Archive for the “Cataclysm” Category

A new post up this morning at WoW Insider struck me as being damn timely.

The article, written by Josh Meyers and titled “Has the early Cataclysm gearing model failed?”, takes a look at the intent of early Cataclysm leveling, of gating content by iLevel, and then touches on whether it has held up or not this late in the expansion.

It’s a good article, one I found especially timely since I am actively working right now (well, when I’m not at work-work) to do everything I can to subvert that very gearing model he describes.

You play the game and get a character to level 85, and what do you want to do?

You want to go do the fun stuff.

For those that want to PvP, there are fairly new craftable PvP blue items, full armor sets as well as jewelcrafting rings and necklaces to get you started.

Clearly, the powers-that-be realized that the PvP arms race would make it painful to get stuck right in. So they added new gear as a stepping stone.

Why?

Because in PvP, there is no ‘working your way up the difficulty ladder’, no ‘easing into it’. When you zone into a BG, it’s gametime, baby and you’d better bring your ‘A’ game or find out what it looks like in first person to be teabagged by a Moonkin’s big feathery butt. Everyone else is in their best earned gear, and whether god or grunt, it’s everybody for themselves. No artificial gating of content, it’s just you, your computer, and the cold, harsh reality of survival of the fittest.

Been this way several expansions now for PvP, clearly they like how it’s working for them. Well, Burning Crusade brought PvP blues bought at the rep vendors, so it’s only been two expansions now with the crafteds. My bad. But they saw how the BC model worked, and changed it up the next time.

On the PvE side… by this late in the game, I don’t care how cool the starter heroic instances started out, everyone is sick of them as a gearing necessity.

Is it great to be able to level by running instances? Yes. Is it great to be able to do instance quests? Yes. Is it awesome that as you level and have fun in even the normal instances, you get Justice Points towards end game gear? Hells yes, sweet incentive.

Is it cool to do them and see the story and learn to play an unfamiliar class or role in the end game group content?

Absolutely.

But I challenge anyone to say that they find it FUN to have to run the expansion starter instances in heroic mode at level 85 on every new character to grind the gear upgrades and Justice Points needed to unlock higher iLevel content.

And I won’t even go into how much sheer joy is to be had in considering having to grind rep to get epic shoulder enchants or gear on your fifth character, even with Tabards.

So, we try and subvert it, to a greater or lesser degree. Are we to be blamed for trying to bypass the system as intended?

Or, and I’m just throwing this out idea there, is subverting the original gearing process exactly what Blizzard expects us to do, and is precisely WHY we have things like the new high-level BoE epics from the new heroic instances dropping like snowflakes in winter?

Crafted epic items, auction house BoEs, new heroic instance quest rewards, the Thrall and Aggra Elemental Bonds questline that gives a nice cloak, etc.

Is being subversive simply the game working as intended?

I think so.

Look at the facts.

I’ve played the game the way it was meant to be played on three characters now, my druid, warrior and hunter. Leveled, geared, got crafting skills, reputation grinds, all that stuff.

I am damn glad to have done it, too. For example, I am proud to have a character maxed in every rep, plus exalted with my guild.

When I have new characters come up now, I don’t have to worry about head enchants because I’ve got one character with max reputation on all factions, and that character can buy the enchant and mail it over.

For weapons, I can gather ore, transmute Truegold, gather or buy Orbs, and use my epic Blacksmithing patterns from rep to make some iLevel 365 weapons… or buy cheap Beermug maces, BoE epic drops from the new instances, etc.

I can craft rings, necklaces and armor that, while intended for PvP, is good enough to get into new content and get the job done, but just crappy enough for PvE that I’m going to want to get rid of it as soon as bloody possible.

I even have BoE gear of incredible power that I can earn on my max level characters through Valor Points, to feed down to my new alts.

But what if I don’t have max level characters to feed my new alts, characters all decked out and done with the content?

Working as intended. If you don’t already have all the content done and maxed on anyone… Blizzard wants you to get out there and do it all, at least once.

