Garrison Minions are going to be the sleeper hit of Warlords, mark my words.
Oh, that picture? Doesn’t have anything to do with the post, but it’s my dwarf monk that I’m having fun playing, and any post with dwarf monks init is like music with rocks in. It sings.
I don’t know if you’ve really thought about it yet, but in Warlords of Draenor, we are getting a new collectible, the Minion.
This collectible will work JUST LIKE PETS, with two key differences.
First, these minions will not challenge the masculinity of the average overly-sensitive prepubescent that isn’t sure if they should have something to prove in the trousers department or not, so they err on the safe side with a chip on their shoulder the size of the local lumber yard.
I like the word prepubescent, as it so accurately describes boys that are too young to have grown a thatch of pubic hair thick enough to weave a rug out of yet.
Minions will not challenge a boy’s image of manliness. They’re not collecting plush dolls to display on the bed, they don’t have to worry we’ll think they actually hold feelings for cute, cuddly little critters, even digital representations.
Oh no, far from it. These aren’t pets, these are your MINIONS, to command, to dominate, to send on tasks for you, to order into battle, to throw as grist for the mill. To task with a mission. “Minions, your orders are as follows; go out, raid, burn shit down, kill baddies and BRING ME BACK THEIR LOOT.”
This collectible will be far safer for the teen boy psyche to get into.
Second, I refer you to my last point, these minions can be sent out to bring you back shit from their raids. There will be a tangible use to them in gear or loot, and a new way to get your rear-area general dreams fulfilled.
You think rare pets sell for a lot on the auction house? You think the raid drops sell for ludicrous sums?
I swear to you, when minions drop with Warlords it will be a whole new level of amazeballs.
Right now, the pet collector market is only a portion of the total playerbase.
But Minions, OMG, this will make pets look like an untapped market RIPE for exploitation.
Auction House Mavericks and Gold Making Masters, START YOUR ENGINES.
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This post was going to be quite a bit different.
I had this thing? You know, the thing with the Cub? And I was totally going to report it.
Then this thing happened.
Trajar wasn’t able to make raid tonight, so I got called up off the bench. That’s what I asked for, to be put on idiot reserve, and so I warm a bench. Happily, I might add. Progression raiding is awesome fun, but requires a massive time commitment.
Anyway, so I got called up, and the first order of business was a first time raid attempt on heroic General Nazgrim.
A few tries on him, and we defeated him. HUZZAH!
A few words on Heroic General Nazgrim.
Heroic Iron Juggernaut is down, and we’ve tried on Heroic Dark Shamans, and the healing and AoE damage on that fight, even splitting with three tanks and managing Iron Tombs sucks.
Let me say that for posterity. FUCK Heroic Dark Shaman. Crazy out of control RNG timer bullshit URRGGGHHH.
A fight that will feel good once we are able to improvise on the fly for any weird ass timer combo. Until then, chaos.
But Heroic General Nazgrim? Completely controllable. Things are on a set schedule, and as long as you control adds properly and kill them like RIGHT NOW in the RIGHT ORDER, and face the sniper towards the wall away from the group, it felt very smooth.
Anyway. After that, we switched to normal, cleared the rest of Siege of Orgrimmar, and there was a ton of time left for the scheduled raid night.
The raid team has been working on old raid achievements when there is free time, so we went off to go after Heroic Lei Shen in Throne of Thunder.
The raid team worked on it a little last week, when I wasn’t there.
This week, boom, down goes Heroic Lei Shen. Titles for all! Satisfying boss kills, TWO new bosses down! Yay!
And then the secret chamber was unlocked and this happened;
Wow. The big one.
I mean, you only get to see this boss once Heroic Lei Shen is dead. Cut scene! RP text! Neat chamber!
We start talking about the fight, none of us remember shit about it. I barely remember seeing videos showing the world first kill team doing it in the center of the room. And balls, big balls everywhere hitting everyone in the face.
The raid leader yells, “We’re doing it live!” and in we run.
We died about ten seconds later to this interesting cataclysmic amount of damage, something like 10,000,000 each.
So folks read some spell stuff, and we talked for a few minutes, and the decision was made… we have ten minutes left in the raid night, so screw it, pull it and go great gonzo. And kill the blood adds, ignore the vita. And something something heroes.
