Archive for the “Pvp” Category

Let’s look at a simple mathematical formula.

PvE + (PvP + Achievement) = Drama

Okay, so it’s a silly formula. But I want to use it to illustrate a point.

At the moment there is a lot of unhappiness going around within the game because there are players that love PvP resentful of PvE players, and there are players that love PvE resentful of PvP players.

All of it is coming from friction between the two cultures over Achievements.

At it’s heart, this does come from a core design of World of Warcraft.

WoW consists of two seperate, distinct cultures; PvE and PvP. 

WoW seems to be two seperate games in one.

Players of the game may truly love both aspects of WoW equally, but within the rules of the game, they are handled and managed seperately.

You often hear about transforming behavior and motivating people through leading by example. In this case, the example we all follow is how PvE and PvP are set up, and the ways they are intentionally kept seperate (but where possible, equal).

What do I mean about seperate cultures by design? My point of view on this is directly relevant to my final point, so I’d like to explain.

In PvE, Player vs Environment, what is the goal?

The goal of PvE is to overcome challenges against AI controlled NPCs by working cooperatively with other players as part of a coordinated team.

In PvE raid design, no single person is of greater importance than another, because victory is not complete until the entire team successfully defeats the challenge. 

The player with the highest healing or damage on meters does not get bonus Emblems, gold or items. There is no MVP recognized by the game. Group wipe? Then group fail.

In PvE, the only true measure of success that makes world first headlines is “Boss downed”. When that boss is downed, it is the team that gets the well-deserved credit. All else is chest beating irrelevance.

Focused fire on a single target, coordinated movement out of AoE effects while maintaining unit seperation, synchronized tanking/taunting/kiting to handle adds and spawns or stacking debuffs, heals with multiple cleansing/CCing/debuffing duties, etc. Teamwork and prior proper planning to prevent piss poor performance.

What about PvP (Player vs Player)? How is it any different?

In PvP, it’s all about personal excellence against other living, thinking, reacting and planning opponents.

Real people, fighting against each other and using every trick they can think of, all in a fluid combat environment that requires various Battlefield objectives be met for faction victory.

But whether or not your faction reigns supreme, the focus is entirely on personal accomplishments, on excellence in playing your own character as an individual.

The line may seem to get blurred a bit, because overall success or failure within the Battleground hinges on how many players to a side both kicked individual ass AND were able to work together towards these Battlefield objectives.

At the end of the battle, however, it’s not just win or lose for a side. No, in a PvP Battleground, there is a Leaderboard that pops up which breaks the results of the entire battle down into individual accomplishments.

The leaderboard does show information that relates to team play. Who captured or assaulted flags or towers, etc. But all of the information, including numbers of honorable kills, is clearly presented, by intentional design, to single out and recognize excellence in individual effort. To put things in a “MVP” perspective.

Contrasting the two.

Those are the core differences between PvP and PvE. The difference in emphasis on teamwork recognition versus individual excellence.

Hey, sounds pretty good, right? Having the ability to play what is, in effect, two completely different game styles, each with very deep and exciting gameplay, using the same characters, and having the same games and relaxing opportunities for soloing and exploration and questing outside of these exciting challenges.

Oh, is it time for the guild to do the ICC raid? That’s fine, just let me finish this Wintergrasp battle and I’ll switch specs and gear and be right there!

Pretty cool. Pretty awesome. Brings a lot of replay value to the table.

So, that being established, on what points are the two cultures being brought into conflict?

There have always been, to some extent, conflict between avid fans of each of the two cultures. It’s the inevitable result of HAVING two seperate cultures with such a distinct difference in direction within the same game.

What’s brought things into heightened drama this time are the existence of Achievements in game that require active participation in both PvP and PvE content, Achievements that reward participation with highly desirable items (310% Speed Flying Mounts).

In a perfect World (of Warcraft)

Right now, the way it breaks down is that there are two Meta-Achievements that reward players with Proto-Drakes;

  • What a Long, Strange Trip It’s Been (From completing all World Event Achievements such as Children’s Week, Hallow’s End, Love Fool, etc for a 310% speed Violet Proto-Drake)
  • Glory of the Hero (from completing all Heroic Dungeon Achievements such as Less-Rabi, Girl Loves to Skadi All The Time, etc for a 280% speed Red Proto-Drake)

As has been pointed out in the comments, there are also two raiding-based 310% flight speed mount achievements that are not part of this discussion.

Perception is very important to this topic. 

