Battleheart-Legacy-featured

On the off chance you decided to try out the iPhone and iPad game Battleheart Legacy, here are a couple character builds the Cub and I are using and having a lot of fun with.

I find the guides at Appunwrapper to be very helpful, with tips on how to unlock each trainer as well as what all the upcoming skills will be for each class at each tier, so I can plan ahead on what I want to level towards.

I, apparently, am an in-your-face mauler at heart.

My chosen class combination is;

Barbarian/Knight with some Ninja/Monk moves

My main stats are STR, Skill and END, although I have leveled others up just enough to get a few other abilities from Ninja/Monk.

I use a Colossal two-handed weapon, the heaviest plate armor I can get my hands on, and accessories that give me +weapon power and +crit or instant cooldown (which gives you a chance your special abilities will instantly come off cooldown).

Active Skills:

Power Attack – default special melee attack.
Cleave – 2nd tier Knight special, melee frontal cone AoE.
Whirlwind – 3rd tier Barbarian powerful AoE.
Savage Pounce – 6th tier Barbarian special attack and pounce, I use this for chasing around teleporting healers and crushing their bony skulls.
Karma Kick – 3rd tier Monk special – flying attack that takes you right to the enemy, great for chasing down those  teleporting casters or wyrms.
Frenzy – 7th tier Barbarian special, greatly increases your attack speed and cooldown speed.
Smoke Bomb – 4th tier Ninja special, creates a cloud of smoke that hides you from view. Makes ranged attackers come into your melee range. Suckers.
Intimidate – 6th tier Knight special (I use it to freeze all the enemies in place and let me pound on their healers).

I am only level 28 right now, so I’m not done with this build. I intend to take the 13th tier Barbarian special next, Quake Strike, and replace Karma Kick with it.

Passive Skills:

Colossal Weapons – 2nd tier Barbarian passive. Let’s you use those honking big colossal two handed weapons.
Adrenaline Rush – 10th tier Barbarian skill, when you kill an enemy, you get back some health and get much faster movement speed for a bit.
Armsman – 5th tier Knight skill, +10% blade weapon damage
Lethality – 5th tier Ninja skill. Increases critical damage by 50%. This is why I like +crit on my armor and accessories.
Flurry – 7th tier Ninja skill. Increases attack speed by 10%. Still not entirely sold on this one.
Grit – 8th tier Knight skill, Increases weapon damage by half of your endurance, AND reduces the duration of negative status effects by half. Damn nice.

I’m thinking of replacing the Flurry passive with the Rogue Lethal Edge, which increases dagger and sword crit chance by 10%. I haven’t yet because I don’t know if colossal swords are considered swords or not for the skill, and I’d have to do some serious number crunching over time to figure it out by the averages. I’m having too much fun to do that right now.

What I really want is to work towards the 10th tier Ninja passive, Silent Assassin. When you kill something, your next moves Teleports you BEHIND your next target. I can see chaining my kills, Teleporting around the Colosseum like a rabbit on crack. The thought makes me grin.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Cub, on the other hand, has been trying to level everything up at the same time.

He started with some Knight and Barbarian, and then found the Necormancer and Wizard, and has been mainlining Intellect as a stat. But he’s not focusing as much as I am, and he isn’t looking forward to upcoming tiers like I am. He’s been leveling a little here, a little there, and trying a bit of everything.

At the moment, he’s higher level than I am at 29, and he is solidly running a;

Witch/Wizard/Necromancer

And he’s kicking butt.

My build, I can get to 115 ~ 125 killed enemies in the Colosseum without much problem. His character just did the Colosseum and got to 160 enemies.

FYI, if you kill 100 or more enemies in the Colosseum in one session, you are guaranteed a Legendary weapon or armor drop. So hitting over 100 every time is a milestone worth reaching. I didn’t start hitting that mark until level 23 or so with my build, and it took the Cub level 27 with his spellcaster build to do it.

The keys to his build are slowing AoE spells and Teleport. Also, using a Mummy as a tank. Teleport into the middle, drop a Mummy (if it was dead), Teleport instantly to the outer edge and begin shelling with slowing Tornadoes and Blizzards. It’s crazy.

His character uses staff weapons with spellpower, robes with crit, and accessories that are pure Instant Cooldown or reduced cooldown speed. He has the Azamoths Cursed Eyeball for +15% chance for Instant Cooldown and the Almanac of Annihilation for +20% cooldown speed. Faster specials are GOOD.

