So I’ve got an alt. Every Druid out there saw my last post and went “big whoop de doo, get back to Druid crap, you old blowhard.”
It’s a fair cop.
Well, the other thing that I am doing, besides contemplating Warlock altage, is plotting my next big challenge.
I am plotting destruction.
The destruction of Magister’s Terrace.
Now, some of you may remember back to when 2.4 went live, and I shared my experience with the place. I was rather… unhappy with getting my furry butt owned.
In that run, on regular mode of course, we did not finish the last boss. We couldn’t get past the big pull right before Kael’thas.
I always planned on going back… and that never happened. The big ‘leaving raiding guild’ thing happened, and then what with leveling and finishing up a Shadow Priest, hanging with my wife in game, and farming and dailies have just… prevented me from finding big blocks of time for instances.
But that tanking trinket is calling to me… as is the Cudgel of Consecration that Kael’thas can drop for my Priestie in Heroic mode. And have you seen the loot list kael’thas drops, even in regular mode? He has the potential to drop TONS of epic crafting recipes, BoP versions of normally very rare and valuable recipes. Take a look, and drool.
So I have been plotting my return.
Now, what is the single biggest obstacle to overcome in Magister’s Terrace?
Now, we do not, as of now, have a Paladin tank in the guild. Ishvi is coming along fast, and he says he intends to be a tank, but he just dinged 60 last week. Not exactly gonna be tanking it with us this weekend.
So we will be utilizing Druid tankage. I can tank, and if I were to be on my Priest, Squirrelz can tank hard as well. So, tank covered.
Healing… we need a healer. We have one dedicated Druid healer, Doodlebug, we have one awesome Druid Moonkin that has, in the past, done some powerful healing, Nasirah. And we have one Shadow Priest that has crap for a healing set, me.
So… assume a Resto Druid healer, and a Druid tank.
We need three DPS. And when the challenge is overcoming and controlling multiple mobs on one pull… we need Crowd Control.
So, a Rogue brings Sap, and there are lots of humanoids. Cassie does great DPS, and can Sap, but once her Sap wears off, her target is loose and either needs other forms of CC, or needs to be grabbed and killed, right then. Still, good. Good.
We do not yet have a Mage for Sheeps. Squirrelz is bring up an alt fast, but he’s like 47 or 48. So that’s a long way away.
If Doodle is Resto healing, we could have Nasirah as pure Balance. She could act as living CC, by opening with a Cyclone on a target, blowing the hell out of the tanks’ while she’s free, and when Cyclone drops doing some Moonkin tanking on her add until either the tank can grab it or other CC becomes available.
If Nasirah heals, Doodle could bring his Warlock instead, and use Enslave to turn the demons against the other targets in there, or use Banish. Banish can be reapplied.
If I tank, Squirrel can lock one up indefinitely as off-tank while we work on burning mine down. Doing that takes a DPS out of the fight for burning adds down fast.
We have Rysteranch the Hunter that can trap any damned thing you can name. I don’t care about other hunters after playing in instances with Rysteranch, also known as Dax, the singer of the Pugging Kara Blues. That man can play a Hunter. I say screw BRK, Dax is the MAN, although Dax swears everything he knows he learned from reading BRK’s blog. He’s so modest.
So we could have a Hunter that can keep one trapped forever and a day, and still put out MQoSRDPS.
But no matter how I look at it, I cannot find a way that Windburn the Shadow Priest can go in there as DPS, without denying the team the CC that it needs.
No matter how the group gets arranged, Windburn has Shackle and Mind Control… and of three DPS slots, I’d be denying a Magister’s Terrace run some CC.
Of course, the solution to this, as far as I can see, is that I HAVE to assemble a healing set, and before a run respec to healing, a spec I have zero experience in. But if I do that, then I can free up that slot for another DPS.
I’m not personally worried about clearing MgT. We have the talent. We can do it.
The challenge is, I keep trying to figure out various arrangements we could use so that every alt and main of every player has his or her chance to go into MgT and get the loot they want and beat up on the big bad. NOT just one single optimum group of 5 characters, but every class.
Does it seem to anyone else that Magister’s just seems the kind of place that, if you have a tanking Paladin you can get away with a lot, but if you have a Warrior or Druid tank, you need to be a lot more picky about your party makeup?
I mean, if we had a Paladin tank, I don’t see a problem at all… heck, in that case, a Mana Battery would probably be very welcome to keep the Paladin topped off. And a Shaman would be welcome as DPS with lots of totems and Windfury without worrying so much about their lack of CC.
But without one… some classes just seem like they would be a lot less welcome than others.
What do you guys think? I bet most of you have farmed MgT to death by now, in every kind of configuration.
Given a baseline of midline Karazhan gear and BoE epics, how much flexibility do you see in the MgT fights? Is it okay to have two CC in the DPS group with one kind of healer but not another?
Does one kind of healer excel over another, and if so, why?
Do you have your own tricks for handling add pulls?
Right now, I’m looking at teams formed from the following;
- Feral Druid tank/DPS (2 possible playas)
- Resto Druid heals (2 possible playas)
- Combat Rogue Sap
- Balance Druid Cyclone/Moonkin tank
- Beastmaster Hunter Trapper
- Destruction Warlock Enslave
- Shadow Priest… lack of CC
So, there you have it. Warlock alts and Magister’s Terrace. And Karazhan when more peeps come up the levels. That’ll certainly keep my furry and/or shadowy butt busy.