The current perception of these two Achievements is that the Glory of the Hero Meta-Achievement is a teamwork based PvE reward, and What A Long, Strange Trip It’s Been is considered a mostly solo effort PvE reward that has some PvP uncomfortably shoehorned in.

Take a step back and distance yourself from the emotion of the situation. What does “What A long Strange Trip” really do? It consistently takes you not only to various places in the traditional PvE game world, but also into Battlegrounds to complete different PvP based objectives.

“What A Long, Strange Trip” has the feel of a Meta-Achievement designed to be an all-inclusive grab bag of a little bit of everything WoW has to offer. A little solo work, a little fed-ex questing, a little searching for a lucky drop, a little PvP, a little dungeon questing, a little world exploring.

Still standing back and looking at things dispassionately?

What I’d like to see is the acknowledgement of a THIRD culture within WoW.

We have talked about PvE, and PvP, but there is now, and has always been, a third culture within the game.

The World Explorer.

They are not particularly vocal, and rarely get attention, but you either are one, or know someone who is.

World Explorers do not particularly enjoy playing in small or large groups, which is pretty much 95% of end game content.

World Explorers do not particularly enjoy intense personal combat against other real players, which is PvP.

What World Explorers DO love is playing their characters and doing their own thing in World of Warcraft itself, adventuring, questing, exploring, leveling, learning, trying new things, and often once they get to max level, they lose interest in that character and switch to a new one, simply because they do not feel drawn to end game group activities.

Three cultures, not two.

I think the Meta-Achievements, again in a perfect world, should be changed to reflect the existence of three playstyles, and to benefit players that pursue their own chosen playstyle to the ultimate limit.

Keep Glory of the Hero the same. It is an excellent example of a teamwork/PvE based Meta-Achievement. But increase the reward to being 310% flight speed. The dedication needed to accomplish this Achievement is pretty impressive.

Modify What A Long, Strange Trip It’s Been to remove both dungeon and PvP aspects of the Meta-Achievement. Make it the Achievement for people that love and follow the playstyle of the World Explorer. Perhaps even tie in Loremaster and exporing all zone areas into it. Again, it should not be easy, it should represent the ultimate expression of following that cultures’ preferred playstyle. Keep it a 310% speed mount.

And then, show the PvP culture the respect they deserve by adding a brand new, completely PvP based Meta-Achievement that would reward them their own 310% speed mount. Perhaps the Ebony Proto-Drake.

Perhaps that is something Blizzard is already contemplating. I have no idea.

What I do know is that having three distinct Meta-Achievements tailored to each of three playstyle cultures makes a lot of sense to me, in direct response to the current game design, and the distinct preferences of the players involved.

So. That’s my dream for a perfect World. 

Dealing with Harsh Reality.

Now that I’m done wishing in one hand, let’s move on to dealing with reality as it is (if you can call Achievements in a virtual world “reality”).

There is a lot of stress, a lot of unhappiness and a lot of drama in the game right now. Two cultures are in direct conflict.

For the purposes of the rest of this conversation, I am going to use the accepted “PvE” and “PvP” terms for two cultures, including World Explorers in the PvE group. It is the most commonly accepted and understood framework for the game. But you know what I mean. :)

For people that play PvP as their preferred playstyle, a playstyle that is equally valid and should be equally as respected as the others, this week SUCKS.

There you are playing the way you like, and the game design itself is sending people into your Battlegrounds that do not want to be there, and while they don’t want to get in your way, they really want that damn proto-drake.

So, an influx of the innocent, the ignorant, the confused and above all else the hopeful, just looking to duck in and get it done and get the hell out of the way of the people that belong there.

The people within your own faction will hate to see these people on their team, and will get pissed at them for the havok they cause. But PvP players have a term for PvE players when they’re on the opposing force.

I believe they’re called “farmable kills”.

For those of us among the World Exploring and PvE crowd, the first lesson to learn is, it’s all about individual achievement in PvP. If you don’t know what you’re doing, you will get steamrolled and die.

If you decide you want revenge, then just remember everyone had to start somewhere, and everyone gets pwned at some point. Get your fire up, reach deep down and find your intestinal fortitude, and devote yourself to learning how to fight back. 

If you decide you just want to get your Achievements and be done with it though, please remember you are a visitor in someone else’s house. 

Don’t be the player that zones in, get’s what you want for yourself and then bails on the run. Whether you do get your Achievement or not, please stick it out, do your best, and along the way why not try to learn to kick ass? Or at least support the ones that do.