In my opinion, the only truly glaring weakness right now is that the epic level shoulder enchants purchasable from rep with Therazane is not bound to account, and the ease of getting that rep has not been reduced the way the Sons of Hodir were towards the end of the expansion.

Yet.

I’ve been preparing my Rogue for max level, because I truly do not want to do a single original heroic, not a one. I want to ding 85, equip gear, and step into a 4.3 Dragon Soul heroic.

To that end, I’ve been seeing how far I can game the system on my Combat Rogue, and how cheaply.

Slow main hand weapon, fast offhand are the Combat preferences.

A Tremendous Tankard O’ Terror goes for about 800 gold on my server, so I bought one. Oops, Cassie had 8 in her bags, and I actually had one I forgot about in my Hunter’s bank. Stupid of me not to check, but point made.

For an offhand, my blacksmith crafted the Brainsplinter, using all personally farmed/transmuted mats. Done.

For a thrown weapon, maybe due to lack of demand the Thorns of the Dying Day are going for a mere 300 gold. Done again.

Sure I’m going to want to upgrade as soon as I can… but these aren’t pure crap, either. These are all weapons that, in terms of stats, would have been great before 4.3 shipped.

For armor… well, there is the obvious.

My max level characters have taken a week off from upgrading their own gear with Valor Points to donate the Bracers of Manifold Pockets and the Rooftop Griptoes. If I was wealthy, I could have easily bought them instead, they get advertised in Trade Chat as Valor boots or bracers, your choice, 5000g or 6000g golod all the time, YMMV on your server.

Still, I wanted to go as cheap as I could as far as I could.

As I said before, once I reach level 85, I’ll be able to do the Thrall and Aggra quest chain, Elemental Bonds, to get the iLevel 365 cloak, Mantle of Doubt. I could simply craft the new iLevel 377 PvP leatherworking cloak Vicious Fur Cloak, but I’d vastly prefer lower iLevel but more PvE oriented gear.

There are 17 item slots to fill, and already 6 are at 365 or better at level 85, plus one quest chain I like to do anyway. :)

I then did dip into my own pockets, and bought one item I’ve been repeatedly tempted by at the auction house. I got the Nightblind Cinch belt for 7000 gold. Maybe they saw me coming, but an upgrade THAT huge means future Valor Points don’t go to a belt, they go to things like necklaces, rings and trinkets. I’m willing to pay it, and be glad.

The rest of the slots ALL have iLevel 377 PvP items that can be crafted with leatherworking and jewelcrafting if I wanted to, but let’s go one step further.

What about the Molten Front?

Yes, yes, I know. Craft some PvP stuff and go have fun, get upgrades in one day that outstrips what you’ll earn after 45 days of Molten Front dailies.

There are still two things to keep in mind.

First, after only three days you can unlock the Molten Front area, and purchase Matoclaw’s Band from Zen’Vorka.

Second… my Rogue is a skinner, and the spider area is a skinner’s paradise. I’m going to want that anyway, so why not at least look at what I get after those three days, right?

Where I’m going with all this, is really that it’s too damn easy to craft or otherwise acquire high level items to bypass the starter heroics for it to have somehow slipped past Blizzard’s attention that we can do it.

No, I think it’s working as intended, and I like the fact that I don’t have to just equip PvP gear to beat the iLevel restrictions, I can go for lower level gear but with better overall stats if I so choose. And I DO so choose.

As I said before, I just think there are a couple areas that could be finished up, like the Therazane rep shoulder enchants being made Bind on Account.

What do you think? Is this all some cunningly designed master plan to give us lots of options and choices, or is it a failure of the Blizzard gearing model?

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Things are moving along nicely, my friends.

In the game, my Hunter is already level 74. Isn’t that crazy?

I have decided to set for myself a new goal. It’s a stupid goal, but it’s one that can’t be ground out, it’s pure luck; to forge a Legendary.

To that end, I’m going to solo Molten Core each week to shoot for either the Eye or the Bindings.