Active Skills:

Wandering Plague – 3rd tier Necromancer spell, an everlasting poison that does a lot of damage to the target, and when the target dies it hops to another and keeps on going.
Chain Lightning – 1st tier Wizard spell – You know what this is.
Tornado – 11th tier Witch spell, the Tornado moves in a straight line to your target, slowing anything in it’s path and doing good damage.
Blizzard – 5th tier Wizard spell, sends a blizzard towards your target, slowing anything in it’s path and doing good damage. I’m detecting a trend.
Meteor – 3rd tier Wizard spell, Blasts target and those around it with AoE fire damage.
Drain Life – 1st tier Witch spell – vampiric attack, hurts your target and heals you.
Teleport – 6th tier Wizard spell, this is AWESOME. You cast it, and your next 5 moves will teleport you where you click on screen. No time limit. Cast and save.
Summon Mummy – 5th tier Necrmancer spell, he’s big, strong and durable, and things in the Colosseum like to chase him instead of you.

Passive Skills:

Army of Doom – 7th tier Necromancer skill, increases the health and duration of summoned minions by 50%.
Dark Arts – 5th tier Witch skill, Increases poison and unholy damage by 10%.
Staff Master – 2nd tier Wizard skill. Let’s you use magic staves.
Wild Magic – 4th tier Wizard spell, Increases critical strike chance with spells by 10%.
Life Leech – 12th tier Witch spell, causes ALL of your attacks to heal you by 5% of the damage done.
Mass Destruction – 9th tier Wizard skill, Increases the damage of all AoE attacks and spells by 10%.

He’s planning on working towards the 12th tier Wizard passive skill, Student of the Mind, which increases cooldown recovery speed by 15%. Probably replacing Wild Magic. Also looking towards Calamity, the 13th tier Witch spell that is basically a single target nuke, which this build lacks.

The Cub let me try his character out, and let me tell you, in the Colosseum there is a joy to the play style that is amazing. Casting Teleport and holding them in reserve, popping to one side of the room, dropping a Mummy, then targeting something, Teleporting to the other side of the group from him, sending Tornadoes at him so they run through the whole group, let them slowly get close then Teleport to the other side and send more back the other way, Blizzards raining down, Meteors dropping from the sky. It’s chaos, a big game of keep away, and with Life Leech healing you from your AoE damage on an entire pack, the mobs are screwed.

Conclusion

I have no idea if anyone else intends to play this simple mobile app/game, but we’re really digging it.

I have about 10 hours total played on my character at level 27, and the Cub has 18 and a half hours on his level 29. Considering this is mostly in spurts of a half an hour here or there, driving in the car, sitting on the, um, waiting, yes, waiting for, um, things, that’s an incredible amount of gameplay for us on $5.

I think the main questing story is going to be complete when we hit around level 35. There is one big multipart quest from the King, and it looks to me that it might be done and the game over when it’s complete. So, say about 15 hours of gameplay for me, and probably about 22 or 23 for the Cub. After that, it will be replaying from first level trying to focus on a few class combinations and max out their stats for the biggest punch.

Certainly not an ever-living MMO, but for a mobile game, damn, this has been the best I’ve seen.

When we’re done with this, I think I’ll be giving their first game, Battleheart, a try.

I hope these builds are of some help to you.

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Penny Arcade had a little news blurb up a week ago or something, where Mike Krahulik talked about some games he was digging.

One of those games was for the iPhone, called Battleheart Legacy, and it like costs real money so OMG.

BUT.

Mike Krahulik loved the game, and it’s an action RPG, and the screenshots looked cute as heck. Also, I don’t generally see people talking about great iPhone games they’re playing. I’m starved for recommended options.

Okay, game looks good, love the art style.

After seeing it and knowing I like what I saw, I was still left with a burning question. “If I drop $5 on this game, is that it? Am I done? Can I enjoy the whole game now without any nickel and dime bullshit?”

Welcome to the new age of gaming. What I look for in a game is, “If I buy the game, can I play all of the game or not? Will there come a point where it’s getting really good, and then I’ll hit a paywall where if I want to keep playing the game for even more awesome fun, FORK OVER MORE MONEY BITCH.”

This is what I look for now. Not how many classes, or what level you can reach, or how many hours of entertainment. I look for micro-transactions to tell me if the company hopes to suck $30 a month out of me on the average.¹

I did a little research on Battleheart Legacy, and it was hard to find any review that mentioned anything other than content. I never did find a review that explicitly stated whether or not there were in-game purchases after you buy it.

I sucked it up and dropped my $5 and bought the game.

I won that round of micro-transaction misery. NO IN-GAME PURCHASES! Once I bought the game, by God I owned the game and I could play it without worrying about paywalls.

