Some clarification on Season 2 gear

I found out last night there seems to be some confusion amongst those of us that don’t PvP all the time, just what the heck is going to happen when Season 4 goes live.

As in, what will things really cost to purchase?

Dammerung told Cassie, for example, that he understood that Season 2 gear would require an Arena rating as well as Honor and Marks to purchase.

To help clarify this a little bit, since I personally get confused as HELL about what all the different byzantine emthods of getting PvP gear are, here is the Blue Post that spells out everything we know about PvP gear costs in Season 4.

While Season 3 is still going strong, we wanted to announce ahead of time the rating requirements that will be present for arena items once Season 4 begins. We also wanted to give everyone a heads up to some changes that will be in an upcoming patch, altering how points are gained and players are matched in the arena system. The patch with these changes is scheduled to release before the start of Season 4.First though, the rating requirement changes: When Season 4 begins, Season 3 items will be reduced in personal and team arena rating requirement to:

Shoulders: 1950
Weapon: 1800

The new Season 4 items will have the below personal and team arena rating requirements:

Shoulders: 2200
Weapon: 2050
Head: 1700
Chest: 1600
Legs: 1550
Gloves: none
Off-hand: none

In addition, some of the Season 4 quality items that will be purchasable with honor will also carry a personal and team arena rating requirement:

Boots: 1700
Ring: 1650
Bracers: 1575
Belt: none
Necklace: none
Trinket: none

The Season 2 items, which will move to the honor system when Season 4 begins, will continue to have no rating requirement.

The changes to the rating requirements for these items reflect the nature of the items, their power, and the relative difficulty that should be had when attempting to obtain them. These items are comparable to those found in the newest 25 person raid zone, Sunwell Plateau, and should therefore also feel very challenging to obtain.

To help ensure that the challenge in obtaining these items stays true to those achieving these ratings, we’ll also be implementing new rules with an upcoming patch to curb practices that undermine the core concepts of the arena system. These rules are as follows:

  • If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.

This means that a player cannot join a highly rated team and begin earning points based purely on the pre-established rating of the team before they joined it. They’ll need to compete, improve, and gain a personal rating worthy of the points they would receive.

  • If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

This means that players cannot join a highly rated team and immediately face highly rated opponents, easily and quickly bringing their personal rating up. Instead they’ll need to again compete, improve, and earn their rating.

We’re excited to see these changes implemented, which will continue to emphasize the strong competitive nature of the arenas, and the challenge in obtaining the highest end rewards available for PvP.


  • If a team does not enter an arena match that is starting they will lose points equal to the amount that would have been deducted if they had played and lost.

This change makes it less viable to participate in illegitimate team match-ups by requiring every game be played; not just those that are against a team’s desired opponent.

Will Season 3 non-set items stay available?Yes, the Season 3 honor items will still be available for purchase without a rating requirement after Season 4 starts. There will be two sets of “non-set” items once Season 4 begins. The Season 4 honor items (boot/belt/bracer/etc) some of which will require a rating, and the Season 3 items (boot/belt/bracer/etc) which still won’t require any rating.

Just to sum up, when Season 4 begins:

Season 1 honor set: Removed

Season 2 arena set: Moved to honor, no rating requirement

Season 3 non-set honor items: Staying
Season 3 arena set: Arena rating and cost requirements lowered

Season 4 non-set honor items: Added with rating requirement
Season 4 arena set: Added to Arena with increased rating requirement


6 thoughts on “Some clarification on Season 2 gear

  1. I don’t do Arena’s (well I did it for 4 weeks get some nice gloves), but I have to say I really like the changes being made which make it harder to get free purples. The per-item personal ratings, team rating changes, new match-up rules, etc.


  2. Hi. A bit off topic. I tried to send this question via the contact link but it didn’t work. So I’ll ask here.
    What do you think of the S3 arena chest (Vengeful Gladiator’s Dragonhide Tunic) versus the Heavy Clefthoof Vest?

    I’m not sure how the loss of the def on the clefthoof piece will be worth the gain in resilience on the arena piece. Does resilience help you become crit-imune in PvE? If so, how much.
    Right now, my def is 419 so I can’t take -24 def drop and still be a viable tank.


  3. Wow, the things you can learn on the web. I’m stacking waaaayyyyy too much defense how it is. My defense is 419. My resilience is 147. Either of those alone is enough to be crit immune (I have 3/3 SofF).
    My current resilience is 147. That is enough to be crit immune. If I switch to the S3 chest my resilience rises to 173 and I’m still crit immune. Sure, I lose 24 def rating (actually 32 due to gems in my current piece) but my current resilience more than makes up for it. All the other stats are gravy.
    The S3 gives me more armor, +30str, +31agi, +9stam, +22int (who cares), and +4 crit. I lose 4 dodge but I can get that back easy with a gem. And I still remain crit immune.

    Did I get that right?


  4. tkc – not only are you going to be crit immune with that, you’ll have 70 points of resilience that are extra and wasted that way. The VG chest and helm are both excellent pieces in that regard, though they’re a bit low on armor.

    Still blow away what’s available pre-Kara.

    To make sure you know: you need a total of 2.6% crit reduction to be crit immune with SotF. That is either 156 defense or 103 resilience, or any combination of the two that makes up that 2.6% crit immunity. For the most part that means resilience pieces are going to be the way to go, since each point of resilience is 1.5x as good at giving you crit immunity relative to defense and the pieces with resilience are well-itemized for feral tanking.


  5. tkc – just bear in mind that along with uncrittability, Defense also gives you added Dodge/Miss. (.04 per point of Defense – or per 2.4 Defense Rating)


Comments are closed.