Think about how it feels when it happens to you. You KNOW you see people do that in raids and dungeons all the time.

As an example, you go into a VoA pug, the group does the newest boss first, and as soon as he’s down and Frost/Drops are passed out, a bunch of people instantly drop group. After all, there’s nothing for THEM in the rest of the raid instance, so why should they stay? What, to help YOU out? Get real.

Selfish? Yes. After all, they needed you there to get them their shot at what they wanted. The difference is they aren’t willing to do the same thing for you. Selfish.

You see the same thing on a smaller scale during group runs like Love is in the Air, when people needed to get Roses as a boss drop. How many times during that week did you see or hear of groups forming, the first boss in Utgardt Keep killed, Roses needed and players instantly bail on the rest of the party. 

It’s all the same thing. You don’t like people acting selfish when you are in a group to see it to the end and win, and neither do PvP focused players. They’re in there to win over the opposite faction, not sit there and swap capping Towers for 20 minutes.

I think it’s a fine testament to how polite and nice most players are, that when an Achievement week brings the ignorant flooding the Battlegrounds, a lot of PvP folks WILL drop what they’re normally doing and help.

What you need to really keep close to your heart is, you are the intruder in their turf. It’s their house. This is the part of the game THEY like.

When you visit someone else’s house, be polite, wipe your feet, don’t take a dump in their living room, and when you come for the party, even if all you wanted was free food and an open tap, you stay until it would be a polite time to leave, as in, after you get the Achievement, you stay and help KILL THE OTHER BASTARDS and win the match.

That being said, if you are a member of the PvP culture, please, I ask of you to make a few allowances this week for the clumsy and clueless that stumble into your house, drunk and dazed, looking for the bathroom, but who are perfectly willing to piss on the rug in the corner if they can’t find what they’re looking for.

I know it’s trying, and I know it’s annoying, but this is your opportunity to sucker people into thinking Battlegrounds are filled with fun people just looking for a good time, instead of the evil, malicious little bastards looking to gut yers in a dark alley like we all know you are.

Remember… “farmable kills”.

Just try and sympathize. These are people who have been working on their Meta-Achievement all year, and are already feeling stressed out at doing something totally unfamiliar. If they want to get the very, very nice reward at the end of this rainbow, they don’t have any choice but to try and complete the challenge Blizzard set. 

In conclusion… until the day when the Achievements reflect our actual interests, all we can do is try and be civil and respectful to each other, remember that we want to treat other players how we’d like to be treated, make allowances to some extent, and above all else keep in mind…

It’s only for one week, and then we can all get on with our lives.

For myself… I tried for two days to do Alterac Valley. I looked at the stress everyone felt, the anger and frustration on both sides, and I made my decision for myself.

I am no longer going to pursue “What A Long, Strange Trip It’s Been”.

I’m going to mentally assign it the lable “PvP Meta-Achievement”, and I’m moving on.

I will instead set for myself the goal of completing, someday, “Glory of the Hero”, and work towards improving my teamwork and knowledge for that purely PvE related goal. Yes, even though it doesn’t reward you with a 310% speed mount as the game currently sits.

I hope that, even if you don’t agree with what I’ve said in this post, you’ll take the time to be a little more understanding during this chaos, on both sides.

None of us are out to intentionally screw up the others. It’s not personal. Give folks a chance, and they’ll be only too glad to get out of your hair.

My thanks for those folks who pointed out the inaccuracy concerning Red Proto Drake speed. It didn’t change my point at all, but leaving the mistake would have confused a whole lot of people, and I honestly did not know that.

Comments 61 Comments »

Hello all!

In keeping with my tradition of saying whatever the hell is on my mind at the time, let’s talk about world PvP.

I’m not gonna talk about nice, organized, determined armies of players rolling on up to take out the enemy leaders and get Bears to ride. Oh, no.

I’m not even talking about PvP in areas with specific PvP goals and objectives to fight over, such as in Eastern Plaguelands, Silithis, Hellfire Peninsula, Zangarmarsh and Nagrand.

I’m talking simply about a small quest hub in a remote location, far from major trade routes or capital cities, guarded by flagged NPCs of low level… and the single level 80 of the opposite faction that comes in, kills everyone, and then camps the respawns until someone comes along, in which case he runs like a terrified rabbit afraid of being thrown in the stew pot.

