;t <em>actually</em> hit it, then you don&#8217;t <em>actually</em> cause any threat, and it&#8217;ll go running off to whoever gets there the firstest with the mostest.</p>
<p>The key here is <em>mob awareness</em>. You might think you&#8217;ve got the attention of every mob, because they&#8217;re all on you at the moment. But if you are only doing damage to one of them, all the others are only pounding on you out of solidarity. Power to the people!</p>
<p>They&#8217;re a fickle bunch. They&#8217;ll go charging after anyone else that does damage to them first.</p>
<p>But they only go after who they are<em> aware</em> of.</p>
<p>This gets to the heart of what healer aggro really is.</p>
<p>A single mob only knows who the mob sees, knows who hits them&#8230; or who his FRIENDS see.</p>
<p>As soon as any member of the group does some damage, casts a buff, HEALS SOMEONE THE MOBS SEE, etc, then the person doing the healing or damage or buffing gets noticed. By ALL the mobs at once.</p>
<p>Damage done generates threat. Simple enough. If I no shootie, then I no cause threatie.</p>
<p>Ah, but what about healing?</p>
<p>Healing done also causes threat.</p>
<p>If you heal someone, it is the same as if you <em>just did damage to every single mob that knows about the person you healed. All of them</em>.</p>
<p>Now, it&#8217;s not as much threat as if you did direct damage t all of those punks. The mobs don&#8217;t look at each other and say, &#8220;Shit, that hurt, lets go git &#8216;em.&#8221;</p>
<p>No, the threat your heals cause would be the same as the equivalent amount of damage<strong> divided</strong> amongst all the mobs that are now aware of you.</p>
<p>So, if the tank is doing proper AoE on a huge group, and you are chain healing the tank, the tank is doing TONS o&#8217; threat to each and every mob, and your single target threat is spread out among them all&#8230; in itty-bitty bits. You&#8217;ll never pull aggro.</p>
<p>But&#8230; what if the tank doesn&#8217;t do any damage to the group? What if he&#8217;s just smacking one mob all by it&#8217;s lonesome?</p>
<p>What if&#8230; let&#8217;s just run a hypothetical here.</p>
<p><strong>What if</strong> there were 8 mobs all running in from all sides, the tank hit only one of them, and the healer then cast a heal on the tank?</p>
<p>The mobs come running in, see the tank, and the tank hits one. They<em> all</em> go for the tank.</p>
<p>The healer casts a heal on the tank, the mobs now ALL see the healer because you healed the tank, and your heals on the tank caused actual points of threat on every single mob, and all those mobs that were only aware of the tank but hadn&#8217;t actually been hit? They peel off the tank and come running right for YOU.</p>
<p>And as 7 mobs begin whaling away on you, you heal yourself, doing more threat to all of them, and then more, and more, until you&#8217;re glowing like the sun trying to survive, other DPS try to pick them off of you but they do straight DPS and threat, not the magnified threat of a tank so they can&#8217;t pull off your supernova of healing threat generation (because your threat is incremental, it just keeps adding onto the threat value before so long as the mob is alive, growing and growing with each heal), and the tank, your only hope of pulling the group off of you&#8230;</p>
<p>He&#8217;s in monte carlo drinking a daiquiri.</p>
<p>Now let&#8217;s go on to case two.</p>
<p>Say you have a group of bad guys come in, the tank DOES do AoE threat to all of them, and most of those mobs are burnt down.</p>
<p>Just one or two mobs remain, they&#8217;re almost dead, and the pool of light you&#8217;re standing in winks out.</p>
<p>The tank decides to run straight for the next pool, and everyone follows. It&#8217;s not a big deal, he has aggro on those mobs, so they&#8217;ll chase him. You&#8217;re fine.</p>
<p>As the <strong>next</strong> group of mobs comes running in, they meet the ones chasing the tank, and while running along, they compare notes.</p>
<p>The old mobs tell the new ones about this asshole tank up ahead&#8230; but the tank has one of your HoTs on him, and thanks to the old mobs, the new ones become aware of the tank, and of YOU. And guess what? <em>You&#8217;re the only one generating actual threat as each tick of your HoT heals for another point of damage</em>.</p>
<p>So instead of running after the tank, all those new mobs run after&#8230; yep, you guessed it.</p>
<p>This is basic healer aggro. These are the fundamentals that every healer and tank should understand.</p>
<p>If a healer heals any target that mobs are aware of, the mobs then become aware of the healer and the healer causes actual threat to them. Unless the tank or someone else does something, the healer WILL pull aggro.</p>
<p>Just running from circle to circle, doing nothing at all to any mob until you reach a circle, doesn&#8217;t cut it.</p>
<p>Maybe I&#8217;m being harsh. Maybe this is all pretty behind the scenes kind of stuff, and it&#8217;s not easy to find or understand how it all works.</p>
<p>I know not everyone spends time wondering and testing how the game rules actually function by forming groups and trying this stuff out.</p>
<p>&#8220;Okay, now I&#8217;m going to pull this group, and then hit just one mob with auto-attack. You see if you can eat that Pine Nut Bread.&#8221;</p>
<p>&#8220;Okay, now try and mount.&#8221;</p>
<p>&#8220;Okay, now buff me with Fort. OOPS! Okay, there they all go after you, Fort pulls aggro. Mark it down and burn &#8216;em out, next group up!&#8221;</p>
<p>I dunno.</p>
<p>What I do know is, I died three times today out of five End Time runs that all netted me Emerald Dragonfail.</p>
<p>A fourth time, I simply managed to heal and Fade enough to survive eating the entire pack of mobs. Tank was oblivious.</p>
<p>The fifth time? Tank did it up RIGHT. I never even took a hit.</p>
<p>One in five tried to keep me alive. That&#8217;s just embarrassing.</p>
<p>All that being said, it&#8217;s still fun as hell being a Holy Priest. I&#8217;m part of Team Snuffy now, and we did normal Dragon Soul this evening. I had a blast, we managed to kill Deathwing and everything, and I got my Destroyers End title as a healing Holy Priest. It felt great.</p>
<p>It just gets frustrating sometimes. Yes, powerful gear is great, it eases many things, but just because someone put together a really powerful tanking set and followed a recommended spec from a website doesn&#8217;t mean they can<em> tank</em>. It&#8217;s not about the gear, it&#8217;s about understanding how to put that gear to good use.</p>
<p>I&#8217;d rather run with an undergeared tank that knew what they were doing or TRIED to do it up right any day of the week. At least then, while I&#8217;m chain healing them, the mobs wouldn&#8217;t be nibbling on my damn face!</p>
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		<title>Bear Hugs Gone Too Far</title>
		<link>http://thebigbearbutt.com/2012/03/27/bear-hugs-gone-too-far/</link>
		<comments>http://thebigbearbutt.com/2012/03/27/bear-hugs-gone-too-far/#comments</comments>
		<pubDate>Tue, 27 Mar 2012 14:23:44 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4933</guid>
		<description><![CDATA[All I can say is, after seeing what Keredria found, I think I will have to buy one, and then wear it while sitting in my chair bear tanking. It&#8217;s a moral imperative.]]></description>
			<content:encoded><![CDATA[<p>All I can say is, after seeing <a href="http://keredria.blogspot.com/2012/03/motivation-to-tank-again.html" target="_blank">what Keredria found</a>, I think I will have to buy one, and then wear it while sitting in my chair bear tanking.</p>
<p>It&#8217;s a moral imperative.</p>
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		<title>You want to WHAT with WHO?</title>
		<link>http://thebigbearbutt.com/2012/01/30/you-want-to-what-with-who/</link>
		<comments>http://thebigbearbutt.com/2012/01/30/you-want-to-what-with-who/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 05:52:38 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4732</guid>
		<description><![CDATA[Last night, at the tail end of one long day, a few members of Team Wanda, Band Of Misfits most progressive raiding team, were chatting in vent. They had just completed the server first Glory of the Cataclysm Raider earlier, so I thought I&#8217;d pop in and say hi and grats in person. I found [...]]]></description>
			<content:encoded><![CDATA[<p>Last night, at the tail end of one long day, a few members of Team Wanda, Band Of Misfits most progressive raiding team, were chatting in vent.</p>
<p>They had just completed the server first <a href="http://www.wowhead.com/achievement=4853" target="_blank">Glory of the Cataclysm Raider</a> earlier, so I thought I&#8217;d pop in and say hi and grats in person.</p>
<p>I found them in discussion on whether or not it was possible to four-man the Conclave of Wind.</p>
<p>They apparently do mount runs. A lot.</p>
<p>I was about to head out and go to bed when Shadowson asked me, &#8220;You think you&#8217;d join us as a tank to five man it?&#8221;</p>
<p>Ummm&#8230; you know what? It&#8217;s been a very long day.</p>
<p>&#8220;Sure.&#8221;</p>
<p>Let the record show that on this evening, four stalwart, skilled adventurers, brave and true, and one misfit bear boldly entered into the Throne of the Four Winds.</p>
<ul>
<li>Shadowson the Shadow Priest</li>
<li>Kissinger the Mage</li>
<li>Pumpken the Resto Shaman</li>
<li>Randomski the Prot Paladin</li>
<li>Bigbearbutt the bacon butted</li>
</ul>
<p>Yes, it is in fact possible to down the Conclave of Wind with five players. We did it on our second attempt.</p>
<p>We won&#8217;t speak of my incredible fail on the first attempt, &#8216;mkay?</p>
<p>Shadowson healed as Shadow DPS while I tanked on Anshal, Randomski tanked Nezir with Pumpken healing, and Kissinger&#8230; well, Kissinger blew up Rohash.</p>
<p>There was much hopping back and forth by Pumpken, Shadowson and Kissinger all trying to do the work of a full raid.</p>