So we did that, and every once in a while a lightning bolt would come out and zap someone and they would drop dead. Boom! Face, floor, floor, face. Have fun!
In fact, once Ra-Den hit 40% and went into ‘burn phase’ with all the balls, or whenever he started that phase, we were down quite a few people, but screw it, dig in and see.
Down Ra-Den dropped in health, but so did our members, until there were only three left; Pankration the monk tank, Pumpken the shaman healer and Callaghan the paladin healer.
One tank, two heals. 20% left to go.
Then 15%. 10%.
We counted down, and down, and down, and DAMN IF THEY DIDN’T TAKE RA-DEN ALL THE WAY!
So this happened;
Pretty amazing, and a testament to how awesome our tanks and healers are on this team. Never even came close to being in trouble, and Pankration put out some amazing DPS, ignoring all the adds and letting him just take the balls all by himself.
To be clear, it was Ra-Den taking all the balls, not Pankration. Thought I ought to, like, be more specific.
So we were excited. Our second pull ever, and Ra-Den is down? Wow!
And then this happened;
That… was a huge surprise.
All I can say is, way to go Band of Misfits on Azuremyst for kicking ass, and continuing to surprise me with how a bunch of people who are successful raiders can still be so nice, friendly, and fun without becoming flaming egotistical drama-queen asshats.
It can be done. It CAN be done.
It’s something special to have a place where when you log in, there is no stress. There is never a worry as to what drama may have happened while you were logged off, because there wasn’t any. Or if there was, it wasn’t between any of your friends. How incredibly, indescribably relaxing.
Plus successful raiding!
Also, bonus quote of the night; “So the way to do it is to ignore mechanics and go all-out on DPS.”
I do have one more thought.
Damn, I feel sorry for Trajar not being there tonight.
Good news is, they’ll do it all over again when he’s back! And even easier, because his DPS? Woo, puts mine to shame, everything will go that much smoother once he’s back on board.
Started the night thinking “I wonder if we’ll be able to get this boss down” and ended on a heck of a special surprise guest boss appearance.
I love this game.
Oh yeah, and seriously. Screw Heroic Dark Shaman.
Ooh, bonus quote of the night.
Lynn; “I wonder how many other guilds are wondering why they haven’t gone back and killed heroic Lei Shen and Ra-Den before now?”
Tom; “All of them.”
Quoted for truth, get your butt in Throne of Thunder in your fancy new gear and get you some Ra-Den thunder god mojo, man.
5 Comments »
When Warlords of Draenor comes out, we’ve been told that the existing stat system is getting a pretty big overhaul.
Reforging is being removed, taking control over the fine tuning and balancing of our stats away from us.
I keep hearing cheers for this. I don’t understand it.
Yes, I do understand that they are removing Hit (and I believe Expertise) from modern gear.
Without a ‘hit cap’ or expertise cap to reach to eliminate misses, we will no longer have to depend on reforging our early gear to reach a hit cap at the expense of other stats.
That simplifies things, certainly, but it doesn’t remove the benefits of having reforging available.
Every class and spec has some stats that are preferred over others. And with Haste in the game, some classes have certain ‘break points’ where reaching a set amount of Haste will give one extra tick of a Hot or Dot.
I don’t understand why I would WANT to give up the capability of choosing a stat I want to prioritize over others, and reducing other stats to get more of what is truly valuable to me.
I can see why Blizzard would do it, I’m saying I don’t understand why I’m supposed to be happy about it.
World of Warcraft is easy to learn, and requires some effort to master. Right? Of course you CAN play your characters without reforging, optimizing stats, reaching hit caps, etc. Just as you can queue for LFR without enchanting or gemming your gear.
I like having reforging available as an option.
I once played this game without reforging being in it. Did you?
A lot of us did.
You may recall, during Burning Crusade, when there was no reforging but there WERE gem slots and gem cutting.
As a Bear Druid Tank, I made quite a few posts breaking down the benefits and how-tos of ‘reforging’ your stats using gems to get the most benefit in damage mitigation and avoidance. Because we wanted to be the best we could at our role, and the only tool we had at the time to adjust our shit was doing the math on stats from gems.
