Just a little one, 2.4.2.
It ain’t out yet, sadly, but the patch notes are pretty interesting.
WoW Insider posted the full notes, so I’ll send you over there.
The thing I like best?
All profession cooldowns have been reduced.
If you had a 23 hour cooldown (like, say, for a transmute) then it will now be 20 hours.
It may not seem like much, but I know there have been many nights where Cassieann wants to do her transmute, but it’s not up until 10:30 because she last used it really late. So she decides to wait until the next night rather than stay up just to do a transmute. Three hours will be a big deal.
The thing I DON’T like?
If you get sheeped by a bad guy, you no longer heal.
Now, maybe you don’t notice it so much solo, but there is one case that I can think of off hand that this will suck.
Shade of Aran.
If you’re a borderline team running Karazhan, and by borderline I don’t mean a bad group, I mean a group that is adequately geared for the instance and still working on getting upgrades instead of just running it for shits and giggles to farm badges, then this will likely suck.
If you’re a farm team, you go all out DPS on Shade, you keep his Health percentage 20%+ below his Mana, and he’ll be dead before he reaches the Polymorph/Pyroblast stage.
If you’re not that hardcore… then when his Mana reaches 20%, he Polymorphs the whole raid, and begins drinking to replenish his Mana. After 10 seconds, Polymorph breaks and he does an AOE Pyroblast that does around, IIRC, 7000 fire damage to everyone.
Now, this is fairly survivable right now, since everyone gets healed to full by the Polymorph. Standard tactic is for everyone in the group to save a Healthstone, and the second after the Pyroblast has gone off, use the Healthstone so you can’t be one shot.
Well, now… you’ll have whatever health you had before being sheeped… and it’s likely the Pyroblast itself will one shot you before you get to use your Healthstone.
I’ll be curious to see if this really goes live.
Oh… and many weapons listed as ‘Main Hand’ are now ‘One hand’… so players that dual wield have more choices for their off hands… Shammys, Fury warriors and Rogues should be delighted.