<p>In the end, I felt the thrill of victory over a challenge I didn&#8217;t even expect to have put in front of me, a challenge we didn&#8217;t even know would be possible or not.</p>
<p>I think that is why it tasted all the sweeter.</p>
<p>Al&#8221;Akir, what to say about Al&#8217;Akir&#8230;</p>
<p>I went as Kitty, and I found out that it is possible to be thrown off the ledge by a tornado, get back up and be dropped in the NEXT tornado, and then again for a third time.</p>
<p>At least my kitty looks cute floating in midair.</p>
<p>Good thing, because I sure as hell spent a lot of time doing it.</p>
<p>Oh, and Al&#8217;Akir?</p>
<p>Easier than Conclave of Wind, and just as dead.</p>
<p>What a surprisingly good way to end an otherwise crappy day.</p>
<p>If you happen to be one of the folks that is feeling bored with Looking For Raid, and wondering what in the world there is left to do in the game&#8230;</p>
<p>May I humbly suggest you get three of your closest friends and see how much fun clearing older raids might be?</p>
<p>Sure, ICC and Ulduar spring to mind as tasty little targets, but why not see what other kinds of crazyness you can get up to?</p>
<p>The World of Warcraft is your oyster, after all. This is as overpowered as you&#8217;re ever going to feel before Mists of Pandaria sweeps away all before it.</p>
<p>Let your mind run riot, man.  What do you have to lose?</p>
<p>My thanks to Shadowson and Team Wanda, for the unlooked-for opportunity to have a little fun.</p>
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		<title>Hopefully helpful tanking tips</title>
		<link>http://thebigbearbutt.com/2011/12/22/hopefully-helpful-tanking-tips/</link>
		<comments>http://thebigbearbutt.com/2011/12/22/hopefully-helpful-tanking-tips/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 18:29:18 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4638</guid>
		<description><![CDATA[Hi folks, and a happy holidays to you all. This will seem a little unusual, I know, but I&#8217;d like to spend a little time chatting with you about tanking. Since the moment the new patch was released, I&#8217;ve been running the new 5 person instances and Looking For Raid like a fiend. Just like [...]]]></description>
			<content:encoded><![CDATA[<p>Hi folks, and a happy holidays to you all.</p>
<p>This will seem a little unusual, I know, but I&#8217;d like to spend a little time chatting with you about tanking.</p>
<p>Since the moment the new patch was released, I&#8217;ve been running the new 5 person instances and Looking For Raid like a fiend. Just like everyone else, I&#8217;ll wager. :)</p>
<p>I know that the new content is exciting to me, and in my gushing I&#8217;ve talked to quite a few people that maybe haven&#8217;t played WoW in a while, or who haven&#8217;t tanked in quite some time (or ever), people who are now interested in getting into the tank thang.</p>
<p>There are quite a few issues I&#8217;ve seen in the new content, things that just could have gone better when I was playing as DPS, that were smooth as silk when I did them myself as a tank. Now that I&#8217;ve had a chance to test and verify a few things, I wanted to take this time to bring &#8216;em up, and make a few suggestions, things to keep in mind.</p>
<p>This is written for tanks, but honestly, I think it&#8217;s always good for everyone in a group to understand what is happening around them, what people are doing, and why. You never know when the chance might pop up for you to use your special class abilities to make everything better.</p>
<p><strong>Tank Positioning</strong></p>
<p>This is going to seem silly, but unless you&#8217;re used to being a tank or melee, the importance of your physical position in relation to the mobs isn&#8217;t immediately obvious. Especially if your view of tanks is being all go go go.</p>
<p>As a tank, you know you&#8217;re supposed to wear gear that makes you hard to damage, and gives you a healthy cushion to absorb the damage that does get through. You also know that you&#8217;re supposed to grab aggro on mobs and keep them focused on you, not the healer.</p>
<p>Positioning is almost as important as being equipped with the right gear and stats, but it&#8217;s not nearly as obvious. There is a lot more to it than &#8220;run in looking all cute and cuddly, then swipe.&#8221;</p>
<p>The<strong> first part of positioning is protecting your party</strong>. Some enemies have Cleave or Cone attacks, attacks that affect a cone or area directly in front of them in the direction they are facing. If you run straight in and start fighting, then the enemy is facing you&#8230; and the rest of the party behind you. If you charged, the rest of the party may be running in a straight line after you to catch up, and take a cone-effect breath weapon in the face. </p>
<p>You handle cleave/cone situations by knowing what the enemy will do, and when you charge in (or pull them to you), immediately run off to one side so they are forced to pivot to face you, turning 90° away from the rest of the party behind you. This actually helps the group in two ways. You get the cone/cleave away from the group, and you present the side/back of the target to the group, making it easier for melee to get to their kill zone faster. Especially with Dragons (and their tail swipes), opening the side of the enemy to your group is handy and helpful. If you were to move the supposed Dragon completely around, then the tail is on your party, and really, we can&#8217;t be having with that. Sloppy.</p>
<p>One codicil to this&#8230; tanks, for the love of Elune, don&#8217;t move if you don&#8217;t have to. If you don&#8217;t have to kite, DON&#8217;T. Moving all over the place just screws with the melee, places your healer at risk of having to interrupt casts to get back in range of you, and generally pisses everyone off. Tank kiting Nozdormu in End Time, I&#8217;m looking at<strong> you</strong>. If you have to kite, kite in a clear, consistent pattern. Straight lines or gentle curves around the group are your friend. Trust me, you&#8217;re not a fighter jet, they ain&#8217;t enemy migs, and you won&#8217;t lose them by jinking all over the place.</p>
<p>The <strong>second part to positioning is protecting yourself</strong>. Enemies make the least amount of effort they can to attack you. If they have ranged attacks, they move forward just far enough to get you in range and line-of-sight, then stand in place to shoot you. If they can disengage like Hunters can (Azure Dragonflight in End Time, Thrall Gauntlet in Hour of Twilight), they will leap backward and shoot you from range that way. If they have melee attacks only, they will run directly to you in a straight line, then attack.</p>
<p>This is significant for a lot of reasons. The first is, and I am stunned how often I see this, if you run into the middle of a group of enemies, they will ALL turn to attack you. If you run forward until you are solidly in the middle of them, (probably to make sure your AoE hits them all), some of them will be in front of you, but others will be <strong>behind you</strong>.</p>
<p>I know it&#8217;s rude of them, but enemies standing there looking at your unprotected back will NOT run forward to get in front of you.</p>
<p>Enemies that are behind you are completely unaffected by your Parry, Block, and Dodge. You are literally standing there dropping your trousers, bending over, and asking them to shove their attacks like a red hot poker right up your unprotected ass.</p>
<p>That hurts. It hurts far more than you probably expect, since you are used to having damn good mitigation from frontal attacks, even as DPS.</p>
<p>I hope that the visual gets my point across, because I am constantly seeing tanks charge forward into the middle of a big pile of enemies, stand there in the center, and then use AoE threat-generating abilities like Swipe and Thrash or Thunderclap while standing still. Then, they get pissed at the healer because their health plummeted like a brick from the butt ramming they just got.</p>
<p>I have seen this cause group wipes. On trash. MANY TIMES.</p>
<p>Many whelps. Left side. HANDLE IT. </p>
<p>But I digress.</p>
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<p>Moving back on target&#8230;</p>
<p>I&#8217;ve seen this (standing in the center of a group of mobs) happen to a Bear tank most recently. His health dropped so freaking fast I thought he was just starting out as a tank. I inspected his gear, and to my surprise he was dressed head to toe in 378 or better, properly enchanted and gemmed and reforged. Great gear or not, that didn&#8217;t do him any good when he ran into the middle of a group, stood there and let everything behind him have a free pass at his ass. And he was <em>by no means</em> the only tank I&#8217;ve seen do this.</p>
<p>Even if you&#8217;re sword and board and used to it, make no mistake, do not EVER intentionally give things standing behind you a free pass at your ass.</p>
<p>Got it? Good.</p>
<p>Now I&#8217;m going to tell you when to ignore all that. This again comes under the heading of &#8216;knowing what you&#8217;re fighting&#8217;. Some trash mobs hit like a truck, but others really are candy-coated marshmallow puffs. You can be surrounded by 15 &#8211; 40 of the damn things and safely ignore their attacks while keeping aggro and letting the DPS burn &#8216;em down. You have to know when it&#8217;s safe to do that, though, you can&#8217;t just assume ALL groups of trash are like that. Groups like that are usually accompanied by one really big, hard hitting enemy that you spend most of your attention on.</p>
<p>It is that subtle training we&#8217;ve had over the years, the &#8216;ignore the little adds when there is a big one in the mix&#8217; that made me applaud Blizzard the first time I saw the trash in the Ruby Dragonshine for Echo of Sylvanus. The trash consists of a pack of Time-Twisted Geists and one big Time-Twisted Scourge Beast. If you focus on killing the big Scourge Beast, then all the little Geists will cannibalize freely, and, well, bad things happen. Bravo, well played. Moral of the story is, you gotta know when to hold &#8216;em. Know when to kite &#8216;em. Know when to pop your cooldowns, and know when to bubble-hearth. You never loot no corpses when you&#8217;re trying to interrupt &#8216;em, there&#8217;ll be time enough for looting when the encounters done.</p>