I rejoiced over the addition of reforging because it meant MOST of my fiddle-fapping around could be done at the reforger instead of by using expensive gems.
If you’re going to remove reforging and expect me to actually be happy about it, then the core reason why we wanted reforging in the first place has to be removed entirely.
Our gear would have to dynamically shift stat weights to favor the most optimum stat balance for our current spec FOR us.
Either every leather-wearing agility-using class would need to share the same stat priorities, or the agility leather chestpiece that drops would have to adjust it’s own stats so that when equipped by a Guardian Druid it has more crit but when equipped by a Rogue it has more Haste.
Those are not to represent what those classes/specs want NOW. It’s just to illustrate that we know that ain’t gonna happen, so I am unhappy reforging is going away.
As far as I can tell, the reason we shouldn’t mind that reforging is being removed is because they are royally fucking gear stats.
Our gear will now have main stat and stamina, and those other stats on it are, well, a bonus. We should consider ourselves lucky they have those bonus stats, and what bonus stats something has may be made up at random, so you never know what gumdrop will pop out from the loot dispenser next.
So now Normal, Heroic, Mythic and Warforged get a new variable added to the mix; stat roulette. What will we get this time? Will it be useful, or crap for my class? Oh boy!
I’m still not seeing how this system is going to result in anything other than our keeping every damn piece of loot we get so we can swap pieces in and out to balance our stats that way. Yes, keeping three different chest pieces in my inventory is far better than visiting a reforging vendor.
Okay, I’ve gotten that out of my system. It’s not live yet, and since I occasionally play on a heroic raiding team I might be unusual in my desire to squeeze every drop of capability out of my character that I can get to offset my lack of skill.
I don’t know, I can’t see the future. Maybe when the new stat and gear system comes out, we’ll be so excited at the way our gear changes from healing to tanking to DPS as we change specs that we won’t care about stat maximizing anymore. Maybe we’ll just let it go and stop sweating it so much.
While I’m talking about stats and changes to the system in Warlords, I’d like to hit one more topic.
I would like to see the removal of Haste as a stat from the entire system.
I am playing a lot of characters, swapping back and forth right now. And for the first time I can recall, I am playing multiple characters of the same class.
I am playing my heroic-geared Warlock, and then I switch over and immediately play my son’s LFR and Timeless Isles geared Warlock.
I raid with both Warlocks, I make the same effort to gem/enchant/reforge both, they both have the same spec, it’s apples to apples.
Don’t check Wooffie on the Armory today, I got two new pieces of gear late last night and I haven’t gemmed or reforged anything to accomodate them yet. Normally, he’s the bees knees.
I’ve noticed this before, a LOT, but the Wooffie to Ursinerate swapping has really shoved it in my face.
Haste as a stat SUCKS FOR GAMEPLAY.
The other stats all increase or decrease potential damage or survivability. Bigger numbers, smaller numbers.
Haste is the only stat that actually changes how your character feels to play.
The more Haste you get, the faster those buttons can be clicked, the faster your energy regens, the faster you can DO SHIT.
When your Haste is very low, as it is at the start of your gearing journey, fighting and using your abilities in combat, and waiting for energy to regenerate can feel like punching under water. The moves are there, but they’re sllooooowwwwwwww and have no sense of oomph to them.
As you improve your gear and your baseline Haste increases, abilities get faster, your character gets more responsive.
This is not fun.
Sure, if you’re raiding and your gear improves constantly so you’re running hot, it’s fine. Your character feels slicker than a greased otter in a jello-wrestling pit.
But what if you’re not raiding at the front of the curve? Most of us aren’t.
What, so we get to play characters that aren’t as responsive or nimble as others do?
Gameplay is the feeling we have when we play our character, how responsive it is, how quickly we can react and move and perform our abilities.
Stats that increase the power of our abilities makes sense, but stats that change the flow and frequency of how often we can USE those abilities change our impression of our characters, how they feel to handle and control, and can give a new player the feeling that this character with long cast times sucks to play because slooowww, while this other character with lots of instant casts is far more fun because buttons.
I would like to see all characters have the ‘good’ Haste rate be standard. Characters should always be responsive and quick to play, we can have our power gated by some other tool than by limiting how often you get to push a button.