It’s been so long. It feels weird to have a game on my phone that is really fun, without being pestered to buy stuff all the time.

I’ve been playing it, it’s great. I love it.

This isn’t a review about the game, I’m just saying I love this little RPG hack and slasher. It’s so fun to mix and match skills and abilities and gear to be whatever the heck combo of character I want, and if I come up with some insane OP mish-mash hodgepodge it’s okay, because there is no PvP to make losers whine about getting crushed OMG nerf Monk/Ninja PLZ.

I can take my character and mainline Knight/Barbarian with Colossal weapons, and toss in some sweet Ninja and Monk moves with a little Necromancer raising skeletons from the bones of the dead thrown in and ain’t nobody to tell me that’s wrong.

The point is, we’re driving around and the Cub is bored in the back seat, and I hand him my phone with Battleheart Legacy up and running.

Did I mention the game lets you make multiple characters, swap between them easy, copy them for multiple options, and even upload saves to the cloud and play your saves on multiple Apple devices on your account? No? Huh. Well, it does.

So he could make his own character without worry, and I let him go to it.

He’s got over seven hours logged into that thing now. He plays this iPhone game at home a few nights this week instead of playing the computer games. He played three hours last night! Only stopped because he killed my battery stone dead.

His character is nothing like mine. He’s running a dual-wield Ninja with a side of Witch powers, life draining enemies and, yeah, some Necromancer skeleton army stuff. Okay, so we both like skeletal minions.

Here is the hilarious bit.

He narrates everything he does.

It’s got to come from spending the last year watching Let’s Play videos on YouTube.

All these Minecraft video makers like the Yogscast spend their time doing Let’s Play videos playing games, and the whole time they’re narrating everything they do while they’re playing.

His favorites are the ones with Yogscast Lewis and Simon, and also Yogscast Duncan.

They all do the same things (but with various degrees of awkwardness). As they play games, they narrate everything.

Now my son does too.

It’s freaking hilarious.

See, he only does it while playing video games, and it seems to be automatic. He doesn’t do this at any other time, but if he starts playing a video game, the mouth starts narrating. Constantly. CONSTANTLY.

It’s wonderful.

Normally, he sits next to me all the time so I don’t think Cassie even knew he does this as much as he does, but it’s summer break now, and he’s home with her.

All day.

While she tries to focus on work.

Cassie works from home as a contractor making twice as much as I do because she’s smart and has an education, and I’m an idiot wage slave.

There she is, all day, working away in her home office…

…and there is our son, sitting in the living room playing video games and talking non-stop, describing everything he’s doing and how cool things are and this sword is awesome and I can totally kick that green slimes’ butt and on and on. ALL DAY.

It’s great, I heartily encourage him to share with me everything he is enthusiastic about. I figure I’m about three years away from him realizing I’m the enemy because I’m a parent, and never wanting to talk to me again. I’m going to enjoy every sweet moment of this I can, even when I really wish he’d be quiet for five seconds and let me focus on this chapter I’m trying to write, focus Bear, FOCUS.

We’re not going to discourage him from being happy and gushing and chatty.

But oh my, the look on my wife’s face at the end of the day yesterday when I came home, and she shared with me her true joy at spending the last eight hours listening to the narration of whatever games he happened to play that day.

Priceless. Just priceless.

¹Seriously, look it up. Marvel Puzzle Quest’s CEO makes it clear their goal, and the goal of all game companies in the sector is to use micro-transactions and clever content gating to net $30 out of each player per month on the average. $1 ARPDAU (Average Revenue Per Daily Active User). If the idea of paying $30 a month to play a phone game because of content gating a buck at a time so it’s hard to notice the real cost doesn’t sicken you about the direction of games publishers, I don’t know what will.

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StuffofLegends

I stand on the very edge of glory, and I only need to reach out and grab it and hold fast, and I too could be the stuff of legends.

For quite some time I’ve been following the Dragonwrath Legendary quest chain, not as an all-consuming purpose but instead as something I do when the opportunity is there. Someone running Firelands? Sure, happy to go. Nobody is collecting that particular drop? Great, I can use them.

Now, that time has past.

I finally reached the stage where certain tasks were Delegated to me.

I had to gather four Charged Foci to be able to unlock a gate within the Firelands, and take on a special raid boss that you can only access in this way. Not that has loot, but that does provide the next step in the Legendary quest.

I have done this. I have the four Charged Foci in my possession. All that waits is to gather a group and go.

Ah, but what then?

After I have completed that part of the quest, things return to a ‘gather lots of stuff from raid bosses’ cycle. To continue on the quest, I’ll need to kill Firelands bosses often.

