Archive for the “General” Category

Warlords of Draenor received a news spike last week with the release of a bunch of notes on what we might see in the pre-release patch coming 6 or more months from now.

I wanted to inject a little sanity into this right from the get go. These are notes about what might happen before it’s ever been tested in something that ain’t going to be released for over 6 more months. Get a grip, people.

Anyway, gotta keep pumping air into the news bubble for WoW, so we got patch notes.

As expected, Twitter and the forums began to churn with excitement, enthusiasm and outrage.

The most common complaint I’m seeing in this first pass is that the changes are Blizzard ‘dumbing down’ the game.

This seems to derive from the stat squish, abilities being removed, some Glyphs being given automagically as you level, the removal of hit and expertise, the easing of facing requirements for the use of some abilities, and so on.

Complaining about dumbing down the game. Another way to phrase that would be simplifying the game, wouldn’t it?

What would be the drawback of a simplified system? Or put differently, what are the benefits of a complex system?

Seems to me someone desiring a complex system wants there to be a great deal to learn and master in order to become great at playing their class.

So that same person would not like a simplified system where the gap between a great player and a good player narrows. The larger the gap, the shinier the epeen. The narrower the gap, the more any gap can be explained away by class burst or imbalance issues, not skill.

The point here is to have an opportunity to shine as you excel at playing the game in groups.

But what goes into this gap between good and great performance? It’s not all just hit after all.

You’ve got baseline class abilities, stat optimization on gear and player skill.

Basically, in order to be a great player, right now you have to know what your key abilities are and exactly how/when to use them, you have to know what your most important stats are and reforge/select gear to maximize them, and you have to be able to PLAY.

You know, move your butt? Pew pew? That part of the game where you’re actually playing kind of thing.

So what’s the problem?

Yes, class abilities are being streamlined according to the patch notes. Fluff is being removed. Baselines skills and spells are being highlighted so it’s harder to get lost as to which you’re expected to use.

That doesn’t mean a player will know how to use them, it simply reduces the likelihood that a Destruction warlock will run an entire encounter spamming Fel Flame.

Now the gear thing, I can almost see the QQ there. After all, a reforging calculator is not currently built into baseline World of Warcraft. In order to be at the ‘optimal’ levels of Hit and Expertise, a player has to know about reforging, know about the character pane and how to find your levels, understand about your effectiveness and miss chances against mobs at various levels above yours and that raid mobs are plotted in as three levels higher than you, and all that jazz.

Right now an easy way for someone to feel special is to properly reforge their gear, and reap the performance benefits over people who don’t. A lot of that is going bye bye with Warlords.

And of course then there is skillful playing.

This is the tough one for your diehard e-peener, because some of those players that don’t read websites or know about reforging or what stats to use or what the ‘optimal’ rotation is for their class have the temerity to be fucking righteous players.

As Keanu Reeves once said, “This is for rubber people that don’t shave yet.” They can get out of the bad and stick to a bosses’ ass like a remora on a shark.

Can you imagine what it’d be like if they weren’t kept from realizing their true potential through things like obscure reforging systems and opaque hit and expertise ranks?

Let’s flip this on it’s head.

What is the biggest complaint in many LFR runs?

That so many of the players in them are on low-geared or new alts that aren’t properly reforged, gemmed or enchanted and where the players don’t know how to use their class skills.

When you think about it, is it really SO BAD that Blizzard takes steps to address some of those issues?

What, you don’t want Blizzard to simplify aspects of the game, but you do want to bitch about how miserable LFR is.

Is it such a terrible idea to contemplate that new players not have to reforge hit and expertise before stepping foot in LFR? That some class abilities be pruned and others enhanced to make it clearer what to use?

The average DPS or HPS or TPS will go up overall. The gap between these players and the leet will narrow.

But it will still be there. Those gems and enchants will still make a big difference. Your gear drops from crafted items and normal raiding will still help you shine.

If you want to keep your edge, though, you’ll really need to make sure you work on that whole skill thing. Because those newbs be narrowing the gap and sucking on your hind quarters there, chief.

I guess I can see some of the concern. ‘Dumbing’ down the game means the leet have to actually move their ass and learn to play if they want to stay on top.

If not, those rubber people that don’t shave yet will be eating your lunch, boyo.

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You know that feeling you get, when you just can’t quite remember something?

