Archive for the “Occu’thar” Category

The new boss is up and smoking in Baradin Hold, and his name be Occu’thar.

This be what he looks like alive;

And this be what he looks like all deaded and stuffs;

Now, let’s say for a moment that you’re a Druid trying to go all Feathery on Occu’thars’ butt.

For the people doing DPS, there are two things to be real careful of; staying the hell out of the big red circles on the floor (Focused Fire), and being set to drop massive AoE on the Eyes of Occu’thar.

See, the big dog randomly picks somebody and does a Focused Fire that stays on where that player had been standing, burns for a second, then spawns a large red stationary circle (12 yard radius) at it’s gaze point, a circle that does 35k+ damage per second, for several seconds. Needless to say, anybody standing in the bad gets eaten alive.

The other thing he does, is he casts the Eyes of Occu’thar, which spawns one eyeball per player in the room; the eyes travel to each player in a cloud, stick on the heads of the players dealing damage as they burrow in, and then once they are done (10 seconds), they detonate, doing Shadow damage to everyone. If all the Eyes detonate, they are doing cumulative damage. It’s a wipe. You can survive one Eye, say the one on the tank as long as the tank doesn’t currently have the 100% Shadow damage debuff from Searing Shadows.

Before the Eyes get cast, you want everyone but the tank of the moment to be all huddled up close, and you’ve got about 9 seconds to blast the shit out of those eyeballs before running like hell, because immediately after the Eyes pop he’s gonna shoot that Focused Fire right where you’re standing.

You want to have somebody or some place marked that you’re all going to fall in on, someplace close to the melee, so everyone know that when it’s time to deal with Eyeballs, we be moving to ‘x’. We had a big blue square over a melee DPS player for our fall-in mark. We tried a stationary mark on the floor first, but since the doggie likes to cast Focused Fire on you, that meant if the Focused Fire was on the mark, we didn’t have a second fall-in point to run to.  With a melee marked for us to fall in on, the other melee didn’t have very far to run to stack up. All this means is that, with the tanks swapping the big dog back and forth between them due to the Searing Shadows breath debuff, the melee will keep shifting position at least a little. If the Focused Fire circle drops on a melee, you’ll be shifting your movement a lot.

But it worked, damn it, it worked.

So, this is basically what he does.

When you pull him, he’ll do a Focused Fire on somebody. Everybody starts all spread out, using /range with a 12 yard distance if DBM doesn’t have it set up for you yet. That way, when it picks somebody, there is just one person hustling to get out of the circle before it goes boom.

Very shortly after that very first Focused Fire, he casts the Eyes of Occu’thar. Everybody that can, fall in on your marked spot. As soon as the cloud of eyes descend upon you, blast the shit out of them. Then, SCATTER! The first of two Focused Fires that follow each Eye summons will immediately (and I mean immediately) begin. I mean right the heck NOW!

You get away from the Focused Fire circle, continue DPSing the boss. Stay spread out. After a short break, the second Focused Fire cast since the Eyes spawned will appear. You are now safe to immediately fall into position on your Eyes AoE mark, there will not be another Fire before the Eyes are cast. When the Eyes appear, AoE them fast, then scatter again before the next Focused Fire of the cycle hits.

Rinse and repeat. It goes 1 Focused Fire, then a repeatable sequence of; Eyes of Occu’thar summoned, first immediate Focused Fire, delay of a few seconds, second Focused Fire, then stack up for the Eye sequence, then begin again.

There is almost exactly 1 minute between the very beginning of the first Eye summons and midway through the second Eye summons. I know this, because I cast Starfall (1 minute cooldown) in the middle of the first Eye spawn, and it still had 1 second cooldown remaining at the end of the second Eye summons.

As a Moonkin, I understandably felt under the gun to deliver some AoE here. You keep hearing how awesome Moonkin AoE can be. You just have little margin for error, you’ve got to burn all those Eyes down fast.

When the Eyes spawn, you’ve got about 9 seconds that the little bastards have to be dead before you’re running from Focused Fire. You do not have time to screw around with tab-targeting and Moonfire/Insect Swarm. You have to have a clear tactical plan in place for what to cast, when, and why.

As things began, I quickly pushed my Eclipse bar into a Solar Eclipse, to gain powerful Wild Mushroom effects. I am currently, stupidly, specced for Lunar Shower, dumbass that I am, so I couldn’t spam my Sunfire like I should’ve on the boss between Eye phases. Why? Because my Moonfire/Sunfire would give me Lunar Energy and push me out of Solar Eclipse.

I tried using all sorts of other spells, like pushing my Starfire a lot, and what I found out was my mana currently can’t handle my all out DPSing the boss AND doing AoE, because I have to use Hurricane each time. I had to carefully eke out my Starfires and Insect Swarms, so as to regain some mana before each Eye.

As I said, I pushed into Solar Eclipse, kept some DPS up on the boss, and waited until Focused Fire was done and we knew the Eyes were next. I started positioning my Wild Mushrooms on the fall-in mark, recasting them on the fly if we needed to adjust. As soon as the Eyes were summoned, I fired Starfall to get the cooldown started in anticipation of the next round, detonated my Mushrooms, backed off a step and kicked off a Glyphed Typhoon (does larger AoE with no knockback), and then I used Hurricane to channel them down the rest of the way.

Then, I ran like hell, of that I can assure you.

Hurricane eats so much mana it’s a sin to use, but there is a reason we have it; sometimes, you just need AOE and everything is on cooldown, and you don’t have time to recast three Mushrooms. 

I really should never have been specced into that Lunar Shower, that kept me from using Sunfire on the boss, and that was a lot of lost DPS.

Every wipe we had was from failure to clear 100% of the Eyes within 9 seconds. Wild Mushrooms just do too much damage in Solar Eclipse to let it fall off. The best solution that I can see is to drop Lunar Shower, and practise the timing on popping Starfall, Mushroom Detonate, Typhoon, and then rapid-casting three more Mushrooms and seeing if the Detonate is off cooldown in time to use it. I really don’t think there are enough GCDs in there to do all that in 9 seconds, but right now I’m too tired to try.

Still, we did it, Occu’thar is dead tonight at the hands of two different Band of Misfits raid teams, and it felt like a solid win.

I hope that all of you enjoyed or will enjoy similar success this week, and dear lord, I pray that you don’t try to pug that. It is enough to break the strong and drown entire cities in the tearful cries of “Get the hell out of the red! No, you’ve got to burn the eyes! Stop DPSing the boss, and kill the EYES! FUCK your damage meters!”

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