<p><strong>Using positioning to control the pull</strong></p>
<p>There are several things you can do to keep from giving enemies a free shot at your butt. The simplest way is to charge in, use AoE to get some fast aggro, then take a couple steps backwards. This makes the enemies in front of you take a couple steps forward to follow you, and the enemies behind you will stand in place (since you are staying in their range) and simply turn to maintain facing, ending up with all of them in front of you or to your sides, and your butt poking safely out of the pileup.</p>
<p>I find it helps to think of it as covering your ass, even though the goal is to have your butt be the only thing not actually covered by anything.</p>
<p>If there are casters at range, and you aren&#8217;t fortunate enough to be a Death Knight to yank them to you or a Paladin to silence a bunch of them with your shield and make them come running to you, then you pretty much have to start by getting aggro on the melee enemies first, make sure they are all focused on you, then charge the ranged enemy, run a little past him and turn around looking back the way you came. This puts the ranged right there in melee range in front of you, and all the rest of the melee enemies will trot along after you to group up conveniently in a handy pack, nowhere <em>near</em> your butt. </p>
<p>The problem with this? Mostly, if you do this and your group doesn&#8217;t know to hold up for a second while you drag the melee along, you will likely lose aggro on the melee since you&#8217;re off harassing the ranged. Then the pull gets all messy, with you darting back and forth trying to grab them all back up, and players running around screaming &#8220;get it off, get it off&#8221;, and isn&#8217;t it funny how they almost never run the mob chasing them TO the tank?</p>
<p>There are lots of other fun things you can do if your group is willing. If there IS a Death Knight, hey, don&#8217;t be too proud to ask them to pull the ranged in to ya. Sure, that forces them to have aggro from that mob for a few seconds until you taunt it off, but Death Knights can take a little abuse.</p>
<p>Also, and I know this is a strange thought, but those ranged trash mobs are sometimes able to be Crowd Controlled. Now, before you get too upset, let me tell you that I&#8217;ve seen about half and half in the new instances between groups that did use CC and those that didn&#8217;t. Both types succeeded, but the ones that used CC took a few seconds longer. Some folks just hate that. </p>
<p>Don&#8217;t forget, while we&#8217;re on the subject, that Druids can do our own CC on dragonkin, Hibernate. The final boss encounter in End Time has two groups of dragonkin you pull first, each group having two ranged casters and two melee. By all means, Hibernate one of the casters yourself, wait a few seconds for the rest of the pack to walk out of Swipe range of the CCd mob, then nail them bastiches.</p>
<p><strong>Make it hard to do it wrong</strong></p>
<p>A lot of the new instances can get pretty chaotic. There are several gauntlet-style fights where mobs come running in at you from various angles, appear from patches of noisome darkness, or just uncloak.</p>
<p>When you are running from fight to fight, it is extremely common for the group to get spread out. Someone may stop to loot, someone else may have stopped for a sec for a quick mana drink, or maybe a patch of light appeared in the darkness ahead and everyone ran for it like a herd of cats, every kitty for themselves.</p>
<p>What happens next is quite natural. If people are running ahead of the tank, they face pull the mobs first, even if they didn&#8217;t do anything yet. When they get attacked, they start fighting back or casting heals, causing actual threat you&#8217;ll have to pull off. If the tank is running ahead to try and facepull first, other people lagging behind can get aggro from mobs still running in, or the healer may start casting heals on you and pull healer aggro on mobs that haven&#8217;t gotten near you yet.</p>
<p>The calm players will simply keep running to catch up to, or fall back with, the tank and trust the adds will be picked off.</p>
<p>Not all players are calm. They stop and panic, trying to fight the mob themselves. They run around looking for the tank. They buckle down and DPS harder, and sometimes that doesn&#8217;t always work if the mobs have some meat to &#8216;em.</p>
<p>The best way to prevent this is to get the group thinking like a team instead of five strangers. You can help this along by marknig yourself with a golden star so you stand out in the chaotic mess ahead. Then just a quick message saying that the healer should try to stay close to you through the gauntlet, and everyone should try to match your pace and bring adds to the star if they get &#8216;em should eliminate all the craziness.</p>
<p>If you want to mention that you&#8217;ll mark a Skull as a first kill on casters (like the Shadow Priests in Hour of Twilight or the healing Priests in Azure Dragonflight), who knows? You might even find people following them. </p>
<p>The point is, if you communicate to your group that you have some kind of clue what you&#8217;re doing, and make it EASY to do it right and bring stuff to you or stay at your pace, why, people tend to feel reassured you won&#8217;t just facepull Swipe spam and will work as a team. If you zone in and proceed to pull in silence, you end up with every person for themselves half the time.</p>
<p>Try to step back and keep that principle in mind. Look for ways to make it hard to do it wrong. If it&#8217;s easy to lose sight of the tank in the crowd, mark yourself. If it&#8217;s hard to tell who should die first in the crowd, mark it out for the DPS to focus on. If it&#8217;s easy to pull two groups of ooze trash in the ring around Yor&#8217;sahj the Unsleeping, then move your ass around the outside ring further to center yourself before running in towards the center to pull instead of running across at them at an angle.</p>
<p> <strong>Wrapping this fish up</strong></p>
<p>The most important thing I recommend is to make sure you read up a bit on what to expect before you go in. If you haven&#8217;t run the new content as DPS or Healer before going in to tank it, take the time to read up on the boss fights at least, using a nice resource like Wowhead that will tell you info about the zones and what bosses do. Read the comments as well, people love to give tips there, and many are excellent. They won&#8217;t tell you much about trash mob encounters, those you&#8217;ll have to find out on your own, but knowing what is critical to interrupt and what the inevitable twist will be is just immense.</p>
<p>Make it hard to do it wrong&#8230; and that includes yourself. If you know what to expect, chances are a lot less likely that when Sylvanis raises ghouls in a ring around you, coming ever closer, you won&#8217;t panic and jump past &#8216;em. </p>
<p>Have a happy!</p>
]]></content:encoded>
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		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Fear the Butt!</title>
		<link>http://thebigbearbutt.com/2011/12/19/fear-the-butt/</link>
		<comments>http://thebigbearbutt.com/2011/12/19/fear-the-butt/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 05:37:46 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tank Gear]]></category>
		<category><![CDATA[Bear Tankatude]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4630</guid>
		<description><![CDATA[It&#8217;s a most wonderful time, for tank gear. Drink beer? TANK GEAR! I have been having a wonderful time using this patch gear reset to get my Druid built back up while I could still ride the power curve, and be on par with the DPS I see. By using my other DPS characters and [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a most wonderful time, for tank gear. Drink beer? TANK GEAR!</p>
<p>I have been having a wonderful time using this patch gear reset to get my Druid built back up while I could still ride the power curve, and be on par with the DPS I see.</p>
<p>By using my other DPS characters and the enjoyable way we can get Valor Points now, (omg, instances that aren&#8217;t agonizing slog fests of misery in the name of Valor! Who woulda thunk it?) I was able to get some BOE items from the VP vendor that sent <a href="http://www.askmrrobot.com/wow/gear/usa/azuremyst/bigbearbutt#v1-z1-pV-o52A9340800-w0,2,e,1B060Y1y0V1Q2b0a5s0P,C50KA92IEF1-s2,2R,1y,9A-h1,1G,y,CK-c11,K-g1323C3,Cn~,1wi2Qp0YEz1j0J1kMx0P0F0N13H2LI856,,10HD4AEC95B278F6" target="_blank">my Druid </a>over the moon in delight.</p>
<p>The drops in the new instances are plentiful in general, although chasing <a href="http://www.askmrrobot.com/wow/gear/usa/azuremyst/bigbearbutt#v1-z1-pV-o52A9340800-w0,2,e,1B060Y1y0V1Q2b0a5s0P,C50KA92IEF1-s2,2R,1y,9A-h1,1G,y,CK-c11,K-g1323C3,Cn~,1wi2Qp0YEz1j0J1kMx0P0F0N13H2LI856,,10HD4AEC95B278F6" target="_blank">that one particular upgrade</a> can still bring that pain we know so well.</p>
<p>Overall, gearing a Bear tank has been a pleasure.</p>
<p>At least, until tonight.</p>
<p>I did the LFR first wing earlier in the week, and I was fortunate enough to get a Tier token. Ah yes, even better tanking gear! So wonderful!</p>
<p>I went into some random Twilight instances, and had a lot of fun. I even did one as pure random, all by myself for the Satchel reward, and it went smoothly. How interesting, to see firsthand groups of random strangers in the freshest content, and the things they STILL do when running and gunning on the go go go. </p>
<p>And hold my own easily, rather than struggling.</p>
<p>And then I entered the second wing of LFR. I downed Deathwing on my Druid tonight, and I won the most prized item that we as Bears could ever wish for&#8230; <a href="http://www.wowhead.com/item=78482" target="_blank">Kiril, Fury of the Beasts</a>.</p>