Considering how many times I ran that place in the old days without seeing any of them drop, ever, I’m not all that worried about not getting them.

It’s just fun to have that sense of “Maybe this time? Could be!”

I ran it on my Worgen Warrior this last weekend, and soloed everything in my blues and greens except for Ragnaros himself. Just couldn’t keep myself alive solo. I’m apparently a fail Warrior, I made it to the first submerge and the adds ate me. :(

I had to ask Matheo to step in and heal me… and he said I really am a fail tank, he ran outta mana keeping me alive.

I told him that the reason was probably that I wasn’t in defense stance or tank gear… I was pure Fury Warrior spec and gear. /facepalm.

On the plus side, in one run I almost got all the Cores and Dark Iron I need to craft Sulfuras, and I got the bar and bought the recipe to craft it. My Warrior is a Blacksmith, so it’s fun to think that, no matter who ever eventually gets an Eye, I’ll be able to craft the hammer for it. 

I really wanted to craft one for Fal back in the day, and if I ever do see the Eye, I’ll be thinking of him when it happens.

What kind of impossible or long term goals do you set for yourself? Do you find having some kind of big goal helps keep you interested?

Or do you prefer not having something planned that would be like an itch you couldn’t scratch? Do you like being able to shut the game off and walk away without ever caring that you didn’t finish X goal in your game life?

On the personal side, I don’t have any announcements or anything, but Cassie and I are working on improving and editing Converging Forces, bringing it out of the very rough cut state and turning it into a novel. It’s going to take some more time, but I’m really very pleased with how far we’ve gone already. I’m also learning a lot about writing in the process, Cassie is teaching me a great deal.

She worries that I’m going to get defensive when she shows me things I’m doing wrong in my writing, but the fact is, I’m loving it. It’s wonderful to have someone that I love and trust looking at the story, and telling me “This part is good, but this phrase is unclear, I don’t know what this word is, and what you do to apostrophes is an offense against God and nature. Stop it.”

Seriously, its very positive for me.

The first thing I hear that she tells me is, “This part is good.” I don’t ignore that to obsess about what’s wrong. 

I hear what she’s telling me, that I have things I need to correct to improve my writing. I may have lots of bad writing habits to break, but the core of a story is in there. The most important thing I want to start with is a story that is going in an interesting direction, and characters that you come to care about. I can learn how to fix the rest.

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I’ve been kinda flailing around lately over on Azuremyst-US, trying to figure out just where my cheese was to be found.

You know. The Cheese. If you haven’t read it, that’s a great book, by the way.

I’ll let you read the Wiki entry about the book if you’re not already familiar with it. That’ll bring you up to speed fast enough.

Got it? Good!

Lot’s of talk around the community about being bored with WoW. Should I stay or should I go now… if I leave there will be trouble… and if I stay it will be double.

Well, not really. Who cares if someone takes off to play another game for a while? Or even leaves forever?

They’re just video games, after all.

Why do I feel like, upon uttering those words, a flashmob should spawn, with someone in the back crying, “Burn the witch!”

Well, I was feeling pretty burned out about playing WoW for a bit there. I had lost a sense of why I was going through the motions, why level if I just don’t have the time to raid with a guild regularly, and if raids can’t be successful as pugs anymore, then how utterly futile. Why even bother getting to 85 if the randoms are such a pointless mess when you pug. Such… blah.

I did some shopping around. Tried out DC Universe Online, tried Champions, thought about dipping my toe into Rift… they just weren’t feeling very cheesy to me.

I may not have been turned into a newt, but I got better just the same. I found my cheese.

The Cheese.

The Cheese represents your own joy, happiness, satisfaction, contentment. It’s supposedly what you want. It’s the grand prize. It’s why you’re paying a monthly fee to play a game… to get some kind of satisfaction or enjoyment out of it, right?

Unless you’re getting paid somehow for playing, whether by selling in game items or writing about the game for money. We won’t go there. 

If you log into WoW, are you getting your cheese? Are you happy, excited, ‘”Hells yes I’m playing WoW tonight, baby!”?