My hunter, who I began to play a bit the last week (I blame Rosin) won the trinket in LFR Siege that reduces the cooldown of a lot of abilities.
Totally transforms the character play flow, things feel faster, more responsive. A LOT more fun.
Why not feel like that all the time? Why stand around twiddling thumbs, or waiting for glacially slow cooldowns spamming the same shot cause that is the only option up?
You don’t need Haste to reduce the effective power of a character. That greased otter feeling ought to be there all the time.
Thus ends this morning bear bullshit break. Have a great day!
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This post is about crafting and reputations, but mostly about the unexpected generosity of the people we know.
As part of my “Pandarian Wish Checklist”, I’ve been going around doing all sorts of stuff.
I figure, once Warlords hits, I am not going to go back and farm things, level or hunt rare pets or seek out mounts or kill world bosses in Pandaria much.
If I have a pet that isn’t leveled or collected when Garrisons and Minions go live, I don’t foresee them getting much lovin’. They’ll be my established buddies, but they better be more cat than dog, if you get my meaning. They best expect to see me when they see me.
One of the things I’ve been doing is crafting stuff every day, using materials gathered on my farms. A few Sky Golems, plate armor for alts, working on the 28 slot bags and cloth armor on my Tailor, and weapons on my blacksmith.
Currently, I’m in the middle of daily cooldowns crafting Pierre, an Agility Sword (for my monk alt), cloth pants for my son’s warlock, and a 28 slot bag.
Plus seeking out Zandalari Warbringers to destroy. I love them, I get such a pirate rush from finding them, killing them, and stealing their big bag o’ plunder.
PLUNDER. No feeling quite like ganking a Warbringer, taking his big sack and finding it FULL of stacks of cloth for your tailor to use.
I was looking over my to-do list, and it occurred to me that one of my top, I mean TOP OF THE CHARTS to do items when Pandaria was first announced had gone undone.
When the buzz over Mists of Pandaria as an expansion first went viral, people were talking pandas, islands, whispers of legendary quests for everyone, all sorts of exciting stuff.
Me, I read Wowhead’s breakdown of the proposed engineering profession, and went nuts over one thing.
The Depleted Kyperium Rocket mount.
When I chose to have my warlock be an engineer, I specifically went Goblin for this mount. I don’t like Goblin engineering usually, because it’s all PvP bombs. Gnomes have fun gadgets like the Poultryizer. Where I come from, being able to turn your friends into chickens is a big draw. Only thing would be better is a Big Bessy Pig-O-Matic. You were once my friend, now you’re potential breakfast bacon.
Here we are waiting for the next expansion, and I’d never made the bloody rocket mount!
As I recalled, the big gate on those were three Orbs of Mystery, which had to be bought from a vendor in the Vale. I couldn’t remember much more, other than they were bloody expensive, and some folks were using them to bypass gold limitations on server transfers by buying them up and then flipping them on the AH of their new server.
So, how much are they stock before I go check for AH discounts?
What they are, is 18000 gold. Each.
The Depleted Kyparium Rocket requires three.
This reminded me why I never made any of the Jewelcrafting mounts either. Each one requires an Orb of Mystery. And you need one of all four chromatic mounts to make the insanely beautiful Jeweled Onyx Mount. That means the Jeweled mount is a minimum of 72,000 gold in Orbs, before you even count in anything else. Like living steel, or stacks of rare gems. 20 rare gems per mount. Plus Serpents Eyes.
18000 gold each. Three of them for a rocket mount.
You know, I could have had 56000 gold for a rocket a long time ago.
At least, I could have if I hadn’t spent EVERY DIME I’VE EVER HAD ON PETS.
Hundreds of thousands on pets. I checked once. Never again, some things we’re not meant to know.
But that’s okay. I can watch the auction house, I can maybe craft Sky Golems and armor pieces to sell to make the gold to craft the rocket. There is still time.
So there I am, bitching about the price of Orbs in guild chat because, hey, that’s a thing, when Rosin whispers me that she happens to have brought a bunch of Orbs with her when server transferring over. You know, to avoid that pesky gold cap. If I wanted to buy some at a discount, they’d let me have them for 15000 each.