PvP is an inherent part of World of Warcraft. Even if you’re on a non-PvP realm/server, there are PvP opportunities everywhere you go. How? The NPCs, including quest givers and Flight Masters, are all flagged.

Since they are flagged, the opposing faction can attack them at will, and kill them.

If you don’t like it, presumably you can get off your duff and mount a counter-offensive of your own, driving off the enemy players and defending the exposed village.

It sounds nice, doesn’t it? It sounds quite reasonable.

But let’s paint a picture for a moment, a picture that somewhat resembles reality.

You are on your happy little low level character, exploring a part of the world you’ve most likely seen 10, 20, 50 times before. Maybe it’s actually your first character and you have no idea what’s waiting around the next corner. Maybe it’s your first character of the opposing faction, and you’ve never seen these starting zones before.


There you are, moving along, questing from point to point, playing the game in the way that you want, rolling along.

You complete several quests, doing a circuit of the zone, and then you move on in to the quest hub to turn these in, and either pick up the next set of follow ups, or, if you’re lucky, level up and fly off to train.

As you make your way to the quest hub, the messages start coming in on the World Defense channel; “XXX is under attack.”

Ah, crap.

Sure enough, you arrive in time to see one or two level ??? players of the opposing faction finish off the Flight Master. All the quest givers are dead, and the enemy is mostly ignoring the guards, and they’re all a paltry level 14 anyway. The village guards defending the town aren’t even a mid-afternoon snack to a level 80.

So, you’ve got some choices. Do you have max level toons of the same faction as your alt? If so, you can then log out on that character, log in on your other character, and make your way to the remote region your alt was at to defend the village. You can even call your guild to arms, if some are online, to come help.

Have you ever tried that? I have. What happens? 9/10 I’ve found the little cowards have long since run off.

What about that 1 out of 10? In those cases, the guys seem to head into the surrounding foothills, perhaps, because if you hang out for 15 minutes and then log out, sure enough, as soon as you’re back on your alt, boom, NPCs getting killed again. Only this time, when you log back into your high level character that is just waiting there, you find that they called in stealthed reinforcements that are waiting for you.

Once a few other high level characters of your same faction start showing up, though, it all degenerates into a game of “Try and find where the cowards are hiding, waiting for you to get bored so they can go attack the village NPcs again.”

“Anybody see where they went?”

“Alliance Priest and Warlock south of Crossroads”

“How far?”

“Priest hearthed.”

“Warlock in Crossroads, anybody out there?”

“Coming back in.”

“Warlock heading north.”

You get the idea, and have seen it yourself, I’m sure.

What I have never yet seen is anyone that started killing the NPCs, and then, when equal leveled players come to fight them on an even numbers basis, stand their ground and fight an evenly-matched battle. Ever.


Is the PvP in this situation adventurism as planned by Blizzard? An opportunity for a few players to be the spark that ignites a forest fire of unplanned, out of control PvP?

There was a time when such PvP was frequent. Anybody else remember the insane, awesome battles of Tarren Mill?

I think there were entire months back in the day where, if you were bored, all you had to say in Guild chat was “Tarren Mill?” “Sure, let’s go.”

And when you got there, you were sure to find an out of control battle raging between Horde and Alliance, even on PvE servers.

What’s changed? HAS anything changed?

Are the lone opposing players killing NPCs in remote villages just trying to get some PvP started? Or are they really griefers, looking to feel powerful in their pathetic, powerless real lives by annoying other people too weak to fight back?

I may have phrased that a bit strongly. :)

I think the point stands. If you want actual player versus player action, real challenges against real opponents that can fight back, your skill versus theirs, there is no end of opportunity, from Battlegrounds, Arena battles, PvP zone objectives in Silithis or Hellfire Peninsula, Wintergrasp for the highest level, etc.

What is the draw, where is the challenge, in seeking out the lowest level yet most remote village possible, and then killing all the NPCs there and running like hell?

I hesitate to label the players who do this asshats, because to be honest, I have no idea if, in my limited understanding of the PvP community, there are real, tangible challenges and risks involved in this.

But I hesitate to label such players as adventurous, because if they had any courage, especially in a game where there is no consequence for character death in PvP, they’d stand their ground and fight instead of running like a scared bunny. 

What is your take on this? What have been your experiences with this kind of thing, and do you know any of the players who do this? Are you one of them? What is their objective? Is there one, beyond pissing off lower level players who can’t fight back?

I think it’s clear that, as far as Blizzard is concerned, the system is intended as it is. But are we using it right?