Or do you feel like you’re trapped in that old 80′s commercial for Dunkin Donuts?

Time to do the dailies… the dailies. Time to gear up to raid… gotta gear up to raid.

I love that commercial.

Is that you?

If so, hey, maybe your tastes have changed. What you find enjoyable has changed. Maybe you’ve mined this node for as long as you can, and it’s time to find a fresh spot to farm.

What is important is that if you ain’t getting your cheese, then GO GET SOME. In WoW, in Rift, in mowing your lawn, whatever.

You should be feeling pretty cheesy.

If you do move on, I have one request of you;

Please don’t shit all over what other people still love to do.

If you leave WoW to play Rift, that’s cool. Have you found your cheese there? Awesome! Just don’t go and shit all over the people playing WoW just because you found YOUR cheese somewhere else. That’s pretty low class.

I know you’re enthused, holy cow hot mama, there be some tasty CHEESE over here! Come and get some of this swiss, baby, this be tops! How can you idiots still be satisfied with that smelly old limburgher, that crap be sooo old!

Just because the cheese you have found is mighty tasty over there doesn’t mean we are stupid for enjoying the cheese we have over here. So shut it. Tell us what you like, thats always a help if we’re feeling a lack of tastiness and wondering where good cheese might be found. But don’t hate on us if we are still enjoying our own cheese.

Still playing WoW? That’s cool, too. No, it IS. Just don’t shit all over the people who leave WoW because they moved on. Yes, there are still lots of awesome in WoW, but if someone ain’t loving it anymore, well, they ain’t. It may hurt like heck, but they deserve to find and enjoy their cheese TOO.

I went looking for my cheese.

I think I’ve found it. Whee!

It was hard to find, but when I get home, I’ll tell you something. I’ve got that excitement to log in again, I’ve got that energy going, I can’t wait to see what happens next.

I’m on a new server. That’s helping. I did NOT bring all my ‘mains’ over, so I spiritually left all that baggage behind. Having a full roster on a server, with many max level characters, means that to do ANYTHING new means something has to be destroyed.

That sucks.

Even worse, all those max level characters represent quests done, experiences had, and in some cases… achievements unfulfilled.

With a new server, there is a wide open slate to fill with whatever alts trip your fancy. New struggles without Heirlooms. Well, not struggles, but without Heirloom weapons at least you’ve got to start caring about upgrades, again.

And new opportunities to craft a new experience different from those before.

I know a lot of other players have pretty much completed all of WoW. Did all reputations, did Achievements, did all of the quest zones, got Loremaster, got anything and everything that cuold be done. It’s got to be hard for them to find any fresh cheese.

I never really did. I came close on my Druid, but once I did a faction change that kinda hosed up achievement tracking.

I’ve found my new cheese, my excitement with the game simply by leveling new characters, following the quests for the zones and experiencing the way the stories have changed… and thinking about completing Loremaster for the first time.

I found myself playing my new Worgen Druid, and thinking that it would be neat to do Loremaster and full exploration as I went. With some other new alts to break in from time to time.

So I spent some of last night banging around Teldrassil, way over level, doing all of the quests so I could get Darnassus rep.

I’m well into Revered, and I’m going to hit Exalted and be riding a pretty tiger mount well before level 30 at this rate. And that sounds pretty fun to me.

It’s unquestionably a sad time in the community. People are leaving to find their cheese, and we miss them. A lot of folks are hanging on even though they ran out of cheese long ago, and they’re getting bitter and cranky about it.

I’m sorry, but it really is that simple. If you run out of cheese… go to where the cheese IS. Or, and this is always an option, make your OWN cheese!

[snicker] Sorry… I’m having a hard time working through the euphemisms here. I’ll get better in a minute.

I didn’t have to leave WoW to find new cheese… and when the cheese starts tasting stale where I’m at, then I’ll either try some new flavor of cheese, or I’ll go see if the cheese I left behind in Kael’thas has started looking pretty darn tasty.