For the record, I am referring to Rosin as her because her character in our guild is female. No disrespect intended. :)
I want to stop, and take note of this. That is 3000 gold savings off what they had to pay for the Orbs in the first place. That’s a big, BIG discount, since anyone wanting one of these mounts will buy an Orb off the AH for any price less than the full 18000 gold. There is no need to cut the price that much. This is a huge offer.
Of course, all my riches are in pets. I had to thank Rosin, and let her know that I’d be working at saving for that day, but it probably wouldn’t be soon. :)
Well, Rosin had a counter offer.
She’d always wanted a Jeweled Onyx mount. Did I have a jewelcrafter with the recipes for them?
Well, no, no I didn’t. My Hunter is my Jewelcrafter, and I’d stopped doing the Cloud Serpent reputation quests at honored. My Warlock and my son’s Death Knight were both exalted though, so I had the Commendation for double rep.
So I said I didn’t right now, but if she’d like the mounts made, I would be happy to go finish the rep off. Give me a week to get my Hunter through and we’d be all set.
I love having a reason to pursue a goal. Someone wants me to make something? Whoopie! I get to go do something for ME (learn recipes) and help someone else too!
Being able to fly a serpent on more than one character is a plus, too.
But Rosin wasn’t done.
See, her offer was, I go grind the reputation and learn the recipes… and she’d let me have her leftover Orbs of Mystery and some Living Steel when we were done.
Enough Orbs to, coincidentally, craft a rocket.
I certainly wasn’t going to hold her to that, that’s a ton of money for something lots of people can craft for you. On the other hand, friends do crazy things sometimes because they can, and they know it’ll really make your day.
Regardless, I had a goal. Get Cloud Serpent to exalted.
Did you know that the Crimsonscale Firestorm serpents that fly over the Timeless Isle can drop Quivering Firestorm Eggs that are worth a core 1000 rep to turn in with the Cloud Serpents? With guild rep and Commendation bonuses, that makes each egg worth 2200 rep. More if you’re a human.
That is twice the rep you get from the Onyx Eggs you can discover in the Cloud Serpent area, Onyx Eggs that I found out are heavily farmed. STILL.
Nobody was farming the elite Crimsonscale serpents, though. Not until I came along.
Wowhead lists the eggs as a 7% drop, and that feels about right. I killed quite a few Crimsonscales, and by the time I went from zero to 39 of the 50 weekly hourglass charging embers, I had 5 of the Quivering Eggs.
Those, plus doing every single quest available and all the flying quests actually got me from midway through honored to exalted in just one day.
I let Rosin know that I had the recipes, so did she really want the mounts made?
Yes, she most certainly did.
Time for the next hard decision. Quantity or quality?
See, there are five jewelcrafting mounts, the four chromatics and then the fifth epic mount. The fifth mount is made by combing the first four. The first four cannot have been learned to use them this way, and once combined, they’re gone.
So if you want one of all five mounts to ride around on, you actually need to craft TWO of each of the four chromatic mounts.
That there be a lot of Orbs of Mystery.
I had all the gems needed, the Serpents Eyes, the Living Steel, so the question was if Rosin wanted all five at once, or just the crowning Jewel of the mounts.
I think she chose… wisely.
Damn, that is one pretty mount. Just, really pretty.
Can you imagine a hunter with that mount, and the metallic cat pet? I know I can.
Rosin turned around, thanked me, and yep, gave me three Orbs of Mystery and a passel of Living Steel, too. She told me she had wanted to do something to be nice for my having written about bear tanking all those years ago.
That goes a good ways past being nice, and I really appreciate what a wonderful gift it was…
Because that means this is the mount that Rosin built.
I’m sorry, but I look at that, and the rocket mount still lights my fire.
I want to make machine gun noises while I strafe fields of sheep doing flyovers.
This is the mount that Rosin built, and the funny thing is, I know myself too well.
A couple years from now, we’re going to be at the tail end of Warlords of Draenor, and I’m not even going to be able to remember the name of our current expansion, or any of the bosses in the raids before Siege of Orgrimmar. I’ll have flushed most of it down the old age drain.
But I’ll remember Rosin and her generosity every single time I mount up and ride that rocket down just like Slim Pickens, and you can bet this mount is on my new short list of must-ride mounts.
At this rate, my only complaint is I’m running out of Wish Lists.