<p>Oh yeah, you know it.</p>
<p>In the last content release, we had the Firelands, and what many of us thought was the ultimate gift for the Feral Druid, <a href="http://www.wowhead.com/item=69897" target="_blank">Fandrals&#8217; Flamescythe</a>.</p>
<p>Although not documented on the tooltip, using the Flamescythe in kitty form would have the chance to transform you into a flamecat.</p>
<p>How cool is that, yes?</p>
<p>Ah, but cool as that is, it benefits not the dedicated Bear, the big butted ones who toil endlessly for the tanking satisfaction of him or herself.</p>
<p>Check out the tooltip on Kiril, though, if you please.</p>
<blockquote><p>Your melee and ranged attacks have a chance to trigger <strong>Fury of the Beast</strong>, granting 95 Agility and <strong>10% increased size every 1 sec</strong>.  This effect stacks a maximum of 10 times and lasts 20 sec.</p></blockquote>
<p><em>Fury of the Beast</em>. Note there, where it says &#8220;stacks a maximum of 10 times&#8221;, please. Get it? Got it. Good!</p>
<p>I am here to tell you that the Big Bear Butt exists, and it is a massive posterior indeed.</p>
<p>Oh, and it has enhanced armor. Err, the weapon, not the butt.</p>
<p>Well, the butt has enhanced armor too, but&#8230; ah hell, thank you again, Blizzard. Merry Christmas to you too!</p>
<p>A few things to note, here.</p>
<p>First, from the moment the first tick of the effect begins, your 20 secs overall begins. Each additional stack you gain does not extend the overall time. Each stack takes a second to build, so it i a progression, not an explosion. It takes you 10 seconds to gain maximum buttitude, visibly increasing butt size every step of the way, and then you get to enjoy it for ten more seconds at max power.</p>
<p>At which point, after going hard for ten seconds, we experience&#8230;. shrinkage.</p>
<p>There IS an internal global cooldown on the effect, which seems to be about 45 seconds after the effect wears off. Maybe it&#8217;s 40 seconds, giving you the effect once a minute, but I need to do some testing to see how consistent it is, and where it really lies. </p>
<p>One thing is certain. As you attack a single target, such as a boss, you can clearly see each second as your butt gets bigger, and bigger, and BIGGER, until you are what I have already come to think of as &#8216;normal size&#8217;.</p>
<p>I call it that, because when I&#8217;m in the middle of a scrum, mobs all about, players darting around, I don&#8217;t notice the effect begin. I find myself wondering, &#8220;Am I big right now or not? I seem quite normal.&#8221;</p>
<p>And then, all of a sudden, &#8220;Oh shit, little bear!&#8221;</p>
<p>When things get going in a crowd, I notice the buff more when I experience that sudden shrinkage, and find myself wishing wistfully for a butt that was big. </p>
<p>This&#8230; <strong>this</strong> is why you wake up in the morning glad to be a Bear tank. For moments like this.</p>
<p>For all of you that still live the life of the Bear, I pray you take this gift that Blizzard has given for us, accessible to ALL in the current Looking For Raid functionality, I pray you take the chance, hit the raids, stay with it until you win that staff, and enjoy!</p>
<p>Many of us may never expect to see a raid team enter and clear the Firelands, or get the Fandrals Flamescythe drop. You have to raid with your guild, or be part of a raid group that forms and have the time.</p>
<p>But all of us truly have the same opportunity to get this magnificent weapon, and for that I can&#8217;t thank Blizzard enough.</p>
<p><a href="http://thebigbearbutt.com/wordpress/wp-content/uploads/2011/12/Kirilintwilighthour.jpg"><img class="aligncenter size-full wp-image-4631" title="Kirilintwilighthour" src="http://thebigbearbutt.com/wordpress/wp-content/uploads/2011/12/Kirilintwilighthour.jpg" alt="" width="660" height="546" /></a></p>
<p>Aww, look at that cute little warrior there. Kind of looks taken aback by the size of the butt, eh?</p>
<p><a href="http://thebigbearbutt.com/wordpress/wp-content/uploads/2011/12/Kirilintwilighthour2.jpg"><img class="aligncenter size-full wp-image-4632" title="Kirilintwilighthour2" src="http://thebigbearbutt.com/wordpress/wp-content/uploads/2011/12/Kirilintwilighthour2.jpg" alt="" width="660" height="388" /></a></p>
<p>And how about that Dwarven Priest. That there is a whole lotta bear, right there. Look ma, I cain&#8217;t be fat, I still fit in tha bubble! Err, all except for that enormous butt.</p>
<p>The butt can&#8217;t fit in the bubble. Tank with my face?</p>
<p>Tank with my face, my butt.</p>
<p>&#8230;.. exactly!</p>
<p>But in conclusion, I would like to say, it has not gone unnoticed that even at this late date&#8230;</p>
<p>It&#8217;s STILL all Hunter loot.</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>A New Sensation</title>
		<link>http://thebigbearbutt.com/2011/11/15/a-new-sensation/</link>
		<comments>http://thebigbearbutt.com/2011/11/15/a-new-sensation/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 23:01:15 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Paladin sillyness]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4552</guid>
		<description><![CDATA[Warning: Prot Paladin talk straight ahead. There is a Star Wars: The Old Republic beta. I was in it this last weekend. I&#8217;ve read the agreement carefully, and it turns out that&#8217;s about all I can say about that subject. Except maybe for this; I could have spent a LOT of time in the SW:TOR [...]]]></description>
			<content:encoded><![CDATA[<p>Warning: Prot Paladin talk straight ahead.</p>
<p>There is a Star Wars: The Old Republic beta. I was in it this last weekend.</p>
<p>I&#8217;ve read the agreement carefully, and it turns out that&#8217;s about all I can say about that subject.</p>
<p>Except maybe for this; I could have spent a LOT of time in the SW:TOR beta this weekend, but I ended up spending most of my game time in WoW.</p>
<p>What was I doing, if I wasn&#8217;t lost in a galaxy of laser swords and 2 trillion candlepower pistolgrip flashlights?</p>
<p>I was playing my Protection Paladin in PvP, and doing a LOT of PvE tanking.</p>
<p>My Paladin, affectionately named <a href="http://us.battle.net/wow/en/character/azuremyst/Bigcrankbutt/simple" target="_blank">BigCrankButt</a>, started the weekend Friday night at level 57.</p>
<p>Cassie suggested that I leave XP on and level through BGs until I got the Honor Points I needed to get all that tasty level 60 PvP epic gear. She would level by questing solo through Blasted Lands.</p>
<p>By the time I dinged 60, she was actually a little ahead, and I had won every random BG, so you can see that from our super-small sampling, pure questing is equal to PvP in leveling speed, or much better if you&#8217;re losing in BGs a lot. Anecdotal and subjective evidence of no real value in a study, but still interesting.</p>
<p>From the moment we dinged 60 and trained flying, we&#8217;ve quested a bit and run instances a whole lot more.</p>
<p>I have just one thing to say about the playing experience on our Prot Paladin and Disc Priest combo.</p>
<p>OMIGOD epic!</p>
<p>The biggest reason for my pleasure has been the Paladin class being godlike in AoE tanking from 15 to, now, 62. There <em>has</em> been some added spice to the yummy feast brought by the sheer power of level 60 PvP epics, but that has just been the last two levels.</p>
<p>The real prize is being a Protection Paladin.</p>
<p>Playing Prot and tanking through the levels has left me, as a Druid tank at max level, kinda feeling like Charlie Brown during Halloween; &#8220;I got a rock.&#8221;</p>
<p>As a Prot Paladin, I have had all the tools and all of the talents I could ever wish to get and hold aggro during everything that PUGs could throw at me.</p>
<p>We&#8217;ve leveled in PUGs almost the whole way, and we&#8217;ve seen every kind of pull for the tank, gogogo, shoot the wrong mob, charge the target and stun it type of thing you could imagine, and the Paladin has taken it all with a smile.</p>
<p>A word on that. Of everything I&#8217;ve seen, far and away the most annoying has been to throw Avenger&#8217;s Shield to pull a group of mobs, only to have a prick of a Warrior charge one as they JUST started running to me, and stun it in place at it&#8217;s starting point, WAY THE FUCK OVER THERE, when it&#8217;s a casting mob, and now my Avenger&#8217;s Shield is on cooldown and I can&#8217;t easily pull it back to where I&#8217;m taking care of business with all these other casting mobs over HERE.</p>
<p>Congratulations, you prick. Grrr. It&#8217;s not a big deal, I either keep taunting it while burning down the caster in my face, then run over there, or just let the idiot that charged it deal with it, but still. I like my pretty little clumps of groups in range of my melee AoE, damnit.</p>
<p>Oh, and if you&#8217;re going to roll Need on tanking gear for level 50s, hows about you actually QUEUE as a TANK, you worthless little douchebag. Thank you very much, signed, the actual tank.</p>
<p>Anyway, Protection Paladins are <em>not overpowered</em>. Not from 15 &#8211; 62, at least. I don&#8217;t want you to get the impression that is what I&#8217;m saying.</p>
<p>What they are is tuned JUST RIGHT. They are not &#8216;snooze and cruise&#8217;, you have to use your abilities and there are a LOT of them. But you have all the abilities you need. You are never left feeling just screwed. And you can get and hold AoE aggro. If you play one, you can succeed and have a ton of fun.</p>
<p>If the other tanking classes can&#8217;t feel the same level of control on the battlefield in PUGs, and can&#8217;t experience the same fun, then it&#8217;s not Paladins that are OP, it&#8217;s the other tanks that need a buff.</p>
<p>The object of the game is to have fun. If your reaction to hearing I am having lots of fun tanking is to assume the class needs to be nerfed, you need to re-evaluate your baseline assumptions. Tanking shouldn&#8217;t have to feel like a pain in the ass sucky job.</p>