And maybe the horse will sing.

In the meantime, I really do wish each and every one of you success in finding your cheese and cutting off a nice, fat, tasty slice.

For me, for now, my kitty Druid is providing me with a rich, smoky flavor that I’m finding very satisfying.

If I didn’t have so many other things I ALSO wanted to do, like read John Ringo’s “Life Free or Die”, or write James’ next turn, my life would be complete. So much to do, so little freaking time!

And who knows? Someday, when I hit 85 on my Druid on Azuremyst, maybe i’ll even go on some randoms or something? The mind boggles!

In conclusion, I leave you with a little hawt kitty lovin’.

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I’ve been quiet about WoW lately, because most of the stuff I used to find fun… isn’t.

I used to enjoy;

  • Playing end game instances/raids with others
  • Leveling/questing/exploring in the world
  • Playing cooperatively while leveling with my wife

I’m not going to write some massive bearwall. It would be too long, and undoubtedly boring.

What I will say is, I didn’t enjoy the way Wrath made every 10 person guild a potential progression raiding guild, with that inevitable awareness in the back of everyone’s head that you could possibly see everything in the game… if you started raiding more often. And started taking it a little more seriously. I did enjoy the tempo and design of instances in Wrath, though. Say what you will about them, I enjoyed being able to get a group and burn through an instance at a fast pace. It was pretty cool. I’m not talking about the difficulty level or lack thereof, I’m talking about how long the bloody things took. With Cataclysm, we have the same 10 and 25 person raid progression go go go, but with Burning Crusade style instances requiring teamwork, coordination and cooperation.

I love the new heroic instances as a concept, and I applaud Blizzard for combining the carrot of leveled guild rewards with the stick of heroic instances that are hell on pugs. I think Blizzard sat down and did some serious thinking on how to deal with the endless bitching and complaining about asshats in PUGs. From out of these meetings came the realization that if they could just get the players to form larger guilds, and make them WANT to play in runs as guilds instead of PUGs, then the asshats they end up hating will be in their own guild… and all that bile and hatred would be turned on guild leaders and officers to deal with the asshats rather than on Blizzard.

A guild you can level with great in-game rewards, mounts, pets, Heirlooms and stuffs? Where having more people doing things levels you faster? And to level the guild you have to do things together that you used to PUG? Well played, Blizzard. Well played. I hope that your customer service complaints have been reduced in the percentages expected.

I’m not enjoying exploring the world, because all of Azeroth has changed, and the instancing means that my max level characters can’t just go out there and check things out 100%, learn it. Oh no, if I want to see the zone the way it’s supposed to be… I have to do all the quests in the zone, damn near. On everyone.

And hey, it sure would be nice to go hang out with a lower level friend, maybe help out… oh wait, I’m in the wrong phase. Oh well, guess you’re on your own. Sorry!

And I’m mostly not enjoying playing cooperatively with  the love of my life and best friend, whom I happen to be married to. You see, even if you’re grouped together, and playing together, and leveling together and staying in perfect sync XP to XP… a lot of this phasing takes you out of the game world into your own little custom zone, for you to address the serious stuff.

Boy, that’s just great when you were doing the quests together, and one of you is the Tank while the other is DPS/Healing. “Where the hell were you when I had to kill the bad guy? Sucker tried to eat me?” “Sorry, I think I slipped into an alternate universe there for a second. My bad.”

Blech.

On a side note, a digression, a sidebar if you will…. Blizzard, it takes a special kind of genius to design a game that has as its sole end game focus GROUPING… to work hard to emphasize grouping, to drive people to bigger guilds, and to design content requiring teamwork and cooperation and coordination, just as I said before… but to make sure that while leveling up while questing, that you CAN’T COMPLETE THE LEVELING QUESTS AS A COOPERATIVE GROUP.

Boy, with all of that, you might think that I’m a whisker’s breadth away from quitting, right?

Damn near, my friends. Damn near.

What is keeping me from that is one main thing.