You’re sitting there eating a Filet O’ Fish sammich and watching Eraser. You see a guy, and you know him but can’t come up with the name. “Who’s that guy? Hey, Bill, who the hell is that, the guy flying the chopper. Who the hell is that? He was in that movie with Bruce Willis, you know, he was like this old spy and shit. Damnit, it’s Jim something, wtf it’s RIGHT on the tip of my tongue.”

“Come on, what’s his name, white hair, starred in Our Man Flint or Flynn or some shit back around when Spencer for Hire was on the air, you’re old, you should know this. I can’t believe I can’t remember his name, it’s right there, I can almost touch it.”

“Come on, come on…. SHIT!”

You reach for the name, or the address, or whatever it is and you really strain for it, but nothing. Your brain gets the request, looks around at the shit you’ve got up there, no organization to speak of, looks back at you and says, “Fuck you, you want me to find something around here, clean this room.”

So you get frustrated, and the smartass watching the movie with you says, “Just stop reaching for it, think about something else. It’ll come to you out of the blue. You’ll be doing something else and think you forgot and BAM! Suddenly there it is.”

So you try it.

But it doesn’t come to you out of the blue.

So, so what? You let it drop, not much else to do. Meh, wasn’t that big a deal anyway, just irritating as hell. It’s gonna bug you for the rest of the day, like a tooth that got pulled and you keep running your tongue over the spot, oh yeah, no tooth.

So it’s gone. Oh well, no big deal.

Ah, but you’re wrong, fish breath.

It IS a big deal.

That guy, the smartass that told you to go think about something else, it would come to you?

He was right, you go think about something else, and somewhere in the back of your brain some wheels are turning. There are pieces of memories flowing by and a teeny tiny piece of you is sitting tiredly on a stool, watching all that shit go by on the conveyor.

Every once in a while the bit of you thinks he sees something, reaches forward, grabs it, turns that memory around and tries to match it up with what you wanted to remember… and then tosses it back on the conveyor. “Nah, not it.”

The problem is, that teeny tiny little piece of you is gonna sit on that fucking stool looking at shit flow by until it finds the right memory for forever, or you die, whichever comes first.

Sitting right beside him on stools next to that conveyor belt are more little pieces of you, all bored off their ass and patiently looking at every damn thing in your head, waiting to match something up.

Waiting to come up with that answer.

Forever.

Now ask yourself, how many tiny little bits of you can you afford to have tied up looking through your memories for shit before the YOU that’s managing the whole warehouse runs out of bits that can do any real thinking?

The older you get, the more of these pieces of you get tied up trying to come up with the name of that actor you loved that starred in a TV show in the seventies about a magician detective.

And you’ve got no control over it.

I’m telling you, this is serious shit, SERIOUS SHIT.

If you don’t nip this in the bud, if you let it go, I’m warning you, you’ll be as completely fucking useless as I am by the time you’re 40.

And nobody wants that, least of all you.

So get off your ass and bookmark IMDB.com, make sure you’ve got Google hotkeyed in your smartphone, and don’t let it go.

Whatever it is, don’t let it go. Answer that question. If someone tries to tell you to blow it off, it’ll come to you, tell them, “Shut up, I have to find out what the name of that damn Ewok was that Leia kissed, damnit, if’n I don’t remember I’ll end up just as stupid as Bear!”

Seriously. Nobody wants that.

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Last night I bought my son a planet.

How cool is that? I bought a planet for my son.

I shopped online, got a really good deal on a planet, brand new, nice solar system, fresh unexplored territory for he and his friends to play around on.

Even better, in this brave new world, I am God.

My son loves Minecraft, as do many of his classmates. If anyone knows this it’s you folks, single player can be cool but sharing what you’ve done with your friends online? Force multiplier of sheer awesome.

Some of the kids don’t play the same version of Minecraft the Cub does. Some are on the tablet version (PE) and others are on a trial version instead of the full thing. Still, four or five of them are on the PC and could join in on multiplayer if their parents permitted.

Before unleashing my infinite power and creating a new planet, I had to consider what my goal as a parent was in this.

What I came up with was;

1) A single place for them to play together.
2) Easy to setup/access for the computer illiterate parents.
3) A gated community for our children – no strangers AT ALL.
4) Controlled environment – game rules set to limit abusive behaviors.
5) Security – hardware and software protected from external hacking.
6) Persistent and independant – the game world exists 24/7, independant of my computer hardware or internet connection.