<p>I&#8217;ll say it again. What has been most awesome about them is that they actually have all the tools they need to get aggro, keep the group moving fast, and HOLD aggro in the face of all that the DPS can do to try to screw you. You&#8217;re kept hopping, looking around for distant mobs to nail with Avenger&#8217;s Shield, grabbing swarming patrols incoming with Hammer of the Righteous, and so much more.</p>
<p>That is my definition of fun tanking. Being able to respond immediately when shit happens, instead of sitting on your hands helpless.</p>
<p>If Blizzard wants me to have fun as a tank, give the DPS wild shit to do to cause massive threat, and give ME all the tools I need to regain and hold threat. Pop this, pop that, fire that off, and wahoo! Fast paced, pulse pounding action.</p>
<p>I don&#8217;t know what they&#8217;re like at max level, but so far from 15 to 62 it&#8217;s been a perfect game.</p>
<p>Maybe a lot of that has been having a skilled healer along for every run that, y&#8217;know, actually heals instead of doing DPS because &#8220;they&#8217;re bored&#8221;. Amazing concept, but if you want to DPS, queue as DPS. If you queue as heals, keep our ass alive. Cassie has done that, and because of that every run is funtime fancypants mode.</p>
<p>Believe it or not, there <strong>is</strong> a point to my talking about all this, and it&#8217;s not to say &#8220;Oh look at me, I&#8217;m having fun.&#8221;</p>
<p>One response I get from people a lot when discussing tanking, is how daunting, even intimidating PUGs are to try and learn how to tank.</p>
<p>Not &#8220;how to tank as X class&#8221;, but simply trying to get used to what a tank has to look at and prioritize. How to play AS a tank.</p>
<p>If you haven&#8217;t played a tank before, it takes a little bit to get used to the differences from the other playstyles, especially if you&#8217;ve mostly been playing a healer looking at health bars and moving your own butt out of fire.</p>
<p>If you want to learn to play as a tank these days, I think the max level PUGs are really the wrong place to try and do it (based purely on the patience level of your fellow players), and once 4.3 rolls around and the Trolls are added into the standard PvE Heroic random mix, it&#8217;ll just get worse.</p>
<p>But if you do want to learn to play a tank, I&#8217;m thinking a possible idea is to do it in two stages.</p>
<p>First, create a new tank alt and start running random PUGs at level 15. Obviously from my gushing, I&#8217;m telling you that I know for a fact a Prot Paladin would be a good choice.</p>
<p>Level up through the PUGs, preferrably with a friend that might want to try a healer for a change, and take on all comers. With the changes to tank threat generation, you&#8217;ve got an advantage in getting and holding aggro.</p>
<p>The skills you would want to develop in this way, skills that apply to all tank classes, are;</p>
<ul>
<li>Getting the pull clumped up on casters. (Silencing/pulling casters to you, Line of Sight pulls, charging groups, etc).</li>
<li>Watching a 360° radius for patrols and runners and bringing them in to you before they hit anyone else.</li>
<li>Watching your own health to time survival/mitigation cooldowns.</li>
<li>Watching your party health as a clue to pulled aggro.</li>
<li>Controlling enemy groups and maneuvering them out of fire/acid/green/bad.</li>
<li>Positioning yourself consistently to make it easier on melee.</li>
</ul>
<p>All of these skills need to be developed with the following &#8216;test to destruction&#8217; real world criteria; how well does your chosen method work in a group of strangers?</p>
<p>An example of what I mean; If you want to do a line of sight pull of a caster, and the rest of the group ignores you to run around the corner shooting, then you need to take that into account and come up with a new plan. Maybe telling them what you&#8217;re gonna do before pulling, or macroing a &#8220;LOS pull, don&#8217;t attack yet!&#8221; yell, or just trying something else like charging in.</p>
<p>The point being, whatever you do, see how it works in random groups. Tweak it until you can handle what the players will do.</p>
<p>The second step would be to take the generic skills you developed in tanking through the levels, and then apply that to your max level character of choice now that you&#8217;ve built up confidence.</p>
<p>I think it might work pretty good.</p>
<p>I am interested in how the other classes feel to tank through the levels. I know from experience that the Paladin feels far more in control of PUG aggro than my Warrior did while leveling. Is it just the Paladin? I could easily have been Warrior tanking wrong. Do all of them really handle the same way until you get to the 80-85 range?</p>
<p>I don&#8217;t know. I&#8217;m interested enough to try a Death Knight and tank through the levels, though. Just to see.</p>
<p>It&#8217;s been a new sensation for me, playing a Prot Paladin.</p>
<p>I feel&#8230; epic.</p>
<p>It&#8217;s been a long, long time since I felt that.</p>
<p>I&#8217;ve gotten used to setting my goal as &#8220;I feel competent in my class.&#8221;</p>
<p>If I go into a raid, in Firelands or anywhere else, that has been my goal for a year now. &#8220;Do I feel competent at my class? Did I do enough DPS to feel that I didn&#8217;t suck? Did I tank well enough to meet expectations?&#8221;</p>
<p>I never expect to feel badass anymore.</p>
<p>About the best I feel is when someone like Matheo tells me &#8220;I don&#8217;t know how you get those numbers on a Beastmaster Hunter&#8221;.</p>
<p>That feels good. I know I don&#8217;t have actual great DPS, just a surprising amount for a BM Hunter with my gear level, that&#8217;s all. It&#8217;s an &#8220;exceeds expectations&#8221; evaluation, and oh boy doesn&#8217;t that just thrill you.</p>
<p>But playing the Prot Paladin as a tank through the levels&#8230; taht brings back the old &#8220;epic&#8221; feel.</p>
<p>The &#8220;I am in command of this battlefield, weep you poor NPC bastards, weep!&#8221;</p>
<p>It&#8217;s a good feeling.</p>
<p>I&#8217;ll admit, since dinging 60 and equipping that incredibly powerful PvP epic gear, it&#8217;s gotten even nicer.</p>
<p>Or, as one player said to another in the Hellfire Ramparts run we did Monday;</p>
<p>Player 1 &#8211; &#8220;How the hell is the tank doing more than twice our DPS?&#8221;<br />
Player 2 &#8211; &#8220;Have you SEEN his gear?&#8221;<br />
Player 1 &#8211; &#8220;Where the hell did you get all those epics?&#8221;</p>
<p>It&#8217;s true. Thanks to the AoE heavy fights in Ramps and Blood Furnace, my damage output at level 60 was about<em> twice</em> that of most DPS players in heirlooms. DKs included.</p>
<p>In other words, I already felt epic before, but now while wearingthe  epics, I actually feel <span style="color: #ff00ff;">EPIC.</span></p>
<p><span style="color: #000000;">It&#8217;s a good feeling. Turns out I missed it. I wish I could figure out a way we could get it back at high level.</span></p>
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		<title>Pull Together or Pull Apart</title>
		<link>http://thebigbearbutt.com/2011/11/01/pull-together-or-pull-apart/</link>
		<comments>http://thebigbearbutt.com/2011/11/01/pull-together-or-pull-apart/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 20:48:58 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4498</guid>
		<description><![CDATA[Hello, my tanking compadres. You know how we&#8217;re always talking about getting aggro, holding aggro, managing pulls and working with DPS and healers to get groups running smoothly? We&#8217;re always talking about that kind of stuff around here. As tanks, we worry about how to get aggro on big groups of mobs, how to hold [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, my tanking compadres.</p>
<p>You know how we&#8217;re always talking about getting aggro, holding aggro, managing pulls and working <em>with</em> DPS and healers to get groups running smoothly?</p>
<p>We&#8217;re always talking about that kind of stuff around here.</p>
<p>As tanks, we worry about how to get aggro on big groups of mobs, how to hold them all successfully, and generally do our part to reduce the stress levels of the team.</p>
<p>Now, I don&#8217;t have any figures to support this, but I think most of you that I know through the website tank because we enjoy that intense feeling of being a valuable member of a team when you tank and do it well. You get some warm fuzzies from your friends.</p>
<p>Plus, we like pain. We eat it like candy.</p>
<p>I&#8217;m sure a lot of the tanks you see out there in the wild chose that role for faster queue times, but I bet they&#8217;re outnumbered by the people that started to tank because <em>somebody</em> had to do it, and they were willing to assume the responsibility and<em> try</em>.</p>
<p>If you&#8217;re visiting this blog, chances are decent you actually give a shit about being a good tank, regardless of why you started doing it.</p>
<p>We tank because we care.</p>
<p>It harshes our mellow when somebody is lying dead on the floor during the pull. It especially torques us off when, for whatever reason, the healer has something chewing their face.</p>
<p>Doesn&#8217;t it?</p>
<p>See, that is what I see in the comments on this and other blogs, but when I&#8217;m in actual pugs with other tanks and DPS, that&#8217;s not quite the case.</p>
<p>People who play as tanks are people too, and are just as liable to do the same screwed up stuff.</p>
<p>I decided to get a different point of view. I went sniffing for a conversation that was really representative of the attitudes I see in the real world.</p>
<p>I found what I was looking for at the MMO Champion forums.</p>
<p>There was<a href="http://www.mmo-champion.com/threads/1010247-How-to-deal-with-a-dps-that-pulls-in-5mans-as-tank." target="_blank"> a thread that started out innocently enough</a>. The question posed was, how do you as the tank handle DPS players that pull for you, without being a dick or causing problems for the rest of the group?</p>
<p>That&#8217;s a pretty nice topic for a blog post, I was interested in seeing what came out of it. After all, there were NINETEEN pages of replies, there must be some good stuff in there, right?</p>