Once, it cost you Honor to kill an NPC even by accident, if that NPC wasn’t an honorable conbatant. Further, if Blizzard felt there was truly anything wrong with it, they could make the NPCs be Neutral instead of flagged, in keeping with the current sort-of neutrality that the Argent Tournament was supposed to represent.

Obviously the one thing they can’t do is make all NPCs, regardless of location, be max level AND flagged. In some areas, opposing faction players have no choice but to ride perilously close to enemy villages to get to other areas. Intentional enemy choke points are built in, and it’s mighty smart of the factions (and designers responsible for it) to do so. Why command the remote passes out of the way, when you can fortify a position in the middle of the trade routes?

But make those NPCs max level and flagged, and as you run by hoping to resume questing on the other side… squish! 

I really am curious what your experiences with this are. I’m trying like heck to not pass judgment on players that do this without having a much better understanding of why.

Just the other day, I was on my Belf Hawt Biker Chick, in Ghostlands, and running into Tranquillien with a billion quests to turn in, and just like I described, all the NPCs are being killed, every single one, by a single level 80 Retribution Paladin.

As soon as they were all dead… he rode briskly away.

All I could think at the moment, as I waited for respawns, was, “Damn, he went to a lot of work to get all the way up here to kill these NPCs. Even flying to the Troll raiding area FP Alliance have available, that’s a lot of effort to go through, flying through the long zones in between Ironforge and there. What is the payoff? What am I missing? What could he possibly get out of that?”

“Am I supposed to be upset? Time for a Mountain Dew!”

Comments 44 Comments »

I had a fun conversation with Ruuaarr after a Heroic ToC run a few nights ago, and I thought the conversation was well worth relating here for a bit.

Ruuaarr is a member of our guild, and is known mostly for playing his Hunter.

I’ve played with Ruuaarr in raids like Naxxramas, in 5 man runs, and more recently in our takedown of Onyxia.

He’s always provided some serious DPS, and can be counted on to play attentively and with great skill.

That being said, he’s a bit of an oddity in our rather laid back social guild.

You see, Ruuaarr’s first love is not for PvE content in groups.

Nope, Ruuaarr is, instead, a devoted afficianado of PvP.

Any time of the day or night, you could expect to see Ruu in Wintergrasp or one of the other Battlegrounds, presumably pwning face.

Because of my PvE background, the world of PvP for me is a bit like a closed book. Talking about it, aside from telling stories about this really bitchin’ Alterac Valley I did on my Druid back in Burning Crusade whilst grinding towards some epic shoulders, consists of “PvP, huh? So… fun, then?”

The conversation started when Ruuaarr dropped his third Fish Feast for the group, after a ‘I died and ran in and died and ran in but the bastards are dead so screw it’ encounter.

I commented that I really needed to get to farming some fish to give to him, since he was being so very generous with dropping the Fish Feasts for the group.

Ruuaarr replied that he didn’t mind, he had plenty of fish. All the fish he could ever want.

He got them while fishing for Rogues to gank in Wintergrasp.

Well, there’s a story just begging to be told there, so I had to learn more.

“What I do”, Ruuaarr said, “Is go fishing in Wintergrasp, and I’m the bait. Rogues can’t resist trying to kill someone just standing there fishing. So, they stealth in to take me down, and that’s when I destroy them.”

Wait… somehow, this sounds like you’re cheating, and destroying these poor unsuspecting Rogues… but to do it, you have to stand there motionless and fish. Just standing there. And you have to wait for them to come in and make their attack.

“Yes, they come in to gank me, and when they do I kill them. That’s why I’m there. But I get a lot of fish, too.”


That’s awesome. But this leads me to ask… why the vendetta against Rogues?

“Back when I first started playing, my son had been playing for a while and liked PvP. I wanted to try it, and went to join a Battleground. My son warned me, wait until I was 28 or 29, but I didn’t listen. I went in at level 25, and I was killed instantly. There was this Rogue there, and he just stayed and killed me over and over. The match seemed to last forever, and I was killed by this one Rogue 18 or 19 times. I refused to stop resurrecting, and I refused to stop playing, but he spent the entire match doing nothing but waiting for me and then killing me. That was when my war against the Rogues began.”

Well, I can certainly see how that might irritate a person. You must really hate people that corpse camp, after having to deal with something like that so soon in your playing. 

“I don’t hate them, but the way I see it, if you are going to corpse camp someone, you deserve what you get. There was one time, my son was playing and got killed, and the other player corpse camped him, killing him over and over for 15 minutes or more.”