I gotta come up with something to keep me busy!
Maybe I should learn Cloud Serpent riding on every character? But who needs a serpent when I’m THE BOMB, BABY!
Yeah, that’s the last time I say that. Ever.
Rosin/Unnaa, thank you very much for your overwhelming generosity. Thank you ever so much. I hope you enjoy your Jeweled Onyx Panther and ride it in very good health. :)
Me, I have to find me a field of sheep to strafe.
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Most things we do for fun are short. Get in, get fun, get out.
Sledding in the snow, dancing at the club, watching a movie, playing cards, target shooting, whatever. Short.
You get in, get your blast of fun and get out.
World of Warcraft isn’t about a short blast of fun. Blizzard is selling us a virtual world. Everything about WoW has to say, “Come join us, move into your new life in Azeroth. There is so much to do you’ll never want to leave. Or unsubscribe.”
The income expectations are all based on keeping your butt in that seat, resubscribing every month.
So the design goal has to be wrapped around things to do in Azeroth when you’re bored.
What I want to do is look at how the game design has changed while the player base continues to evolve into cynical flibbertigibbits that equate subscription models with grind models.
We have seen pet battles and collections added, and supported with daily quests and even a tournament. We’ve seen collectible pets added throughout the game, tied as drops to old and existing raids, and all BoE so the avid collector doesn’t have to be a progression raider, they just need to have sharp gold making skills.
This keeps you out there in the world looking for rare pets, doing quests, trying to get improved quality versions of pets you already have, a lot of activity to do. All short term, fill in kind of fun. BUT, there are so many pets that the process of seeking out rare versions of them and leveling them can take years. It’s not something that you can just grind out in a day. It’s a small rock that you push a little ways up that hill each day
Old raids were changed to make them easier to solo to officially add those into content you do when you’re bored. Alongside the old pets and the achievements you can unlock (many with mounts tied to them and even potential legendary weapon questlines), there are also old gear items to seek out for the fashionistas among us wanting a specific transmog set. With weekly lockouts per character, again, not something you can grind out. You can push that rock on one raid clear per character per week.
We have seen professions updated so there are incredibly powerful gear recipes (and pets, and mounts)… but you have to discover the gear recipes by doing a profession BOP daily cooldown. The mat cost is not the gate, no rare materials are needed. But you need a LOT of basic mats to make your daily cooldown every day. The gate for your crafting an item is time. Blocks of time in 15 to 30 day increments per day. You can easily make your own Sky Golem if you have a farm, an Engineer, a Miner and an Alchemist (for Living Steel cooldowns). You just need lots of time.
We have seen that farm system added where you can slowly unlock plots on a farm, then plant and harvest your own crafting materials to feed your professions… if you don’t want to grind for crafting materials, you can harvest your own, but only so much each day. In this case, an alternative to grinding. You can either grind your mats by flying around looking for nodes/sprouts, or you can get a small harvest every day, on each character that goes through the farming.
We have many, many factions, most with mounts, gear and tabards. Some with profession recipes. We’ve seen their reputation gated behind daily quests, which again gates you not by grinding but by time. Do a little every day and push that rock just a little bit further.
The Timeless Isle seems to be something new that is an anti-gate. Lots of sudden, instant gratification. Just pop on over to Loot Isle at level 90, plunder the chests and get geared up! Except your experience killing mobs can vary wildly depending on your class (hint – tanks and pet tank classes have a much easier time of farming elites) and of course those wonderful rare mobs die so fast that you pretty much have to be right nearby to get tehre in time. Still, it’s a lot of fun and a great change of pace… and once that initial burst of plunder is gone, there are still tons of rares to try and find, special loot, pet drops and other reasons for us to keep coming back day after day. And oh yeah, a reputation grind if you’re dedicated and want the Emperor’s mount.
Even in the most current raid, there is a reason to keep logging in and trying to clear the final wing every single week; Heirloom weapons that scale from level 90 to 100, gear that will be useful into and through the entire next expansion. They can drop from Flex as well as Normal, so for anyone that can raid with friends this is a strong incentive to keep coming back every single week for another shot. And if you don’t have alts, only one main, it’s still an incentive because your first Heirloom drop will be a weapon for your mains spec and class. Something you can use yourself when Warlords drops.