<p>The range of replies covered such insightful thoughts as;</p>
<p><em>Complain more.</em><br />
<em>Pull faster.</em><br />
<em>Do your job right.</em><br />
<em>Lol 5 mans is srs bsns.</em><br />
<em>I never have problems as a tank, so you must suck.</em><br />
<em>Teach them a lesson and let them die.</em><br />
<em>DPS have to wait for groups longer than tanks, so stfu and pull faster. (Basically, different versions of &#8220;it&#8217;s your fault if I pull for you&#8221;)</em><br />
<em>Your job is to protect the party, regardless of what the party does. So deal with it.</em></p>
<p>If you play a tank, I&#8217;d seriously recommend reading the thread. At the very least, it provides lots of examples of the kind of people that are really out there, and how they think.</p>
<p>Before you think that the purpose of this post is to scare new tanks off, let me get to the point.</p>
<p>If you tank in random groups a lot, regardless of how fast you move or how much chain pulling you do, there will come a time when a player pulls for you.</p>
<p>Why? Because they&#8217;re bored. Or they&#8217;re a dick.</p>
<p>Or maybe because no matter what you do, some people are never satisfied, because it&#8217;s not what they&#8217;re doing now that is important, it is how long this will take so they can do another one.</p>
<p><em>Each thing I do I rush through so I can do something else.</em> <strong>Pursuit</strong>, by Stephen Dobyns.</p>
<p>It doesn&#8217;t matter. How do you handle it?</p>
<p>My opinion on this and any other behavior issues in groups these days, is to ask if it&#8217;s causing a problem.</p>
<p>If someone in your group is doing something or saying something that pisses you or someone else off, it doesn&#8217;t matter if you are the only one feeling the anger or frustration. When you&#8217;re playing a video game, the only frustration you should feel is what comes when you fail to beat a mob (or other player in PvP). You get enough crap in the real world, you don&#8217;t need to deal with it in the game too.</p>
<p>Your group is supposed to be a team working together, even if only for 10 minutes. If someone can&#8217;t rein in their assholish tendencies for 10 minutes so that the group runs smoothly, that&#8217;s not a sign that you suck, the healer sucks, or of suckitude in general. It just means you&#8217;ve got an immature ass in the group.</p>
<p>The question you need to ask yourself is; is it bothering you enough to drop group?</p>
<p>How you react is what makes the game.</p>
<p>Me, I don&#8217;t take the shit. I tell them to play it straight or find someone else. I&#8217;ve got plenty of characters, if people can&#8217;t act like a mature adult for 10 minutes, I don&#8217;t waste my time with them, I just move on to a different character until the debuff timer goes away. Life is too short to screw around.</p>
<p>I don&#8217;t even worry about the rest of the team, because I know when I drop group they&#8217;re at the head of queue for a replacement. The next solo tank to come along is going to fill their group, and more power to &#8216;em.</p>
<p>Maybe you&#8217;re not quite at that level yet. Maybe you prefer to follow the &#8220;you pull it, you tank it&#8221; rule. In that case, just make sure you take a second to talk with the healer in a whisper, find out how they feel about it. You&#8217;re not making things any easier on the group if you let the pulling DPS tank something, and the healer refuses to give up and let them die. If the pulling DPS can wipe aggro or misdirect it, then all you&#8217;re doing is giving everyone else a headache.</p>
<p>Maybe you don&#8217;t really care how people act in groups. After all, one boff they&#8217;re off, and you never have to see them again, so why waste your time by dropping group now? Just check with the healer, see if they care healing one real tank and one fail tank in the same run, and if you&#8217;re both overgeared anyway, go for it.</p>
<p>And there is one other things to keep in mind. Maybe you are being more cautious than you have to be.</p>
<p>There is a lot to be said for pulling at a rate you are comfortable with, but who says you play WoW to be comfortable?</p>
<p>It&#8217;s good to push yourself, to see what you&#8217;re capable of. The wild card in your group is always going to be the healer, so why not whisper and ask them if they feel good with the idea of you pushing your pulls and seeing how fast you can go? If the healer says they&#8217;re just learning, then take it easy. If they say &#8220;Lol I raid Rag Hard Modes, go for it&#8221;, then wtf&#8230; go for it! Have fun, pull to your hearts content, go nuts. If you die from having too much on you and the healer couldn&#8217;t keep up, then I guess next time people won&#8217;t complain as much if you mark for CC.</p>
<p>Just remember, you don&#8217;t have to take shit from anyone, but you don&#8217;t have to draw a line in the sand everytime someone acts the tool. No need to get confrontational, if someone pulls for you, it&#8217;s up to you to decide how to respond.</p>
<p>A simplistic &#8220;pull faster&#8221; or &#8220;I never have a problem&#8221; just shows the person doesn&#8217;t know what they&#8217;re talking about, because every random group is going to have different gear and skill levels. All it takes is to get a brand new healer with minimal mana who keeps stopping to drink, and it&#8217;s not going to take long before you&#8217;re pulling a group when the healer is sitting out of range and out of mana.</p>
<p>What are you going to do, yell at the healer for being new? That might work once looking for raid comes out, but that is what five mans and gear levels are for. Part of being a good team player is actually trying to work within the capabilities of the team.</p>
<p>I will advise you as the tank to always check with your healer as soon as the group forms. Just a quick &#8220;Hey, I&#8217;m well geared and know the fights (or aren&#8217;t and don&#8217;t as appropriate), you mind if I push the pace&#8221; will tell you where you&#8217;re at and how to proceed from there.</p>
<p>If you like to go with &#8220;You pull it, you tank it&#8221;, then make sure the healer is on board with that plan. Some healers will just heal them too, and if you&#8217;re winning anyway, well, why not? I&#8217;ve been playing a Paladin alt as a tank up through the levels, and sometimes the DPS pulls other groups while I&#8217;m still on one, and hey&#8230; if they live because of their heirlooms, well, so what? Go for it.</p>
<p>Whatever, it all comes down to remembering you don&#8217;t have to take shit from anyone&#8230; but if you honestly don&#8217;t care what they do and it doesn&#8217;t bother you, and you and your healer can handle it, then why not just roll with it?</p>
<p>The one point I saw that is true is that it&#8217;s not your job to teach someone else the right way to play. They know not to pull for you, if they pulled that shit on a boss fight in a raid they&#8217;d be booted and they know it. But they have no respect for you or the content they&#8217;re doing, because ZA/ZG is &#8216;srs bsns&#8217;.</p>
<p>No, don&#8217;t take action with the intent of educating them.</p>
<p>I prefer to think of them dying while you watch as being more along the lines of letting nature take her course.</p>
<p>I just wish there was an effective /popcorn emote in the game, where a little red and white striped bag appeared and you tossed a few kernals while watching and giggling.</p>
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		<title>Is your butt this big?</title>
		<link>http://thebigbearbutt.com/2011/09/08/is-your-butt-this-big/</link>
		<comments>http://thebigbearbutt.com/2011/09/08/is-your-butt-this-big/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 13:00:38 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4440</guid>
		<description><![CDATA[You think YOUR butt is big? I have a picture guaranteed to make you feel better about your body today. Now that, my friends, is THE big bear butt. My deepest thanks go to Ironshield for sending me an email pointing out this fantastic picture by Jill Greenberg. The picture appeared in an article at [...]]]></description>
			<content:encoded><![CDATA[<p>You think YOUR butt is big?</p>
<p>I have a picture guaranteed to make you feel better about your body today.</p>
<p><a href="http://thebigbearbutt.com/wordpress/wp-content/uploads/2011/09/Bear-Portrait-by-Jill-Greenberg.jpg"><img class="aligncenter size-full wp-image-4441" title="Bear Portrait by Jill Greenberg" src="http://thebigbearbutt.com/wordpress/wp-content/uploads/2011/09/Bear-Portrait-by-Jill-Greenberg.jpg" alt="" width="600" height="506" /></a></p>
<p>Now that, my friends, is THE big bear butt.</p>
<p>My deepest thanks go to Ironshield for sending me an email pointing out this fantastic picture by Jill Greenberg.</p>
<p>The picture appeared in <a href="http://www.telegraph.co.uk/earth/earthpicturegalleries/8720057/Bear-portraits-by-Jill-Greenberg.html?image=2" target="_blank">an article at the Telegraph</a>, and has the byline &#8220;Kodiak Bear &#8216;Whopper&#8217; photographed in Innisfail, Alberta, Canada by Jill Greenberg, Barcroft Media&#8221;.</p>
<p>So much for the myth that an all fish diet is slimming&#8230; unless brother bear butt here is spending all his time at the &#8220;All you can eat Walleye Fish Fry.&#8221;</p>
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		<title>The tanks all said wha?</title>
		<link>http://thebigbearbutt.com/2011/08/17/the-tanks-all-said-wha/</link>
		<comments>http://thebigbearbutt.com/2011/08/17/the-tanks-all-said-wha/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 16:04:24 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>
		<category><![CDATA[Patch News]]></category>
		<category><![CDATA[Tanking]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4363</guid>