I CAN play cooperatively while questing with the woman I love. I just have to do it in Outlands or Northrend, that’s all. And then, once we finish in Northrend… well, I guess we’re done, because the new content is another clusterfu&^ for leveling while grouped.

So I’m playing my Frost Mage while Cassie tanks as a Bear. She dinged 68 last night while I’m still at 67, in Shadowmoon Valley.

It’s so much fun… sad to say, my biggest hope now is that Blizzard doesn’t “improve” the old content, it’s the only stuff we can still play together as a team.

I am also contemplating trying something wacky with folks on some other server somewhere, doing Elune only knows what. There’s a really fun-sounding concept guild called “Twits and Giggles” that the Disciplinary Priest started over on Fizzcrank-US, Alliance side. It’s Death Knights only, and as the title implies, it’s just for fun. I could try that. I’ve been leveling a DK on my server, but wtf, I could do another one, right?

It’s either that, or see if I can find someone somewhere that can use a Bear tank once in a while, but who can’t commit to playing that often. Yeah, put THAT in your application and see how far you get, huh?

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In no particular order, here are some of the things I love about the game these days, whether small change or large.

1) Mount speed scales with skill – so if you really like that striped orange kitty cat from Darnassus, you can still ride it as your max speed mount. Likewise if you love the clean purity of the Snowy Gryphon, but always felt forced to use a mount that had a faster speed.

I really like that change. I’ve always thought what a shame it is, once you’d earned those higher level skills, that you were retiring a once-beloved mount because of stats.

2) Professions matter – It’s nice, this early into the expansion, that if you’ve got a crafting profession, it is worth your time early on to level it and make gear. The Blacksmiths, Leatherworkers and Tailors can craft some mighty fine gear that is equippable at a nice, low entry level. It’s also interesting that the Plate tanking sets made by Blacksmiths are equippable at slightly lower levels overall then the DPS equivalents… subtly encouraging tanks to be better geared early on than DPS, maybe?

On the same subject, it’s nice that Engineers can now make Bows as well as Guns, for those that like the feel of an item as much as it’s stats, and Jewelcrafters can actually make Fist Weapons of decent potency, equippable at a low character level as compared to their item level, making them quite handy for those of us with Rogues or Enhancement Shamen.

3) Quest designs encourage more pew pew, less vroom vroom. It’s not used all the time, but it’s nice that sometimes when you’re sent out on a quest chain, the quest completion and assignment of a new quest happens out in the field, without calling you all the way back. I’ve come to enjoy those moments when I complete a quest’s objectives, only to have the turn in appear on my active window, and the next step of the quest be given to me right there whle I’m still where I need to be to keep going. There is a lot more gating on quests, where you have to finish every single quest available before anything new will be offered, but at least some effort has been made to let you keep on chugging forward with fewer pit stops back at base.

4) Zones feel like they have a story that builds up to a satisfying conclusion. Now more than ever, in playing through the redesigned zones, more of them feel as if there is a cohesive main story, and as you play through the quests, things build up nicely, ending in some major confrontation – with commensurate rewards. The first time I played through the revamped Redridge Mountains on Alliance side, I was amazed at how different it all was.

As a side note, I love how the Redridge Mountains quests on Alliance side seem to insinuate that what they did there is why you get those quests in the field later. In Redridge Mountains, you are sent to go pick up a gnomish field communicator, and once you’ve got it and it’s repaired, that is how ‘base’ contacts you for quest updates and follow ups.

Later on, in Vashj’ir or any other zone where you get those same style follow ups, with someone back at ‘base’ magically knowing you finished a quest and telling you what they want you to do next… is it assumed you still have the communicator, and everyone you meet has a sending unit and knows your code? Good thing it didn’t break when your ship got sunk, huh? Is there a way to turn it off, or are you transmitting what you’re doing all the time?

Can I turn it off when I go to the bathroom? Some things I’d rather not have the quest givers know. It’s nice that we’re chatting and everything, but let’s keep just a little mystery to the relationship, whattaya say?

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