I started messing around with creating my own server world on my computer, biggest benefit being it’s free (assuming you own a licensed account for Minecraft) but I quickly ran afoul of points 5 and 6. If I’m running it on my computer, it’s always got to be on in the background. Also, ports need to be opened, forwarded, protected, etc. IP needs to be permanent instead of dynamic, all that stuff.

I set it up anyway, checked and it worked GREAT for the Cub and I to play within our home network. If it was just going to be a server for us to do multiplayer on it was perfect. To stabilize and secure it so others could log in? A bit more than I wanted to get into.

So instead of creating a world, let’s sub-contract. I went looking to buy a planet.

I checked a few server providers, and found MCProHosting. For about $2.50 a month, I could buy my own planet. Well, rent. But that included mineral rights, so it’s all good. We’ll strip mine that sucker and never look back.

Real estate has never been cheaper!

So yeah, I did that. I bought a planet for mah boy for his birthday. What did you get YOUR kid for their birthday, a PONY? Ah hah hah hah hah haaaaa. Losers.

What I found after dropping some dough on a discworld was that even for someone like me that has no clue whatsoever about setting up a Minecraft server, they make it pretty easy to take over possession of a pristine planet.

I looked at the options, and chose the $6 a month plan. The $2.50 limited you in three ways; overall Mb, only 5 simultaneous players online and vanilla Minecraft 1.7.4, no mods allowed.

For $6 a month, I get to have up to 18 players on the world at a time, more than enough to cover the Cub and his friends. Also, while it’s set up as a vanilla Minecraft 1.7.4 world right now, I have the option of either having MCPro install some mod packs for me, or I can select and upload my own .jar files and plugins.

Best of all, the world is a true gated community. You can set up your whitelist so only the player names you specify are allowed to log in. The Cub can give his classmates the IP address, but unless they give us their player names and we include them on the whitelist, they cannot come in.

This isn’t like a ventrilo or mumble server on your local realm, where if you give out the info for pugs in a raid you’ve got to change the password or wonder who the heck these strange people are. Set it up with a whitelist and everyone is forbidden access unless specifically invited in.

I like that.

Access is denied! Papers please? Papers? You got badges? You DO need to show me your stinking badges!

The last thing I did was go through the world configuration settings with the Cub before he went to bed. I ran down every option to ask him how he wanted it set up.

He got to choose that it be set to creative mode, that flying be allowed, that monsters CAN spawn but it’s set to easy difficulty so there will be SOMETHING to fight but not too hard.

And, at my very strenuous suggestion, there is NO PVP allowed. in the immortal words of Barney Fife, NIP IT IN THE BUD.

We both logged into the world before and after our changes. It was good, spawn point next to a lake, I got blown up by a creeper or two before we changed it to creative and the Cub laughed at me, but all in all a lovely little world.

Now comes the God part.

Before we changed the settings and made it a creative world, we were poking around on survival going “gee, it worked!”

I saw that while I was logged into the server admin panel, I could click on active players. I selected my son, and it gave me a range of options, including giving him any items in any quantity I wanted. I could also teleport him around or summon things to him. Basically, I had unlimited power over him without the itty bitty living space normally associated with it.

I tested it, selected a standard bed, quantity one, and ‘gifted’ it to him. Poof, it was in his inventory.

Suddenly, I can understand why some of these videos the Cub watches have interesting sub plots of the server admin whispering players on open multiplayer worlds and messing with them.

I’m very glad I am the admin. Not that my son would necessarily abuse the power when playing with his friends… but then again, I certainly would have when I was his age.

Are you kidding me?

If I could have summoned an Ender Dragon and dropped it on my friends’ heads when we were ten, you can damn well bet I would have.

The only difference between then and now is if I were to do it now, I’d FRAPS the results and post it to YouTube.

Cassie made very nice printed out cards with the server IP address on it, our phone number and email address, and put a note on them asking parents to call or email us for details so I can explain what it is we’re doing, and what the situation would be for their children while playing.

I hope we get some responses. It would be very cool for even one or two of the kids to begin playing with the Cub after school.

Especially since I’d be able to see what kinds of things they create when they put their minds together.

I am almost as excited as he is to see how it all turns out!