Maybe even clear the instance once a week.

Like maybe… as a regular thing?

So I am sending out the call.

I would love to have a few people join me in clearing Firelands each week. I’m not sure of a day yet, but I’m leaning towards Monday. Thursday isn’t out of the question, but Monday seems like a nice, innocuous day where little is left to do but wait for a server reset.

If you’re interested in going, please let me know. I’m not thinking of anything too formal, just getting together and knocking over Firelands in whatever difficulty we’d like at the time for transmog and such.

I know it can be done fairly smoothly with three, since Pankration the monk tank, Tom the Disco Priest and I on my Warlock cleared Firelands 10 normal in very little time last week, and that was including my screwing around with all the charged Foci. Get five or six of us, and the world is our oyster or mollusk of preference.

Even better… since I’m fairly far along on the Legendary quest already, there is room for more to get started collecting stuffs.

So, who’s interested in going back into Firelands with me and kicking a little molten ass?

Contact me on my Battle-tag, BigBearButt#1737

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Yesterday, WoW Insider shared some news that had my wife saying, “I may have to resub for that.”

To quote Sarah Pine in the WoW Insider article,

This year is an extra-special landmark: the 10th anniversary of WoW, and the 20th of the Warcraft franchise as a whole. As a result, we seem to be getting an extra-special battle pet, a humanoid called Hogs, who bears a strangely-similar aesthetic to that legend of lowbie leveling: Hogger.

That’s right.

Your own. Personal. Hogger.

A Hogger to hear your screams, tear out your spleen.

Sorry, Depeche Mode moment.  I’m all right now.

I saw that, and my very first thought, absolutely the first thing that sprang to mind was the first time I ever played the game all those many long years ago, and the rush of feelings.

Immediately, I was there. Young(er), knowing nothing, making my Druid way through Elwynn Forest, carefully accepting quests. A Night Elf Druid making her way in the Human world, alone.

I had just shown what my cat claws could do, and my pouches were full of gold dust and, yes, I DID take your damn candles.

Now here were these new enemies to face, enemies that had staked out a corner of lush green arable land for their own.

I killed some, working my way ever closer to the river in search of this leader named… Hogger.

There he was! I snuck up on him, I readied myself, I struck from the shadows…

And SON OF A BITCH WTFBBQ OMG I’M DEAD WHAT THE F*CK BLIZZ HOLY SHIT.

I want to say it was my first experience with the graveyard mechanic. I think it was the very first time I ever saw that beautiful, faceless angel that had brought me back from the dead. That angel you can only see on the other side.

Epic moment. Total sensory rush, just thinking “Hogger pet”.

Fifteen minutes later, my wife Cassie walks up to me and out of the blue says, “I might have to resub just for that.”

I didn’t have any context for that because at the moment every idiot in the Twitter galaxy was announcing who won Azeroth Choppers before I’d even had a chance to see the episode, so I was distracted. “What?”

Cassie says, “WoW insider wrote they’re adding a Hogger pet for the 10th Anniversary.”

That immediately reminded me about the GOOD things that I’d read. “Oh yeah, I saw that.”

So then she looks at me, and gets that look, and says, “I still remember dying for the first time because YOU didn’t warn me what a silver dragon around a portrait meant. And THEN you laughed when you heard me scream when he killed me.”

What can I say to that?

“Oh yeah. Good times, good times.”

What can I say about a 10th Anniversary gift when it inspires such intense nostalgia in two out of two players tested?

Well done, Blizzard. I’m looking forward to this one. Well done indeed.

So handsome, Hogger

So handsome, Hogger

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I think it should go in the record books as the strangest first raid night for a new team I’ve ever seen.

Team Wanda of Band of Misfits met for their first 25 person raid last night, doing Siege of Orgrimmar in normal mode.

I was puttering around in the house, glanced at the time and thought, “holy crap, it’s 15 minutes to raid time! I better log on, I meant to be there chatting a half hour before the start.”

My expectation was that we’d all log in, see how many showed up, and then find out how many spots we had vacant we’d have to fill.

Hah!

I almost didn’t get to go on the freaking raid.

13 minutes before posted raid start (8 PM central time for those interested in these things) and we were only short three people.

Out of twenty-five.

Or were we?

I say short, but I tell a lie, because really the only folks in the team at that point were the ones invited from our own server.

Invites to cross-server folks went out, and at 5 minutes before we were even supposed to start we already had trash cleared and 24 people standing in front of the boss, buffed and ready to go.

One person, only ONE person from those originally expected to attend wasn’t there at that point, and several folks that were on the “Hey, I’d like to go list” were, guess what, online ready to go.

