One of the things I miss is something that was only partially implemented in the level 60 endgame; epic class quest chains.
Hunters enjoyed perhaps one of the most difficult and ultimately satisfying epic quest chains at level 60 with the quest for Rhok’delar, Longbow of the Ancient Keepers.
This bow was the ultimate expression of a level 60 Hunter’s individual skill. To get the quest itself, you required the Ancient Petrified Leaf to drop from Majordomo Executus in Molten Core, and to complete the quest you would need the Mature Black Dragon Sinew to drop for you from Onyxia.
You had to have both drops. And this was when you were raiding in 40 mans, and seriously competing for loot.
And on top of it, there was an Epic Quiver companion to Rhok’delar, the Ancient Sinew Wrapped Lamina.
If you had the Ancient Petrified Leaf drop for you, and you started the quest and went and talked to Vatrus the Ancient to turn in the first step… then and only then could you talk to Hastat the Ancient, who would give you the epic quest to get the epic quiver as well.
Why, by getting a 40 man raid together to take down Azuregos the World Boss Dragon in Azshara, and looting the Mature Blue Dragon Sinew when he dies.
And the quest for the bow would take you to down, mano a mano, FOUR different bosses that you could only take on solo, without your pet, and if you got healed during the fight it would reset. You HAD to complete the epic Hunter quest purely on your own merit.
Not all classes had this kind of joy, and I have long wondered, why the hell not?
But okay. We’re not 60 anymore, you say. We’re not even 70. The new cap is 80, and I’m sure 5 man groups are going out there soloing the entire thing now.
It’s past time for new Epic Class Quest Chains. For every class.
And I have my own personal suggestion for the new Hunter chain. But the reward for this one, unlike Rhok’delar, would SCALE (hehe) with your level, and thus could effectively be used in raids and the game forever, no matter what the level cap ever gets raised to.
Follow along with me, my friends.
I propose a quest chain that would start with Sholozar Basin, home of the Hunter’s perennial spokesman, Hemet Nesingwary.
You would have to find a drop that would start a quest, requiring you to talk to Hemet Nesingwary to discover what it is. The drop would come from a new mob in Sholozar, a 10 man raid boss that would be a terrifying Rhino with awesome lightning powers arcing in AoE, and that could do a charge ending in a massive knockback.
The drop from downing the Rhino would be a strange mechanical device found in the beast’s guts that seemed to power the electrical discharge and super-charged the Rhino’s knockback… but seemed to have been a replacement for a natural internal organ.
Hemet Nesingwary would tell you that this looks like a normal Rhino spleen, but one that had somehow been transformed into a mechanical spleen with vented ports and an inducted drivetrain. He would christen this new supercharged Rhino drive a “Hemie”.
He would send you on a quest to track the Rhino’s prior movements, and discover what it interacted with or ate that might have caused this strange transformation.
Your tracking would progress from mob to mob, as you had to kill various beasts searching for ones that would also have transformed inner guts to provide you with clues as to what kind of food was eaten near where they were transformed, what kind of water situation, what game was prevalent in the area, etc.
The search for the source would eventually lead you deep into a cavern below Mosslight Pillar, where you would discover that the Titan construct Gearmaster Mechazod had set up a secret operation devoted to reversing the Curse of Flesh from within the very heart of the largest concentration of life in Northrend; Sholazar Basin.
Within this dark heart under Mosslight Pillar you would find a new Super-Mechazod under construction, a huge raid boss that, much like the Death Star in Return of the Jedi, you would try and engage and destroy in a 10 man raid before it becomes fully operational… but you’d find that it’s defensive systems are already working just fine, thank you.
The Hunter loot drop quest item from taking down Super-Mechazod would be a strange framework with a mesh cage of fine wires and gems that seemed to pulse with an energy all it’s own.
Taking it back to Nesingwary, he would tell you that it looked like something that he might… just might be able to turn into a trap… a brand new kind of trap, never seen before. But it would need to be calibrated. So why not take it out into the wilderness of Sholazar, and try it out by trapping three specific different creatures to be found, and reporting back?
You would need to do a revamped version of the level 10 hunter quest, where you travel alone into the wilderness and trap and tame three different types of animals. But this time, the Ice Trap you are used to using would not work on them because you can only be prepared to use the new trap. You would set the new trap, and then use yourself as bait to lure them into the trap, and the activation duration of the trap would work much the same as your Tame Pet duration.
You would need to therefore tame each animal on your own, and I think it would be quite fair if healing from outside sources ‘interfered with the delicate matrix of the trap’. It would have to be something you could only do solo.
Each trapped pet you would have to bring back to Nesingwary, who would then dissect the animal and modify the trap.
When all this was complete, Nesginwary would present you with a Calibrated Super-Mechazod Trap that he would tell you is a special, one shot device that might let a Hunter do what had never been done before; create the most powerful, terrible killing machine ever imagined!
You would have to go through the Waygate of Sholazar Basin to the depths of Un’goro Crater, and lie in wait for one of the massive, terrifying Devilsaurs that loom out of the mists.
Using the Calibrated Trap from Super-Mechazod, you would trap the Devilsaur, and tame it (and yes, even non-51 point BM Hunters should be able to do this since it would be part of the Epic Hunter Class Quest chain and tied to the trap).
And the result? Your tamed Devilsaur would grow and transform, and you would have to keep channeling Mend Pet, and feed it a wide variety of foods, until ultimately the Calibrated Trap completed it’s work, and you are left with the ultimate reward for completing the Epic 80 Hunter Quest Chain; your very own MechaGodzilla!
MechaGodzilla, who would level with you, and would have it’s own powers unique to it the same as Spirit Beasts do… and who you would need to keep fed on the Mecha version of pet food… Handfuls of Cobalt Bolts.
AND, yes, it would be a Pet – Mechanical, who could be affected by the Gnomish Engineering Remote in PvP… but god help you if it doesn’t work, as I think it would be awesome to have it trigger a special Enrage overpower effect if you tried to control it, and failed.
No… no, don’t say it… let me dream. Let me just… just for today… dream a little dream.
A dream of MechaGodzilla rampaging through a cleaned and purged Gnomeregan, destroying the city…. his Hunter by his side.