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Hailsword the Derpknight

Ever have one of those days where everything seems to be going too well, and you just know something is wrong somewhere but you don’t know what?

Before Mists of Pandaria launched, my son’s favorite character was his Death Knight, Hailsword. His favorite spec to play was Unholy, because permapet. He loves him his pet ghoul.

He just didn’t stay with it.

My son loved the look and feel of the zones in Northrend. That was where he felt at home. He liked the frozen cold and forbidding saronite walls of Icecrown, surrounded by undead and delighting in the opportunity they gave him to Control them and use them as his minions.

He did fall in love with the look of the giant Sha of Pandaria. He liked that there was an achievement for finding them all and killing them, he liked the mystery of who was the unknown Sha and where could it be hiding, he liked all the lore behind it.

He just didn’t like PLAYING it.

Basically, playing in Mists sounded great in theory, and looked cool, but in practise kinda sucked. Too many tough mobs traveling in packs to level quickly unless you were a tank.

So I set him up with a Blood tanking offspec to take on those mobs and not end up half dead every fight. Mostly for when he reached the last two zones.

I can’t remember how far past level 90 Alex continued playing Hailsword. I think he played enough to attain Exalted with the Cloud Serpents and raise his cloud serpent from a baby to an adult, but not much further than that.

Once he realized it would be months, if EVER that he would be able to join a group that could defeat the Sha in the Terrace of Endless Spring for the achievement, he lost his enthusiasm. He was excited until he realised that he had to be in a committed raid team to ‘catch ‘em all’. Not going to happen.

Time passes, though, and while he loves his Portal and Minecraft, he still misses his Death Knight and the golden age of Burning Crusade and Cataclysm.

Most especially he misses the more melee-friendly raids of LFR Dragon Soul, where melee didn’t have to master a doctorate in avoidance and dancing to survive five seconds without wiping a raid.

I decided, you know he really misses his Death Knight, so why not just spend my time playing Hailsword a little, try and get him some better gear? Get him set up so he could go into LFR alongside my Warlock main, and maybe we could get him having fun on it again.

Queue the bear playing a melee Death Knight, a class I know nothing about. I have one at level 85, and he’s very skilled at pet battling. Wears a pith helmet full time. Stylish!

I approached this project with all the skill and wisdom I show for all new projects.

I loaded it up, glanced at the buttons and figured it looked okay, figured yeah a lesser mortal might research it first, but screw it, how bad could it be? Faceroll Death Knight, toss some timeless gear on him and go kill some shit.

Granted some time far in the past I’d set him up as an Unholy Blood crossbreed, but I’m sure it’s all fine. He’s in Unholy spec, button bars are full, go for broke. It’s not rocket science, right?

I crafted a 553 belt and pants, made sure he had a decent weapon (a 510 weapon from some ancient ToT LFR) and we’re good to go.

I took Hailsword to Ordos and the Celestials. Got a season 15 neckpiece. Score! Gear getting better already.

Oh, maybe I should change my loot spec from Blood to Unholy. When did that happen? Wierd.

Then I decided to queue for LFR. Reforged, gemmed and enchanted per Ask Mr Robot so we MUST be good to raid, RIGHT?

RIGHT?!?

The first boss I get in LFR is the Sha fight, boss 4. Okay, big hit box, not too bad.

We won, and I was still alive at the end thanks to Death Strike being on my bar, man that thing does lots of self-healing. How OP is that? I get to do DPS AND heal myself.

Geez, unholy is kind of a pain the butt though, amiright? I’m always having to refresh my diseases and I’m spending FOR-EVER waiting for runes to refresh, standing around twiddling my furry thumbs. What a drag.

I queue again and get the first boss this time, all the trash packs and Immerseus.

WTF is it with tanks not keeping aggro on packs of bubbles on the trash? A few Blood Boils and here comes a black bubble or two to munch on me. Well, at least it’s not on a healer, so I’m providing raid utility. I’m helping!

Get the boss down, not bad, working my butt off I pull 85k DPS, but still, lots of downtime waiting for runes to regenerate, and I hate not having a button to click.

After all that, I just don’t have it in me to go on. 85k, working hard, and all the melee chasing to do in the Fallen Protectors? I don’t have the energy for that shit. Blech.