“I logged onto my main, and went and found the player corpse camping him, and killed him.”

“Then I sat on him and corpse camped him back, killing him five or six times.” 

“He logged off, logged onto an Alliance character and asked why I was being an asshat and corpse camping him.”

That would make my day, personally.

It sounds as though you mostly like playing to have the challenge of an evenly matched battle. What are your thoughts on twinking?

“Twinking would work a lot better if they opened the pool of players to be cross game, and not just cross battlegroup. There just aren’t enough players in one battlegroup taking part. I think looking for the most advantage you can is built into the desire to twink… to be able to gank your opponent mercilessly and be overpowered. There are people that enjoy twinking their character to play in the twink only matchups, but if Blizzard wants that to be a success, they need to open the potential pool of players. There just aren’t enough in one battlegroup right now.”

It sounds to me like you don’t look for opportunities to destroy weaker opponents. Do you always play looking for an even match, in level at least?

“There was one time, and I still really feel bad about this. The arena in Stranglethorn Vale, I don’t know if you’ve done it, but it’s a free for all arena. You can kill people of your own faction in it too.”

“I was in there once, and there was a big fight moving all around, and I was taking on any target I saw, and I saw out of the corner of my eye someone enter the arena area and become flagged, and I took him down instantly. It turned out to be a level 31 or so of our own faction. I still feel really bad about that, I normally look to see what level someone is first, but in the arena I saw someone flag and just turned and took him down.”

Ruuaarr… thank you very much for giving me this look into the life of a PvP player, that truly does not fit in with any of the stereotypes I see all the time.

It was really refreshing to talk to someone that loves the PvP game, someone that really lives for the hunt and the hair trigger tension.

I hope that your story will help a few other folks remember that PvP isn’t all about corpse camping or ganking lowbies. A lot of very mature people love it too.

They just don’t get all the publicity. And maybe they should.

Comments 22 Comments »

…with a title that just about banned it from the blog.

But I’m going to take a chance on it, and leave you with a warning that the title is inappropriate, but the subject matter is hilarious…

I’m thinking of respeccing elemental after watching this…

Comments 16 Comments »

I was at a party earlier today, celebrating the 50th birthday of Cassie’s older sister.

Among Cassie’s cousins are a few that play WoW.

One of them, Jason, plays an Undead Rogue named Grimmjaw.

Jason prefers PvP. He has very little interest in PvE at all, except that he goes on guild runs in Karazhan for Badges. That’s about it.

For those that wish to know Jason’s credentials, he achieved that rank of High Warlord on his server, Gilneas – US, long before they changed the PvP Honor rules to remove decay.

That’s right, Jason is one of those crazy folks that fought their ass off to achieve the rank of High Warlord the hard way, with honor that would decay and position that would change week by week, where there could be only one High Warlord on your server/faction at a time.

I was chatting with him about PvP today, and of course we settled on trading war stories of Alterac Valley back and forth. He told me how depressing it can be for horde when Alliance win 80% of the battles on his Battlegroup.

I joked about how funny it was, that smart Horde would simply turtle half the time in our battlegroup, run into Drek’s room or camp a party in Galv’s chamber, and the Alliance would see a turtle start and quit in disgust and take the deserter debuff, basically handing over a win out of laziness to fight it out. A brazen move that I think takes strong guts, since what the Horde are doing is saying, “You want to win, you’re gonna have to commit to standing your ground and earning it”… and hey, give ‘em credit, it’s not the Horde that quits those fights early to concede victory. And sometimes the Alliance wins, so it’s all good.

I also mentioned how much fun I have found it to be, as a Shadow Priest, that if I push on offense and die on the way to rez up north, to just enter Vandar’s chamber, and when I see a Hordie poke his head in, I Psychic Scream them. Fear sends ‘em all over, pulling the whole room. It’s a lot of fun… and something the Horde are very good at doing to us.

That’s when Jason gave me a bit of advice. Scraps from the table of the High Warlord, so to speak..

“When you’re on your Druid on defense, and the enemy is getting set to go into Vandars’ room, stealth in there and just hang out and wait.”

“When the offense gets set,and they are ready to pull Vandar, let them. Let them get a good head of steam.”

“Then, use Target of Target to identify the main tank on Vandar… pop out of stealth to Cyclone their main tank. And watch as Vandar runs around slaughtering the healers and ranged DPS.”

“Good times.”

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