		<description><![CDATA[From out of the blue yesterday came a new Dev Watercooler blog post from Ghostcrawler, where he revealed that Blizzard has decided tanks shouldn&#8217;t have to worry about generating enough threat to hold mob aggro against crazy DPS. Specifically, tanks on the starter end of the gearing grind shouldn&#8217;t be crushed under the weight of trying [...]]]></description>
			<content:encoded><![CDATA[<p>From out of the blue yesterday came a new <a href="http://www.mmo-champion.com/content/2416-Dev-Watercooler-Threat-Level-Midnight" target="_blank">Dev Watercooler blog post from Ghostcrawler</a>, where he revealed that Blizzard has decided tanks shouldn&#8217;t have to worry about generating enough threat to hold mob aggro against crazy DPS.</p>
<p>Specifically, tanks on the starter end of the gearing grind shouldn&#8217;t be crushed under the weight of trying to hold aggro against raid-geared DPS going <a href="http://www.urbandictionary.com/define.php?term=balls+to+the+wall" target="_blank">balls-to-the-wall</a> in a pick up group.</p>
<p>Ready? This isn&#8217;t some &#8220;we think it would be nice to someday&#8230;&#8221; announcement. The hotfix apparently went live today, August 16th, and right now all tanks in their tank mode will have their threat generated from damage boosted, going from 300% threat from damage to 500%. They&#8217;ve also ramped up the rapidity by which Vengeance builds in the first few seconds of a pull.</p>
<p>Surprise!</p>
<p>When the announcement went out yesterday, folks I talked to had a wide range of responses.</p>
<p>Among them were that this was the end of the game as we know it, tanks will no longer have to know how to do anything, skill is dead, everybody dance now or quit in disgust, blah blah blah.</p>
<p>Say what now?</p>
<p>I&#8217;ll admit, I thought that the days of there being anything tank-related for me to talk about here were gone, what with the high levels of knowledge and awareness I see among the players I run into every day, but I guess I was wrong.</p>
<p>Let&#8217;s talk about what this really means for you and me, mmm&#8217;kay?</p>
<p>Tank threat generation has been increased. Not just by a little, but by a metric shit-ton. Threat from tank damage has almost doubled. It&#8217;s close to TWO metric shit-tons now, and that&#8217;s a lot.</p>
<p>So, it&#8217;s all crimson blood spraying and rolling in the clover for tanks now, right? We run in, lay down a few quick swipes, then we can go stagger away from the keyboard looking for a Guinness while the DPS finishes the pull.</p>
<p>Right?</p>
<p>Well, maybe a teeny bit, but not really.</p>
<p>The big reason that it&#8217;s not going to work that way is that encounter design, even on trash pulls, has changed a lot over the years.</p>
<p>It used to be that the bread and butter, meat and potatoes pull (it&#8217;s lunch time, I&#8217;m hungry) was the tank runs in and hits the mob, the DPS burns it down. There would be minor variations on that theme, a few extra adds maybe, a healer or ranged spellcaster that wouldn&#8217;t come along for the ride, but that was pretty much it.</p>
<p>These days, just as GC points out, the design has changed.</p>
<p>Now, most fights in high level instances and raids have some kind of mobile component, a multi-mob component, and also what my wife Cassie refers to as a gimmick.</p>
<p>The mobile component is simply something to encourage people to move around. Tornados swooping in and out, rocks falling from the sky, mobs that start cleaving/flaying wildly, stomps that you have to jump to avoid being hit by, green or red shit to move out of, electrical fields to pull mobs out of, the list goes on and on.</p>
<p>A mobile component; Blizzard designing fights where the player needs to think about moving your ass instead of just standing and mindlessly pushing buttons in a fixed rotation.</p>
<p>The multi-mob component. This doesn&#8217;t just mean that there was more than one mob standing there.</p>
<p>This is where during the fight you need to be aware of the area around you, including behind you, because there may be roaming packs of adds wandering around, there may be adds that spawn periodically out of nowhere and come running in that the tank has to grab on the fly, there may be adds just like the old days that heal others or do evil debuffs and poisons that need to be killed first or locked down with interrupts, and there may even be adds like in Stonecore or Zul&#8217;Aman that, if not stopped, will run off and bring a LOT of friends to your fight.</p>
<p>And finally, the gimmicks. Ah, the gimmicks.</p>
<p>It seems like every encounter has some kind of thing that&#8217;s different. Bosses that will fixate on a target and charge them. Mobs that are frozen that need to be drug through fire, mobs that are on fire that will destroy you unless you hit a frozen mob first to get chilled out, mobs that will bubble and you have to go jump around flipping levers, all sorts of stuff.</p>
<p>Gimmick. It&#8217;s an unkind term for unique encounter mechanics, but it&#8217;s accurate.</p>
<p>Tank threat is buffed now. <strong>A lot.</strong></p>
<p>So, how does this change the game?</p>
<p>It doesn&#8217;t. It simply smooths out the flow.</p>
<p>If adds come running in, the tank still has to tag them and do damage to them to generate threat. End of story. You will not suddenly, miraculously grab adds and hold them automagically without doing anything to make it happen.</p>
<p>You will not be able to charge in, blast up and tune out. You as the tank will still have to be mobile when necessary, be aware of your surroundings and actively grab adds and distribute damage/threat amongst them, and you will still have to handle the gimmicks of each encounter. </p>
<p>What you can expect to change is that, if you are already doing everything you are supposed to, you will have a <em>much</em> stronger chance of holding aggro on all members of an AoE group, even if <strong>you</strong> are focusing on Skull, and the DPS are ignoring your marks to blow up whoever they want.</p>
<p>This change would normally encourage you to prioritize AoE threat generating abilities more. Since most AoE is on some kind of cooldown cycle now, you&#8217;re probably already using your AoE abilities whenever they&#8217;re up anyway, so, well, no big change there. Right?</p>
<p>It&#8217;s not like you can do Swipe spam, no matter how much you would have wanted to. But you can pop it every time it&#8217;s off cooldown, and expect it to have tastier results.</p>
<p>Likewise, for DPS players, this does not signal the death of Vanish/ Feign Death and Misdirection/Fan of Knives. Adds will still come in from wierd directions, and being able to send them off to the tank is always a good thing. Likewise, having an emergency &#8220;Get them the f&amp;*(^ off of me&#8221; button never loses it&#8217;s value.</p>
<p>So.</p>
<p>In conclusion&#8230;. I don&#8217;t know where the hell all the panic I saw came from, or the rage about dumbing down the game, but I for one welcome our new threat overlords, and invite them to come tank at the pug table.</p>
<p>My Warrior and Hunter alts will be sure to make you feel RIGHT at home.</p>
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		<title>Raise &#8216;em right or rock and roll?</title>
		<link>http://thebigbearbutt.com/2011/06/15/raise-em-right-or-rock-and-roll/</link>
		<comments>http://thebigbearbutt.com/2011/06/15/raise-em-right-or-rock-and-roll/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 18:30:13 +0000</pubDate>
		<dc:creator>bigbearbutt</dc:creator>
				<category><![CDATA[Bear Tankatude]]></category>
		<category><![CDATA[Disc Priest]]></category>

		<guid isPermaLink="false">http://thebigbearbutt.com/?p=4237</guid>
		<description><![CDATA[A Rogue, a Druid and a Priest walk into a bar. The bartender asks them what they want. The Rogue says, &#8220;Gimme some fresh leather gear, heavy on the agility and crit. I&#8217;m DPS.&#8221; The Druid says, &#8220;I&#8217;ll have what he&#8217;s having. I&#8217;m a tank.&#8221; The Priest says, &#8220;Gimme some rings, necklaces and trinkets heavy on [...]]]></description>
			<content:encoded><![CDATA[<p>A Rogue, a Druid and a Priest walk into a bar.<br />
The bartender asks them what they want.<br />
The Rogue says, &#8220;Gimme some fresh leather gear, heavy on the agility and crit. I&#8217;m DPS.&#8221;<br />
The Druid says, &#8220;I&#8217;ll have what he&#8217;s having. I&#8217;m a tank.&#8221;<br />
The Priest says, &#8220;Gimme some rings, necklaces and trinkets heavy on intellect and spirit, I&#8217;m the healer.&#8221;<br />
The Druid says, &#8220;I&#8217;ll have what he&#8217;s having. Sometimes I&#8217;m a healer.&#8221;<br />
The bartender says, &#8220;Hey, who do you think you are, pal, a hunter?&#8221;<br />
The Druid says, &#8220;No, that&#8217;s my alt. Hey, you got any BoE epics that I can need roll for him?&#8221;</p>
<p>I read somewhere that you&#8217;re supposed to open your speech with a joke. There you go.</p>
<p>I checked. It didn&#8217;t say it had to be a<em> funny </em>joke.</p>
<p>About this Priest thing.</p>
<p>I re-rolled a Priest, dear lord help me a gnome Priest, and went Discipline spec.</p>
<p>I dinged 15 yesterday, and immediately stopped questing. I went LFD as the healer, and leveled to 20 by the end of the night.</p>
<p>This may surprise you, but Priests don&#8217;t heal anything like Druids.</p>
<p>Bubble? BUBBLE?!?</p>
<p>Man, I&#8217;m a Druid tank, we were taught to hate and fear that bubble.</p>
<p>The bubble meant we no get hit in face. If we no get hit in face, we no get rage. If we no get rage we no hit bad guys. We no hit bad guys, we no get aggro.</p>
<p>We no hold aggro, and that dumb son of a bitch that bubbled us on the run in just died screaming &#8220;Tank? WTF?!?!&#8221;</p>
<p>Years of training have taught me to sneer at bubbles.</p>
<p>To be a Bear Tank, you gotta be fast and you gotta like pain. You eat it like candy. The more I get hurt, the more dangerous I become. But you got to be durable, too. Real durable. Most ain&#8217;t. </p>
<p>You want to bubble me? What do I look like, a Paladin? &#8220;Ack! My bubble popped, they can touch me with their gooey zombie hands, I just had a bath last week, run away, run away!&#8221;</p>