It occured to me as I left the LFR raid, maybe I should visit Icy Veins, see what they recommend for Glyphs and Talents, make sure I’ve got the right stuff. I haven’t looked at any of that stuff except to make sure I had some, maybe there’s something better.

Hmm, talents selected looked pretty good, might be a good idea to put some of them on my bar so i actually use them.

Glyphs, wow my glyphs were messed up. I had that leveling glyph for refreshing Death Grip, didn’t have Festering Blood, I DID have the no taunt Glyph for Army of the Dead though, so pro all the way.

Then I moved on to the page at Icy Veins that discusses optimizing DPS rotations for Unholy. maybe I could learn something there. When should I be Blood Boiling? Before or after Death Strike?

Hmm, okay, so… Death Strike doesn’t seem to be on here. What is this they have here instead? Festering Strike? What’s that?

Festering Strike. So, that’s supposed to be on my bar, then? Oh, it’s an attack that automatically extends the duration of diseases so I’m not always blowing runes on other shit.

Gee. That might help.

Oh, and I wonder which presence I’m supposed to be in? What presence am I in now, I guess I should have checked that earlier.

Oh, I’m in Blood presence, is that good?

Oh.

Oh, so Blood is for threat gen and health, for a DPS Blood would be bad.

So, I’m guessing that would be bad to have on for the entire duration of LFR boss fights and add phases?

Unholy presence is the one for Unholy spec? I never would have guessed.

At least my transmog is looking good. If I’m going to derp, do it in style!

I guess it could be worse.

I suppose I could have gone into LFR naked, wearing only a cock ring and a smile.

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The toughest challenge facing MMO developers is how to create content faster than players can consume and become bored by it.

Traditionally, core MMO content is a story you play through, presented in the form of a chain of quests. Each quest is a link in the chain giving you a small part of the story, then sending you on to the next link. If the story events change location, the next quest will direct you where to go, or might intend for you to search for clues or items to guide you in exploring the area on your own, and in the process revealing more quest chain beginnings. All of it intended to help you continue the story.

It’s an interactive novel that unfolds at your own pace. A great idea that I know I’ve loved playing.

The problem is I can blow through a great book faster than most folks can write one.

MMO developers are a canny bunch, they knew that going in. The earliest content included built-in molasses to slow us down so we couldn’t consume content faster than it came out.

Those lovely grind quests and slow foot travel while leveling, followed by reputation grinding, drop requirements to craft resist gear to equip your team before taking on tougher raid challenges, attunements and keys, and on and on.

It worked, but it couldn’t work forever, especially with a subscription model and more competition with newer and shinier toys.

We will never stop wanting more new content, as soon as it comes out we devour it and immediately hunger for more.

But that’s with the traditional story-based content model.

Our MMO play experience in the past has been to travel through zones and continents as the quests direct us, and in the process we reveal more of the story step-by-step.

The drawback to this system is, once you complete the last quest in the last chain, you’re done. The quests are either done or not, there is no partial completion or partial reward.

I think the solution is going to require changing what we consider as MMO ‘content’.

Now before we get too far into what tose changes might be, let me say I’ve always felt there was one big ‘gotcha’ to the quest chain story progression system; outleveling quests.

I don’t know about you, but one of the things about story questlines that has caused me problems in the past is when I leave a quest chain before that ‘chapter’ of the story gets resolved.

Usually it happens because my character had leveled past the point where the quests were providing experience or rewards. “I want to play with my friends in end game”, I think, “I’ll come back and finish that later to see what part of the story I missed.”

Whatever the reason for it, when you abandon a quest chain in the middle, you never resolve that part of the story. You don’t know what happened, and that can leave you confused later in the game when you begin quest chains designed for players of a higher level.

You start taking part in a quest chain several chapters deeper into the story and you’ve just been dropped down in the middle of stuff. You don’t know who the players are or what the big reveal is that went down before. You don’t have a frame of reference for how important any of the smaller nuances of the story may be to the big picture.

For those who played World of Warcraft during the Wrath of the Lich King expansion, imagine having abandoned the quest chain in the middle, right before you would have reached the Wrathgate. Imagine having missed all of that story and cutscene, and then try to figure out what is happening later on strolling into Icecrown.

Can you do it? Sure. Would it cause the story to feel disjointed, even broken? I can only imagine.