Eight O’Clock on the button and we’re pulling a boss for the first raid night, and at 8:03, the missing person showed up.

8:03.

“Hey, they just logged in, what do we do”, and the immediate answer was, “Sorry, guess you should have been on time. We’re full.”

Tom has adopted a new motto he seemed overly fond of, “Five minutes early is ten minutes too late.”

Harsh? Amazingly enough the solution is within the power of the person to control. If you want to go, you show up early!

It’s not like anyone is being asked to struggle and suffer for this.

You want to talk about suffering to raid? Do you remember raiding in Burning Crusade? Do you remember all of the scrolls, the potions and flasks, the food, the various buff stones and mana stones and sharpening stones and shit you had to bring to be ‘ready’ for each progression raid?

Shall we discuss… attunement chains and keys and resist gear? Shall we? Let’s not.

Somewhere on this blog I once made a list in BC to help folks be prepared and on time, I should go find a link to it, just to have something to point at and laugh.

Better yet, print it out, place it on an altar surrounded by lit candles, play some monk chants on a CD player, get a bunch of friends together and point at it, laugh at it, and thens et it on fire as a sacrifice to the Gods of utter futility.

These days, you just gotta be reforged, repaired and bring a flask. Someone even brings you the best food on a noodle cart, it doesn’t get more relaxed than that.

Next expansion, we won’t even have reforging to worry about. What’s next? Removing food buffs? Removing potions so you’ve only got a single possible flask buff per role, and a health or mana pot per fight?

These days, you don’t even have to sweat repairing first. If you forgot to repair, someone will have a Jeeves. And if you didn’t reforge? Well, you can go kiss my ass, but sure, someone probably has one of those crazy 100,000 gold mounts.

I can’t tell you the last time I saw someone show up for a raid only three minutes late, and be told “Whoops, you’re too late, spot’s already filled and we’re pulling. Other people were hungrier, next time pack a lunch.”

Eagerness and timeliness are a good sign. :)

On the progression side of things, the raid lasted exactly one hour and forty-five minutes without breaks, and we cleared up to and through General Nazgrim. We debated going after Malkorok in the 15 minutes we had left, but Tom felt there was too much trash in the way to get it done exactly by the two hour mark.

You have to give him credit. He may expect you to be on time, but he also respects that when the raid is supposed to be over, the raid is supposed to be over.

First night with a brand spanking new 25 person raid team, everyone early and up for it and 8 bosses down in normal mode.

I’m not all that sharp at times, but even I think this bodes well.

Second raid night is Sunday, we’ve got four hours to kill six bosses.

Somehow, and I know this sounds crazy, but somehow I think we might do it. Maybe, just possible, kind of magic eight ball says all signs point to yes levels of expectation.

Want to know the secret of our success?

It helps when more than half the team are normally part of a 10 person heroic-geared progression team, including both tanks and several healers, and everyone knows the fight.

It also helps when most folks don’t need anything from normal raids, they’re waiting for us to get settled in and begin the heroics. We might on the average overgear normals. Maybe.

My favorite parts of the night were the repeated times Tom would start explaining how we do a fight, and someone would immediately do some crazy shit like drop Rain of Fire on the Sha or wander near a Dark Shaman puppy and facepull the boss.

“Blah blah blah OH SHIT WE’RE DOING IT LIVE GO!”

Really, the only fight that didn’t go smoothly was General Nazgrim. Lots of ravagers up for some reason, and at the end Tom decided to push the kill and keep fighting through Defensive stance when Nazgrim was still at 18% health.

We killed him, but it was a case of ‘last few standing, bring home the flag.’

So. Much. Ravagers.

If World of Warcraft were modable like Minecraft is, wouldn’t you like to be able to swap one thing in a mechanic for something else?

Like, say, swap Nazgrim’s Ravager Axe for actual Outlands Ravagers?

That would be so much fun! Every time Nazgrim gets too much rage, another ravager critter would appear and chew on someone’s face with the Firelands Rageface mechanic.

Can’t you just hear the screams of “get it off, get it off, GET IT OFF OF ME!!!!!”

Also, that would give people a reason to hold a personal grudge against someone else in the raid that stood in the splash and gave Nazgrim tons of extra rage. “It’s YOUR fault I got ragefaced! How’s about next time you get your slow ass out of the splash?”

Such hilarious fun it would be! But at least then you could burn down the extra ravager and move on with your life, it wouldn’t be floating around the whole match.

Anyway, all I can say is, in the words of Shang Tsung, IT HAS BEGUN!

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