<p>Bear tanks do it in the buff.</p>
<p>Just sayin&#8217;.</p>
<p>While I&#8217;m kidding my fellow tanks, I&#8217;ll acknowledge the Warriors and Death Knights for keeping it real and getting down and dirty with us.</p>
<p>Warriors: &#8220;Look, last time they took a swing at me, I felt something get through. I&#8217;m telling you, bolt on another couple steel plates, and this time, weld some more damn razor fins on top. If they&#8217;re gonna hit me, I want &#8216;em to suffer, damnit.&#8221;</p>
<p>Armorer: &#8220;But you&#8217;re already layered in 6 inches of steel with blades and spikes over everything but your asshole. If I add any more you&#8217;ll need a crane to get into combat.&#8221;</p>
<p>Warriors: &#8220;What? That&#8217;s unacceptable! I expect blades and spikes everywhere! Especially protecting me arse! Get weldin&#8217;!&#8221;</p>
<p>Death Knights: &#8220;&#8230; What do I care if they hit me? I&#8217;m already dead. If they cut off my fist, I&#8217;ll just choke them to death with it. Dirt? Slime? Have you SEEN what I clawed my way out of to get here? A little slime just adds color.&#8221;</p>
<p><em>I kid because I care</em>. (bonus points if you know where that line came from, it&#8217;s one of my favorites.)</p>
<p>Back to the topic!</p>
<p>My Priest is specced Discipline, because Hedwig told me to. I wish I could say that I researched it, but I&#8217;d be lying.</p>
<p>I asked, &#8220;Which spec is the one that you think would be most fun to level as for pug healing?&#8221;</p>
<p>I was told Disc.</p>
<p>From what I understand as a Druid and Hunter aficionado, Priests what spec Disc can do this thing called Atonement Healing, which means that when you DPS the bad guys with Smite and Holy Fire, part of the damage you do heals the people around you in a completely uncontrolled fashion.</p>
<p>That sounds <em>fascinating</em>.</p>
<p>The more DPS I do, the more healing output I have? Really? God bless you, Blizz, you&#8217;ve given Healers a reason to obsess about damage meters too. That took skill.</p>
<p>Of course, from levels 15 through 20, I ain&#8217;t got Atonement yet. In fact, I only just got Holy Fire.</p>
<p>What I&#8217;ve got, are a damn expensive bubble, a Flash Heal fast big spendy heal, a piss poor long cast meager Heal, and a Renew instant cost HoT.</p>
<p>That&#8217;s enough for going on with.</p>
<p>First thing I noticed&#8230; son of a, really? REALLY? None of my caster cloth Heirlooms have Spirit on them? Really?</p>
<p>Way to encourage overpowered tanks and heals in the leveling pugs. /sarcasm.</p>
<p>No, by all means, let&#8217;s maximize DPS burst damage, we don&#8217;t need mana to keep idiots alive while they stand in the fire.</p>
<p>That&#8217;s okay. It&#8217;s better than being poked in the eye by a banana&#8230; or even a pointy stick.</p>
<p>I did, in sequence, Ragefire Chasm, Deadmines, Wailing Caverns and Shadowfang Keep.</p>
<p>In two of those, I zoned in at the first boss, to find the tank and DPS all looking at me, like I better not suck.</p>
<p>In each one, three of the other four people shared guilds. The tank was always one of the folks with two guildies.</p>
<p>I&#8217;ll give the tanks I saw credit. They tried. There were marks, there was an orderly progression, there was movement.</p>
<p>The rest of the DPS, on the other hand&#8230;</p>
<p>I&#8217;m gonna keep healing pugs. It&#8217;s certainly entertaining.</p>
<p>What I have to decide is how I&#8217;m going to handle the DPS players.</p>
<p>When DPS players attack whatever they feel like without paying any attention to aggro or the tank, what should I do?</p>
<p>When DPS players stand in bad stuff and their health plummets, what should I do?</p>
<p>It looks at first glance like there are two ways I could go with this.</p>
<p>I could try to teach the DPS the consequences of their actions, in the hopes that they will learn what not to do in a very darwinian way. It would also be an investment in the mental health of their future healers.</p>
<p>The mind I save could be my own.</p>
<p>All that I would have to do, is closely monitor the reasons the DPS take damage, and make a conscious decision to withhold my heals if I don&#8217;t approve of their behavior. </p>
<p>The other way I could go would be to ignore what any of the rest do, keep my head down, and do everything in my power to keep everyone alive, starting with me, then the tank, and then everyone else in that order.</p>
<p>Now, if I just do my best to keep everyone alive and do my own job, I&#8217;ll be benefitting myself a ton.</p>
<p>I&#8217;ll be forced to learn how to heal as efficiently as possible, using the right heal with the right cost and cast time for the purpose at hand. I&#8217;d HAVE to, because I&#8217;d never know when the group would all decide to take a swim in lava for shits and grins.</p>
<p>I&#8217;d get smooth, short runs. If I keep everyone alive, then there would be less deaths, less downtime for run backs and rezzes, less QQ, less drama.</p>
<p>Overall, it would be a decent experience, and I would be as happy in the short term as possible.</p>
<p>In the long term, especially if most healers act like I do and try to heal everyone just to benefit themselves with smooth, drama free runs, then the players will never be forced to learn anything beyond &#8220;Blow all cooldowns, stand still going all out, move to next group. Rinse and repeat.&#8221;</p>
<p>That will lead to healers that might be trying to learn themselves getting treated like scum for not being overpowered and capable of handling idiots with the self-preservation instincts of a lemming and the life expentancy of a mayfly.</p>
<p>There is a fallacy at the heart of my dilemma. I&#8217;m sure you caught it, my friends.</p>
<p>I said there were two ways I could go&#8230; and that&#8217;s not true.</p>
<p>There is a third way&#8230; I could do my own job the best I can, but also watch the actions of other players, and offer unsolicited advice in a friendly, non-aggressive way if I have suggestions on how players could improve their teamwork.</p>
<p>The question really comes down to, is it any of my business how anyone else chooses to play their character?</p>
<p>And even if it is, where is it my responsibility to make other people play the way I think they should, and punish them if they don&#8217;t?</p>
<p>Are the lower level dungeons there for pure fun, anything goes, you pays your money the same as everyone else, you takes your chances on what you get?</p>
<p>Are the dungeons there as a proving ground, a place to learn how to play your class and role in a group environment?</p>
<p>Are they a little of column A, a little of column B?</p>
<p>If they&#8217;re just there for fun, even only partly for fun, then it&#8217;s none of my business how other people play.</p>
<p>I queued up as a healer, and nothing in the PUG checklist said, &#8220;You are signing up to heal this group, unless people in it do stuff you don&#8217;t like.&#8221;</p>
<p>There are no conditions placed on the other members. They signed up to pew pew or stab stab, or tankity tank, and I signed up to heal. I&#8217;d be flat out wrong to not heal.</p>
<p>Low level dungeons can be a great place for people to start learning how to play their class and role, but you don&#8217;t get all the abilities at the beginning that you do at max level. I think the current system was designed to introduce players slowly to the concept of the abilities and how they are used, giving us time to get the hang of what we&#8217;ve got before adding more.</p>
<p>If we can&#8217;t practise at low levels the way we&#8217;ll be playing at max, then it&#8217;s meant for fun as well.  </p>
<p>So, the way I see it, I can see people act like idiots, and I can blog about people acting like idiots, and I can put idiots on ignore if they do not play their characters in a group setting the way I would like them to.</p>
<p>But where the line is drawn, is where I can control my own actions. If I don&#8217;t like how people act, then I change my own behavior. I either don&#8217;t queue up, I choose only to queue with friends or players whose style I know, I queue but place people I don&#8217;t like on ignore so I don&#8217;t see them again, or I mention during the run, in a non-aggressive way, things I would ask players to do to help the run go smoothly, and offer guidance and suggestions to be helpful.</p>
<p>Regardless of what else I do, if I queue up, then I made a commitment to either play my role the best I can, or leave the group as an acknowledgement that I cannot handle the conditions and give the group a chance at a healer that can. </p>
<p>It&#8217;s funny, isn&#8217;t it? It&#8217;s exactly the same as approaching runs as a tank, except the tank is expected and encouraged to lead, and part of leadership is establishing clear expectations for the team.</p>
<p>The healer is a more passive. You follow along, keep up, mana up, and try to keep everyone alive.</p>
<p>You are used to persevering through the tough places, to enduring in frustration but keeping your mouth shut and following the tanks lead.</p>
<p>I wonder how long I can go leveling as a quiet, dutiful healer before I crack?</p>
<p><span style="color: #ff0000;">Update</span>: Thanks to <em>Some Random Guy</em>, who reminded me I didn&#8217;t finish this the way I intended. I need to clarify a little bit about the bubble mechanic. As <em>Some Random Guy </em>said, the bubbles were changed a while back so your rage generation will still continue even while bubbled. Also, rage generation mechanics in general were modified so more of your rage comes from damage you deal in comparison to damage received than it used to in the time I was talking about. So, the days of having to strip naked to get rage back while running through content you vastly outlevel are pretty much gone. I fully intended to mention this in the post, but got distracted by shinies. I failed at closing the circle. /sigh.</p>
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