I think, personally, that this is one of the reasons some of the big story elements are revealed in out-of-game books sometimes, especially the lead ups to expansions. And sure, it encourages players to buy the books. But this way a player might not know what quests are or are not critical to following the story, but they know that the book holds a big chunk of ‘what you need to know before Warlords of Draenor explodes on the scene.”

The traditional quest chains to deliver story aren’t entirely going away any time soon, but we’re mostly past gating content through agonizing grinds. Players are sick of it, and it doesn’t score anyone any brownie points.

To gate content, developers need to either build in obstacles like grinds to hinder our advance, OR provide us with so many options we always have something somewhere that feels worthwhile to do.

Queue the music as we see the effects of the current Timeless Isle rollout, and ponder the words of Blizzard that the Timeless Isles ‘spontaneous event’ system will be integrated throughout ALL of Draenor in the new expansion, and oh yeah, hello Garrisons.

We are told Garrisons are going to play a large role in Warlords of Draenor. If you look at the system they have proposed, you can see that it has leveling buildings, chasing drops, hunting for rares, running content for building patterns and managing teams of mionions all built into it’s structure.

Think about it. This is content that has no specific quest chain story associated with it; it is instead your own story of your continued expansion and entrenchment in the hostile terrain of Draenor.

Garrisons takes away the rails of guided quest chains and replaces them with an RTS resource management and base building mechanic. Your advancement and progression in that mechanic is gated by how many things you can do that will all result in an improved Garrison, or leveled up or more powerful minions.

And let’s talk about minions for a moment.

They will have levels, and you can assign them gear drops. Have you played Diablo III? You can give your buddies gear in that game as well to make them more powerful.

Have you played mobile games such as Marvel Puzzle Quest or Heroes of Dragon Age? Those games also feature a team you have to select, train, level and manage. That is the entire heart of the gameplay, seeking out new, more powerful members of your team, training them, leveling them and assigning them to tasks. They do the work while you plan your strategy and wait for the result.

World of Warcraft is dropping the gameplay of team management games like Heroes of Dragon Age directly into Warlords of Draenor as just one aspect to the expansion. Thank the devs that there will be no microtransactions to make me want to kill them.

The result? The more engaging that aspect of the game is, the less we will miss story-driven quest chains.

Now consider the ramifications of Timeless Isles style spontaneous events spread across an entire continent.

Right now, Mists of Pandaria has many rare creatures to seek out and kill for achievements and a chance at various cool drops. My personal favorite is the Ai-Li Skymirror.

How much more challenging will it be when it’s not just a rare creature we have a chance to stumble across for a quick kill and a chance at loot, but an entire event such as the pirate ship spawning, or the adds that come to life that you can begin to kill to have a boss spawn.

And how much more will it draw us into grinding, without grinding, when all of those events have their own loot tables and chances for rare pets, rare minions, rare Garrison building patterns or even epic loot.

Grinding, without grinding. That is when you’re doing something that should be tedious or time consuming, but you don’t mind because you’re engaged in the thrill of the hunt.

The Timeless Isles has succeeded to a point. It brought us all sorts of things to do, along with repeatable daily quest chains, loot from reputation grinds and token drops at vendors, rares with loot tables, TONS of goodies and events and things to do.

It’s occupied folks for months now, and let’s be honest. It’s a small island. It’s a flea speck in the vast sea.

Now take that experience and spread it out over an entire continent.

I intentionally avoided using the word ‘sandbox’ to describe what we’re going to get. So long as there is a guided quest experience and leveling, the game will not be a true sandbox to do whatever you want in.

But they are dropping entire new types of gameplay in, massive expansions on their Farm and Timeless Isles and Pet Battles systems.

I think if we look at the whole, we can see where Blizzard is going with the MMO. If we take speedbumps like grinds and reputation gates away, we have to add something else to slow the rate we devour content.

It seems to me that instead of throwing rocks in our path, they’re adding more games within the game to distract us, to lead us away from story advancement and give us other things to chase to occupy our time.

I am fascinated to see how much of the game continues to have strong story-driven questlines in it.

I am imagining an expansion where the same quality and quantity of story-line quests from the original Mists of Pandaria expansion are released with the addition of all of this other non-quest content to do right from the get-go.

I’m imagining it, and a huge smile is spread over my face.

You give me a team of minions to manage, I might not even notice we don’t get new quests in a content patch. Sorry, too busy picking my team to raid Onyxia, I’ll go quest later.

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