And finally, the big one. The grand ‘keep coming back’ path. The legendary questline that spanned the entire expansion, timed and paced perfectly with drop gathering and reputation grinding to reward a player that logged in and completed his objectives every single week for the entire expansion. The grand culimation of all of our efforts gave those of us who completed it a massively OP cloak, a special boss only we get access to that can drop warforged gear, and access to an isolated area that has a chest with a guaranteed Burden of Eternity to upgrade something instantly to 535. Rewards that are good right NOW, while there is still plenty of time to get use out of it while we wait for Warlords.
I like all of these things, but they paint a clear picture of what we can continue to see down the road.
I like how the farm gives you an alternative to grinding for crafting materials, as long as you are cool with the pace you harvest those mats. I expect the Garrison to continue this metered material pace, and give us a new collectable to seek out everywhere, our minions. Everything we’ve seen in pet collecting and battling we will see with our Garrison minions. More to seek out, collect, farm from instances and raids, rewards as quests, drops from rare mobs.
We can expect more factions to gain reputation with, and mounts and tabards at the end. I would expect more daily quests, but possibly with a difference. Right now, you can choose to champion a faction, and as you do a dungeon you get bonus rep with them. I would expect this system to be used for a daily quest hub somewhere, or with all reputation based daily quests, where you can champion a faction, and all daily quests done will cound to that faction.
I believe we can expect a new legendary questline, one that again unlocks over time and gives us an incentive to keep coming back and pushing the rock a little further each week. I would do it just becauze of how much I enjoyed the story development and the way it tied what I did through the entire expansion. The items and special boss? BIG BONUS.
I think we can expect more craftable special items, like the mounts and pets. But this time, less of the super-rare materials and more of the daily cooldowns using cheap materials. It puts the reward in the hands of anyone with patience and a dedication to log in every day to craft, instead of being exclusive to those that can save tens of thousands of gold.
I also expect more big ticket expensive items, to continue to give the big gold makers a prize to strut their stuff. Making gold and manipulating the market ALSO requires constant logging in and managing auctions week after week.
What all of these activities share is that there is an end goal to work towards, but you really can’t just grind it all out in a day or two. There are things you CAN grind if you like to, like Emperor reputation (or Black Prince rep), but most are designed to let you push the rock further towards each goal and then move on to something else, each and every day. Lots of different minigoals, with so many to choose from that there is something for everyone.
I really liked the pace and flow this expansion. I LIKE having a lot of little things I can do, and I’ve enjoyed having the farm to supply me with materials to feed my crafting without having to spend an hour or two flying circles for ore, and especially grind mobs for cloth.
Last expansion, at this exact same time, my main activity was circling through the Abyssal Depth endlessly, farming herbs on my druid while swimming like a dolphin. I swam for many hours, mostly listening to Lewis Black comedy albums while I gathered my herbs. I enjoyed it, but I can’t really say it gave me something I was excited to log in and do every day.
Say what you will, I feel things are a lot different now.
We do seem to have a very long wait ahead of us until we see Warlords of Draenor.
There is a new Diablo expansion that will release soon, as well as Hearthstone, and Blizzard would not release an expansion in competition. They stagger their title releases so each one has their fans undivided attention when products go on sale. Who knows when we might see Heroes of the Storm in there as well.
In the past, it has seemed from timing that Blizzard expects the release of a Diablo game or other property to occupy us as if it were a content patch for WoW. I don’t know if that is intentional, but there are gaps in WoW content to match the releases of other games.
Instead of just swimming around farming herbs, I have daily farming for mats, crafting, leveling pets, seeking out rares for ones I’ve got, old raids to solo for transmog gear, raids to do with friends for achievements, raids in Flex to try for a heirloom off Garrosh, leveling with Recruit a Friend, Timeless Isle wandering, Zandalari Warbringer hunting, and STILL so much more.
It’s a lot different. There are things to do, rocks to roll just a little further, and all of it is just different enough that each one stays kind of fresh.
I’m not excited at the idea of four more months without new content, but they are getting better at spreading things out.
Once we’ve got Garrisons, and our minion raid teams to begin to manage? Yeah, I can see that whole structure adding a lot more depth to ways we can fill our time.
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